4 * Common display routines for GNU Shogi.
6 * ----------------------------------------------------------------------
7 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
8 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
9 * Copyright (c) 2008, 2013, 2014 Yann Dirson and the Free Software Foundation
11 * GNU SHOGI is based on GNU CHESS
13 * Copyright (c) 1988, 1989, 1990 John Stanback
14 * Copyright (c) 1992 Free Software Foundation
16 * This file is part of GNU SHOGI.
18 * GNU Shogi is free software; you can redistribute it and/or modify it
19 * under the terms of the GNU General Public License as published by the
20 * Free Software Foundation; either version 3 of the License,
21 * or (at your option) any later version.
23 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
24 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
25 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
28 * You should have received a copy of the GNU General Public License along
29 * with GNU Shogi; see the file COPYING. If not, see
30 * <http://www.gnu.org/licenses/>.
31 * ----------------------------------------------------------------------
35 /* request *snprintf prototypes */
36 #define _POSIX_C_SOURCE 200112L
39 #if defined HAVE_GETTIMEOFDAY
46 #include <sys/param.h>
47 #include <sys/types.h>
55 struct display
*dsp
= &raw_display
;
62 movealgbr(short m
, char *s
)
65 short piece
= 0, flag
= 0;
78 piece
= f
- NO_SQUARES
;
80 if (piece
> NO_PIECES
)
83 flag
= (dropmask
| piece
);
98 *s
= COL_NAME(column(t
));
100 *s
= ROW_NAME(row(t
));
105 *s
= COL_NAME(column(f
));
107 *s
= ROW_NAME(row(f
));
109 *s
= COL_NAME(column(t
));
111 *s
= ROW_NAME(row(t
));
130 #endif /* BOOKTEST */
134 * Generate move strings in different formats.
137 * - f piece to be moved
138 * - 0 < f < NO_SQUARES source square
139 * - NO_SQUARES <= f NO_SQUARES + 2*NO_PIECES dropped piece modulo NO_PIECES
140 * - t & 0x7f target square
141 * - t & 0x80 promotion flag
143 * - if flag & dropmask, piece type encoded in flag & pmask
145 * FIXME: that makes 2 ways to specify drops and promotions, why ?
152 algbr(short f
, short t
, short flag
)
158 piece
= f
- NO_SQUARES
;
160 if (f
> (NO_SQUARES
+ NO_PIECES
))
163 flag
= (dropmask
| piece
);
172 if ((f
== t
) && ((f
!= 0) || (t
!= 0)))
175 dsp
->Printf("error in algbr: FROM=TO=%d, flag=0x%4x\n", t
, flag
);
178 mvstr
[0][0] = mvstr
[1][0] = mvstr
[2][0] = mvstr
[3][0] = '\0';
180 else if ((flag
& dropmask
) != 0)
182 short piece
= flag
& pmask
;
184 mvstr
[0][0] = pxx
[piece
];
185 mvstr
[0][1] = xboard
? '@' : '*';
186 mvstr
[0][2] = COL_NAME(column(t
));
187 mvstr
[0][3] = ROW_NAME(row(t
));
189 strcpy(mvstr
[1], mvstr
[0]);
190 strcpy(mvstr
[2], mvstr
[0]);
191 strcpy(mvstr
[3], mvstr
[0]);
193 else if ((f
!= 0) || (t
!= 0))
195 /* pure coordinates notation */
196 mvstr
[0][0] = COL_NAME(column(f
));
197 mvstr
[0][1] = ROW_NAME(row(f
));
198 mvstr
[0][2] = COL_NAME(column(t
));
199 mvstr
[0][3] = ROW_NAME(row(t
));
202 /* algebraic notation without disambiguation */
203 mvstr
[1][0] = pxx
[board
[f
]];
204 mvstr
[1][1] = mvstr
[0][2]; /* to column */
205 mvstr
[1][2] = mvstr
[0][3]; /* to row */
208 /* algebraic notation with row disambiguation */
209 mvstr
[2][0] = mvstr
[1][0];
210 mvstr
[2][1] = mvstr
[0][1];
211 mvstr
[2][2] = mvstr
[0][2]; /* to column */
212 mvstr
[2][3] = mvstr
[0][3]; /* to row */
215 /* algebraic notation with column disambiguation */
216 strcpy(mvstr
[3], mvstr
[2]);
217 mvstr
[3][1] = mvstr
[0][0];
221 strcat(mvstr
[0], "+");
222 strcat(mvstr
[1], "+");
223 strcat(mvstr
[2], "+");
224 strcat(mvstr
[3], "+");
229 mvstr
[0][0] = mvstr
[1][0] = mvstr
[2][0] = mvstr
[3][0] = '\0';
235 * Compare the string 's' to the list of legal moves available for the
236 * opponent. If a match is found, make the move on the board.
