3 * Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
5 * Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
7 * Copyright (C) 2002 Florian Schulze <crow@icculus.org>
9 * This file is part of Jump'n'Bump.
11 * Jump'n'Bump is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * Jump'n'Bump is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 static int num_joys
=0;
29 static SDL_Joystick
*joys
[4];
31 /* assumes joysticks have at least one button, could check numbuttons first? */
32 #define JOY_LEFT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)<-3200)
33 #define JOY_RIGHT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)>3200)
34 /* I find using the vertical axis to be annoying -- dnb */
35 #define JOY_JUMP(num) (num_joys>num && SDL_JoystickGetButton(joys[num], 0))
37 int calib_joy(int type
)
42 void update_player_actions(void)
46 if (client_player_num
< 0) {
47 tmp
= (key_pressed(KEY_PL1_LEFT
) == 1) || JOY_LEFT(3);
48 if (tmp
!= player
[0].action_left
)
49 tellServerPlayerMoved(0, MOVEMENT_LEFT
, tmp
);
50 tmp
= (key_pressed(KEY_PL1_RIGHT
) == 1) || JOY_RIGHT(3);
51 if (tmp
!= player
[0].action_right
)
52 tellServerPlayerMoved(0, MOVEMENT_RIGHT
, tmp
);
53 tmp
= (key_pressed(KEY_PL1_JUMP
) == 1) || JOY_JUMP(3);
54 if (tmp
!= player
[0].action_up
)
55 tellServerPlayerMoved(0, MOVEMENT_UP
, tmp
);
57 tmp
= (key_pressed(KEY_PL2_LEFT
) == 1) || JOY_LEFT(2);
58 if (tmp
!= player
[1].action_left
)
59 tellServerPlayerMoved(1, MOVEMENT_LEFT
, tmp
);
60 tmp
= (key_pressed(KEY_PL2_RIGHT
) == 1) || JOY_RIGHT(2);
61 if (tmp
!= player
[1].action_right
)
62 tellServerPlayerMoved(1, MOVEMENT_RIGHT
, tmp
);
63 tmp
= (key_pressed(KEY_PL2_JUMP
) == 1) || JOY_JUMP(2);
64 if (tmp
!= player
[1].action_up
)
65 tellServerPlayerMoved(1, MOVEMENT_UP
, tmp
);
67 tmp
= (key_pressed(KEY_PL3_LEFT
) == 1) || JOY_LEFT(1);
68 if (tmp
!= player
[2].action_left
)
69 tellServerPlayerMoved(2, MOVEMENT_LEFT
, tmp
);
70 tmp
= (key_pressed(KEY_PL3_RIGHT
) == 1) || JOY_RIGHT(1);
71 if (tmp
!= player
[2].action_right
)
72 tellServerPlayerMoved(2, MOVEMENT_RIGHT
, tmp
);
73 tmp
= (key_pressed(KEY_PL3_JUMP
) == 1) || JOY_JUMP(1);
74 if (tmp
!= player
[2].action_up
)
75 tellServerPlayerMoved(2, MOVEMENT_UP
, tmp
);
77 tmp
= (key_pressed(KEY_PL4_LEFT
) == 1) || JOY_LEFT(0);
78 if (tmp
!= player
[3].action_left
)
79 tellServerPlayerMoved(3, MOVEMENT_LEFT
, tmp
);
80 tmp
= (key_pressed(KEY_PL4_RIGHT
) == 1) || JOY_RIGHT(0);
81 if (tmp
!= player
[3].action_right
)
82 tellServerPlayerMoved(3, MOVEMENT_RIGHT
, tmp
);
83 tmp
= (key_pressed(KEY_PL4_JUMP
) == 1) || JOY_JUMP(0);
84 if (tmp
!= player
[3].action_up
)
85 tellServerPlayerMoved(3, MOVEMENT_UP
, tmp
);
87 tmp
= (key_pressed(KEY_PL1_LEFT
) == 1) || JOY_LEFT(0);
88 if (tmp
!= player
[client_player_num
].action_left
)
89 tellServerPlayerMoved(client_player_num
, MOVEMENT_LEFT
, tmp
);
90 tmp
= (key_pressed(KEY_PL1_RIGHT
) == 1) || JOY_RIGHT(0);
91 if (tmp
!= player
[client_player_num
].action_right
)
92 tellServerPlayerMoved(client_player_num
, MOVEMENT_RIGHT
, tmp
);
93 tmp
= (key_pressed(KEY_PL1_JUMP
) == 1) || JOY_JUMP(0);
94 if (tmp
!= player
[client_player_num
].action_up
)
95 tellServerPlayerMoved(client_player_num
, MOVEMENT_UP
, tmp
);
99 void init_inputs(void)
103 num_joys
= SDL_NumJoysticks();
104 for(i
= 0; i
< 4 && i
< num_joys
; ++i
)
105 joys
[i
] = SDL_JoystickOpen(i
);
107 main_info
.mouse_enabled
= 0;
108 main_info
.joy_enabled
= 0;