Correct Changelog.
[jack2.git] / windows / JackWinNamedPipe.h
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1 /*
2 Copyright (C) 2004-2008 Grame
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef __JackWinNamedPipe__
22 #define __JackWinNamedPipe__
24 #include <windows.h>
26 #include "JackChannel.h"
28 namespace Jack
31 class JackWinNamedPipeAux
34 protected:
36 HANDLE fNamedPipe;
37 char fName[256];
39 int ReadAux(void* data, int len);
40 int WriteAux(void* data, int len);
42 public:
44 JackWinNamedPipeAux(): fNamedPipe(INVALID_HANDLE_VALUE)
46 JackWinNamedPipeAux(HANDLE pipe): fNamedPipe(pipe)
48 virtual ~JackWinNamedPipeAux()
54 class JackWinNamedPipe : public JackWinNamedPipeAux, public detail::JackChannelTransactionInterface
57 public:
59 JackWinNamedPipe():JackWinNamedPipeAux()
61 JackWinNamedPipe(HANDLE pipe):JackWinNamedPipeAux(pipe)
63 virtual ~JackWinNamedPipe()
66 virtual int Read(void* data, int len)
68 return ReadAux(data, len);
70 virtual int Write(void* data, int len)
72 return WriteAux(data, len);
76 /*!
77 \brief Client named pipe.
80 class JackWinNamedPipeClient : public JackWinNamedPipeAux, public detail::JackClientRequestInterface
83 protected:
85 int ConnectAux();
87 public:
89 JackWinNamedPipeClient():JackWinNamedPipeAux()
91 JackWinNamedPipeClient(HANDLE pipe, const char* name):JackWinNamedPipeAux(pipe)
93 strcpy(fName, name);
96 virtual ~JackWinNamedPipeClient()
99 virtual int Connect(const char* dir, int which);
100 virtual int Connect(const char* dir, const char* name, int which);
101 virtual int Close();
103 virtual int Read(void* data, int len)
105 return ReadAux(data, len);
107 virtual int Write(void* data, int len)
109 return WriteAux(data, len);
112 virtual void SetReadTimeOut(long sec);
113 virtual void SetWriteTimeOut(long sec);
115 virtual void SetNonBlocking(bool onoff);
118 class JackWinAsyncNamedPipeClient : public JackWinNamedPipeClient
120 enum kIOState {kIdle = 0, kConnecting, kReading, kWriting};
122 private:
124 bool fPendingIO;
125 kIOState fIOState;
126 OVERLAPPED fOverlap;
128 public:
130 JackWinAsyncNamedPipeClient();
131 JackWinAsyncNamedPipeClient(HANDLE pipe, const char* name, bool pending);
132 virtual ~JackWinAsyncNamedPipeClient();
134 virtual int Read(void* data, int len);
135 virtual int Write(void* data, int len);
137 HANDLE GetEvent()
139 return (HANDLE)fOverlap.hEvent;
142 kIOState GetIOState()
144 return fIOState;
147 bool GetPending()
149 return fPendingIO;
152 int FinishIO();
156 \brief Server named pipe.
159 class JackWinNamedPipeServer : public JackWinNamedPipe
161 private:
163 int BindAux();
165 public:
167 JackWinNamedPipeServer(): JackWinNamedPipe()
169 virtual ~JackWinNamedPipeServer()
172 virtual int Bind(const char* dir, int which);
173 virtual int Bind(const char* dir, const char* name, int which);
174 virtual bool Accept();
175 virtual JackWinNamedPipeClient* AcceptClient();
176 int Close();
180 \brief Server async named pipe.
183 class JackWinAsyncNamedPipeServer : public JackWinNamedPipeServer
186 private:
188 int BindAux();
190 public:
192 JackWinAsyncNamedPipeServer(): JackWinNamedPipeServer()
194 virtual ~JackWinAsyncNamedPipeServer()
197 int Bind(const char* dir, int which);
198 int Bind(const char* dir, const char* name, int which);
199 bool Accept();
200 JackWinNamedPipeClient* AcceptClient();
201 int Close();
204 } // end of namespace
207 #endif