`RandomChance` type, and two new item fields: `MagicEffectChance`, `MagicEffectDuration`
[k8-i-v-a-n.git] / script / _default / items / slowaxe.dat
blob4cc957c6f6841d3f3bdab83f3ff0b56559410298
1 slowaxe /* meleeweapon-> */
3 DefaultSize = 60;
4 Possibility = 10;
5 WeaponCategory = AXES;
6 DefaultMainVolume = 200;
7 DefaultSecondaryVolume = 500;
8 BitmapPos = 16, 256;
9 FormModifier = 60;
10 StrengthModifier = 80;
11 Adjective = "chilling";
12 NameSingular = "axe";
13 MainMaterialConfig = {9, OMMEL_BONE, OMMEL_TOOTH, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, ILLITHIUM, MITHRIL; }
14 SecondaryMaterialConfig == ICE;
15 MaterialConfigChances = {9, 30, 10, 250, 200, 150, 100, 60, 60, 90; }
16 Roundness = 20;
17 Price = 150;
18 IsTwoHanded = true;
19 AttachedGod = CRUENTUS;
20 WieldedBitmapPos = 160, 176;
21 EnchantmentPlusChance = 2;
22 DamageFlags = SLASH;
23 MagicEffectChance == 3; // this is !(RAND()%3)
24 MagicEffectDuration = { add: 400; rand: 200; }
26 Config BROKEN;
28 Possibility = 5;
29 BitmapPos = 32, 176;
30 WieldedBitmapPos = 176, 176;
31 EnchantmentPlusChance = 4;
32 MagicEffectChance == 0; // broken items aren't magic