Do not link libm (not used)
[jumpnbump.git] / sdl / input.c
blob3fa35226faaca5fae744e68b6188a7407461948a
1 /*
2 * input.c
3 * Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
4 *
5 * Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
7 * Copyright (C) 2002 Florian Schulze <crow@icculus.org>
9 * This file is part of Jump'n'Bump.
11 * Jump'n'Bump is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * Jump'n'Bump is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "globals.h"
28 static int num_joys=0;
29 static SDL_Joystick *joys[4];
31 /* assumes joysticks have at least one button, could check numbuttons first? */
32 #define JOY_LEFT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)<-3200)
33 #define JOY_RIGHT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)>3200)
34 /* I find using the vertical axis to be annoying -- dnb */
35 #define JOY_JUMP(num) (num_joys>num && SDL_JoystickGetButton(joys[num], 0))
37 int calib_joy(int type)
39 return 1;
42 void update_player_actions(void)
44 int tmp;
46 if (client_player_num < 0) {
47 tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3);
48 if (tmp != player[0].action_left)
49 tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp);
50 tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3);
51 if (tmp != player[0].action_right)
52 tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp);
53 tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3);
54 if (tmp != player[0].action_up)
55 tellServerPlayerMoved(0, MOVEMENT_UP, tmp);
57 tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2);
58 if (tmp != player[1].action_left)
59 tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp);
60 tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2);
61 if (tmp != player[1].action_right)
62 tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp);
63 tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2);
64 if (tmp != player[1].action_up)
65 tellServerPlayerMoved(1, MOVEMENT_UP, tmp);
67 tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1);
68 if (tmp != player[2].action_left)
69 tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp);
70 tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1);
71 if (tmp != player[2].action_right)
72 tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp);
73 tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1);
74 if (tmp != player[2].action_up)
75 tellServerPlayerMoved(2, MOVEMENT_UP, tmp);
77 tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0);
78 if (tmp != player[3].action_left)
79 tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp);
80 tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0);
81 if (tmp != player[3].action_right)
82 tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp);
83 tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0);
84 if (tmp != player[3].action_up)
85 tellServerPlayerMoved(3, MOVEMENT_UP, tmp);
86 } else {
87 tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0);
88 if (tmp != player[client_player_num].action_left)
89 tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp);
90 tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0);
91 if (tmp != player[client_player_num].action_right)
92 tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp);
93 tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0);
94 if (tmp != player[client_player_num].action_up)
95 tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp);
99 void init_inputs(void)
101 int i;
103 num_joys = SDL_NumJoysticks();
104 for(i = 0; i < 4 && i < num_joys; ++i)
105 joys[i] = SDL_JoystickOpen(i);
107 main_info.mouse_enabled = 0;
108 main_info.joy_enabled = 0;