Replace the table that was used for the channels settings option with the item list...
[kugel-rb.git] / manual / configure_rockbox / sound_settings.tex
blob542f13b2487c82ed9dd19598c847d90078c40475
1 % $Id$ %
2 \screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
4 The sound settings menu offers a selection of sound settings you may
5 change to customise your listening experience.
7 \section{\label{ref:volume}Volume}
8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0~dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume.
13 \opt{player,recorder,recorderv2fm,ondio,x5,m5,ipodnano,ipodnano2g,ipodvideo,
14 ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS,gigabeats,gigabeatf,vibe500}{
15 Values higher than 0~dB are available and can be used to raise the
16 volume more than would otherwise be possible. These volume levels will
17 ordinarily lead to distorted sound, but might work nicely for music that has
18 an otherwise low volume level.}
19 The volume can be adjusted from a
20 \opt{player}{minimum of -78~dB to a maximum of +18~dB.}%
21 \opt{recorder,recorderv2fm,ondio}{minimum of -100~dB to a maximum of +12~dB.}%
22 \opt{h100,h300}{minimum of -84~dB to a maximum of 0~dB.}%
23 \opt{x5,m5,ipod3g,ipod4g,gigabeatf,mrobe100}{minimum of -73~dB to a maximum of +6~dB.}%
24 \opt{ipodnano}{minimum of -72~dB to a maximum of +6~dB.}%
25 \opt{ipodvideo,cowond2}{minimum of -89~dB to a maximum of +6~dB.}%
26 \opt{ipodnano2g,ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{minimum of
27 -74~dB to a maximum of +6~dB.}%
28 \opt{gigabeats}{minimum of -90~dB to a maximum of +6~dB.}%
29 \opt{gigabeatf,vibe500}{minimum of -74~dB to a maximum of +6~dB.}%
30 \opt{ipodvideo}{\\Remark: Lowering the volume below -57~dB will also affect the line-out
31 and the recording gain.}
32 \opt{cowond2}{\\Remark: Lowering the volume below -57~dB will also affect the line-out.}
34 \section{Bass}
35 This setting emphasises
36 \nopt{h100,h300}{or suppresses}
37 the lower (bass) frequencies in the sound. A value of 0~dB means that bass
38 sounds are unaltered (flat response).
39 \opt{masd}{The minimum setting is -15~dB and the maximum is 15~dB.}%
40 \opt{masf}{The minimum setting is -12~dB and the maximum is 12~dB.}%
41 \opt{h100,h300}{The minimum setting is 0~dB and the maximum is 24~dB.}%
42 \opt{ipodnano,ipodnano2g,ipodcolor}{The minimum setting is -6~dB and the maximum is 9~dB.}%
43 \opt{ipodvideo}{The minimum setting is -12~dB and the maximum is 12~dB.}%
44 \opt{x5,sansa,sansaAMS,h10,h10_5gb,vibe500}{The minimum setting is -24~dB and the maximum is 24~dB.}
46 \opt{ipodvideo}{
47 \section{Bass Cutoff}
48 This setting controls the frequency below which the bass adjustment applies.
49 The setting has a range from 1 to 4, where a bigger number affects a bigger
50 range of bass frequencies. The actual cutoff frequency used for each setting
51 value will vary with sample rate.
54 \section{Treble}
55 This setting emphasises
56 \nopt{h100,h300}{or suppresses}
57 the higher (treble) frequencies in the sound. A value of 0~dB means that
58 treble sounds are unaltered (flat response).
