1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard
[] = {
50 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
51 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
52 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
53 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
55 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
56 { ACTION_STD_CANCEL
, BUTTON_POWER
, BUTTON_NONE
},
57 { ACTION_STD_CANCEL
, BUTTON_BACK
, BUTTON_NONE
},
59 { ACTION_STD_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
,BUTTON_SELECT
},
61 { ACTION_STD_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
62 { ACTION_STD_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
64 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
65 { ACTION_STD_OK
, BUTTON_RIGHT
, BUTTON_NONE
},
68 }; /* button_context_standard */
71 static const struct button_mapping button_context_wps
[] = {
72 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
73 { ACTION_WPS_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
75 { ACTION_WPS_SKIPNEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
76 { ACTION_WPS_SKIPNEXT
, BUTTON_NEXT
|BUTTON_REL
, BUTTON_NEXT
},
77 { ACTION_WPS_SKIPPREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
78 { ACTION_WPS_SKIPPREV
, BUTTON_PREV
|BUTTON_REL
, BUTTON_PREV
},
80 { ACTION_WPS_SEEKBACK
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
81 { ACTION_WPS_SEEKBACK
, BUTTON_PREV
|BUTTON_REPEAT
, BUTTON_NONE
},
82 { ACTION_WPS_SEEKFWD
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
83 { ACTION_WPS_SEEKFWD
, BUTTON_NEXT
|BUTTON_REPEAT
, BUTTON_NONE
},
84 { ACTION_WPS_STOPSEEK
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
85 { ACTION_WPS_STOPSEEK
, BUTTON_PREV
|BUTTON_REL
, BUTTON_PREV
|BUTTON_REPEAT
},
86 { ACTION_WPS_STOPSEEK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
|BUTTON_REPEAT
},
87 { ACTION_WPS_STOPSEEK
, BUTTON_NEXT
|BUTTON_REL
, BUTTON_NEXT
|BUTTON_REPEAT
},
89 { ACTION_WPS_ABSETB_NEXTDIR
, BUTTON_BACK
|BUTTON_RIGHT
, BUTTON_BACK
},
90 { ACTION_WPS_ABSETA_PREVDIR
, BUTTON_BACK
|BUTTON_LEFT
, BUTTON_BACK
},
91 { ACTION_WPS_ABRESET
, BUTTON_BACK
|BUTTON_SELECT
, BUTTON_BACK
},
93 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
94 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
, BUTTON_NONE
},
95 { ACTION_WPS_VOLDOWN
, BUTTON_VOL_DOWN
, BUTTON_NONE
},
96 { ACTION_WPS_VOLDOWN
, BUTTON_VOL_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
97 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
98 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
99 { ACTION_WPS_VOLUP
, BUTTON_VOL_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
100 { ACTION_WPS_VOLUP
, BUTTON_VOL_UP
, BUTTON_NONE
},
102 { ACTION_WPS_PITCHSCREEN
, BUTTON_BACK
|BUTTON_UP
, BUTTON_BACK
},
103 { ACTION_WPS_PITCHSCREEN
, BUTTON_BACK
|BUTTON_DOWN
, BUTTON_BACK
},
105 { ACTION_WPS_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
106 { ACTION_WPS_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
107 { ACTION_WPS_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_SELECT
},
109 { ACTION_WPS_ID3SCREEN
, BUTTON_BACK
|BUTTON_MENU
, BUTTON_NONE
},
110 { ACTION_WPS_BROWSE
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
113 }; /* button_context_wps */
115 static const struct button_mapping button_context_list
[] = {
116 { ACTION_LISTTREE_PGUP
, BUTTON_BACK
|BUTTON_UP
, BUTTON_BACK
},
117 { ACTION_LISTTREE_PGUP
, BUTTON_UP
|BUTTON_REL
, BUTTON_BACK
|BUTTON_UP
},
118 { ACTION_LISTTREE_PGUP
, BUTTON_BACK
|BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
119 { ACTION_LISTTREE_PGDOWN
, BUTTON_BACK
|BUTTON_DOWN
, BUTTON_BACK
},
120 { ACTION_LISTTREE_PGDOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_BACK
|BUTTON_DOWN
},
121 { ACTION_LISTTREE_PGDOWN
, BUTTON_BACK
|BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
122 #ifdef HAVE_VOLUME_IN_LIST
123 { ACTION_LIST_VOLUP
, BUTTON_VOL_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
124 { ACTION_LIST_VOLUP
, BUTTON_VOL_UP
, BUTTON_NONE
},
125 { ACTION_LIST_VOLDOWN
, BUTTON_VOL_DOWN
, BUTTON_NONE
},
126 { ACTION_LIST_VOLDOWN
, BUTTON_VOL_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
129 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
130 }; /* button_context_list */
132 static const struct button_mapping button_context_tree
[] = {