240 VerifyMove(char *s
, VerifyMove_mode iop
, unsigned short *mv
)
242 static short pnt
, tempb
, tempc
, tempsf
, tempst
, cnt
;
243 static struct leaf xnode
;
245 short i
, l
, local_flags
;
248 /* check and remove quality flags */
249 for (i
= local_flags
= 0, l
= strlen(s
); i
< l
; i
++)
254 local_flags
|= badmove
;
259 local_flags
|= goodmove
;
265 local_flags
|= difficult
;
274 if (iop
== UNMAKE_MODE
)
276 UnmakeMove(opponent
, &xnode
, &tempb
, &tempc
, &tempsf
, &tempst
);
282 if (iop
== VERIFY_AND_MAKE_MODE
)
283 generate_move_flags
= true;
285 MoveList(opponent
, 2, -1, true);
286 generate_move_flags
= false;
289 while (pnt
< TrPnt
[3])
292 algbr(node
->f
, node
->t
, (short) node
->flags
);
294 if ((strcmp(s
, mvstr
[0]) == 0)
295 || (strcmp(s
, mvstr
[1]) == 0)
296 || (strcmp(s
, mvstr
[2]) == 0)
297 || (strcmp(s
, mvstr
[3]) == 0))
304 if ((cnt
== 1) && (xnode
.score
> DONTUSE
))
308 MakeMove(opponent
, &xnode
, &tempb
, &tempc
,
309 &tempsf
, &tempst
, &INCscore
);
311 if (SqAttacked(PieceList
[opponent
][0], computer
, &blocked
))
313 UnmakeMove(opponent
, &xnode
, &tempb
, &tempc
, &tempsf
, &tempst
);
314 dsp
->AlwaysShowMessage("Illegal move (in check): %s", s
);
319 if (iop
== VERIFY_AND_TRY_MODE
)
322 dsp
->UpdateDisplay(xnode
.f
, xnode
.t
, 0, (short) xnode
.flags
);
323 GameList
[GameCnt
].depth
= GameList
[GameCnt
].score
= 0;
324 GameList
[GameCnt
].nodes
= 0;
325 ElapsedTime(COMPUTE_AND_INIT_MODE
);
326 GameList
[GameCnt
].time
= (short) (et
+ 50)/100;
327 GameList
[GameCnt
].flags
|= local_flags
;
331 TimeControl
.clock
[opponent
] -= et
;
332 timeopp
[oppptr
] = et
;
333 --TimeControl
.moves
[opponent
];
336 *mv
= (xnode
.f
<< 8) | xnode
.t
;
337 algbr(xnode
.f
, xnode
.t
, false);
339 /* in force mode, check for mate conditions */
342 if (IsCheckmate(opponent
^ 1, -1, -1))
346 sprintf(buf
, "%s mates!\n", ColorStr
[opponent
]);
347 dsp
->ShowMessage(buf
);
356 dsp
->AlwaysShowMessage("Illegal move (no match): %s", s
);
358 if (!XSHOGI
&& (cnt
> 1))
360 sprintf(buffer
, "Ambiguous Move %s!", s
);
361 dsp
->ShowMessage(buffer
);
369 parser(char *f
, short *fpiece
)
377 for (i
= 1, *fpiece
= no_piece
; i
< NO_PIECES
; i
++)
379 if (f
[0] == pxx
[i
] || f
[0] == qxx
[i
])
381 *fpiece
= (p
? promoted
[i
] : unpromoted
[i
]);
386 if (f
[1] == '*' || f
[1] == '\'')
391 return ((NO_SQUARES
+ *fpiece
) << 8) | locn(r2
, c2
);
399 p
= (f
[5] == '+') ? 0x80 : 0;
401 return (locn(r1
, c1
) << 8) | locn(r2
, c2
) | p
;
409 while (*InPtr
!= ' ')
412 while (*InPtr
== ' ')
420 while (*InPtr
== ' ')
425 void RequestInputString(char* buffer
, unsigned bufsize
)
428 int ret
= snprintf(fmt
, sizeof(fmt
), "%%%us", bufsize
