1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 Dave Chapman
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Sudoku by Dave Chapman
28 Use the arrow keys to move cursor, and press SELECT/ON/F2 to increment
29 the number under the cursor.
31 At any time during the game, press On to bring up the game menu with
39 Sudoku is implemented as a "viewer" for a ".ss" file, as generated by
40 Simple Sudoku and other applications - http://angusj.com/sudoku/
42 In-progress game positions are saved in the original .ss file, with
43 A-I used to indicate numbers entered by the user.
45 Example ".ss" file, and one with a saved state:
47 ...|...|... ...|...|...
48 2..|8.4|9.1 2.C|8.4|9.1
49 ...|1.6|32. E..|1.6|32.
50 ----------- -----------
51 ...|..5|.4. ...|..5|.4.
52 8..|423|..6 8..|423|..6
53 .3.|9..|... .3D|9..|A..
54 ----------- -----------
55 .63|7.9|... .63|7.9|...
56 4.9|5.2|..8 4.9|5.2|.C8
57 ...|...|... ...|...|...
62 #include "lib/configfile.h"
64 #ifdef HAVE_LCD_BITMAP
66 #include <lib/playback_control.h>
68 #include "generator.h"
71 #include "pluginbitmaps/sudoku_normal.h"
72 #include "pluginbitmaps/sudoku_inverse.h"
73 #include "pluginbitmaps/sudoku_start.h"
75 #define BITMAP_HEIGHT (BMPHEIGHT_sudoku_normal/10)
76 #define BITMAP_STRIDE STRIDE(SCREEN_MAIN, BMPWIDTH_sudoku_normal, BMPHEIGHT_sudoku_normal)
79 #define BITMAP_WIDTH (BMPWIDTH_sudoku_normal/2)
81 #define BITMAP_WIDTH BMPWIDTH_sudoku_normal
86 /* Default game - used to initialise sudoku.ss if it doesn't exist. */
87 static const char default_game
[9][9] =
89 { '0','1','0', '3','0','7', '0','0','4' },
90 { '0','0','0', '0','6','0', '1','0','2' },
91 { '0','0','0', '0','8','0', '5','6','0' },
93 { '0','6','0', '0','0','0', '0','2','9' },
94 { '0','0','0', '5','0','3', '0','0','0' },
95 { '7','9','0', '0','0','0', '0','3','0' },
97 { '0','8','5', '0','3','0', '0','0','0' },
98 { '1','0','2', '0','7','0', '0','0','0' },
99 { '0','0','0', '4','0','8', '0','5','0' },
102 #if LCD_HEIGHT <= LCD_WIDTH /* Horizontal layout, scratchpad at the left */
104 #if (LCD_HEIGHT==64) && (LCD_WIDTH==112 || LCD_WIDTH==128)
105 /* Archos Recorders and Ondios - 112x64, 9 cells @ 8x6 with 10 border lines */
107 #define MARK_OFFS 1 /* Pixels between border and mark */
108 #define MARK_SPACE 1 /* Pixels between two marks */
109 #define MARK_SIZE 1 /* Mark width and height */
111 #elif ((LCD_HEIGHT==80) && (LCD_WIDTH==132))
112 /* C200, 9 cells @ 8x8 with 8 border lines */
114 #define MARK_OFFS 1 /* Pixels between border and mark */
115 #define MARK_SPACE 1 /* Pixels between two marks */
116 #define MARK_SIZE 1 /* Mark width and height */
118 #elif ((LCD_HEIGHT==96) && (LCD_WIDTH==128))
119 /* iAudio M3, 9 cells @ 9x9 with 14 border lines */
120 #define MARK_OFFS 1 /* Pixels between border and mark */
121 #define MARK_SPACE 2 /* Pixels between two marks */
122 #define MARK_SIZE 1 /* Mark width and height */
124 #elif (LCD_HEIGHT==110) && (LCD_WIDTH==138) \
125 || (LCD_HEIGHT==128) && (LCD_WIDTH==128)
126 /* iPod Mini - 138x110, 9 cells @ 10x10 with 14 border lines */
127 /* iriver H10 5-6GB - 128x128, 9 cells @ 10x10 with 14 border lines */
128 #define MARK_OFFS 1 /* Pixels between border and mark */
129 #define MARK_SPACE 1 /* Pixels between two marks */
130 #define MARK_SIZE 2 /* Mark width and height */
132 #elif ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) \
133 || ((LCD_HEIGHT==132) && (LCD_WIDTH==176))
134 /* iAudio X5, Iriver H1x0, iPod G3, G4 - 160x128; */
135 /* iPod Nano - 176x132, 9 cells @ 12x12 with 14 border lines */
136 #define MARK_OFFS 1 /* Pixels between border and mark */
137 #define MARK_SPACE 2 /* Pixels between two marks */
138 #define MARK_SIZE 2 /* Mark width and height */
140 #elif ((LCD_HEIGHT==176) && (LCD_WIDTH==220))
141 /* Iriver h300, iPod Color/Photo - 220x176, 9 cells @ 16x16 with 14 border lines */
142 #define MARK_OFFS 1 /* Pixels between border and mark */
143 #define MARK_SPACE 1 /* Pixels between two marks */
144 #define MARK_SIZE 4 /* Mark width and height */
146 #elif (LCD_HEIGHT==240) && (LCD_WIDTH==320)
147 /* iPod Video - 320x240, 9 cells @ 24x24 with 14 border lines */