59 \opt{masd}{The minimum setting is -15~dB and the maximum is 15~dB.}%
60 \opt{masf}{The minimum setting is -12~dB and the maximum is 12~dB.}%
61 \opt{h100,h300}{The minimum setting is 0~dB and the maximum is 6~dB.}%
62 \opt{ipodnano,ipodnano2g,ipodcolor}{The minimum setting is -6~dB and the maximum is 9~dB.}%
63 \opt{ipodvideo}{The minimum setting is -12~dB and the maximum is 12~dB.}%
64 \opt{x5,sansa,sansaAMS,h10,h10_5gb,vibe500}{The minimum setting is -24~dB and the maximum is 24~dB.}
66 \opt{ipodvideo}{
67 \section{Treble Cutoff}
68 This setting controls the frequency above which the treble adjustment applies.
69 The setting has a range from 1 to 4, where a bigger number affects a smaller
70 range of treble frequencies. The actual cutoff frequency used for each setting
71 value will vary with sample rate.
74 \section{Balance}
75 This setting controls the balance between the left and right channels. The
76 default, 0, means that the left and right outputs are equal in volume.
77 Negative numbers increase the volume of the left channel relative to the
78 right, positive numbers increase the volume of the right channel relative
79 to the left.
81 \section{Channels}
82 A stereo audio signal consists of two channels, left and right. The
83 \setting{Channels} setting determines if these channels are to be combined in
84 any way, and if so, in what manner they will be combined.
85 Available options are:
87 \begin{description}
88 \item[Stereo.]
89 Leave the audio signal unmodified.
90 \item[Mono.]
91 Combine both channels and send the resulting signal to both stereo
92 channels, resulting in a monophonic output.
93 \item[Custom.]
94 Allows you to manually specify a stereo width with the
95 \setting{Stereo Width} setting described later in this chapter.
96 \item[Mono Left.]
97 Plays the left channel in both stereo channels.
98 \item[Mono Right.]
99 Plays the right channel in both stereo channels.
100 \item[Karaoke.]
101 Removes all sound that is common to both channels. Since most
102 music is recorded with vocals being equally present in both channels
103 to make the singer sound centrally placed, this often (but not
104 always) has the effect of removing the voice track from a song. This
105 setting also very often has other undesirable effects on the sound.
106 \end{description}
108 \section{Stereo Width}
109 Stereo width allows you to manually specify the effect that is applied
110 when the \setting{Channels} setting is set to ``custom''.
111 All values below 100\% will progressively mix the contents of one channel
112 into the other. This has the effect of gradually centering the stereo image,
113 until you have monophonic sound at 0\%. Values above 100\% will progressively
114 remove components in one channel that is also present in the other. This has
115 the effect of widening the stereo field. A value of 100\% will leave the
116 stereo field unaltered.
118 \opt{masf}{
119 \section{Loudness}
120 When listening at low volumes, the ear will tend to make bass and treble
121 frequencies sound quieter than they really are. To compensate for this,
122 \setting{Loudness} is an effect which emphasises bass and treble in a fashion
123 suited to the human ear. Frequencies in the vocal range are unaffected, since
124 the human ear picks these up very easily at any sound level.
125 It is of course also possible to use this effect at higher volumes for
126 enhanced bass and treble.
129 \opt{masf}{
130 \section{Auto Volume}
131 Auto volume is a feature that automatically lowers the volume on loud parts,
132 and then slowly restores the volume to the previous level over a time
133 interval. This setting allows this time interval to be configured. Short
134 values like 20~ms are useful for ensuring a constant volume for in-car use and
135 other applications where background noise makes a constant loudness desirable.
136 A longer timeout means that the change in volume back to the previous level
137 will be smoother, so there will be fewer sharp changes in volume level.
140 \opt{masf}{
141 \section{Super Bass}
142 This setting changes the threshold at which bass frequencies are affected by
143 the \setting{Loudness} setting, making the sound of drums and bass guitar
144 louder in comparison to the rest of the sound. This setting only has an
145 effect if \setting{Loudness} is set to a value larger than 0~dB.
148 \opt{masf}{
149 \section{MDB {}-- Micronas Dynamic Bass}
150 The rest of the parameters in this menu relate to the Micronas Dynamic
151 Bass (MDB) function. MDB is designed to enable the user to hear bass
152 notes that the headphones and/or speakers are not capable of reproducing.