);
430 perror("RequestInputString snprintf");
433 if (ret
>= sizeof(fmt
)) {
435 "Insufficient format-buffer size in %s for bufsize=%u\n",
436 __FUNCTION__
, bufsize
);
439 dsp
->doRequestInputString(fmt
, buffer
);
453 strcpy(fname
, savefile
);
455 dsp
->ShowMessage("Enter file name: ");
456 RequestInputString(fname
, sizeof(fname
)-1);
459 if (fname
[0] == '\0')
460 strcpy(fname
, "shogi.000");
462 if ((fd
= fopen(fname
, "r")) != NULL
)
465 fgets(fname
, 256, fd
);
466 computer
= opponent
= black
;
475 /* FIXME: write a skipn() function so that we can get
476 * 3 skips by doing skipn(3) */
480 Game50
= atoi(InPtr
);
482 flag
.force
= (*InPtr
== 'f');
483 fgets(fname
, 256, fd
); /* empty */
484 fgets(fname
, 256, fd
);
487 TCflag
= atoi(InPtr
);
491 OperatorTime
= atoi(InPtr
);
492 fgets(fname
, 256, fd
);
495 TimeControl
.clock
[black
] = atol(InPtr
);
498 TimeControl
.moves
[black
] = atoi(InPtr
);
499 fgets(fname
, 256, fd
);
502 TimeControl
.clock
[white
] = atol(InPtr
);
505 TimeControl
.moves
[white
] = atoi(InPtr
);
506 fgets(fname
, 256, fd
); /* empty */
508 for (i
= NO_ROWS
- 1; i
> -1; i
--)
510 fgets(fname
, 256, fd
);
514 for (j
= 0; j
< NO_COLS
; j
++)
516 sq
= i
* NO_COLS
+ j
;
522 board
[sq
] = no_piece
;
527 for (c
= 0; c
< NO_PIECES
; c
++)
532 board
[sq
] = promoted
[c
];
534 board
[sq
] = unpromoted
[c
];
540 for (c
= 0; c
< NO_PIECES
; c
++)
545 board
[sq
] = promoted
[c
];
547 board
[sq
] = unpromoted
[c
];
555 Mvboard
[sq
] = atoi(InPtr
);
560 fgets(fname
, 256, fd
); /* empty */
561 fgets(fname
, 256, fd
); /* 9 8 7 ... */
562 fgets(fname
, 256, fd
); /* empty */
563 fgets(fname
, 256, fd
); /* p l n ... */
566 for (side
= 0; side
<= 1; side
++)
568 fgets(fname
, 256, fd
);
572 Captured
[side
][pawn
] = atoi(InPtr
);
575 Captured
[side
][lance
] = atoi(InPtr
);
577 Captured
[side
][knight
] = atoi(InPtr
);
580 Captured
[side
][silver
] = atoi(InPtr
);
582 Captured
[side
][gold
] = atoi(InPtr
);
584 Captured
[side
][bishop
] = atoi(InPtr
);
586 Captured
[side
][rook
] = atoi(InPtr
);
588 Captured
[side
][king
] = atoi(InPtr
);
592 flag
.regularstart
= true;
594 fgets(fname
, 256, fd
); /* empty */
595 fgets(fname
, 256, fd
); /* move score ... */
597 while (fgets(fname
, 256, fd
))
606 g
= &GameList
[GameCnt
];
607 g
->gmove
= parser(InPtr
, &g
->fpiece
);
609 g
->score
= atoi(InPtr
);
611 g
->depth
= atoi(InPtr
);
613 g
->nodes
= atol(InPtr
);
615 g
->time
= atol(InPtr
);
617 g
->flags
= c
= atoi(InPtr
);
619 g
->hashkey
= strtol(InPtr
, (char **) NULL
, 16);
621 g
->hashbd
= strtol(InPtr
, (char **) NULL
, 16);
629 for (piece
= no_piece
, i
= 0; i
< NO_PIECES
; i
++)
631 if (pxx
[i
] == *InPtr
)
639 g
