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[k8-i-v-a-n.git] / src / game / item.h
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1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
13 #ifndef __ITEM_H__
14 #define __ITEM_H__
16 #include "ivancommon.h"
18 #include <cmath>
20 #include "object.h"
21 #include "lsquare.h"
22 #include "slot.h"
23 #include "lock.h"
24 #include "festring.h"
27 class felist;
28 class head;
29 class itemprototype;
30 template <class type> class databasecreator;
32 typedef std::vector<item*> itemvector;
33 typedef std::vector<fluid*> fluidvector;
34 typedef truth (rawbitmap::*pixelpredicate)(v2) const;
35 typedef truth (material::*materialpredicate)() const;
36 typedef truth (item::*sorter)(ccharacter*) const;
37 typedef item* (*itemspawner)(int, int);
38 typedef item* (*itemcloner)(citem*);
40 extern materialpredicate TrueMaterialPredicate;
42 struct sortdata
44 sortdata(itemvector& AllItems, ccharacter* Character, truth Recurse, sorter Sorter)
45 : AllItems(AllItems),
46 Character(Character),
47 Recurse(Recurse),
48 Sorter(Sorter) { }
49 itemvector& AllItems;
50 ccharacter* Character;
51 truth Recurse;
52 sorter Sorter;
55 struct idholder
57 idholder(feuLong ID) : ID(ID) { }
58 idholder* Next;
59 feuLong ID;
62 outputfile& operator<<(outputfile&, const idholder*);
63 inputfile& operator>>(inputfile&, idholder*&);
65 class itemlock
67 public:
68 typedef itemprototype prototype;
70 public:
71 itemlock() : Locked(false) { }
72 virtual ~itemlock () { }
74 public:
75 void Save(outputfile&) const;
76 void Load(inputfile&);
77 virtual truth TryKey(item*, character*);
78 virtual int GetVirtualConfig() const = 0;
79 virtual void SetVirtualConfig(int, int = 0) = 0;
80 virtual const prototype* GetVirtualProtoType() const = 0;
81 virtual festring GetVirtualDescription(int) const = 0;
82 protected:
83 virtual void PostConstruct();
84 truth Locked;
87 typedef lockable<item, itemlock> lockableitem;
89 struct itemdatabase : public databasebase
91 typedef itemprototype prototype;
92 void InitDefaults (const itemprototype *NewProtoType, int NewConfig, cfestring &acfgstrname);
93 truth AllowRandomInstantiation() const;
94 void PostProcess() { }
96 const prototype* ProtoType;
97 /* Maintained by configcontainer */
98 sLong PartialPossibilitySum;
99 sLong PartialCategoryPossibilitySum;
100 int Possibility;
101 int WeaponCategory;
102 truth IsDestroyable;
103 truth CanBeWished;
104 truth IsMaterialChangeable;
105 truth IsPolymorphSpawnable;
106 truth IsAutoInitializable;
107 truth IsAbstract;
108 truth IsPolymorphable;
109 truth CanBeGeneratedInContainer;
110 truth IsTwoHanded;
111 truth CreateDivineConfigurations;
112 truth CanBeCloned;
113 truth CanBeMirrored;
114 truth AffectsArmStrength;
115 truth AffectsLegStrength;
116 truth AffectsDexterity;
117 truth AffectsAgility;
118 truth AffectsEndurance;
119 truth AffectsPerception;
120 truth AffectsIntelligence;
121 truth AffectsWisdom;
122 truth AffectsWillPower;
123 truth AffectsCharisma;
124 truth AffectsMana;
125 truth PriceIsProportionalToEnchantment;
126 truth CanBeUsedBySmith;
127 truth AffectsCarryingCapacity;
128 truth HandleInPairs;
129 truth CanBeEnchanted;
130 truth IsQuestItem;
131 truth IsGoodWithPlants;
132 truth CreateLockConfigurations;
133 truth CanBePickedUp;
134 truth HasSecondaryMaterial;
135 truth AllowEquip;
136 truth IsValuable;
137 truth HasNormalPictureDirection;
138 truth IsKamikazeWeapon;
139 truth FlexibilityIsEssential;