148 #define MARK_OFFS 1 /* Pixels between border and mark */
149 #define MARK_SPACE 2 /* Pixels between two marks */
150 #define MARK_SIZE 6 /* Mark width and height */
152 #elif (LCD_HEIGHT==480) && (LCD_WIDTH==640)
153 /* M:Robe 500 - 640x480, 9 cells @ 48x48 with 14 border lines */
154 #define MARK_OFFS 1 /* Pixels between border and mark */
155 #define MARK_SPACE 2 /* Pixels between two marks */
156 #define MARK_SIZE 6 /* Mark width and height */
159 #error SUDOKU: Unsupported LCD size
162 #else /* Vertical layout, scratchpad at the bottom */
163 #define VERTICAL_LAYOUT
165 #if ((LCD_HEIGHT==220) && (LCD_WIDTH==176))
166 /* e200, 9 cells @ 16x16 with 14 border lines */
167 #define MARK_OFFS 1 /* Pixels between border and mark */
168 #define MARK_SPACE 1 /* Pixels between two marks */
169 #define MARK_SIZE 4 /* Mark width and height */
171 #elif (LCD_HEIGHT>=320) && (LCD_WIDTH>=240)
172 /* Gigabeat - 240x320, 9 cells @ 24x24 with 14 border lines */
173 #define MARK_OFFS 1 /* Pixels between border and mark */
174 #define MARK_SPACE 2 /* Pixels between two marks */
175 #define MARK_SIZE 6 /* Mark width and height */
177 #elif ((LCD_HEIGHT==160) && (LCD_WIDTH==128))
178 /* Philips GoGear SA9200 - 128x160, 9 cells @ 10x10 with 14 border tiles */
179 #define MARK_OFFS 1 /* Pixels between border and mark */
180 #define MARK_SPACE 1 /* Pixels between two marks */
181 #define MARK_SIZE 2 /* Mark width and height */
184 #error SUDOKU: Unsupported LCD size
189 #define CELL_WIDTH BITMAP_WIDTH
190 #define CELL_HEIGHT BITMAP_HEIGHT
192 #ifdef SUDOKU_BUTTON_CHANGEDIR
198 #define CFGFILE_VERSION 0 /* Current config file version */
199 #define CFGFILE_MINVERSION 0 /* Minimum config file version to accept */
201 #if defined(HAVE_LCD_COLOR) || defined(SUDOKU_BUTTON_POSSIBLE)
203 struct sudoku_config
{
204 #ifdef HAVE_LCD_COLOR
207 #ifdef SUDOKU_BUTTON_POSSIBLE
212 struct sudoku_config sudcfg_disk
= {
213 #ifdef HAVE_LCD_COLOR
216 #ifdef SUDOKU_BUTTON_POSSIBLE
220 struct sudoku_config sudcfg
;
222 static const char cfg_filename
[] = "sudoku.cfg";
223 #ifdef HAVE_LCD_COLOR
224 static char *number_str
[2] = { "black", "coloured" };
226 #ifdef SUDOKU_BUTTON_POSSIBLE
227 static char *mark_str
[2] = { "hide", "show" };
230 struct configdata disk_config
[] = {
231 #ifdef HAVE_LCD_COLOR
232 { TYPE_ENUM
, 0, 2, { .int_p
= &sudcfg_disk
.number_display
}, "numbers",
235 #ifdef SUDOKU_BUTTON_POSSIBLE
236 { TYPE_ENUM
, 0, 2, { .int_p
= &sudcfg_disk
.show_markings
}, "markings",
241 #ifdef HAVE_LCD_COLOR
242 #define NUMBER_TYPE (sudcfg.number_display*CELL_WIDTH)
244 #define NUMBER_TYPE 0
247 /* Size dependent build-time calculations */
249 #define BOARD_WIDTH (CELL_WIDTH*9+10)
250 #define BOARD_HEIGHT (CELL_HEIGHT*9+10)
251 static unsigned int cellxpos
[9]={
252 1, (CELL_WIDTH
+2), (2*CELL_WIDTH
+3),
253 (3*CELL_WIDTH
+4), (4*CELL_WIDTH
+5), (5*CELL_WIDTH
+6),
254 (6*CELL_WIDTH
+7), (7*CELL_WIDTH
+8), (8*CELL_WIDTH
+9)
256 static unsigned int cellypos
[9]={
257 1, (CELL_HEIGHT
+2), (2*CELL_HEIGHT
+3),
258 (3*CELL_HEIGHT
+4), (4*CELL_HEIGHT
+5), (5*CELL_HEIGHT
+6),
259 (6*CELL_HEIGHT
+7), (7*CELL_HEIGHT
+8), (8*CELL_HEIGHT
+9)
261 #else /* !SMALL_BOARD */
262 #define BOARD_WIDTH (CELL_WIDTH*9+10+4)
263 #define BOARD_HEIGHT (CELL_HEIGHT*9+10+4)
264 static unsigned int cellxpos
[9]={
265 2, (CELL_WIDTH
+3), (2*CELL_WIDTH
+4),
266 (3*CELL_WIDTH
+6), (4*CELL_WIDTH
+7), (5*CELL_WIDTH
+8),
267 (6*CELL_WIDTH
+10), (7*CELL_WIDTH
+11), (8*CELL_WIDTH
+12)
269 static unsigned int cellypos
[9]={
270 2, (CELL_HEIGHT
+3), (2*CELL_HEIGHT
+4),
271 (3*CELL_HEIGHT
+6), (4*CELL_HEIGHT
+7), (5*CELL_HEIGHT
+8),
272 (6*CELL_HEIGHT
+10), (7*CELL_HEIGHT
+11), (8*CELL_HEIGHT
+12)
276 #ifdef VERTICAL_LAYOUT
277 #define XOFS ((LCD_WIDTH-BOARD_WIDTH)/2)
278 #define YOFS ((LCD_HEIGHT-(BOARD_HEIGHT+CELL_HEIGHT*2+2))/2)
279 #define YOFSSCRATCHPAD (YOFS+BOARD_HEIGHT+CELL_WIDTH)
281 #define XOFSSCRATCHPAD ((LCD_WIDTH-(BOARD_WIDTH+CELL_WIDTH*2+2))/2)
282 #define XOFS (XOFSSCRATCHPAD+CELL_WIDTH*2+2)
283 #define YOFS ((LCD_HEIGHT-BOARD_HEIGHT)/2)
287 #define SIZE (BLOCK*BLOCK)
290 /****** Solver routine by Tom Shackell <shackell@cs.york.ac.uk>