153 Every tone has a fundamental frequency (the ``main tone'') and also several
154 harmonics, which are related to that tone. The human brain has a mechanism
155 whereby it can actually infer the presence of bass notes from the higher
156 harmonics that they would generate.
158 The practical upshot of this is that MDB produces a more authentic sounding
159 bass by tricking the brain into believing it is hearing tones that the
160 headphones or speakers are not capable of reproducing.
162 The MDB parameters are as follows:
164 \begin{description}
165 \item[MDB enable.]
166 This turns the MDB feature on or off. For many users this will be the
167 only setting they need, since Rockbox picks sensible defaults for the
168 other parameters. MDB is turned off by default.
169 \item[MDB strength.]
170 How loud the harmonics generated by MDB will be.
171 \item[MDB Harmonics.]
172 The percentage of the low notes that is converted into harmonics.
173 If low notes are causing speaker distortion, this can be set to 100\%
174 to eliminate the fundamental completely and only produce harmonics in the
175 signal. If set to 0\% this is the same as turning the MDB feature off.
176 \item[MDB Centre Frequency.]
177 The cutoff frequency of your headphones or speakers. This is usually
178 given in the specification for the headphones/speakers.
179 \item[MDB shape.]
180 It is recommended that this parameter be set to 1.5 times the centre frequency.
182 This is the frequency up to which harmonics are generated. Some of the
183 lower fundamentals near the cut{}-off range will have their lower
184 harmonics cut, since they will be below the range of the speakers.
185 Fundamentals between the cut{}-off frequency and the lower frequency
186 will have their harmonics proportionally boosted to compensate and restore
187 the `loudness' of these notes.
189 For most users, the defaults should provide an improvement in sound
190 quality and can be safely left as they are. For reference, the defaults
191 Rockbox uses are:
193 \begin{table}[h!]
194 \begin{rbtabular}{0.5\textwidth}{Xc}{Setting & Value}{}{}
195 MDB Strength & 50~dB \\
196 MDB Harmonics & 48\% \\
197 MDB Centre Frequency & 60~Hz \\
198 MDB Shape & 90~Hz \\
199 \end{rbtabular}
200 \end{table}
202 \end{description}
205 \opt{swcodec}{
206 \section{Crossfeed}
207 Crossfeed attempts to make the experience of listening to music on
208 headphones more similar to listening to music with stereo speakers. When you
209 listen to music through speakers, each ear will hear sound originating from
210 both speakers. However, the sound from the left speaker reaches your right
211 ear slightly later than it does your left ear, and vice versa.\\
213 The human ear and brain together are very good at interpreting the time
214 differences between direct sounds and reflected sounds and using that
215 information to identify the direction that the sound is coming from. On the
216 other hand, when listening to headphones, each ear hears only the stereo
217 channel corresponding to it. The left ear hears only the left channel and
218 the right ear hears only the right channel. The result is that sound from
219 headphones does not provide the same spatial cues to your ear and brain as
220 speakers, and might for that reason sound unnatural to some listeners.\\
222 The crossfeed function uses an algorithm to feed a delayed and filtered
223 portion of the signal from the right channel into the left channel and vice
224 versa in order to simulate the spatial cues that the ear and brain receive
225 when listening to a set of loudspeakers placed in front of the listener. The
226 result is a more natural stereo image that can be especially appreciated in
227 older rock and jazz records, where one instrument is often hard-panned to
228 just one of the speakers. Many people will find such records tiring to listen
229 to using earphones and no crossfeed effect.\\
231 Crossfeed has the following settings:
232 \begin{description}
233 \item[Crossfeed.]
234 Selects whether the crossfeed effect is to be enabled or not.
235 \item[Direct Gain.]
236 How much the level of the audio that travels the direct path from a speaker
237 to the corresponding ear is supposed to be decreased.
238 \item[Cross Gain.]
239 How much the level of the audio that travels the cross path from a speaker
240 to the opposite ear is to be decreased.
241 \item[High-Frequency Attenuation.]
242 How much the upper frequencies of the cross path audio will be dampened.
243 Note that the total level of the higher frequencies will be a combination
244 of both this setting and the \setting{Cross Gain} setting.