140 truth CanBeBroken;
141 truth CanBePiled;
142 sLong Category;
143 int EnergyResistance;
144 int FireResistance;
145 int PoisonResistance;
146 int ElectricityResistance;
147 int AcidResistance;
148 int SoundResistance;
149 int StrengthModifier;
150 int FormModifier;
151 int DefaultSize;
152 sLong DefaultMainVolume;
153 sLong DefaultSecondaryVolume;
154 v2 BitmapPos;
155 sLong Price;
156 col24 BaseEmitation;
157 truth UsesLongArticle;
158 festring Adjective;
159 truth UsesLongAdjectiveArticle;
160 festring NameSingular;
161 festring NamePlural;
162 festring PostFix;
163 int ArticleMode;
164 fearray<sLong> MainMaterialConfig;
165 fearray<sLong> SecondaryMaterialConfig;
166 fearray<sLong> MaterialConfigChances;
167 sLong MaterialConfigChanceSum;
168 fearray<festring> Alias;
169 int OKVisualEffects;
170 int ForcedVisualEffects;
171 int Roundness;
172 sLong GearStates;
173 int BeamRange;
174 v2 WallBitmapPos;
175 festring FlexibleNameSingular;
176 int MinCharges;
177 int MaxCharges;
178 sLong StorageVolume;
179 int MaxGeneratedContainedItems;
180 int BaseEnchantment;
181 int InElasticityPenaltyModifier;
182 int DamageDivider;
183 col16 BeamColor;
184 int BeamEffect;
185 int BeamStyle;
186 int WearWisdomLimit;
187 int AttachedGod;
188 int BreakEffectRangeSquare;
189 v2 WieldedBitmapPos;
190 int CoverPercentile;
191 v2 TorsoArmorBitmapPos;
192 v2 ArmArmorBitmapPos;
193 v2 AthleteArmArmorBitmapPos;
194 v2 LegArmorBitmapPos;
195 v2 HelmetBitmapPos;
196 v2 CloakBitmapPos;
197 v2 BeltBitmapPos;
198 v2 GauntletBitmapPos;
199 v2 BootBitmapPos;
200 int ReadDifficulty;
201 int EnchantmentMinusChance;
202 int EnchantmentPlusChance;
203 int TeleportPriority;
204 int DamageFlags;
205 festring BreakMsg;
206 truth IsSadistWeapon;
207 truth IsThrowingWeapon;
208 sLong ThrowItemTypes;
209 truth CanFlame;
210 fearray<int> AllowedDungeons;
211 fearray<festring> LevelTags;
214 class itemprototype
216 public:
217 friend class databasecreator<item>;
219 itemprototype(const itemprototype*, itemspawner, itemcloner, cchar*);
220 virtual ~itemprototype () {}
222 item* Spawn(int Config = 0, int SpecialFlags = 0) const { return Spawner(Config, SpecialFlags); }
223 item* SpawnAndLoad(inputfile&) const;
224 item* Clone(citem* Item) const { return Cloner(Item); }
225 cchar* GetClassID() const { return ClassID; }
226 int GetIndex() const { return Index; }
227 const itemprototype* GetBase() const { return Base; }
228 int CreateSpecialConfigurations(itemdatabase**, int, int);
229 const itemdatabase* ChooseBaseForConfig(itemdatabase**, int, int);
230 const itemdatabase*const* GetConfigData() const { return ConfigData; }
231 int GetConfigSize() const { return ConfigSize; }
232 private:
233 int Index;
234 const itemprototype* Base;
235 itemdatabase** ConfigData;
236 itemdatabase** ConfigTable[CONFIG_TABLE_SIZE];
237 int ConfigSize;
238 itemspawner Spawner;
239 itemcloner Cloner;
240 cchar* ClassID;
242 public:
243 EventHandlerMap mOnEvents;
247 class item : public object
249 public:
250 friend class databasecreator<item>;
251 typedef itemprototype prototype;
252 typedef itemdatabase database;
254 public:
255 item();
256 item(citem&);
257 virtual ~item();
259 public:
260 inline truth IsSteppedOn () const { return mIsStepedOn; }
261 inline void SetSteppedOn (truth v) { mIsStepedOn = v; }
263 virtual double GetWeaponStrength() const;
264 virtual truth Open(character*);
265 truth Consume(character*, sLong);
266 virtual truth CanBeRead(character*) const { return false; }