294 http://www-users.cs.york.ac.uk/~shackell/sudoku/Sudoku.html
300 typedef unsigned int Bitset
;
305 typedef struct _Sudoku
{
306 Bitset table
[SIZE
][SIZE
];
309 typedef struct _Stats
{
316 typedef struct _Options
{
318 bool uniquenessCheck
;
321 void sudoku_init(Sudoku
* sud
);
322 void sudoku_set(Sudoku
* sud
, int x
, int y
, int num
, bool original
);
323 int sudoku_get(Sudoku
* sud
, int x
, int y
, bool* original
);
325 #define BIT(n) ((Bitset)BIT_N(n))
326 #define BIT_TEST(v,n) ((((Bitset)v) & BIT(n)) != 0)
327 #define BIT_CLEAR(v,n) (v) &= ~BIT(n)
328 #define MARK_BIT BIT(0)
329 #define ORIGINAL_BIT BIT(SIZE+1)
331 #define ALL_BITS (BIT(1) | BIT(2) | BIT(3) | BIT(4) | BIT(5) | BIT(6) | BIT(7) | BIT(8) | BIT(9))
333 /* initialize a sudoku problem, should be called before using set or get */
334 void sudoku_init(Sudoku
* sud
)
337 for (y
= 0; y
< SIZE
; y
++){
338 for (x
= 0; x
< SIZE
; x
++){
339 sud
->table
[x
][y
] = ALL_BITS
;
344 /* set the number at a particular x and y column */
345 void sudoku_set(Sudoku
* sud
, int x
, int y
, int num
, bool original
)
351 /* clear the row and columns */
352 for (i
= 0; i
< SIZE
; i
++){
353 BIT_CLEAR(sud
->table
[i
][y
], num
);
354 BIT_CLEAR(sud
->table
[x
][i
], num
);
356 /* clear the block */
357 bx
= x
- (x
% BLOCK
);
358 by
= y
- (y
% BLOCK
);
359 for (i
= 0; i
< BLOCK
; i
++){
360 for (j
= 0; j
< BLOCK
; j
++){
361 BIT_CLEAR(sud
->table
[bx
+j
][by
+i
], num
);
365 orig
= original
? ORIGINAL_BIT
: 0;
366 sud
->table
[x
][y
] = BIT(num
) | MARK_BIT
| orig
;
369 /* get the number at a particular x and y column, if this
370 is not unique return 0 */
371 int sudoku_get(Sudoku
* sud
, int x
, int y
, bool* original
)
373 Bitset val
= sud
->table
[x
][y
];
378 *original
= val
& ORIGINAL_BIT
;
380 for (i
= 1; i
<= SIZE
; i
++){
381 if (BIT_TEST(val
, i
)){
391 /* returns true if this is a valid problem, this is necessary because the input
392 problem might be degenerate which breaks the solver algorithm. */
393 static bool is_valid(const Sudoku
* sud
)
397 for (y
= 0; y
< SIZE
; y
++){
398 for (x
= 0; x
< SIZE
; x
++){
399 if ((sud
->table
[x
][y
] & ALL_BITS
) == 0){
407 /* scan the table for the most constrained item, giving all it's options, sets
408 the best x and y coordinates, the number of options and the options for
409 that coordinate and returns true if the puzzle is finished */
410 static bool scan(const Sudoku
* sud
, int* rX
, int* rY
, int *num
, int* options
)
413 int bestCount
= SIZE
+1;
415 bool allMarked
= true;
417 for (y
= 0; y
< SIZE
; y
++){
418 for (x
= 0; x
< SIZE
; x
++){
419 Bitset val
= sud
->table
[x
][y
];
423 if (val
& MARK_BIT
) {
428 for (i
= 1; i
<= SIZE
; i
++){
429 if (BIT_TEST(val
, i
)){
433 if (count
< bestCount
){
438 /* can't possibly be beaten */
445 /* now copy into options */
447 val
= sud
->table
[*rX
][*rY
];
448 for (i
= 1, j
= 0; i
<= SIZE
; i
++){
449 if (BIT_TEST(val
, i
)){
456 static bool solve(Sudoku
* sud
, Stats
* stats
, const Options
* options
);
458 /* try a particular option and return true if that gives a solution or false
459 if it doesn't, restores board on backtracking */
460 static bool spawn_option(Sudoku
* sud
, Stats
* stats
, const Options
* options
,
461 int x
, int y
, int num
)
465 rb
->memcpy(©
,sud
,sizeof(Sudoku
));
466 sudoku_set(©
, x
, y
, num
, false);
467 stats
->numTries
+= 1;
468 if (solve(©
, stats
, options
)){
469 if (!options
->allSolutions
&& stats
->solutionFound
){
470 rb
->memcpy(sud
,©
,sizeof(Sudoku
));
479 /* solve a sudoku problem, returns true if there is a solution and false
480 otherwise. stats is used to track statisticss */
481 static bool solve(Sudoku
* sud
, Stats
* stats
, const Options
* options
)
489 if (scan(sud
, &x
, &y
, &num
, places
)){
490 /* a solution was found! */
491 if (options
->uniquenessCheck
&& stats
->solutionFound
){
492 /*printf("\n\t... But the solution is not unique!\n"); */
495 stats
->solutionFound
= true;
496 if (options
->allSolutions
|| options
->uniquenessCheck
){
497 /*printf("\n\tSolution after %d iterations\n", stats->numTries); */
498 /*sudoku_print(sud); */
506 /* can't be satisfied */
509 /* try all the places (except the last one) */