->color
= ((*InPtr
== 'W') ? white
: black
);
641 g
->piece
= (*InPtr
== '+'
643 : unpromoted
[piece
]);
652 if (TimeControl
.clock
[black
] > 0)
660 dsp
->UpdateDisplay(0, 0, 1, 0);
671 short sq
, i
, c
, f
, t
;
674 char empty
[2] = "\n";
677 strcpy(fname
, savefile
);
679 dsp
->ShowMessage("Enter file name: ");
680 RequestInputString(fname
, sizeof(fname
)-1);
683 if (fname
[0] == '\0')
684 strcpy(fname
, "shogi.000");
686 if ((fd
= fopen(fname
, "w")) != NULL
)
691 if (computer
== white
)
694 if (computer
== black
)
697 fprintf(fd
, "White %s Black %s %d %s\n", w
, b
, Game50
,
698 flag
.force
? "force" : "");
700 fprintf(fd
, "TimeControl %d Operator Time %d\n", TCflag
, OperatorTime
);
701 fprintf(fd
, "Black Clock %ld Moves %d\nWhite Clock %ld Moves %d\n",
702 TimeControl
.clock
[black
], TimeControl
.moves
[black
],
703 TimeControl
.clock
[white
], TimeControl
.moves
[white
]);
706 for (i
= NO_ROWS
- 1; i
> -1; i
--)
708 fprintf(fd
, "%c ", ROW_NAME(i
));
710 for (c
= 0; c
< NO_COLS
; c
++)
712 sq
= i
* NO_COLS
+ c
;
714 p
= is_promoted
[piece
] ? '+' : ' ';
715 fprintf(fd
, "%c", p
);
731 fprintf(fd
, "%c", p
);
736 for (f
= i
* NO_COLS
; f
< i
* NO_COLS
+ NO_ROWS
; f
++)
737 fprintf(fd
, " %d", Mvboard
[f
]);
744 fprintf(fd
, " 9 8 7 6 5 4 3 2 1\n");
746 fprintf(fd
, " p l n s g b r k\n");
748 fprintf(fd
, " 5 4 3 2 1\n");
750 fprintf(fd
, " p s g b r k\n");
753 for (side
= 0; side
<= 1; side
++)
755 fprintf(fd
, "%c", (side
== black
) ? 'B' : 'W');
756 fprintf(fd
, " %2d", Captured
[side
][pawn
]);
758 fprintf(fd
, " %2d", Captured
[side
][lance
]);
759 fprintf(fd
, " %2d", Captured
[side
][knight
]);
761 fprintf(fd
, " %2d", Captured
[side
][silver
]);
762 fprintf(fd
, " %2d", Captured
[side
][gold
]);
763 fprintf(fd
, " %2d", Captured
[side
][bishop
]);
764 fprintf(fd
, " %2d", Captured
[side
][rook
]);
765 fprintf(fd
, " %2d", Captured
[side
][king
]);
770 fputs(" move score depth nodes time flags capture\n", fd
);
772 for (i
= 1; i
<= GameCnt
; i
++)
774 struct GameRec
*g
= &GameList
[i
];
777 t
= (g
->gmove
& 0xFF);
778 algbr(f
, t
, g
->flags
);
780 fprintf(fd
, "%c%c%-5s %6d %5d %7ld %6ld %5d 0x%08lx 0x%08lx",
783 : (is_promoted
[g
->fpiece
] ? '+' : ' ')),
785 ((f
> NO_SQUARES
) ? &mvstr
[0][1] : mvstr
[0]),
787 g
->nodes
, g
->time
, g
->flags
,
788 g
->hashkey
, g
->hashbd
);
790 if (g
->piece
!= no_piece
)
792 fprintf(fd
, " %c %s %c\n",
793 pxx
[g
->piece
], ColorStr
[g
->color
],
794 (is_promoted
[g
->piece
] ? '+' : ' '));
804 dsp
->ShowMessage("Game saved");
808 dsp
->ShowMessage("Could not open file");
814 * GetXGame, SaveXGame and BookGame used to only be defined if
815 * xshogi wasn't defined -- wonder why?
