1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2009 Thomas Martitz
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
27 #include "appevents.h"
29 #include "screen_access.h"
30 #include "skin_engine/skin_engine.h"
31 #include "skin_engine/wps_internals.h"
33 #include "statusbar.h"
34 #include "statusbar-skinned.h"
40 /* currently only one wps_state is needed */
41 extern struct wps_state wps_state
; /* from wps.c */
42 static struct gui_wps sb_skin
[NB_SCREENS
] = {{ .data
= NULL
}};
43 static struct wps_data sb_skin_data
[NB_SCREENS
] = {{ .wps_loaded
= 0 }};
44 static struct wps_sync_data sb_skin_sync_data
= { .do_full_update
= false };
46 /* initial setup of wps_data */
47 static int update_delay
= DEFAULT_UPDATE_DELAY
;
49 bool sb_set_title_text(char* title
, enum themable_icons icon
, enum screen_type screen
)
53 for(i
=0; i
<sb_skin_data
[screen
].num_tokens
; i
++)
55 if (sb_skin_data
[screen
].tokens
[i
].type
== WPS_TOKEN_LIST_TITLE_TEXT
)
57 sb_skin_data
[screen
].tokens
[i
].value
.data
= title
;
60 else if (sb_skin_data
[screen
].tokens
[i
].type
== WPS_TOKEN_LIST_TITLE_ICON
)
62 /* Icon_NOICON == -1 which the skin engine wants at position 1, so + 2 */
63 sb_skin_data
[screen
].tokens
[i
].value
.i
= icon
+2;
70 void sb_skin_data_load(enum screen_type screen
, const char *buf
, bool isfile
)
72 struct wps_data
*data
= sb_skin
[screen
].data
;
75 success
= buf
&& skin_data_load(screen
, data
, buf
, isfile
);
78 { /* hide the sb's default viewport because it has nasty effect with stuff
79 * not part of the statusbar,
80 * hence .sbs's without any other vps are unsupported*/
81 struct skin_viewport
*vp
= find_viewport(VP_DEFAULT_LABEL
, data
);
82 struct skin_token_list
*next_vp
= data
->viewports
->next
;
85 { /* no second viewport, let parsing fail */
88 /* hide this viewport, forever */
89 vp
->hidden_flags
= VP_NEVER_VISIBLE
;
90 sb_set_info_vp(screen
, VP_INFO_LABEL
|VP_DEFAULT_LABEL
);
93 if (!success
&& isfile
)
94 sb_create_from_settings(screen
);
96 static char infovp_label
[NB_SCREENS
];
97 static char oldinfovp_label
[NB_SCREENS
];
98 void sb_set_info_vp(enum screen_type screen
, char label
)
100 infovp_label
[screen
] = label
;
103 struct viewport
*sb_skin_get_info_vp(enum screen_type screen
)
105 if (oldinfovp_label
[screen
] != infovp_label
[screen
])
107 /* UI viewport changed, so force a redraw */
108 oldinfovp_label
[screen
] = infovp_label
[screen
];
109 viewportmanager_theme_enable(screen
, false, NULL
);
110 viewportmanager_theme_undo(screen
, true);
112 return &find_viewport(infovp_label
[screen
], sb_skin
[screen
].data
)->vp
;
115 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
116 char* sb_get_backdrop(enum screen_type screen
)
118 return sb_skin
[screen
].data
->backdrop
;
121 bool sb_set_backdrop(enum screen_type screen
, char* filename
)
125 sb_skin
[screen
].data
->backdrop
= NULL
;
128 else if (!sb_skin
[screen
].data
->backdrop
)
130 /* need to make room on the buffer */
132 #if defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1)
133 if (screen
== SCREEN_REMOTE
)
134 buf_size
= REMOTE_LCD_BACKDROP_BYTES
;
137 buf_size
= LCD_BACKDROP_BYTES
;
138 sb_skin
[screen
].data
->backdrop
= skin_buffer_alloc(buf_size
);
139 if (!sb_skin
[screen
].data
->backdrop
)
143 if (!screens
[screen
].backdrop_load(filename
, sb_skin
[screen
].data
->backdrop
))
144 sb_skin
[screen
].data
->backdrop
= NULL
;
145 return sb_skin
[screen
].data
->backdrop
!= NULL
;
149 void sb_skin_update(enum screen_type screen
, bool force
)
151 static long next_update
[NB_SCREENS
] = {0};
153 if (TIME_AFTER(current_tick
, next_update
[i
]) || force
)
155 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
156 /* currently, all remotes are readable without backlight
157 * so still update those */
158 if (lcd_active() || (i
!= SCREEN_MAIN
))
160 skin_update(&sb_skin
[i
], force
?