510 for (i
= 0; i
< num
-1; i
++){
511 if (spawn_option(sud
, stats
, options
, x
, y
, places
[i
])){
512 /* solution found! */
513 if (!options
->allSolutions
&& stats
->solutionFound
){
518 /* take the last place ourself */
519 stats
->numTries
+= 1;
520 sudoku_set(sud
, x
, y
, places
[num
-1], false);
524 /******** END OF IMPORTED CODE */
527 /* A wrapper function between the Sudoku plugin and the above solver code */
528 void sudoku_solve(struct sudoku_state_t
* state
)
537 /* Initialise the parameters */
539 rb
->memset(&stats
,0,sizeof(stats
));
540 options
.allSolutions
=false;
541 options
.uniquenessCheck
=false;
543 /* Convert Rockbox format into format for solver */
546 if (state
->startboard
[r
][c
]!='0') {
547 sudoku_set(&sud
, c
, r
, state
->startboard
[r
][c
]-'0', true);
552 /* need to check for degenerate input problems ... */
554 ret
= solve(&sud
, &stats
, &options
);
560 /* Populate the board with the solution. */
563 state
->currentboard
[r
][c
]='0'+
564 sudoku_get(&sud
, c
, r
, &original
);
568 rb
->splash(HZ
*2, "Solve failed");
575 void sudoku_solve(struct sudoku_state_t
* state
)
577 bool ret
= sudoku_solve_board(state
);
580 rb
->splash(HZ
*2, "Solve failed");
586 /* Copies the current to the saved board */
587 static void save_state(struct sudoku_state_t
*state
)
589 rb
->memcpy(state
->savedboard
, state
->currentboard
,
590 sizeof(state
->savedboard
));
593 /* Copies the saved to the current board */
594 static void restore_state(struct sudoku_state_t
*state
)
596 rb
->memcpy(state
->currentboard
, state
->savedboard
,
597 sizeof(state
->savedboard
));
600 void default_state(struct sudoku_state_t
* state
)
604 rb
->strlcpy(state
->filename
,GAME_FILE
,MAX_PATH
);
607 state
->startboard
[r
][c
]=default_game
[r
][c
];
608 state
->currentboard
[r
][c
]=default_game
[r
][c
];
609 #ifdef SUDOKU_BUTTON_POSSIBLE
610 state
->possiblevals
[r
][c
]=0;
615 /* initialize the saved board so reload function works */
623 void clear_state(struct sudoku_state_t
* state
)
627 rb
->strlcpy(state
->filename
,GAME_FILE
,MAX_PATH
);
630 state
->startboard
[r
][c
]='0';
631 state
->currentboard
[r
][c
]='0';
632 #ifdef SUDOKU_BUTTON_POSSIBLE
633 state
->possiblevals
[r
][c
]=0;
643 /* Check the status of the board, assuming a change at the cursor location */
644 bool check_status(struct sudoku_state_t
* state
)
651 /* First, check the column */
652 for (cell
=0;cell
<9;cell
++) {
656 cell
=state
->currentboard
[r
][state
->x
];
658 if (check
[cell
-'1']==1) {
665 /* Second, check the row */
666 for (cell
=0;cell
<9;cell
++) {
670 cell
=state
->currentboard
[state
->y
][c
];
672 if (check
[cell
-'1']==1) {
679 /* Finally, check the 3x3 sub-grid */
680 for (cell
=0;cell
<9;cell
++) {
685 for (r
=r1
;r
<r1
+3;r
++) {
686 for (c
=c1
;c
<c1
+3;c
++) {
687 cell
=state
->currentboard
[r
][c
];
689 if (check
[cell
-'1']==1) {
697 /* We passed all the checks :) */
702 /* Load game - only ".ss" is officially supported, but any sensible
703 text representation (one line per row) may load.
705 bool load_sudoku(struct sudoku_state_t
* state
, char* filename
)
712 char buf
[300]; /* A buffer to read a sudoku board from */
714 fd
=rb
->open(filename
, O_RDONLY
);
716 LOGF("Invalid sudoku file: %s\n",filename
);
720 rb
->strlcpy(state
->filename
,filename
,MAX_PATH
);
721 n
=rb
->read(fd
,buf
,300);
730 while ((i
< n
) && (r
< 9)) {
750 if (c
>= SIZE
|| r
>= SIZE
){
751 LOGF("ERROR: sudoku problem is the wrong size (%d,%d)\n",
758 if (((buf
[i
]>='A') && (buf
[i
]<='I')) ||
759 ((buf
[i
]>='0') && (buf
[i
]<='9'))) {
761 if (r
>= SIZE
|| c
>= SIZE
){
762 LOGF("ERROR: sudoku problem is the wrong size "
766 if ((buf
[i
]>='0') && (buf
[i
]<='9')) {
767 state
->startboard
[r
][c
]=buf
[i
];
768 state
->currentboard
[r
][c
]=buf
[i
];
770 state
->currentboard
[r
][c
]='1'+(buf
[i
]-'A');
774 /* Ignore any other characters */
780 /* Check that the board is valid - we need to check every row/column
781 and block individually */
782 for (state
->y
= 0; state
->y
< 9; state
->y
++) {
783 state
->x
= (state
->y
%3)*3 + (state
->y
/3);
784 if (check_status(state
)) return false;