827 dsp
->ShowMessage("Enter file name: ");
828 RequestInputString(fname
, sizeof(fname
)-1);
830 if (fname
[0] == '\0')
831 strcpy(fname
, "xshogi.position.read");
833 if ((fd
= fopen(fname
, "r")) != NULL
)
836 flag
.regularstart
= false;
839 /* xshogi position file ... */
840 fgets(fname
, 256, fd
);
845 if (strcmp(fname
, "xshogi"))
849 /* -- empty line -- */
850 fgets(fname
, 256, fd
);
851 /* -- empty line -- */
852 fgets(fname
, 256, fd
);
854 for (i
= NO_ROWS
- 1; i
> -1; i
--)
856 fgets(fname
, 256, fd
);
859 for (j
= 0; j
< NO_COLS
; j
++)
861 sq
= i
* NO_COLS
+ j
;
867 board
[sq
] = no_piece
;
872 for (c
= 0; c
< NO_PIECES
; c
++)
877 board
[sq
] = promoted
[c
];
879 board
[sq
] = unpromoted
[c
];
885 for (c
= 0; c
< NO_PIECES
; c
++)
890 board
[sq
] = promoted
[c
];
892 board
[sq
] = unpromoted
[c
];
905 for (side
= 0; side
<= 1; side
++)
907 fgets(fname
, 256, fd
);
909 Captured
[side
][pawn
] = atoi(InPtr
);
912 Captured
[side
][lance
] = atoi(InPtr
);
914 Captured
[side
][knight
] = atoi(InPtr
);
917 Captured
[side
][silver
] = atoi(InPtr
);
919 Captured
[side
][gold
] = atoi(InPtr
);
921 Captured
[side
][bishop
] = atoi(InPtr
);
923 Captured
[side
][rook
] = atoi(InPtr
);
925 Captured
[side
][king
] = atoi(InPtr
);
928 if (fgets(fname
, 256, fd
) != NULL
&& strncmp(fname
, "white", 5) == 0)
941 dsp
->UpdateDisplay(0, 0, 1, 0);
956 dsp
->ShowMessage("Enter file name: ");
957 RequestInputString(fname
, sizeof(fname
)-1);
959 if (fname
[0] == '\0')
960 strcpy(fname
, "xshogi.position.read");
962 if ((fd
= fopen(fname
, "w")) != NULL
)
964 fputs("# xshogi position file -- \n", fd
);
968 for (i
= NO_ROWS
- 1; i
> -1; i
--)
972 for (j
= 0; j
< NO_COLS
; j
++)
974 sq
= i
* NO_COLS
+ j
;
976 isp
= is_promoted
[piece
];
977 *p
= (isp
? '+' : ' ');
980 if (piece
== no_piece
)
982 else if (color
[sq
] == white
)
995 for (side
= 0; side
<= 1; side
++)
999 "%d %d %d %d %d %d %d %d\n",
1001 "%d %d %d %d %d %d\n",
1003 Captured
[side
][pawn
],
1005 Captured
[side
][lance
],
1006 Captured
[side
][knight
],
1008 Captured
[side
][silver
],
1009 Captured
[side
][gold
],
1010 Captured
[side
][bishop
],
1011 Captured
[side
][rook
],
1012 Captured
[side
][king
]);
1017 if (computer
== black
)
1018 fputs("white to play\n", fd
);
1020 fputs("black to play\n", fd
);
1031 char fname
[256], sflags
[4];
1035 strcpy(fname
, savefile
);
1037 /* Enter file name */
1038 dsp
->ShowMessage("Enter file name: ");
1039 RequestInputString(fname
, sizeof(fname
)-1);
1042 if (fname
[0] == '\0') {
1043 dsp
->AlwaysShowMessage("aborting book save");
1047 if ((fd
= fopen(fname
, "a")) != NULL