245 \item[High-Frequency Cutoff.]
246 Decides at which frequency the cross path audio will start to be cut
247 by the amount described by the \setting{High-Frequency Attenuation}
248 setting.
249 \end{description}
251 Most users will find the default settings to yield satisfactory results, but
252 for the more adventurous user the settings can be fine-tuned to provide a
253 virtual speaker placement suited to ones preference.
254 % TODO: adapt the guidelines for crossfeed settings found here?
255 % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
256 Beware that the crossfeed function is capable of making the audio distort
257 if you choose settings which result in a too high output level.
260 \opt{swcodec}{
261 \section{\label{ref:EQ}Equalizer}
262 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
263 Rockbox features a parametric equalizer (EQ). As the name suggests, a
264 parametric EQ lets you control several different parameters for each
265 band of the EQ. In some ways the EQ is similar to the \setting{Bass}
266 and \setting{Treble} settings described earlier, but the EQ allows you to
267 control the sound much more carefully.\\
269 Rockbox's parametric EQ is composed of five different bands:
270 \begin{description}
271 \item[Band 0: Low shelf filter.]
272 The low shelf filter boosts or lowers all frequencies below a certain
273 frequency limit, much like what a ``bass'' control found on ordinary
274 stereo systems does.
275 Adjust the ``cutoff'' frequency parameter to decide where the shelving
276 starts to take effect. For example, a cutoff frequency of 50~Hz will
277 adjust only very low frequencies. A cutoff frequency of 200~Hz, on the
278 other hand, will adjust a much wider range of bass frequencies.
279 The ``gain'' parameter controls how much the loudness of the band is
280 adjusted. Positive numbers make the EQ band louder, while negative
281 numbers make that EQ band quieter.
282 The ``Q'' parameter should always be set to 0.7 for the shelving
283 filters. Higher values will add a small boost around the cutoff
284 frequency that is almost always undesirable.
285 \item[Bands 1-3: Peaking filters.]
286 Peaking EQ filters boost or lower a frequency range centered at the
287 centre frequency chosen.
288 Graphic equalizers in home stereos are usually peaking
289 filters. The peaking filters in Rockbox's EQ lets you adjust three
290 different parameters for EQ bands 1 through 3. The ``centre'' parameter
291 controls the centre frequency of the frequency range that is affected
292 as described above.
293 The ``gain'' parameter controls how much each band is adjusted, and
294 works as for the low shelf filter.
295 Finally, the ``Q'' parameter controls how wide or narrow the affected
296 frequency range is. Higher Q values will affect a narrower band of
297 frequencies, while lower Q values will affect a wider band of
298 frequencies.
299 \item[Band 4: High shelf filter.]
300 A high shelf filter boosts or lowers all frequencies above a certain
301 frequency limit, much like what a ``treble'' control found on ordinary
302 stereo systems does.
303 The high shelf filter is adjusted the same way as the low shelf filter,
304 except that it works on the high end of the frequency spectrum rather
305 than the low end.
306 \end{description}
307 As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
308 through 3 should be used for mids, and EQ band 4 should be used for highs.
310 \begin {description}
311 \item[Enable EQ.]
312 This option controls whether the EQ is on or off.
314 \item[Graphical EQ.]
315 This option brings up a graphic EQ screen, which allows adjustment of each of
316 the three parameters described above (gain, centre frequency, and Q) for each
317 of the five EQ bands.