267 virtual truth Read(character*);
268 virtual void FinishReading(character*) { }
269 virtual truth HitEffect(character*, character*, v2, int, int, truth) { return false; }
270 virtual void DipInto(liquid*, character*) { }
271 virtual truth DumpTo (character *dumper, v2 dest) { return false; }
272 virtual liquid* CreateDipLiquid() { return 0; }
273 virtual item* BetterVersion() const { return 0; }
274 virtual int GetOfferValue(int) const;
275 virtual void Fly(character*, int, int);
276 int HitCharacter(character*, character*, int, double, int);
277 virtual truth DogWillCatchAndConsume(ccharacter*) const { return false; }
278 virtual truth Apply(character*);
279 virtual truth Zap(character*, v2, int) { return false; }
280 virtual truth Burn(character*, v2, int);
281 virtual truth Polymorph(character*, stack*);
282 virtual truth CheckPickUpEffect(character*) { return true; }
283 virtual void StepOnEffect(character*) { }
284 virtual void SignalSquarePositionChange(int);
285 virtual truth CanBeEatenByAI(ccharacter*) const;
286 virtual void Save(outputfile&) const;
287 virtual void Load(inputfile&);
288 virtual void ChargeFully(character*) { }
289 void SetSize(int Value) { Size = Value; }
290 virtual int GetSize() const { return Size; }
291 feuLong GetID() const { return ID; }
292 virtual void TeleportRandomly();
293 virtual int GetStrengthValue() const;
294 slot* GetSlot(int I = 0) const { return Slot[I]; }
295 void SetMainSlot(slot* What) { Slot[0] = What; }
296 void PlaceToSlot(slot* Slot) { Slot->PutInItem(this); }
297 virtual void RemoveFromSlot();
298 void MoveTo(stack *Stack, truth setPickupTime=false);
299 truth IsMainSlot(const slot* What) const { return Slot[0] == What; }
300 static cchar* GetItemCategoryName(sLong);
301 truth IsEatable(ccharacter*) const;
302 truth IsDrinkable(ccharacter*) const;
303 virtual truth IsOpenable(ccharacter*) const { return false; }
304 virtual truth IsReadable(ccharacter*) const { return false; }
305 virtual truth IsDippable(ccharacter*) const { return false; }
306 virtual truth IsDipDestination(ccharacter*) const { return false; }
307 virtual truth IsDumpable(ccharacter*) const { return false; }
308 virtual truth IsAppliable(ccharacter*) const { return false; }
309 virtual truth IsZappable(ccharacter*) const { return false; }
310 virtual truth IsChargeable(ccharacter*) const { return false; }
311 virtual truth IsHelmet(ccharacter*) const { return false; }
312 virtual truth IsAmulet(ccharacter*) const { return false; }
313 virtual truth IsCloak(ccharacter*) const { return false; }
314 virtual truth IsBodyArmor(ccharacter*) const { return false; }
315 virtual truth IsRing(ccharacter*) const { return false; }
316 virtual truth IsGauntlet(ccharacter*) const { return false; }
317 virtual truth IsBelt(ccharacter*) const { return false; }
318 virtual truth IsBoot(ccharacter*) const { return false; }
319 virtual truth IsShield(ccharacter*) const { return false; }
320 virtual truth IsWeapon(ccharacter*) const { return false; }
321 virtual truth IsArmor(ccharacter*) const { return false; }
322 virtual truth IsEnchantable(ccharacter*) const { return CanBeEnchanted(); }
323 virtual truth IsRepairable(ccharacter*) const { return IsBroken() || IsRusted(); }
324 virtual truth IsDecosAdShirt(ccharacter*) const { return false; }
325 virtual truth IsLuxuryItem(ccharacter*) const { return false; }
326 virtual truth MaterialIsChangeable(ccharacter*) const { return true; }