)
1051 for (i
= 1; i
<= GameCnt
; i
++)
1053 struct GameRec
*g
= &GameList
[i
];
1054 char mvnr
[20], mvs
[20];
1057 sprintf(mvnr
, "%d.", (i
+ 1)/2);
1062 t
= (g
->gmove
& 0xFF);
1063 algbr(f
, t
, g
->flags
);
1066 /* determine move quality string */
1067 if (g
->flags
& goodmove
)
1070 if (g
->flags
& badmove
)
1073 #ifdef EASY_OPENINGS
1074 if (g
->flags
& difficult
)
1080 /* determine move string */
1083 sprintf(mvs
, "%s%s ", &mvstr
[0][1], sflags
);
1087 sprintf(mvs
, "%c%c%c%c%c%s%s ",
1088 mvstr
[0][0], mvstr
[0][1],
1089 (g
->flags
& capture
) ? 'x' : '-',
1090 mvstr
[0][2], mvstr
[0][3],
1091 (mvstr
[0][4] == '+') ? "+" : "",
1095 fprintf(fd
, "%s%s%c%s",
1099 : (is_promoted
[g
->fpiece
] ? "+" : "")),
1112 dsp
->ShowMessage("Game saved");
1116 dsp
->ShowMessage("Could not open file");
1127 char fname
[256], dbuf
[256];
1131 strcpy(fname
, listfile
);
1136 strncpy(dbuf
, ctime(&when
), 20);
1143 /* use format "CL.Jan01-020304B" when
1146 program played white */
1148 sprintf(fname
, "CL.%s%s-%s%s%s%c",
1149 dbuf
+ 4, dbuf
+ 8, dbuf
+ 11, dbuf
+ 14,
1150 dbuf
+ 17, ColorStr
[computer
][0]);
1152 /* replace space padding with 0 */
1153 for (i
= 0; fname
[i
] != '\0'; i
++)
1155 if (fname
[i
] == ' ')
1160 fd
= fopen(fname
, "w");
1164 printf("Open failure for file: %s", fname
);
1168 fprintf(fd
, "gnushogi %s game\n", PACKAGE_VERSION
);
1169 fputs(" score depth nodes time ", fd
);
1170 fputs(" score depth nodes time\n", fd
);
1172 for (i
= 1; i
<= GameCnt
; i
++)
1174 f
= GameList
[i
].gmove
>> 8;
1175 t
= (GameList
[i
].gmove
& 0xFF);
1176 algbr(f
, t
, GameList
[i
].flags
);
1178 if (GameList
[i
].flags
& book
)
1180 fprintf(fd
, "%c%c%-5s %5d Book%7ld %5ld",
1183 : (is_promoted
[GameList
[i
].fpiece
] ? '+' : ' ')),
1184 pxx
[GameList
[i
].fpiece
],
1186 ? &mvstr
[0][1] : mvstr
[0]),
1193 fprintf(fd
, "%c%c%-5s %5d %2d %7ld %5ld",
1196 : (is_promoted
[GameList
[i
].fpiece
] ? '+' : ' ')),
1197 pxx
[GameList
[i
].fpiece
],
1198 (f
> NO_SQUARES
? &mvstr
[0][1] : mvstr
[0]),
1199 GameList
[i
].score
, GameList
[i
].depth
,
1200 GameList
[i
].nodes
, GameList
[i
].time
);
1213 fprintf(fd
, "\n\n");
1215 if (GameList
[GameCnt
].flags
& draw
)
1217 fprintf(fd
, "Draw %s\n", DRAW
);
1219 if (DRAW
== DRAW_REPETITION
)
1223 fprintf(fd
, "repetition by positions ");
1225 for (j
= GameCnt
- 1; j
>= Game50
; j
-= 2)
1227 if (GameList
[j
].hashkey
== hashkey
&&
1228 GameList
[j
].hashbd
== hashbd
)
1229 fprintf(fd
, "%d ", j
);
1235 else if (GameList
[GameCnt
].score
== -(SCORE_LIMIT
+ 999))
1237 fprintf(fd
, "%s\n", ColorStr
[player
]);
1239 else if (GameList
[GameCnt