319 \begin{btnmap}
320 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
321 ,GIGABEAT_S_PAD,SANSA_C200_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonRight}
322 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
323 \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
324 \opt{PBELL_VIBE500_PAD}{\ButtonUp}
325 \opt{touchscreen}{\TouchMidRight}
327 \opt{HAVEREMOTEKEYMAP}{
328 \opt{GIGABEAT_RC_PAD}{\ButtonRCFF}
329 \opt{IAUDIO_RC_PAD}{\ButtonRCRight}
331 Raises the highlighted parameter.
334 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
335 ,GIGABEAT_S_PAD,SANSA_C200_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonLeft}
336 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack}
337 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
338 \opt{PBELL_VIBE500_PAD}{\ButtonDown}
339 \opt{touchscreen}{\TouchMidLeft}
341 \opt{HAVEREMOTEKEYMAP}{
342 \opt{GIGABEAT_RC_PAD}{\ButtonRCRew}
343 \opt{IAUDIO_RC_PAD}{\ButtonRCLeft}
345 Lowers the highlighted parameter.
348 \opt{IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonLeft}
349 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
350 ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonUp}
351 \opt{IRIVER_H10_PAD}{\ButtonRew}
352 \opt{touchscreen}{\ActionStdPrev}
354 \opt{HAVEREMOTEKEYMAP}{
355 \opt{IRIVER_RC_H100_PAD}{\ButtonRCRew}
356 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolUp}
357 \opt{IAUDIO_RC_PAD}{\ButtonRCUp}
359 Moves to the previous EQ band.
362 \opt{IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonRight}
363 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
364 ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonDown}
365 \opt{IRIVER_H10_PAD}{\ButtonFF}
366 \opt{touchscreen}{\ActionStdNext}
368 \opt{HAVEREMOTEKEYMAP}{
369 \opt{IRIVER_RC_H100_PAD}{\ButtonRCFF}
370 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolDown}
371 \opt{IAUDIO_RC_PAD}{\ButtonRCDown}
373 Moves to the next EQ band.
376 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
377 ,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD}{\ButtonSelect}
378 \opt{PBELL_VIBE500_PAD}{\ButtonOK}
379 \opt{IRIVER_H10_PAD}{\ButtonRight}
380 \opt{IAUDIO_M3_PAD}{\ButtonPlay}
381 \opt{touchscreen}{\TouchCenter
382 \opt{COWON_D2_PAD}{/ \ButtonMenu}}
384 \opt{HAVEREMOTEKEYMAP}{
385 \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
386 \opt{GIGABEAT_RC_PAD,IAUDIO_RC_PAD}{\ButtonRCPlay}
388 Toggles the cursor among the three parameters (gain, centre frequency,
389 Q) for the selected EQ band
392 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
393 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
394 \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
395 \opt{IAUDIO_M3_PAD}{\ButtonRec}
396 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IRIVER_H10_PAD}{\ButtonLeft}
397 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD,MROBE100_PAD}{\ButtonPower}
398 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
399 \opt{touchscreen}{\TouchTopLeft
400 \opt{COWON_D2_PAD}{/ \ButtonPower}}
402 \opt{HAVEREMOTEKEYMAP}{
403 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
404 \opt{GIGABEAT_RC_PAD}{\ButtonRCDsp}
405 \opt{IAUDIO_RC_PAD}{\ButtonRCRec}
407 Exits the graphic EQ screen.
409 \end{btnmap}
411 \item[Pre-cut.]
412 If too much gain is added through the graphical EQ, your music may distort.
413 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
415 If your music distorts when using the EQ, trying changing this setting to a
416 negative value.
418 \item[Simple EQ.]
419 This option provides an easier alternative for those who are daunted by all of
420 the parameters that can be adjusted using the graphical EQ. With the
421 \setting{Simple EQ}, the only parameter that can be adjusted is the gain.
423 \item[Advanced EQ.]
424 This sub menu provides options for adjusting the same parameters as the
425 \setting{Graphical EQ}. The only difference is that the parameters are
426 adjusted through textual menus rather than through a graphic interface.
428 \item[Save EQ Preset.]
429 This option saves the current EQ configuration in a \fname{.cfg} file.
431 \item[Browse EQ Presets.]
432 This menu displays a list of EQ presets, as well as any EQ configurations saved
433 using the \setting{Save EQ Preset} option. Users unfamiliar with the
434 operation of a parametric EQ may wish to use the presets instead of trying to
435 configure the EQ, or use the presets for designing their own custom EQ
436 settings.