327 virtual truth IsBeverage(ccharacter*) const;
328 virtual truth CanBeHardened(ccharacter*) const;
329 virtual truth HasLock(ccharacter*) const { return false; }
330 virtual truth IsOnGround() const;
331 virtual truth IsFlaming (ccharacter *) const { return CanFlame(); }
332 virtual truth IsLockableContainer () const { return false; }
333 int GetResistance(int) const;
334 virtual void Be();
335 int GetType() const { return GetProtoType()->GetIndex(); }
336 virtual truth ReceiveDamage(character*, int, int, int = YOURSELF);
337 virtual truth RaiseTheDead(character*) { return false; }
338 virtual int GetBodyPartIndex() const { return 0xFF; }
339 const database* GetDataBase() const { return DataBase; }
340 virtual truth CanOpenLockType(int) const { return false; }
341 DATA_BASE_VALUE(const prototype*, ProtoType);
342 DATA_BASE_VALUE(int, Config);
343 virtual DATA_BASE_TRUTH_WITH_PARAMETER(IsDestroyable, ccharacter*);
344 DATA_BASE_TRUTH(IsMaterialChangeable);
345 DATA_BASE_VALUE(int, WeaponCategory);
346 DATA_BASE_TRUTH(IsAutoInitializable);
347 DATA_BASE_VALUE(sLong, Category);
348 DATA_BASE_VALUE(int, EnergyResistance);
349 DATA_BASE_VALUE(int, FireResistance);
350 DATA_BASE_VALUE(int, PoisonResistance);
351 DATA_BASE_VALUE(int, ElectricityResistance);
352 DATA_BASE_VALUE(int, AcidResistance);
353 DATA_BASE_VALUE(int, SoundResistance);
354 DATA_BASE_VALUE(int, StrengthModifier);
355 virtual DATA_BASE_VALUE(int, FormModifier);
356 DATA_BASE_VALUE(int, DefaultSize);
357 DATA_BASE_VALUE(sLong, DefaultMainVolume);
358 DATA_BASE_VALUE(sLong, DefaultSecondaryVolume);
359 virtual DATA_BASE_VALUE_WITH_PARAMETER(v2, BitmapPos, int);
360 virtual DATA_BASE_VALUE(sLong, Price);
361 virtual DATA_BASE_VALUE(col24, BaseEmitation);
362 virtual DATA_BASE_TRUTH(UsesLongArticle);
363 virtual DATA_BASE_VALUE(cfestring&, Adjective);
364 virtual DATA_BASE_TRUTH(UsesLongAdjectiveArticle);
365 virtual DATA_BASE_VALUE(cfestring&, NameSingular);
366 virtual DATA_BASE_VALUE(cfestring&, NamePlural);
367 virtual DATA_BASE_VALUE(cfestring&, PostFix);
368 virtual DATA_BASE_VALUE(int, ArticleMode);
369 DATA_BASE_VALUE(const fearray<sLong>&, MainMaterialConfig);
370 DATA_BASE_VALUE(const fearray<sLong>&, SecondaryMaterialConfig);
371 virtual DATA_BASE_VALUE(const fearray<sLong>&, MaterialConfigChances);
372 virtual DATA_BASE_VALUE(sLong, MaterialConfigChanceSum);
373 DATA_BASE_TRUTH(IsPolymorphable);
374 virtual DATA_BASE_VALUE(int, OKVisualEffects);
375 DATA_BASE_TRUTH(CanBeGeneratedInContainer);
376 virtual DATA_BASE_VALUE(int, ForcedVisualEffects);
377 DATA_BASE_VALUE(int, Roundness);
378 DATA_BASE_VALUE(sLong, GearStates);
379 DATA_BASE_TRUTH(IsTwoHanded);
380 DATA_BASE_TRUTH(CanBeBroken);
381 DATA_BASE_VALUE_WITH_PARAMETER(v2, WallBitmapPos, int);
382 DATA_BASE_VALUE(cfestring&, FlexibleNameSingular);
383 DATA_BASE_TRUTH(CanBePiled);
384 DATA_BASE_TRUTH(AffectsArmStrength);
385 DATA_BASE_TRUTH(AffectsLegStrength);
386 DATA_BASE_TRUTH(AffectsDexterity);
387 DATA_BASE_TRUTH(AffectsAgility);
388 DATA_BASE_TRUTH(AffectsEndurance);
389 DATA_BASE_TRUTH(AffectsPerception);
390 DATA_BASE_TRUTH(AffectsIntelligence);
391 DATA_BASE_TRUTH(AffectsWisdom);
392 DATA_BASE_TRUTH(AffectsWillPower);
393 DATA_BASE_TRUTH(AffectsCharisma);
394 DATA_BASE_TRUTH(AffectsMana);
395 DATA_BASE_TRUTH(AffectsCarryingCapacity);
396 DATA_BASE_VALUE(int, BaseEnchantment);
397 DATA_BASE_TRUTH(PriceIsProportionalToEnchantment);
398 DATA_BASE_VALUE(int, MaxCharges);
399 DATA_BASE_VALUE(int, MinCharges);
