Doom plugin: Missed properly making a few 'unsigned' on my second pass.
[kugel-rb.git] / apps / plugins / doom / d_event.h
blobc131ed56e1f67c5539b575bc166940058f4ebff2
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Event information structures.
30 *-----------------------------------------------------------------------------*/
33 #ifndef __D_EVENT__
34 #define __D_EVENT__
37 #include "doomtype.h"
41 // Event handling.
44 // Input event types.
45 enum
47 ev_keydown,
48 ev_keyup,
49 ev_mouse,
50 ev_joystick
52 typedef unsigned evtype_t;
54 // Event structure.
55 typedef struct
57 evtype_t type;
58 int data1; // keys / mouse/joystick buttons
59 int data2; // mouse/joystick x move
60 int data3; // mouse/joystick y move
61 } event_t;
64 enum
66 ga_nothing,
67 ga_loadlevel,
68 ga_newgame,
69 ga_loadgame,
70 ga_savegame,
71 ga_playdemo,
72 ga_completed,
73 ga_victory,
74 ga_worlddone,
76 typedef unsigned gameaction_t;
81 // Button/action code definitions.
83 enum
85 // Press "Fire".
86 BT_ATTACK = 1,
88 // Use button, to open doors, activate switches.
89 BT_USE = 2,
91 // Flag: game events, not really buttons.
92 BT_SPECIAL = 128,
93 BT_SPECIALMASK = 3,
95 // Flag, weapon change pending.
96 // If true, the next 4 bits hold weapon num.
97 BT_CHANGE = 4,
99 // The 4bit weapon mask and shift, convenience.
100 //BT_WEAPONMASK = (8+16+32),
101 BT_WEAPONMASK = (8+16+32+64), // extended to pick up SSG // phares
102 BT_WEAPONSHIFT = 3,
104 // Special events
105 BTS_LOADGAME = 0, // Loads a game
106 // Pause the game.
107 BTS_PAUSE = 1,
108 // Save the game at each console.
109 BTS_SAVEGAME = 2,
110 BTS_RESTARTLEVEL= 3, // Restarts the current level
112 // Savegame slot numbers occupy the second byte of buttons.
113 BTS_SAVEMASK = (4+8+16),
114 BTS_SAVESHIFT = 2,
117 typedef unsigned buttoncode_t;
121 // GLOBAL VARIABLES
123 #define MAXEVENTS 64
125 extern event_t events[MAXEVENTS];
126 extern int eventhead;
127 extern int eventtail;
129 extern gameaction_t gameaction;
131 #endif