438 \end{description}
441 \opt{swcodec}{
442 \section{Dithering}
443 This setting controls the dithering and noise shaping functionality of Rockbox.
445 Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
446 used for output on the \daps{} audio connectors. The simplest way to
447 convert from one bit depth to another is simply discarding all the surplus bits.
448 This is the default behaviour, and adds distortion to the signal that will
449 vary in character along with the desired sound.
451 Dithering adds low-level noise to the signal prior to throwing away the surplus
452 bits, which gives the resulting signal a uniform noise floor which is
453 independent of the signal. Most people find this noise preferable to the
454 time-varying noise heard when not performing dithering.
456 After dithering, noise shaping is performed. This basically just pushes the
457 dithering noise to the parts of the frequency spectrum humans cannot hear so
458 easily. In Rockbox' case, some of the noise is pushed up to above 10~kHz.
460 This setting will be put to its best use when listening to dynamic music with
461 frequently occuring quiet parts, classical music being a typical example. It is
462 worth noting that the effects of dithering and noise shaping are very subtle,
463 and not easily noticable.
465 Rockbox uses highpass triangular distribution noise as the dithering noise
466 source, and a third order noise shaper.
469 \opt{swcodec}{
470 \section{Timestretch}
471 Enabling \setting{Timestretch} allows you to change the playback speed without
472 it affecting the pitch of the recording. After enabling this feature and
473 rebooting, you can access this via the \setting{Pitch Screen}. This function is
474 intended for speech playback and may significantly dilute your listening
475 experience with more complex audio.
478 \opt{swcodec}{
479 \section{Compressor}
480 The \setting{Compressor} reduces, or compresses, the dynamic range of the audio
481 signal. This makes the quieter and louder sections closer to the same volume
482 level by progressively reducing the gain of louder signals. When subsequently
483 amplified, this has the effect of making the quieter sections louder while
484 keeping the louder sections from clipping. This allows listening to the quiet
485 sections of dynamic material in noisy environments while preventing sudden loud
486 sections from being overbearing.
488 There are several settings associated with the compressor. The first, and most
489 important, is the \setting{Threshold}. The threshold is the audio input level
490 at which the compressor begins to act. Any level louder than the threshold
491 will be compressed to some extent. The maximum amount of compression, or the
492 quietest level at which the compressor will operate, is -24~dB. The default of
493 Off disables the compressor.
495 The \setting{Makeup Gain} setting has two options: Off and Auto. Off means
496 that the compressed audio will not be amplified after compression. The default
497 of Auto will amplify the signal so that the loudest possible signal after
498 compression will be just under the clipping limit. This is desirable because
499 the compressed signal without makeup gain is quieter than the input signal.
500 Makeup Gain in Auto restores the signal to the maximum possible level and
501 brings the quieter audio up with it. This is what makes it possible to hear
502 the quieter audio in noisy environments.
504 The \setting{Ratio} setting determines how aggressively the compressor reduces
505 gain above the threshold. For example, the 2:1 setting means that for each
506 two decibels of input signal above the threshold, the compressor will only
507 allow the output to appear as one decibel. The higher the ratio, the harder
508 the signal is compressed. The ratio setting of Limit means essentially a ratio
509 of infinity to one. In this case, the output signal is not allowed to exceed
510 the threshold at all.
512 The \setting{Knee} setting determines how abrupt the transition is from a
513 non-compressed signal to a compressed signal. Hard Knee means that the
514 transition occurs precisely at the threshold. The Soft Knee setting smoothes
515 the transition from plus or minus three decibels around the threshold.
517 The \setting{Release Time} setting sets the recovery time after the signal is
518 compressed. Once the compressor determines that compression is necessary,
519 the input signal is reduced appropriately, but the gain isn't allowed to
520 immediately return to normal levels. This is necessary to reduce artifacts
521 such as ``pumping.'' Instead, the gain is allowed to return to normal at the
522 chosen rate. Release Time is the time for the gain to recover by 10~dB.