400 DATA_BASE_VALUE(int, InElasticityPenaltyModifier);
401 DATA_BASE_VALUE(sLong, StorageVolume);
402 DATA_BASE_VALUE(int, MaxGeneratedContainedItems);
403 virtual DATA_BASE_TRUTH(CanBeCloned);
404 virtual DATA_BASE_TRUTH(CanBeMirrored);
405 DATA_BASE_VALUE(int, BeamRange);
406 DATA_BASE_TRUTH(CanBeUsedBySmith);
407 DATA_BASE_VALUE(int, DamageDivider);
408 DATA_BASE_TRUTH(HandleInPairs);
409 DATA_BASE_TRUTH(CanBeEnchanted);
410 DATA_BASE_VALUE(sLong, BeamColor);
411 DATA_BASE_VALUE(int, BeamEffect);
412 DATA_BASE_VALUE(int, BeamStyle);
413 DATA_BASE_VALUE(int, WearWisdomLimit);
414 DATA_BASE_VALUE(int, BreakEffectRangeSquare);
415 virtual DATA_BASE_VALUE_WITH_PARAMETER(v2, WieldedBitmapPos, int);
416 DATA_BASE_TRUTH(IsQuestItem);
417 DATA_BASE_TRUTH(IsGoodWithPlants);
418 DATA_BASE_TRUTH(CanBePickedUp);
419 DATA_BASE_VALUE(int, CoverPercentile);
420 DATA_BASE_VALUE_WITH_PARAMETER(v2, TorsoArmorBitmapPos, int);
421 DATA_BASE_VALUE_WITH_PARAMETER(v2, ArmArmorBitmapPos, int);
422 DATA_BASE_VALUE_WITH_PARAMETER(v2, AthleteArmArmorBitmapPos, int);
423 DATA_BASE_VALUE_WITH_PARAMETER(v2, LegArmorBitmapPos, int);
424 DATA_BASE_VALUE_WITH_PARAMETER(v2, HelmetBitmapPos, int);
425 DATA_BASE_VALUE_WITH_PARAMETER(v2, CloakBitmapPos, int);
426 DATA_BASE_VALUE_WITH_PARAMETER(v2, BeltBitmapPos, int);
427 DATA_BASE_VALUE_WITH_PARAMETER(v2, GauntletBitmapPos, int);
428 DATA_BASE_VALUE_WITH_PARAMETER(v2, BootBitmapPos, int);
429 DATA_BASE_TRUTH(AllowEquip);
430 DATA_BASE_VALUE(int, ReadDifficulty);
431 DATA_BASE_VALUE(int, EnchantmentMinusChance);
432 DATA_BASE_VALUE(int, EnchantmentPlusChance);
433 virtual DATA_BASE_VALUE(int, TeleportPriority);
434 DATA_BASE_TRUTH(HasNormalPictureDirection);
435 DATA_BASE_VALUE(int, DamageFlags);
436 DATA_BASE_TRUTH(FlexibilityIsEssential);
437 DATA_BASE_VALUE(cfestring&, BreakMsg);
438 DATA_BASE_TRUTH(IsSadistWeapon);
439 DATA_BASE_TRUTH(IsThrowingWeapon);
440 DATA_BASE_VALUE(sLong, ThrowItemTypes);
441 DATA_BASE_TRUTH(CanFlame);
442 DATA_BASE_VALUE(const fearray<int> &, AllowedDungeons);
443 DATA_BASE_VALUE(const fearray<festring> &, LevelTags);
444 truth CanBeSoldInLibrary(character* Librarian) const { return CanBeRead(Librarian); }
445 virtual truth TryKey(item*, character*) { return false; }
446 sLong GetBlockModifier() const;
447 truth IsSimiliarTo(item*) const;
448 virtual truth IsPickable(character*) const { return true; }
449 truth CanBeSeenByPlayer() const;
450 virtual truth CanBeSeenBy(ccharacter*) const;
451 festring GetDescription(int) const;
452 virtual square* GetSquareUnderEntity(int = 0) const;
453 virtual square* GetSquareUnder(int = 0) const;
454 virtual lsquare* GetLSquareUnder(int = 0) const;
455 level* GetLevel() const { return static_cast<level*>(Slot[0]->GetSquareUnder()->GetArea()); }
456 area* GetArea() const { return Slot[0]->GetSquareUnder()->GetArea(); }
457 v2 GetPos(int I = 0) const { return Slot[I]->GetSquareUnder()->GetPos(); }
458 square* GetNearSquare(v2 Pos) const { return Slot[0]->GetSquareUnder()->GetArea()->GetSquare(Pos); }
459 square* GetNearSquare(int x, int y) const { return Slot[0]->GetSquareUnder()->GetArea()->GetSquare(x, y); }
460 lsquare* GetNearLSquare(v2 Pos) const { return static_cast<lsquare*>(Slot[0]->GetSquareUnder()->GetArea()->GetSquare(Pos)); }
461 lsquare* GetNearLSquare(int x, int y) const { return static_cast<lsquare*>(Slot[0]->GetSquareUnder()->GetArea()->GetSquare(x, y)); }
462 virtual void SignalVolumeAndWeightChange();