789 /* Save a copy of the saved state - so we can reload without using the
795 bool save_sudoku(struct sudoku_state_t
* state
)
803 rb
->splash(0, "Saving...");
804 rb
->memcpy(line
,"...|...|...\r\n",13);
805 rb
->memcpy(sep
,"-----------\r\n",13);
807 if (state
->filename
[0]==0) {
811 fd
=rb
->open(state
->filename
, O_WRONLY
|O_CREAT
, 0666);
816 if (state
->startboard
[r
][c
]!='0') {
817 line
[i
]=state
->startboard
[r
][c
];
818 } else if (state
->currentboard
[r
][c
]!='0') {
819 line
[i
]='A'+(state
->currentboard
[r
][c
]-'1');
824 if ((c
==2) || (c
==5)) {
828 rb
->write(fd
,line
,sizeof(line
));
829 if ((r
==2) || (r
==5)) {
830 rb
->write(fd
,sep
,sizeof(sep
));
833 /* Add a blank line at end */
834 rb
->write(fd
,"\r\n",2);
836 rb
->reload_directory();
837 /* Save a copy of the saved state - so we can reload without
846 void clear_board(struct sudoku_state_t
* state
)
852 state
->currentboard
[r
][c
]=state
->startboard
[r
][c
];
859 void update_cell(struct sudoku_state_t
* state
, int r
, int c
)
861 /* We have four types of cell:
862 1) User-entered number
867 if ((r
==state
->y
) && (c
==state
->x
)) {
868 rb
->lcd_bitmap_part(sudoku_inverse
,NUMBER_TYPE
,
869 BITMAP_HEIGHT
*(state
->currentboard
[r
][c
]-'0'),
871 XOFS
+cellxpos
[c
],YOFS
+cellypos
[r
],CELL_WIDTH
,
874 if (state
->startboard
[r
][c
]!='0') {
875 rb
->lcd_bitmap_part(sudoku_start
,NUMBER_TYPE
,
876 BITMAP_HEIGHT
*(state
->startboard
[r
][c
]-'0'),
878 XOFS
+cellxpos
[c
],YOFS
+cellypos
[r
],
879 CELL_WIDTH
,CELL_HEIGHT
);
881 rb
->lcd_bitmap_part(sudoku_normal
,NUMBER_TYPE
,
882 BITMAP_HEIGHT
*(state
->currentboard
[r
][c
]-'0'),
884 XOFS
+cellxpos
[c
],YOFS
+cellypos
[r
],
885 CELL_WIDTH
,CELL_HEIGHT
);
889 rb
->lcd_update_rect(cellxpos
[c
],cellypos
[r
],CELL_WIDTH
,CELL_HEIGHT
);
893 void display_board(struct sudoku_state_t
* state
)
896 #ifdef SUDOKU_BUTTON_POSSIBLE
900 /* Clear the display buffer */
901 rb
->lcd_clear_display();
903 /* Draw the gridlines - differently for different targets */
906 /* Small targets - draw dotted/single lines */
910 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFS
+cellypos
[r
]-1);
911 rb
->lcd_vline(XOFS
+cellxpos
[r
]-1,YOFS
,YOFS
+BOARD_HEIGHT
-1);
914 for (c
=XOFS
;c
<XOFS
+BOARD_WIDTH
;c
+=2) {
915 rb
->lcd_drawpixel(c
,YOFS
+cellypos
[r
]-1);
917 for (c
=YOFS
;c
<YOFS
+BOARD_HEIGHT
;c
+=2) {
918 rb
->lcd_drawpixel(XOFS
+cellxpos
[r
]-1,c
);
922 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFS
+cellypos
[8]+CELL_HEIGHT
);
923 rb
->lcd_vline(XOFS
+cellxpos
[8]+CELL_WIDTH
,YOFS
,YOFS
+BOARD_HEIGHT
-1);
925 /* Large targets - draw single/double lines */
927 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFS
+cellypos
[r
]-1);
928 rb
->lcd_vline(XOFS
+cellxpos
[r
]-1,YOFS
,YOFS
+BOARD_HEIGHT
-1);
930 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFS
+cellypos
[r
]-2);
931 rb
->lcd_vline(XOFS
+cellxpos
[r
]-2,YOFS
,YOFS
+BOARD_HEIGHT
-1);
934 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFS
+cellypos
[8]+CELL_HEIGHT
);
935 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFS
+cellypos
[8]+CELL_HEIGHT
+1);
936 rb
->lcd_vline(XOFS
+cellxpos
[8]+CELL_WIDTH
,YOFS
,YOFS
+BOARD_HEIGHT
-1);
937 rb
->lcd_vline(XOFS
+cellxpos
[8]+CELL_WIDTH
+1,YOFS
,YOFS
+BOARD_HEIGHT
-1);
940 #ifdef SUDOKU_BUTTON_POSSIBLE
941 #ifdef VERTICAL_LAYOUT
942 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFSSCRATCHPAD
);
943 rb
->lcd_hline(XOFS
,XOFS
+BOARD_WIDTH
-1,YOFSSCRATCHPAD
+CELL_HEIGHT
+1);
946 /* Small targets - draw dotted/single lines */
949 rb
->lcd_vline(XOFS
+cellxpos
[r
]-1,YOFSSCRATCHPAD
,
950 YOFSSCRATCHPAD
+CELL_HEIGHT
+1);
953 for (c
=YOFSSCRATCHPAD
;c
<YOFSSCRATCHPAD
+CELL_HEIGHT
+1;c
+=2) {
954 rb
->lcd_drawpixel(XOFS
+cellxpos
[r
]-1,c
);
958 /* Large targets - draw single/double lines */
959 rb
->lcd_vline(XOFS
+cellxpos
[r
]-1,YOFSSCRATCHPAD
,
960 YOFSSCRATCHPAD
+CELL_HEIGHT
+1);
962 rb
->lcd_vline(XOFS
+cellxpos
[r
]-2,YOFSSCRATCHPAD
,
963 YOFSSCRATCHPAD
+CELL_HEIGHT
+1);
965 if ((r
>0) && state
->possiblevals
[state
->y
][state
->x
]&BIT_N(r
))
966 rb
->lcd_bitmap_part(sudoku_normal
,NUMBER_TYPE
,BITMAP_HEIGHT
*r
,
967 BITMAP_STRIDE
,XOFS
+cellxpos