133 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
134 { ACTION_TREE_STOP
, BUTTON_POWER
, BUTTON_NONE
},
135 { ACTION_TREE_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
136 { ACTION_TREE_STOP
, BUTTON_POWER
|BUTTON_REPEAT
, BUTTON_NONE
},
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
139 }; /* button_context_tree */
141 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
142 { ACTION_NONE
, BUTTON_BACK
, BUTTON_NONE
},
143 { ACTION_TREE_PGLEFT
, BUTTON_BACK
|BUTTON_LEFT
, BUTTON_BACK
},
144 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_BACK
|BUTTON_LEFT
},
145 { ACTION_TREE_PGLEFT
, BUTTON_BACK
|BUTTON_LEFT
, BUTTON_LEFT
|BUTTON_REL
},
146 { ACTION_TREE_ROOT_INIT
, BUTTON_BACK
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_BACK
|BUTTON_LEFT
},
147 { ACTION_TREE_PGLEFT
, BUTTON_BACK
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
148 { ACTION_TREE_PGRIGHT
, BUTTON_BACK
|BUTTON_RIGHT
, BUTTON_BACK
},
149 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_BACK
|BUTTON_RIGHT
},
150 { ACTION_TREE_PGRIGHT
, BUTTON_BACK
|BUTTON_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
},
151 { ACTION_TREE_PGRIGHT
, BUTTON_BACK
|BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
155 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
156 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
157 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
158 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
159 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
160 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
161 { ACTION_NONE
, BUTTON_RIGHT
, BUTTON_NONE
},
162 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
163 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
164 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
|BUTTON_REPEAT
},
165 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
168 static const struct button_mapping button_context_settings
[] = {
169 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
170 { ACTION_SETTINGS_INCREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
171 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
172 { ACTION_SETTINGS_DECREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
173 { ACTION_STD_PREV
, BUTTON_LEFT
, BUTTON_NONE
},
174 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
175 { ACTION_STD_NEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
176 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
177 { ACTION_SETTINGS_RESET
, BUTTON_BACK
, BUTTON_NONE
},
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
180 }; /* button_context_settings */
182 static const struct button_mapping button_context_settings_right_is_inc
[] = {
183 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
184 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
185 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
186 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
187 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
188 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
189 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
190 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
191 { ACTION_SETTINGS_RESET
, BUTTON_BACK
, BUTTON_NONE
},
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
194 }; /* button_context_settingsgraphical */
196 static const struct button_mapping button_context_yesno
[] = {
197 { ACTION_YESNO_ACCEPT
, BUTTON_SELECT
, BUTTON_NONE
},
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
199 }; /* button_context_settings_yesno */
201 static const struct button_mapping button_context_colorchooser
[] = {
202 { ACTION_STD_OK
, BUTTON_BACK
|BUTTON_REL
, BUTTON_NONE
},
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
),
204 }; /* button_context_colorchooser */
206 static const struct button_mapping button_context_eq
[] = {
207 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
208 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
),
209 }; /* button_context_eq */
211 /** Bookmark Screen **/
212 static const struct button_mapping button_context_bmark
[] = {
213 { ACTION_BMS_DELETE
, BUTTON_BACK
, BUTTON_NONE
},
215 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
216 }; /* button_context_bmark */
218 static const struct button_mapping button_context_time
[] = {
219 { ACTION_STD_CANCEL
, BUTTON_BACK
, BUTTON_NONE
},
