Reload the current playlist after reboot even if it has ended. (FS#11644)
[kugel-rb.git] / manual / plugins / wormlet.tex
blob24f55a2fea036b856a0abb1a8c63c6f4f1a05688
1 \subsection{Wormlet}
2 \screenshot{plugins/images/ss-wormlet}{Wormlet game}{img:wormlet}
3 Wormlet is a \opt{RECORDER_PAD}{multi{}-user }multi{}-worm game on a multi{}-threaded
4 multi{}-functional Rockbox console. You navigate a hungry little worm.
5 Help your worm to find food and to avoid poisoned argh{}-tiles. The
6 goal is to turn your tiny worm into a big worm for as long as possible.
8 \opt{RECORDER_PAD}{
9 For 2{}-player games a remote control is not necessary but recommended.
10 If you try to hold the \dap\ in the four hands of two players
11 you'll find out why. Games with three players are only
12 possible using a remote control.\\}
15 %The following table is only for the recorder version of the game, since the
16 %other versions do not support either multi player or different control modes.
17 %It is however prepared for the other targets should they ever support these
18 %features. Also some other parts of the text is "opted" out for these targets.
20 {\bfseries
21 Game controls:}
23 \opt{RECORDER_PAD}{
24 \renewcommand{\arraystretch}{1.8}
25 \begin{rbtabular}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}%
26 {\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
27 & \textbf{Player 3}}{}{}
29 0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
30 game all worms are out of control and steered by artificial stupidity.}\\
32 \multirow{2}{*}{1} & 2 key control & on \dap\ \ButtonLeft: turn left
33 \ButtonRight: turn right & {}- & {}-\\
34 & 4 key control & on \dap\
35 \ButtonLeft: turn left
36 \ButtonUp: turn up
37 \ButtonRight: turn right
38 \ButtonDown: turn down & {}- & {}- \\
40 \multirow{2}{*}{2} & Remote control & on \dap\ \ButtonLeft: turn left
41 \ButtonRight: turn right & on remote control VOL DOWN:
42 turn left VOL UP: turn right & {}- \\
43 & No remote control & on \dap\ \ButtonLeft: turn left
44 \ButtonRight: turn right & on \dap\ \ButtonFTwo: turn
45 left \ButtonFThree: turn right & {}- \\
46 3 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right
47 & on remote control VOL DOWN: turn left VOL UP: turn
48 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
49 turn right \\
50 \end{rbtabular}
51 \renewcommand{\arraystretch}{1.0}
54 \nopt{RECORDER_PAD}{
55 \begin{btnmap}
56 \nopt{MPIO_HD200_PAD,touchscreen}{\ButtonLeft}
57 \opt{MPIO_HD200_PAD}{FIXME}
58 \opt{touchscreen}{\TouchMidLeft}
60 \opt{HAVEREMOTEKEYMAP}{
62 Turn left
65 \nopt{MPIO_HD200_PAD,touchscreen}{\ButtonRight}
66 \opt{MPIO_HD200_PAD}{FIXME}
67 \opt{touchscreen}{\TouchMidRight}
69 \opt{HAVEREMOTEKEYMAP}{
71 Turn right
74 \nopt{IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,MPIO_HD200_PAD%
75 ,touchscreen}{\ButtonUp}
76 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
77 \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
78 \opt{MPIO_HD200_PAD}{FIXME}
79 \opt{touchscreen}{\TouchTopMiddle}
81 \opt{HAVEREMOTEKEYMAP}{
83 Turn Up
86 \nopt{IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,MPIO_HD200_PAD%
87 ,touchscreen}{\ButtonDown}
88 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
89 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
90 \opt{MPIO_HD200_PAD}{FIXME}
91 \opt{touchscreen}{\TouchBottomMiddle}
93 \opt{HAVEREMOTEKEYMAP}{
95 Turn Down
97 \end{btnmap}
100 \subsubsection{The game}
101 Use the control keys of your worm to navigate around obstacles and find
102 food. Worms do not stop moving except when dead. Dead worms are no fun.
103 Be careful as your worm will try to eat anything that you steer it
104 across. It won't distinguish whether it is edible or not.
106 \begin{description}
107 \item[Food.]
108 The small square hollow pieces are food. Move the worm over a food tile
109 to eat it. After eating the worm grows. Each time a piece of food has
110 been eaten a new piece of food will pop up somewhere. Unfortunately for
111 each new piece of food that appears two new ``argh'' pieces will
112 appear, too.
113 \item[Argh.]
114 An ``argh'' is a black square poisoned piece {}- slightly bigger than
115 food {}- that makes a worm say ``Argh!'' when
116 run into. A worm that eats an ``argh'' is dead. Thus eating an
117 ``argh'' must be avoided under any circumstances. ``Arghs'' have the
118 annoying tendency to accumulate.
119 \item[Worms.]
120 Thou shall not eat worms. Neither other worms nor thyself. Eating worms
121 is blasphemous cannibalism, not healthy and causes instant
122 death. And it doesn't help anyway: the other worm
123 isn't hurt by the bite. It will go on creeping happily
124 and eat all the food you left on the table.