[r
-1],
968 YOFSSCRATCHPAD
+1,CELL_WIDTH
,CELL_HEIGHT
);
970 rb
->lcd_vline(XOFS
+cellxpos
[8]+CELL_WIDTH
,YOFSSCRATCHPAD
,
971 YOFSSCRATCHPAD
+CELL_HEIGHT
+1);
973 rb
->lcd_vline(XOFS
+cellxpos
[8]+CELL_WIDTH
+1,YOFSSCRATCHPAD
,
974 YOFSSCRATCHPAD
+CELL_HEIGHT
+1);
976 if (state
->possiblevals
[state
->y
][state
->x
]&BIT_N(r
))
977 rb
->lcd_bitmap_part(sudoku_normal
,NUMBER_TYPE
,BITMAP_HEIGHT
*r
,
978 BITMAP_STRIDE
,XOFS
+cellxpos
[8],YOFSSCRATCHPAD
+1,
979 CELL_WIDTH
,CELL_HEIGHT
);
980 #else /* Horizontal layout */
981 rb
->lcd_vline(XOFSSCRATCHPAD
,YOFS
,YOFS
+BOARD_HEIGHT
-1);
982 rb
->lcd_vline(XOFSSCRATCHPAD
+CELL_WIDTH
+1,YOFS
,YOFS
+BOARD_HEIGHT
-1);
985 /* Small targets - draw dotted/single lines */
988 rb
->lcd_hline(XOFSSCRATCHPAD
,XOFSSCRATCHPAD
+CELL_WIDTH
+1,
992 for (c
=XOFSSCRATCHPAD
;c
<XOFSSCRATCHPAD
+CELL_WIDTH
+1;c
+=2) {
993 rb
->lcd_drawpixel(c
,YOFS
+cellypos
[r
]-1);
997 /* Large targets - draw single/double lines */
998 rb
->lcd_hline(XOFSSCRATCHPAD
,XOFSSCRATCHPAD
+CELL_WIDTH
+1,
1001 rb
->lcd_hline(XOFSSCRATCHPAD
,XOFSSCRATCHPAD
+CELL_WIDTH
+1,
1002 YOFS
+cellypos
[r
]-2);
1004 if ((r
>0) && state
->possiblevals
[state
->y
][state
->x
]&BIT_N(r
))
1005 rb
->lcd_bitmap_part(sudoku_normal
,NUMBER_TYPE
,BITMAP_HEIGHT
*r
,
1006 BITMAP_STRIDE
,XOFSSCRATCHPAD
+1,
1007 YOFS
+cellypos
[r
-1],CELL_WIDTH
,CELL_HEIGHT
);
1009 rb
->lcd_hline(XOFSSCRATCHPAD
,XOFSSCRATCHPAD
+CELL_WIDTH
+1,
1010 YOFS
+cellypos
[8]+CELL_HEIGHT
);
1012 rb
->lcd_hline(XOFSSCRATCHPAD
,XOFSSCRATCHPAD
+CELL_WIDTH
+1,
1013 YOFS
+cellypos
[8]+CELL_HEIGHT
+1);
1015 if (state
->possiblevals
[state
->y
][state
->x
]&BIT_N(r
))
1016 rb
->lcd_bitmap_part(sudoku_normal
,NUMBER_TYPE
,BITMAP_HEIGHT
*r
,
1017 BITMAP_STRIDE
,XOFSSCRATCHPAD
+1,YOFS
+cellypos
[8],
1018 CELL_WIDTH
,CELL_HEIGHT
);
1020 #endif /* SUDOKU_BUTTON_POSSIBLE */
1022 /* Draw the numbers */
1025 /* We have four types of cell:
1026 1) User-entered number
1031 if ((r
==state
->y
) && (c
==state
->x
)) {
1032 rb
->lcd_bitmap_part(sudoku_inverse
,NUMBER_TYPE
,
1033 BITMAP_HEIGHT
*(state
->currentboard
[r
][c
]-
1036 XOFS
+cellxpos
[c
],YOFS
+cellypos
[r
],
1037 CELL_WIDTH
,CELL_HEIGHT
);
1039 if (state
->startboard
[r
][c
]!='0') {
1040 rb
->lcd_bitmap_part(sudoku_start
,NUMBER_TYPE
,
1041 BITMAP_HEIGHT
*(state
->startboard
[r
][c
]-
1044 XOFS
+cellxpos
[c
],YOFS
+cellypos
[r
],
1045 CELL_WIDTH
,CELL_HEIGHT
);
1047 rb
->lcd_bitmap_part(sudoku_normal
,NUMBER_TYPE
,
1049 (state
->currentboard
[r
][c
]-'0'),
1051 XOFS
+cellxpos
[c
],YOFS
+cellypos
[r
],
1052 CELL_WIDTH
,CELL_HEIGHT
);
1055 #ifdef SUDOKU_BUTTON_POSSIBLE
1056 /* Draw the possible number markings on the board */
1057 if(sudcfg
.show_markings
&& state
->startboard
[r
][c
]=='0'
1058 && state
->currentboard
[r
][c
]=='0') {
1060 if(state
->possiblevals
[r
][c
]&(2<<i
)) {
1062 /* draw markings in dark grey */
1063 rb
->lcd_set_foreground(LCD_DARKGRAY
);
1065 rb
->lcd_fillrect(XOFS
+cellxpos
[c
]+MARK_OFFS
1066 +(i
%3)*(MARK_SIZE
+MARK_SPACE
),
1067 YOFS
+cellypos
[r
]+MARK_OFFS
1068 +(i
/3)*(MARK_SIZE
+MARK_SPACE
),
1072 rb
->lcd_set_foreground(LCD_BLACK
);
1077 #endif /* SUDOKU_BUTTON_POSSIBLE */
1082 /* update the screen */
1086 bool sudoku_generate(struct sudoku_state_t
* state
)
1091 struct sudoku_state_t new_state
;
1093 clear_state(&new_state
);
1094 display_board(&new_state
);
1095 rb
->splash(0, "Generating...");
1097 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
1098 rb
->cpu_boost(true);
1101 res
= sudoku_generate_board(&new_state
,&difficulty
);
1103 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
1104 rb
->cpu_boost(false);
1108 rb
->memcpy(state
,&new_state
,sizeof(new_state
));
1109 rb
->snprintf(str
,sizeof(str
),"Difficulty: %s",difficulty
);
1110 display_board(state
);
1111 rb
->splash(HZ
*3, str
);
1112 rb
->strlcpy(state
->filename
,GAME_FILE
,MAX_PATH
);
1114 display_board(&new_state
);
1115 rb
->splash(HZ
*2, "Aborted");
1117 /* initialize the saved board so reload function works */
1122 #ifdef HAVE_LCD_COLOR
1123 static bool numdisplay_setting(void)
1125 static const struct opt_items names
[] = {
1130 return rb
->set_option("Number Display", &sudcfg
