Bug fix again. Moved cp outside of $(shell) to force make to run it sequentially.
[kugel-rb.git] / apps / keymaps / keymap-touchscreen.c
blob5392431026000f9b8c45f017efd59a228b6325fa
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for touchscreen targets */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
32 const struct button_mapping* target_get_context_mapping(int context);
33 /* How this file is used:
34 get_context_mapping() at the bottom of the file is called by action.c as usual.
35 if the context is for the remote control its then passed straight to
36 target_get_context_mapping().
37 These tables are only used for the touchscreen buttons, so at the end of each
38 CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
39 (NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
40 In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
41 to speed it up a tiny bit... if you dont it will go through these tables first before going
42 back to the target file.
46 /* touchscreen "buttons"
47 screen is split into a 3x3 grid for buttons...
48 BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
49 BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
50 BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
53 static const struct button_mapping button_context_standard[] = {
54 { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
55 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
56 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
57 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
59 { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
60 { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
61 { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
62 { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
63 { ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
65 { ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
66 { ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
69 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
70 }; /* button_context_standard */
72 static const struct button_mapping button_context_wps[] = {
74 { ACTION_WPS_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
75 { ACTION_WPS_SKIPNEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
76 { ACTION_WPS_SKIPPREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
78 { ACTION_WPS_SEEKBACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_WPS_SEEKFWD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_STOPSEEK, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT|BUTTON_REPEAT },
81 { ACTION_WPS_STOPSEEK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT|BUTTON_REPEAT },
83 { ACTION_WPS_BROWSE, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
84 { ACTION_WPS_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
85 { ACTION_WPS_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
87 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
88 }; /* button_context_wps */
90 static const struct button_mapping button_context_list[] = {
91 #if 0
92 /* this is all to show how the poor-mans-gestures can be used... */
93 { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
94 { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
95 { ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
96 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
97 { ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
98 { ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
99 { ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
100 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
101 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
102 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
103 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
104 { ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
105 #endif
106 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
107 }; /* button_context_list */
109 static const struct button_mapping button_context_tree[] = {
110 { ACTION_TREE_WPS, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
112 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE)
113 }; /* button_context_tree */
115 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
116 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
119 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
123 static const struct button_mapping button_context_settings[] = {
124 { ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
125 { ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
127 { ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
128 { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
129 { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
132 }; /* button_context_settings */
134 static const struct button_mapping button_context_settings_right_is_inc[] = {
135 { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
136 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
138 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
140 { ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
142 { ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
144 { ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
147 }; /* button_context_settingsgraphical */
149 static const struct button_mapping button_context_yesno[] = {
150 { ACTION_YESNO_ACCEPT, BUTTON_TOPRIGHT, BUTTON_NONE },
151 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
152 }; /* button_context_settings_yesno */
154 static const struct button_mapping button_context_colorchooser[] = {
155 { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
157 }; /* button_context_colorchooser */
159 static const struct button_mapping button_context_eq[] = {
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
161 }; /* button_context_eq */
163 /* Bookmark Screen */
164 static const struct button_mapping button_context_bmark[] = {
165 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
166 }; /* button_context_bmark */
168 static const struct button_mapping button_context_time[] = {
169 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
170 }; /* button_context_time */
172 static const struct button_mapping button_context_quickscreen[] = {
174 { ACTION_STD_CANCEL, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
175 { ACTION_QS_DOWNINV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
176 { ACTION_QS_DOWNINV, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
177 { ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
178 { ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
180 { ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
182 { ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
183 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
184 }; /* button_context_quickscreen */
186 static const struct button_mapping button_context_pitchscreen[] = {
188 { ACTION_PS_INC_SMALL, BUTTON_TOPMIDDLE, BUTTON_NONE },
189 { ACTION_PS_INC_BIG, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_PS_DEC_SMALL, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
191 { ACTION_PS_DEC_BIG, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
192 { ACTION_PS_NUDGE_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
193 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
194 { ACTION_PS_NUDGE_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
195 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
196 { ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
197 { ACTION_PS_RESET, BUTTON_CENTER, BUTTON_NONE },
198 { ACTION_PS_EXIT, BUTTON_TOPLEFT, BUTTON_NONE },
199 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
200 }; /* button_context_pitchcreen */
202 static const struct button_mapping button_context_keyboard[] = {
204 { ACTION_KBD_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
205 { ACTION_KBD_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
206 { ACTION_KBD_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
207 { ACTION_KBD_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
208 { ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT, BUTTON_NONE },
209 { ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
210 { ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT, BUTTON_NONE },
211 { ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_KBD_SELECT, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
213 { ACTION_KBD_DONE, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
214 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
215 { ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT, BUTTON_NONE },
216 { ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
217 { ACTION_KBD_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
218 { ACTION_KBD_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
219 { ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
220 { ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
222 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
223 }; /* button_context_keyboard */
225 const struct button_mapping* get_context_mapping(int context)
227 if ((context&CONTEXT_REMOTE) || (context&CONTEXT_CUSTOM2))
228 return target_get_context_mapping(context&(~CONTEXT_CUSTOM2));
230 switch (context)
232 case CONTEXT_STD:
233 return button_context_standard;
234 case CONTEXT_WPS:
235 return button_context_wps;
237 case CONTEXT_LIST:
238 return button_context_list;
239 case CONTEXT_MAINMENU:
240 case CONTEXT_TREE:
241 if (global_settings.hold_lr_for_scroll_in_list)
242 return button_context_listtree_scroll_without_combo;
243 else
244 return button_context_listtree_scroll_with_combo;
245 case CONTEXT_CUSTOM|CONTEXT_TREE:
246 return button_context_tree;
248 case CONTEXT_SETTINGS:
249 return button_context_settings;
250 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
251 return button_context_settings_right_is_inc;
253 case CONTEXT_SETTINGS_COLOURCHOOSER:
254 return button_context_colorchooser;
255 case CONTEXT_SETTINGS_EQ:
256 return button_context_eq;
258 case CONTEXT_SETTINGS_TIME:
259 return button_context_time;
261 case CONTEXT_YESNOSCREEN:
262 return button_context_yesno;
263 case CONTEXT_BOOKMARKSCREEN:
264 return button_context_bmark;
265 case CONTEXT_QUICKSCREEN:
266 return button_context_quickscreen;
267 case CONTEXT_PITCHSCREEN:
268 return button_context_pitchscreen;
269 case CONTEXT_KEYBOARD:
270 return button_context_keyboard;
272 return button_context_standard;