463 virtual void CalculateVolumeAndWeight();
464 sLong GetVolume() const { return Volume; }
465 sLong GetWeight() const { return Weight; }
466 virtual void SignalEmitationIncrease(col24);
467 virtual void SignalEmitationDecrease(col24);
468 void CalculateAll();
469 virtual void DropEquipment(stack* = 0) { }
470 virtual truth IsDangerous(ccharacter*) const { return false; }
471 virtual truth NeedDangerSymbol() const { return false; }
472 void WeaponSkillHit(int);
473 virtual void SetTeam(int) { }
474 void SpecialGenerationHandler();
475 item* Duplicate(feuLong = 0);
476 virtual void SetIsActive(truth) { }
477 double GetBaseDamage() const;
478 int GetBaseMinDamage() const;
479 int GetBaseMaxDamage() const;
480 int GetBaseToHitValue() const;
481 int GetBaseBlockValue() const;
482 virtual void AddInventoryEntry(ccharacter*, festring&, int, truth) const;
483 sLong GetNutritionValue() const;
484 virtual void SignalSpoil(material*);
485 virtual truth AllowSpoil() const;
486 item* DuplicateToStack(stack*, feuLong = 0);
487 virtual truth CanBePiledWith(citem*, ccharacter*) const;
488 virtual sLong GetTotalExplosivePower() const { return 0; }
489 virtual void Break(character*, int = YOURSELF);
490 virtual void SetEnchantment(int) { }
491 virtual void EditEnchantment(int) { }
492 virtual void SignalEnchantmentChange();
493 virtual double GetTHVBonus() const { return 0.; }
494 virtual double GetDamageBonus() const { return 0.; }
495 virtual void DrawContents(ccharacter*) { }
496 virtual int GetEnchantment() const { return 0; }
497 sLong GetEnchantedPrice(int) const;
498 virtual item* Fix();
499 int GetStrengthRequirement() const;
500 virtual int GetInElasticityPenalty(int) const { return 0; }
501 virtual truth IsFixableBySmith(ccharacter*) const { return false; }
502 virtual truth IsFixableByTailor(ccharacter*) const { return false; }
503 virtual sLong GetFixPrice() const;
504 virtual void DonateSlotTo(item*);
505 virtual int GetSpoilLevel() const;
506 virtual void SignalSpoilLevelChange(material*);
507 void ResetSpoiling();
508 virtual void SetItemsInside(const fearray<contentscript<item> >&, int) { }
509 virtual int GetCarryingBonus() const { return 0; }
510 cchar* GetStrengthValueDescription() const;
511 cchar* GetBaseToHitValueDescription() const;
512 cchar* GetBaseBlockValueDescription() const;
513 virtual truth IsInCorrectSlot(int) const;
514 truth IsInCorrectSlot() const;
515 int GetEquipmentIndex() const;
516 room* GetRoom(int I = 0) const { return GetLSquareUnder(I)->GetRoom(); }
517 virtual truth HasBetterVersion() const { return false; }
518 virtual void SortAllItems(const sortdata&) const;
519 virtual truth AllowAlphaEverywhere() const { return false; }
520 virtual int GetAttachedGod() const;
521 virtual sLong GetTruePrice() const;
522 virtual void Search(ccharacter*, int) { }
523 virtual head* Behead() { return 0; }
524 virtual truth EffectIsGood() const { return false; }
525 #ifdef WIZARD
526 virtual void AddAttackInfo(felist&) const;
527 void AddMiscellaneousInfo(felist&) const;
528 #endif
529 virtual void PreProcessForBone();
530 virtual void PostProcessForBone();
531 virtual void FinalProcessForBone() { }
532 virtual truth SuckSoul(character*, character* = 0) { return false; }
533 void SetConfig(int, int = 0);
534 god* GetMasterGod() const;
535 idholder* GetCloneMotherID() const { return CloneMotherID; }
536 virtual void SignalStackAdd(stackslot*, void (stack::*)(item*, truth));
537 virtual int GetSquareIndex(v2) const { return 0; }