220 { ACTION_STD_OK
, BUTTON_PLAY
, BUTTON_NONE
},
221 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
),
222 }; /* button_context_time */
224 static const struct button_mapping button_context_quickscreen
[] = {
225 { ACTION_QS_DOWNINV
, BUTTON_UP
, BUTTON_NONE
},
226 { ACTION_QS_DOWNINV
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
227 { ACTION_QS_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
228 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
229 { ACTION_QS_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
230 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
231 { ACTION_QS_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
232 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
233 { ACTION_STD_CANCEL
, BUTTON_MENU
, BUTTON_NONE
},
235 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
236 }; /* button_context_quickscreen */
238 static const struct button_mapping button_context_pitchscreen
[] = {
239 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
240 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
241 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
242 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
243 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
244 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
245 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
246 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
247 { ACTION_PS_TOGGLE_MODE
, BUTTON_MENU
, BUTTON_NONE
},
248 { ACTION_PS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
249 { ACTION_PS_EXIT
, BUTTON_BACK
, BUTTON_NONE
},
251 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
252 }; /* button_context_pitchcreen */
254 static const struct button_mapping button_context_keyboard
[] = {
255 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
256 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
257 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
258 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
259 { ACTION_KBD_CURSOR_LEFT
, BUTTON_PREV
, BUTTON_NONE
},
260 { ACTION_KBD_CURSOR_LEFT
, BUTTON_PREV
|BUTTON_REPEAT
, BUTTON_NONE
},
261 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_NEXT
, BUTTON_NONE
},
262 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_NEXT
|BUTTON_REPEAT
, BUTTON_NONE
},
263 { ACTION_KBD_SELECT
, BUTTON_SELECT
, BUTTON_NONE
},
264 { ACTION_KBD_PAGE_FLIP
, BUTTON_BACK
|BUTTON_MENU
, BUTTON_NONE
},
265 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
266 { ACTION_KBD_ABORT
, BUTTON_BACK
|BUTTON_REL
, BUTTON_BACK
},
267 { ACTION_KBD_BACKSPACE
, BUTTON_MENU
, BUTTON_NONE
},
268 { ACTION_KBD_BACKSPACE
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_NONE
},
269 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
270 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
271 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
272 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
273 { ACTION_KBD_MORSE_INPUT
, BUTTON_BACK
|BUTTON_VOL_UP
, BUTTON_NONE
},
274 { ACTION_KBD_MORSE_SELECT
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
277 }; /* button_context_keyboard */
279 const struct button_mapping
* get_context_mapping(int context
)
284 return button_context_standard
;
286 return button_context_wps
;
289 return button_context_list
;
290 case CONTEXT_MAINMENU
:
292 if (global_settings
.hold_lr_for_scroll_in_list
)
293 return button_context_listtree_scroll_without_combo
;
295 return button_context_listtree_scroll_with_combo
;
296 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
297 return button_context_tree
;
299 case CONTEXT_SETTINGS
:
300 return button_context_settings
;
301 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
302 return button_context_settings_right_is_inc
;
304 case CONTEXT_SETTINGS_COLOURCHOOSER
:
305 return button_context_colorchooser
;
306 case CONTEXT_SETTINGS_EQ
:
307 return button_context_eq
;
309 case CONTEXT_SETTINGS_TIME
:
310 return button_context_time
;
312 case CONTEXT_YESNOSCREEN
:
313 return button_context_yesno
;
314 case CONTEXT_BOOKMARKSCREEN
:
315 return button_context_bmark
;
316 case CONTEXT_QUICKSCREEN
:
317 return button_context_quickscreen
;
318 case CONTEXT_PITCHSCREEN
:
319 return button_context_pitchscreen
;
320 case CONTEXT_KEYBOARD
:
321 return button_context_keyboard
;
323 return button_context_standard
;