.number_display
, INT
, names
,
1131 sizeof(names
) / sizeof(names
[0]), NULL
);
1135 #ifdef SUDOKU_BUTTON_POSSIBLE
1136 static bool showmarkings_setting(void)
1138 static const struct opt_items names
[] = {
1143 return rb
->set_option("Show Markings", &sudcfg
.show_markings
, INT
, names
,
1144 sizeof(names
) / sizeof(names
[0]), NULL
);
1149 SM_AUDIO_PLAYBACK
= 0,
1150 #ifdef HAVE_LCD_COLOR
1153 #ifdef SUDOKU_BUTTON_POSSIBLE
1165 int sudoku_menu(struct sudoku_state_t
* state
)
1169 MENUITEM_STRINGLIST(menu
, "Sudoku Menu", NULL
,
1171 #ifdef HAVE_LCD_COLOR
1174 #ifdef SUDOKU_BUTTON_POSSIBLE
1177 "Save", "Reload", "Clear", "Solve",
1178 "Generate", "New", "Quit");
1180 result
= rb
->do_menu(&menu
, NULL
, NULL
, false);
1183 case SM_AUDIO_PLAYBACK
:
1184 playback_control(NULL
);
1187 #ifdef HAVE_LCD_COLOR
1188 case SM_NUMBER_DISPLAY
:
1189 numdisplay_setting();
1193 #ifdef SUDOKU_BUTTON_POSSIBLE
1194 case SM_SHOW_MARKINGS
:
1195 showmarkings_setting();
1203 restore_state(state
);
1211 sudoku_solve(state
);
1215 sudoku_generate(state
);
1234 /* Menu used when user is in edit mode - i.e. creating a new game manually */
1235 int sudoku_edit_menu(struct sudoku_state_t
* state
)
1239 MENUITEM_STRINGLIST(menu
, "Edit Menu", NULL
,
1242 result
= rb
->do_menu(&menu
, NULL
, NULL
, false);
1245 case 0: /* Save new game */
1246 rb
->kbd_input(state
->filename
,MAX_PATH
);
1247 if (save_sudoku(state
)) {
1250 rb
->splash(HZ
*2, "Save failed");
1264 void move_cursor(struct sudoku_state_t
* state
, int newx
, int newy
)
1268 /* Check that the character at the cursor position is legal */
1269 if (check_status(state
)) {
1270 rb
->splash(HZ
*2, "Illegal move!");
1271 /* Ignore any button presses during the splash */
1272 rb
->button_clear_queue();
1282 /* Redraw current and old cells */
1283 update_cell(state
,oldx
,oldy
);
1284 update_cell(state
,newx
,newy
);
1287 /* plugin entry point */
1288 enum plugin_status
plugin_start(const void* parameter
)
1292 int lastbutton
= BUTTON_NONE
;
1296 struct sudoku_state_t state
;
1298 #if defined(HAVE_LCD_COLOR) || defined(SUDOKU_BUTTON_POSSIBLE)
1299 configfile_load(cfg_filename
, disk_config
,
1300 sizeof(disk_config
) / sizeof(disk_config
[0]),
1301 CFGFILE_MINVERSION
);
1302 rb
->memcpy(&sudcfg
, &sudcfg_disk
, sizeof(sudcfg
)); /* copy to running config */
1306 rb
->lcd_set_backdrop(NULL
);
1307 rb
->lcd_set_foreground(LCD_BLACK
);
1308 rb
->lcd_set_background(LCD_WHITE
);
1311 clear_state(&state
);
1313 if (parameter
==NULL
) {
1314 /* We have been started as a plugin - try default sudoku.ss */
1315 if (!load_sudoku(&state
,GAME_FILE
)) {
1316 /* No previous game saved, use the default */
1317 default_state(&state
);
1320 if (!load_sudoku(&state
,(char*)parameter
)) {
1321 rb
->splash(HZ
*2, "Load error");
1322 return(PLUGIN_ERROR
);
1327 display_board(&state
);
1329 /* The main game loop */
1333 button
= rb
->button_get(true);
1336 #ifdef SUDOKU_BUTTON_QUIT
1338 case SUDOKU_BUTTON_QUIT
:
1339 if (check_status(&state
)) {
1340 rb
->splash(HZ
*2, "Illegal move!");
1341 /* Ignore any button presses during the splash */
1342 rb
->button_clear_queue();
1344 save_sudoku(&state
);
1350 /* Increment digit */
1351 #ifdef SUDOKU_BUTTON_ALTTOGGLE
1352 case SUDOKU_BUTTON_ALTTOGGLE
| BUTTON_REPEAT
:
1354 case SUDOKU_BUTTON_TOGGLE
| BUTTON_REPEAT
:
1355 /* Slow down the repeat speed to 1/3 second */
1356 if ((*rb
->current_tick
-ticks
) < (HZ
/3)) {
1360 #ifdef SUDOKU_BUTTON_ALTTOGGLE
1361 case SUDOKU_BUTTON_ALTTOGGLE
:
1363 case SUDOKU_BUTTON_TOGGLE
:
1364 #ifdef SUDOKU_BUTTON_TOGGLE_PRE
1365 if ((button
== SUDOKU_BUTTON_TOGGLE
)
1366 && (lastbutton
!= SUDOKU_BUTTON_TOGGLE_PRE
))
1369 /* Increment digit */
1370 ticks
=*rb
->current_tick
;
1371 if (state
.editmode
) {
1372 if (state
.startboard
[state
.y
][state
.x
]=='9') {
1373 state
.startboard
[state
.y
][state
.x
]='0';
1374 state
.currentboard
[state
.y
][state
.x
]='0';
1376 state
.startboard
[state
.y
][state
.x
]++;
1377 state
.currentboard
[state
.y
][state
.x
]++;
1380 if (state
.startboard
[state
.y
][state
.x
]=='0') {
1381 if (state
.currentboard
[state
.y
][state
.x
]=='9') {
1382 state
.currentboard
