1 slowaxe
/* meleeweapon-> */
6 DefaultMainVolume
= 200;
7 DefaultSecondaryVolume
= 500;
10 StrengthModifier
= 80;
11 Adjective
= "chilling";
13 MainMaterialConfig
= {9, OMMEL_BONE
, OMMEL_TOOTH
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, ILLITHIUM
, MITHRIL
; }
14 SecondaryMaterialConfig
== ICE
;
15 MaterialConfigChances
= {9, 30, 10, 250, 200, 150, 100, 60, 60, 90; }
19 AttachedGod
= CRUENTUS
;
20 WieldedBitmapPos
= 160, 176;
21 EnchantmentPlusChance
= 2;
23 MagicEffectChance
== 3; // this is
!(RAND
()%3)
24 MagicEffectDuration
= { add
: 400; rand
: 200; }
30 WieldedBitmapPos
= 176, 176;
31 EnchantmentPlusChance
= 4;
32 MagicEffectChance
== 0; // broken items aren
't magic