538 virtual void Draw(blitdata&) const;
539 v2 GetLargeBitmapPos(v2, int) const;
540 void LargeDraw(blitdata&) const;
541 virtual truth BunnyWillCatchAndConsume(ccharacter*) const { return false; }
542 void DonateIDTo(item*);
543 virtual void SignalRustLevelChange();
544 virtual void SendNewDrawAndMemorizedUpdateRequest() const;
545 virtual void CalculateSquaresUnder() { SquaresUnder = 1; }
546 int GetSquaresUnder() const { return SquaresUnder; }
547 virtual void CalculateEmitation();
548 void FillFluidVector(fluidvector&, int = 0) const;
549 virtual void SpillFluid(character*, liquid*, int = 0);
550 virtual void TryToRust(sLong);
551 void RemoveFluid(fluid*);
552 void RemoveAllFluids ();
553 void AddFluid(liquid*, festring, int, truth);
554 virtual truth IsAnimated() const;
555 const rawbitmap* GetRawPicture() const;
556 void DrawFluidGearPictures(blitdata&, int = 0) const;
557 void DrawFluidBodyArmorPictures(blitdata&, int) const;
558 void CheckFluidGearPictures(v2, int, truth);
559 void DrawFluids(blitdata&) const;
560 virtual void ReceiveAcid(material*, cfestring&, sLong);
561 virtual truth ShowFluids() const { return true; }
562 void DonateFluidsTo(item*);
563 void Destroy(character*, int);
564 virtual truth AllowFluidBe() const { return true; }
565 virtual truth IsRusted() const;
566 virtual void RemoveRust();
567 void SetSpoilPercentage(int);
568 virtual pixelpredicate GetFluidPixelAllowedPredicate() const;
569 void RedistributeFluids();
570 virtual material* GetConsumeMaterial(ccharacter*, materialpredicate = TrueMaterialPredicate) const;
571 virtual material* RemoveMaterial(material*);
572 virtual void Cannibalize();
573 void InitMaterials(material*, truth = true);
574 void SetMainMaterial(material*, int = 0);
575 void ChangeMainMaterial(material*, int = 0);
576 virtual void GenerateMaterials();
577 virtual void InitMaterials(const materialscript*, const materialscript*, truth);
578 int GetSquarePosition() const { return (Flags & SQUARE_POSITION_BITS) >> SQUARE_POSITION_SHIFT; }
579 virtual void DestroyBodyPart(stack*) { SendToHell(); }
580 int GetLifeExpectancy() const { return LifeExpectancy; }
581 virtual void SetLifeExpectancy(int, int);
582 int NeedsBe() const { return LifeExpectancy; }
583 truth IsVeryCloseToDisappearance() const { return LifeExpectancy && LifeExpectancy < 10; }
584 truth IsVeryCloseToSpoiling() const;
585 virtual truth IsValuable() const;
586 virtual truth Necromancy(character*) { return false; }
587 virtual void CalculateEnchantment() { }
588 virtual character* GetBodyPartMaster() const { return 0; }
589 virtual truth AllowFluids() const { return false; }
590 int GetHinderVisibilityBonus(ccharacter*) const;
591 virtual DATA_BASE_TRUTH_WITH_PARAMETER(IsKamikazeWeapon, ccharacter*);
592 virtual void AddTrapName(festring&, int) const;
593 int GetMainMaterialRustLevel() const;
594 truth HasID(feuLong What) const { return ID == What; }
595 virtual truth Spoils() const;
596 int GetMaxSpoilPercentage() const;
597 truth HasPrice() const;
598 virtual void Disappear();
599 festring GetLocationDescription() const;
600 truth IsEquipped() const;
601 festring GetExtendedDescription() const;
602 virtual ccharacter* FindCarrier() const;
603 virtual void BlockEffect(character*, character*, item*, int type) { }
604 virtual bool WillExplodeSoon() const { return false; }
605 virtual const character* GetWearer() const;
606 virtual bool SpecialOfferEffect(int) { return false; }
