Bug fix again. Moved cp outside of $(shell) to force make to run it sequentially.
[kugel-rb.git] / apps / keymaps / keymap-gigabeat-s.c
bloba60fd2d8a1b9158181171a8ac52f5d8ff0699713
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
56 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
57 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
59 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
61 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
62 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
64 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
65 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
67 LAST_ITEM_IN_LIST
68 }; /* button_context_standard */
71 static const struct button_mapping button_context_wps[] = {
72 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
73 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
75 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
76 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
77 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
78 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
80 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
81 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
82 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
83 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
85 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
86 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
87 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
89 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
90 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
91 { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK },
93 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
94 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
95 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
96 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
99 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
102 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
103 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
105 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
106 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
107 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
109 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
110 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
112 LAST_ITEM_IN_LIST
113 }; /* button_context_wps */
115 static const struct button_mapping button_context_list[] = {
116 { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
117 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_BACK|BUTTON_UP },
118 { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
119 { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
120 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_BACK|BUTTON_DOWN },
121 { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
122 #ifdef HAVE_VOLUME_IN_LIST
123 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
125 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
126 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
127 #endif
129 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
130 }; /* button_context_list */
132 static const struct button_mapping button_context_tree[] = {
133 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
134 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
135 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
136 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
139 }; /* button_context_tree */
141 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
142 { ACTION_NONE, BUTTON_BACK, BUTTON_NONE },
143 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
144 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_BACK|BUTTON_LEFT },
145 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
146 { ACTION_TREE_ROOT_INIT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_BACK|BUTTON_LEFT },
147 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
149 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_BACK|BUTTON_RIGHT },
150 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
151 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
155 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
156 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
157 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
158 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
159 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
160 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
161 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
162 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
163 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
164 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
165 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
168 static const struct button_mapping button_context_settings[] = {
169 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
170 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
172 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
174 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
175 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
176 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
177 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
180 }; /* button_context_settings */
182 static const struct button_mapping button_context_settings_right_is_inc[] = {
183 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
184 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
186 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
188 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
190 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
191 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
194 }; /* button_context_settingsgraphical */
196 static const struct button_mapping button_context_yesno[] = {
197 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
199 }; /* button_context_settings_yesno */
201 static const struct button_mapping button_context_colorchooser[] = {
202 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
204 }; /* button_context_colorchooser */
206 static const struct button_mapping button_context_eq[] = {
207 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
208 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
209 }; /* button_context_eq */
211 /** Bookmark Screen **/
212 static const struct button_mapping button_context_bmark[] = {
213 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
215 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
216 }; /* button_context_bmark */
218 static const struct button_mapping button_context_time[] = {
219 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
220 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
221 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
222 }; /* button_context_time */
224 static const struct button_mapping button_context_quickscreen[] = {
225 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
226 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
227 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
228 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
229 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
230 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
231 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
232 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
233 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
235 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
236 }; /* button_context_quickscreen */
238 static const struct button_mapping button_context_pitchscreen[] = {
239 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
240 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
242 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
243 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
244 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
245 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
246 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
247 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
248 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
249 { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
251 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
252 }; /* button_context_pitchcreen */
254 static const struct button_mapping button_context_keyboard[] = {
255 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
256 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
257 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
258 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
259 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
260 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
261 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
262 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
263 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
264 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
265 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
266 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
267 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
268 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
269 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
270 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
271 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
272 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
273 { ACTION_KBD_MORSE_INPUT, BUTTON_BACK|BUTTON_VOL_UP, BUTTON_NONE },
274 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
276 LAST_ITEM_IN_LIST
277 }; /* button_context_keyboard */
279 const struct button_mapping* get_context_mapping(int context)
281 switch (context)
283 case CONTEXT_STD:
284 return button_context_standard;
285 case CONTEXT_WPS:
286 return button_context_wps;
288 case CONTEXT_LIST:
289 return button_context_list;
290 case CONTEXT_MAINMENU:
291 case CONTEXT_TREE:
292 if (global_settings.hold_lr_for_scroll_in_list)
293 return button_context_listtree_scroll_without_combo;
294 else
295 return button_context_listtree_scroll_with_combo;
296 case CONTEXT_CUSTOM|CONTEXT_TREE:
297 return button_context_tree;
299 case CONTEXT_SETTINGS:
300 return button_context_settings;
301 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
302 return button_context_settings_right_is_inc;
304 case CONTEXT_SETTINGS_COLOURCHOOSER:
305 return button_context_colorchooser;
306 case CONTEXT_SETTINGS_EQ:
307 return button_context_eq;
309 case CONTEXT_SETTINGS_TIME:
310 return button_context_time;
312 case CONTEXT_YESNOSCREEN:
313 return button_context_yesno;
314 case CONTEXT_BOOKMARKSCREEN:
315 return button_context_bmark;
316 case CONTEXT_QUICKSCREEN:
317 return button_context_quickscreen;
318 case CONTEXT_PITCHSCREEN:
319 return button_context_pitchscreen;
320 case CONTEXT_KEYBOARD:
321 return button_context_keyboard;
323 return button_context_standard;