[state
.y
][state
.x
]='0';
1384 state
.currentboard
[state
.y
][state
.x
]++;
1388 update_cell(&state
,state
.y
,state
.x
);
1391 #ifdef SUDOKU_BUTTON_TOGGLEBACK
1392 case SUDOKU_BUTTON_TOGGLEBACK
| BUTTON_REPEAT
:
1393 /* Slow down the repeat speed to 1/3 second */
1394 if ((*rb
->current_tick
-ticks
) < (HZ
/3)) {
1398 case SUDOKU_BUTTON_TOGGLEBACK
:
1399 /* Decrement digit */
1400 ticks
=*rb
->current_tick
;
1401 if (state
.editmode
) {
1402 if (state
.startboard
[state
.y
][state
.x
]=='0') {
1403 state
.startboard
[state
.y
][state
.x
]='9';
1404 state
.currentboard
[state
.y
][state
.x
]='9';
1406 state
.startboard
[state
.y
][state
.x
]--;
1407 state
.currentboard
[state
.y
][state
.x
]--;
1410 if (state
.startboard
[state
.y
][state
.x
]=='0') {
1411 if (state
.currentboard
[state
.y
][state
.x
]=='0') {
1412 state
.currentboard
[state
.y
][state
.x
]='9';
1414 state
.currentboard
[state
.y
][state
.x
]--;
1418 update_cell(&state
,state
.y
,state
.x
);
1422 /* move cursor left */
1423 case SUDOKU_BUTTON_LEFT
:
1424 case (SUDOKU_BUTTON_LEFT
| BUTTON_REPEAT
):
1425 if ( (state
.x
==0&&invertdir
==0) || (state
.y
==0&&invertdir
==1) ) {
1426 #ifndef SUDOKU_BUTTON_UP
1427 if ( (state
.y
==0&&invertdir
==0) || (state
.x
==0&&invertdir
==1)) {
1428 move_cursor(&state
,8,8);
1431 move_cursor(&state
,8,state
.y
-1);
1433 move_cursor(&state
,state
.x
-1,8);
1437 move_cursor(&state
,8,state
.y
);
1441 move_cursor(&state
,state
.x
-1,state
.y
);
1443 move_cursor(&state
,state
.x
,state
.y
-1);
1448 /* move cursor right */
1449 case SUDOKU_BUTTON_RIGHT
:
1450 case (SUDOKU_BUTTON_RIGHT
| BUTTON_REPEAT
):
1451 if ( (state
.x
==8&&invertdir
==0) || (state
.y
==8&&invertdir
==1) ) {
1452 #ifndef SUDOKU_BUTTON_DOWN
1453 if ( (state
.y
==8&&invertdir
==0) || (state
.x
==8&&invertdir
==1) ) {
1454 move_cursor(&state
,0,0);
1457 move_cursor(&state
,0,state
.y
+1);
1459 move_cursor(&state
,state
.x
+1,0);
1463 move_cursor(&state
,0,state
.y
);
1467 move_cursor(&state
,state
.x
+1,state
.y
);
1469 move_cursor(&state
,state
.x
,state
.y
+1);
1474 #ifdef SUDOKU_BUTTON_UP
1475 /* move cursor up */
1476 case SUDOKU_BUTTON_UP
:
1477 case (SUDOKU_BUTTON_UP
| BUTTON_REPEAT
):
1479 move_cursor(&state
,state
.x
,8);
1481 move_cursor(&state
,state
.x
,state
.y
-1);
1486 #ifdef SUDOKU_BUTTON_DOWN
1487 /* move cursor down */
1488 case SUDOKU_BUTTON_DOWN
:
1489 case (SUDOKU_BUTTON_DOWN
| BUTTON_REPEAT
):
1491 move_cursor(&state
,state
.x
,0);
1493 move_cursor(&state
,state
.x
,state
.y
+1);
1498 case SUDOKU_BUTTON_MENU
:
1499 #ifdef SUDOKU_BUTTON_MENU_PRE
1500 if (lastbutton
!= SUDOKU_BUTTON_MENU_PRE
)
1503 /* Don't let the user leave a game in a bad state */
1504 if (check_status(&state
)) {
1505 rb
->splash(HZ
*2, "Illegal move!");
1506 /* Ignore any button presses during the splash */
1507 rb
->button_clear_queue();
1509 if (state
.editmode
) {
1510 res
= sudoku_edit_menu(&state
);
1511 if (res
== MENU_ATTACHED_USB
) {
1512 rc
= PLUGIN_USB_CONNECTED
;
1514 } else if (res
== 1) { /* Quit */
1518 res
= sudoku_menu(&state
);
1519 if (res
== MENU_ATTACHED_USB
) {
1520 rc
= PLUGIN_USB_CONNECTED
;
1522 } else if (res
== SM_QUIT
) {
1528 #ifdef SUDOKU_BUTTON_POSSIBLE
1529 case SUDOKU_BUTTON_POSSIBLE
:
1530 /* Toggle current number in the possiblevals structure */
1531 if (state
.currentboard
[state
.y
][state
.x
]!='0') {
1532 state
.possiblevals
[state
.y
][state
.x
]^=
1533 BIT_N(state
.currentboard
[state
.y
][state
.x
] - '0');
1538 #ifdef SUDOKU_BUTTON_CHANGEDIR
1539 case SUDOKU_BUTTON_CHANGEDIR
:
1540 /* Change scroll wheel direction */
1541 invertdir
=!invertdir
;
1545 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
) {
1546 /* Quit if USB has been connected */
1547 rc
= PLUGIN_USB_CONNECTED
;
1552 if (button
!= BUTTON_NONE
)
1553 lastbutton
= button
;
1555 display_board(&state
);
1557 #if defined(HAVE_LCD_COLOR) || defined(SUDOKU_BUTTON_POSSIBLE)
1558 if (rb
->memcmp(&sudcfg
, &sudcfg_disk
, sizeof(sudcfg
))) /* save settings if changed */
1560 rb
->memcpy(&sudcfg_disk
, &sudcfg
, sizeof(sudcfg
));
1561 configfile_save(cfg_filename
, disk_config
,
1562 sizeof(disk_config
) / sizeof(disk_config
[0]),