125 \item[Walls.]
126 Don't crash into the walls. Walls are not edible.
127 Crashing a worm against a wall causes it a headache it
128 doesn't survive.
129 \item[Game over.]
130 The game is over when all worms are dead. The longest worm wins the
131 game.
132 \item [Pause the game.]
133 Press
134 \opt{RECORDER_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}%
135 \opt{ONDIO_PAD}{\ButtonMenu}%
136 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD%
137 ,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
138 \opt{MPIO_HD200_PAD}{FIXME}
139 \opt{COWON_D2_PAD}{\TouchCenter}
140 to pause the game. Press it again to resume the game.
142 \item[Stop the game.]
143 There are two ways to stop a running game.
145 \begin{itemize}
146 \item If you want to quit Wormlet entirely simply hit
147 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
148 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}%
149 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}%
150 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}%
151 \opt{PBELL_VIBE500_PAD}{\ButtonRec}%
152 \opt{MPIO_HD200_PAD}{FIXME}%
153 \opt{GIGABEAT_S_PAD}{\ButtonBack}.
154 The game will stop immediately and you will return to the game menu.
155 \item If you want to stop the game and still see the screen hit
156 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
157 \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}%
158 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}%
159 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}%
160 \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}%
161 \opt{GIGABEAT_PAD}{\ButtonA}%
162 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}%
163 \opt{MPIO_HD200_PAD}{FIXME}%
164 \opt{GIGABEAT_S_PAD}{\ButtonMenu}.
165 This freezes the game. If you hit
166 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
167 \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}%
168 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}%
169 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}%
170 \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}%
171 \opt{GIGABEAT_PAD}{\ButtonA}%
172 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}%
173 \opt{MPIO_HD200_PAD}{FIXME}%
174 \opt{GIGABEAT_S_PAD}{\ButtonMenu}
175 button again a new game starts with the same configuration. To return to the
176 games menu you can hit
177 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
178 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}%
179 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}%
180 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
181 \opt{PBELL_VIBE500_PAD}{\ButtonRec}%
182 \opt{MPIO_HD200_PAD}{FIXME}%
183 \opt{GIGABEAT_S_PAD}{\ButtonBack}. A stopped game can not be resumed.
184 \end{itemize}
185 \end{description}
187 \subsubsection{The scoreboard}
188 On the right side of the game field is the score board. For each worm it
189 displays its status and its length. The top most entry displays the
190 state of worm 1, the second worm 2 and the third worm 3. When a worm
191 dies its entry on the score board turns black.
193 \begin{description}
194 \item[Len:]
195 Here the current length of the worm is displayed. When a worm is eating
196 food it grows by one pixel for each step it moves.
198 \item[Hungry:]
199 That's the normal state of a worm. Worms are always
200 hungry and want to eat. It is good to have a hungry
201 worm since it means that your worm is alive. But it is
202 better to get your worm growing.
204 \item[Growing:]
205 When a worm has eaten a piece of food it starts growing. For each step
206 it moves over food it can grow by one pixel. One piece of food lasts
207 for 7 steps. After your worm has moved 7 steps the food is used up. If
208 another piece of food is eaten while growing it will increase the size
209 of the worm for another 7 steps.
211 \item[Crashed:]
212 This indicates that a worm has crashed against a wall.
214 \item[Argh:]
215 If the score board entry displays ``Argh!'' it
216 means the worm is dead because it tried to eat an ``argh''. Until we
217 can make the worm say ``Argh!'' it is your job to say ``Argh!'' aloud.
219 \item[Wormed:]
220 The worm tried to eat another worm or even itself.
221 That's why it is dead now. Making traps for other players with a worm
222 is a good way to get them out of the game.
223 \end{description}
225 \subsubsection{Hints}
227 \begin{itemize}
229 \item Initially you will be busy with controlling your worm. Try to
230 avoid other worms and crawl far away from them. Wait until they curl up
231 themselves and collect the food afterwards. Don't worry if the other
232 worms grow longer than yours {}- you can catch up after they've died.
234 \item When you are more experienced watch the tactics of other worms.
235 Those worms controlled by artificial stupidity head straight for the
236 nearest piece of food. Let the other worm have its next piece of food
237 and head for the food it would probably want next. Try to put yourself
238 between the opponent and that food. From now on you can `control' the
239 other worm by blocking it. You could trap it by making a 1 pixel wide
240 U{}-turn. You also could move from food to food and make sure you keep
241 between your opponent and the food. So you can always reach it before
242 your opponent.
244 \opt{RECORDER_PAD}{
245 \item While playing the game the \dap\ can still play music. For
246 single player game use any music you like. For berserk games with 2 players use
247 hard rock and for 3 player games use heavy metal or X{}-Phobie
248 (\url{http://www.x-phobie.de/}).
249 Play fair and don't kick your opponent in the toe or
250 poke him in the eye. That would be bad manners.
252 \end{itemize}