].score
== (SCORE_LIMIT
+ 998))
1241 fprintf(fd
, "%s\n", ColorStr
[player
^ 1]);
1254 GameList
[GameCnt
].flags
|= badmove
;
1258 GameList
[GameCnt
].flags
|= goodmove
;
1261 #ifdef EASY_OPENINGS
1263 GameList
[GameCnt
].flags
|= difficult
;
1271 * Undo the most recent half-move.
1279 f
= GameList
[GameCnt
].gmove
>> 8;
1280 t
= GameList
[GameCnt
].gmove
& 0x7F;
1284 /* the move was a drop */
1285 Captured
[color
[t
]][board
[t
]]++;
1286 board
[t
] = no_piece
;
1292 if (GameList
[GameCnt
].flags
& promote
)
1293 board
[f
] = unpromoted
[board
[t
]];
1295 board
[f
] = board
[t
];
1297 color
[f
] = color
[t
];
1298 board
[t
] = GameList
[GameCnt
].piece
;
1299 color
[t
] = GameList
[GameCnt
].color
;
1301 if (board
[t
] != no_piece
)
1302 Captured
[color
[f
]][unpromoted
[board
[t
]]]--;
1304 if (color
[t
] != neutral
)
1312 if (TCflag
&& (TCmoves
> 1))
1313 ++TimeControl
.moves
[color
[f
]];
1315 hashkey
= GameList
[GameCnt
].hashkey
;
1316 hashbd
= GameList
[GameCnt
].hashbd
;
1318 computer
= computer
^ 1;
1319 opponent
= opponent
^ 1;
1322 player
= player
^ 1;
1323 dsp
->ShowSidetoMove();
1324 dsp
->UpdateDisplay(0, 0, 1, 0);
1326 if (flag
.regularstart
)
1332 TestSpeed(void(*f
)(short side
, short ply
,
1333 short in_check
, short blockable
),
1343 #ifdef HAVE_GETTIMEOFDAY
1347 #ifdef HAVE_GETTIMEOFDAY
1348 gettimeofday(&tv
, NULL
);
1349 t1
= (tv
.tv_sec
*100 + (tv
.tv_usec
/10000));
1354 for (i
= 0; i
< j
; i
++)
1356 f(opponent
, 2, -1, true);
1359 for (jj
= TrPnt
[2]; i
< TrPnt
[3]; jj
++)
1361 if (!pick(jj
, TrPnt
[3] - 1))
1367 #ifdef HAVE_GETTIMEOFDAY
1368 gettimeofday(&tv
, NULL
);
1369 t2
= (tv
.tv_sec
* 100 + (tv
.tv_usec
/ 10000));
1374 cnt
= j
* (TrPnt
[3] - TrPnt
[2]);
1381 dsp
->ShowNodeCnt(cnt
);
1386 TestPSpeed(short(*f
) (short side
), unsigned j
)
1390 #ifdef HAVE_GETTIMEOFDAY
1394 #ifdef HAVE_GETTIMEOFDAY
1395 gettimeofday(&tv
, NULL
);
1396 t1
= (tv
.tv_sec
* 100 + (tv
.tv_usec
/ 10000));
1401 for (i
= 0; i
< j
; i
++)
1404 #ifdef HAVE_GETTIMEOFDAY
1405 gettimeofday(&tv
, NULL
);
1406 t2
= (tv
.tv_sec
* 100 + (tv
.tv_usec
/ 10000));
1418 dsp
->ShowNodeCnt(cnt
);
1423 SetOppTime(char *time
)
1427 t
= (int)strtol(time
, &time
, 10);
1432 /* FIXME: sec is parsed but ignored */
1433 (void)strtol(time
, &time
, 10);
1436 m
= (int)strtol(time
, &time
, 10);
1439 TimeControl
.clock
[opponent
] = t
;
1442 TimeControl
.moves
[opponent
] = m
;
1444 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1448 /* just to inform xshogi about availability of otime command */
1449 printf("otime %d %d\n", t
, m
);
1455 SetMachineTime(char *time
)
1459 t
