Add error messages to a few more failure cases to beastpatcher.
[kugel-rb.git] / manual / plugins / snake2.tex
blob51e9053b283e0fd3bd5742c71f055aa0bd12a7e6
1 \subsection{Snake 2}
2 \screenshot{plugins/images/ss-snake2}
3 {Snake 2 {--} The Snake Strikes Back}{img:snake2}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
8 into itself.
10 \begin{btnmap}
11 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
12 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
13 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
14 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
15 {\ButtonUp{} / \ButtonDown}
16 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
17 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
18 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle}
19 \opt{HAVEREMOTEKEYMAP}{& }
20 & Set game speed\\
21 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
22 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
23 ,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
24 {\ButtonRight{} / \ButtonLeft}
25 \opt{ONDIO_PAD}{\ButtonRight}
26 \opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft}
27 \opt{HAVEREMOTEKEYMAP}{& }
28 & Select starting maze\\
29 \opt{RECORDER_PAD}{\ButtonFThree}
30 \opt{ONDIO_PAD}{\ButtonLeft}
31 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
32 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
33 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
34 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
35 \opt{PBELL_VIBE500_PAD}{\ButtonUp{} / \ButtonDown}
36 \opt{HAVEREMOTEKEYMAP}{& }
37 & Select game type (A or B)\\
38 \opt{RECORDER_PAD}{\ButtonPlay}
39 \opt{ONDIO_PAD}{\ButtonMenu}
40 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
41 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
42 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
43 {\ButtonSelect}
44 \opt{IRIVER_H10_PAD}{\ButtonFF}
45 \opt{COWON_D2_PAD}{\TouchCenter}
46 \opt{PBELL_VIBE500_PAD}{\ButtonOK}
47 \opt{HAVEREMOTEKEYMAP}{& }
48 & Start the game\\\hline
49 \multicolumn{2}{c}{\textbf{In game}}\\\hline
50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
51 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
52 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
53 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
54 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
55 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
56 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
57 \opt{HAVEREMOTEKEYMAP}{& }
58 & Steer the snake\\
59 \opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
60 \opt{ONDIO_PAD}{\ButtonMenu}
61 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
62 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
63 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
64 {\ButtonSelect}
65 \opt{IRIVER_H10_PAD}{\ButtonFF}
66 \opt{COWON_D2_PAD}{\TouchCenter}
67 \opt{HAVEREMOTEKEYMAP}{& }
68 & Pause and resume the game\\
69 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
70 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
71 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
72 ,MROBE100_PAD,COWON_D2_PAD}{\ButtonPower}
73 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
74 \opt{GIGABEAT_S_PAD}{\ButtonBack}
75 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
76 \opt{HAVEREMOTEKEYMAP}{& }
77 & Quit\\
78 \end{btnmap}
80 In game A, the maze stays the same, in game B
81 after an increasing number of apples eaten the maze is replaced by a
82 new one.