161 WPS_REFRESH_ALL
: WPS_REFRESH_NON_STATIC
);
162 next_update
[i
] = current_tick
+ update_delay
; /* don't update too often */
163 sb_skin
[SCREEN_MAIN
].sync_data
->do_full_update
= false;
167 void do_sbs_update_callback(void *param
)
170 /* the WPS handles changing the actual id3 data in the id3 pointers
171 * we imported, we just want a full update */
172 sb_skin_sync_data
.do_full_update
= true;
173 /* force timeout in wps main loop, so that the update is instantly */
174 queue_post(&button_queue
, BUTTON_NONE
, 0);
177 void sb_skin_set_update_delay(int delay
)
179 update_delay
= delay
;
182 /* This creates and loads a ".sbs" based on the user settings for:
183 * - regular statusbar
188 void sb_create_from_settings(enum screen_type screen
)
190 char buf
[128], *ptr
, *ptr2
;
191 int len
, remaining
= sizeof(buf
);
192 int bar_position
= statusbar_position(screen
);
196 /* setup the inbuilt statusbar */
197 if (bar_position
!= STATUSBAR_OFF
)
199 int y
= 0, height
= STATUSBAR_HEIGHT
;
200 if (bar_position
== STATUSBAR_BOTTOM
)
202 y
= screens
[screen
].lcdheight
- STATUSBAR_HEIGHT
;
204 len
= snprintf(ptr
, remaining
, "%%V(0,%d,-,%d,0)\n%%wi\n",
209 /* %Vi viewport, colours handled by the parser */
211 if (screen
== SCREEN_REMOTE
)
212 ptr2
= global_settings
.remote_ui_vp_config
;
215 ptr2
= global_settings
.ui_vp_config
;
217 if (ptr2
[0] && ptr2
[0] != '-') /* from ui viewport setting */
219 len
= snprintf(ptr
, remaining
, "%%ax%%Vi(-,%s)\n", ptr2
);
224 switch (bar_position
)
227 y
= STATUSBAR_HEIGHT
;
228 case STATUSBAR_BOTTOM
:
229 height
= screens
[screen
].lcdheight
- STATUSBAR_HEIGHT
;
232 height
= screens
[screen
].lcdheight
;
234 len
= snprintf(ptr
, remaining
, "%%ax%%Vi(-,0,%d,-,%d,1)\n",
237 sb_skin_data_load(screen
, buf
, false);
240 void sb_skin_init(void)
246 sb_skin_data
[i
].albumart
= NULL
;
247 sb_skin_data
[i
].playback_aa_slot
= -1;
249 sb_skin
[i
].data
= &sb_skin_data
[i
];
250 sb_skin
[i
].display
= &screens
[i
];
251 /* Currently no seperate wps_state needed/possible
252 so use the only available ( "global" ) one */
253 sb_skin
[i
].state
= &wps_state
;
254 sb_skin
[i
].sync_data
= &sb_skin_sync_data
;
258 #ifdef HAVE_TOUCHSCREEN
259 static bool bypass_sb_touchregions
= true;
260 void sb_bypass_touchregions(bool enable
)
262 bypass_sb_touchregions
= enable
;
265 int sb_touch_to_button(int context
)
267 static int last_context
= -1;
269 if (bypass_sb_touchregions
)
270 return ACTION_TOUCHSCREEN
;
272 if (last_context
!= context
)
273 skin_disarm_touchregions(&sb_skin_data
[SCREEN_MAIN
]);
274 last_context
= context
;
275 button
= skin_get_touchaction(&sb_skin_data
[SCREEN_MAIN
], &offset
);
279 #ifdef HAVE_VOLUME_IN_LIST
280 case ACTION_WPS_VOLUP
:
281 return ACTION_LIST_VOLUP
;
282 case ACTION_WPS_VOLDOWN
:
283 return ACTION_LIST_VOLDOWN
;