607 void Haste();
608 void Slow();
609 void SendMemorizedUpdateRequest() const;
611 virtual truth IsHeadOfElpuri() const { return false; }
612 virtual truth IsPetrussNut() const { return false; }
613 virtual truth IsGoldenEagleShirt() const { return false; }
614 virtual truth IsMoneyBag () const { return false; }
615 virtual truth IsKleinBottle () const { return false; }
616 virtual truth IsTheAvatar() const { return false; }
617 virtual truth IsExplosive() const { return false; }
618 virtual truth IsConsumable() const { return true; }
619 virtual truth IsWhip() const { return false; }
620 virtual truth IsBroken() const;
621 virtual truth IsFood() const;
622 virtual truth IsBanana() const { return false; }
623 virtual truth IsEncryptedScroll() const { return false; }
624 virtual truth IsShadowVeil () const { return false; }
625 virtual truth IsLostRubyFlamingSword () const { return false; }
626 virtual truth IsMangoSeedling() const { return false; }
627 virtual truth IsMondedrPass () const { return false; }
628 virtual truth IsRingOfThieves () const { return false; }
629 virtual truth IsGorovitsFamilyRelic() const { return false; }
630 virtual truth IsBananaPeel() const { return false; }
631 virtual truth IsLanternOnWall() const { return false; }
632 virtual truth IsABone () const { return false; }
633 virtual truth IsASkull () const { return false; }
635 //FIXME:k8: are there such functions already? can we use RTTI?
636 virtual truth IsCorpse () const { return false; }
637 virtual truth IsBodyPart () const { return false; }
638 virtual truth IsBottle () const { return false; }
639 virtual truth IsCan () const { return false; }
640 virtual truth IsScroll () const { return false; }
641 virtual truth IsMango () const { return false; }
643 virtual truth AllowDetailedDescription () const { return false; }
645 virtual truth IsBoneNameSingular () const override { return (GetNameSingular() == "bone"); }
647 inline cchar *GetClassID () const { return (FindProtoType() ? FindProtoType()->GetClassID() : ""); }
648 virtual const prototype* FindProtoType () const { return &ProtoType; }
650 protected:
651 virtual cchar* GetBreakVerb() const;
652 virtual sLong GetMaterialPrice() const;
653 void LoadDataBaseStats();
654 virtual void PostConstruct() { }
655 void Initialize(int, int);
656 virtual int GetGraphicsContainerIndex() const;
657 virtual truth ShowMaterial() const;
658 virtual truth AllowSparkling() const { return !Fluid; }
659 virtual truth WeightIsIrrelevant() const { return false; }
660 virtual truth AddStateDescription(festring&, truth) const;
661 static const prototype ProtoType;
662 slot** Slot;
663 int Size;
664 feuLong ID;
665 const database* DataBase;
666 sLong Volume;
667 sLong Weight;
668 idholder* CloneMotherID;
669 fluid** Fluid;
670 int FluidCount; // same as 'SquaresUnder'?
671 int SquaresUnder;
672 int LifeExpectancy;
673 feuLong ItemFlags;
674 truth mIsStepedOn;
676 public: // why not?
677 feuLong pickupTime;
680 #ifdef __FILE_OF_STATIC_ITEM_PROTOTYPE_DEFINITIONS__
681 #define ITEM_PROTO(name, base)\
682 template<> const itemprototype\
683 name##sysbase::ProtoType(&base::ProtoType,\
684 (itemspawner)(&name##sysbase::Spawn),\
685 (itemcloner)(&name##sysbase::Clone), #name);
686 #else
687 #define ITEM_PROTO(name, base)
688 #endif
690 #define ITEM(name, base)\
691 class name;\
692 typedef sysbase<name, base, itemprototype> name##sysbase;\
693 ITEM_PROTO(name, base)\
694 class name : public name##sysbase
696 #endif