= (int)strtol(time
, &time
, 10);
1464 /* FIXME: sec is parsed but ignored */
1465 (void)strtol(time
, &time
, 10);
1468 m
= (int)strtol(time
, &time
, 10);
1471 TimeControl
.clock
[computer
] = t
;
1474 TimeControl
.moves
[computer
] = m
;
1476 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1480 /* just to inform xshogi about availability of time command */
1481 printf("time %d %d\n", t
, m
);
1486 /* FIXME! This is truly the function from hell! */
1489 * Process the user's command. If easy mode is OFF (the computer is thinking
1490 * on opponents time) and the program is out of book, then make the 'hint'
1491 * move on the board and call SelectMove() to find a response. The user
1492 * terminates the search by entering a command. If the opponent does not make
1493 * the hint move, then set Sdepth to zero.
1497 InputCommand(char *command
)
1499 #ifdef QUIETBACKGROUND
1500 short have_shown_prompt
= false;
1502 short ok
, done
, is_move
= false;
1506 ok
= flag
.quit
= done
= false;
1510 if (TTadd
> ttbllimit
)
1514 if ((hint
> 0) && !flag
.easy
&& !flag
.force
)
1517 * A hint move for the player is available. Compute a move for the
1518 * opponent in background mode assuming that the hint move will be
1519 * selected by the player.
1522 ft
= time0
; /* Save reference time for the player. */
1524 algbr((short) hint
>> 8, (short) hint
& 0xff, false);
1525 strcpy(s
, mvstr
[0]);
1530 /* do the hint move */
1531 if (VerifyMove(s
, VERIFY_AND_TRY_MODE
, &mv
))
1535 #ifdef QUIETBACKGROUND
1537 have_shown_prompt
= true;
1538 #endif /* QUIETBACKGROUND */
1540 /* Start computing a move until the search is interrupted. */
1542 #ifdef INTERRUPT_TEST
1546 /* would love to put null move in here */
1547 /* after we make the hint move make a 2 ply search
1548 * with both plys our moves */
1549 /* think on opponents time */
1550 SelectMove(computer
, BACKGROUND_MODE
);
1552 #ifdef INTERRUPT_TEST
1553 ElapsedTime(COMPUTE_INTERRUPT_MODE
);
1557 printf("searching not terminated by interrupt!\n");
1561 printf("elapsed time from interrupt to "
1562 "terminating search: %ld\n", it
);
1566 /* undo the hint and carry on */
1567 VerifyMove(s
, UNMAKE_MODE
, &mv
);
1571 time0
= ft
; /* Restore reference time for the player. */
1574 while(!(ok
|| flag
.quit
|| done
))
1578 #ifdef QUIETBACKGROUND
1579 if (!have_shown_prompt
)
1581 #endif /* QUIETBACKGROUND */
1585 #ifdef QUIETBACKGROUND
1588 have_shown_prompt
= false;
1589 #endif /* QUIETBACKGROUND */
1591 if (command
== NULL
) {
1592 int eof
= dsp
->GetString(sx
);
1596 strcpy(sx
, command
);
1600 /* extract first word */
1601 if (sscanf(sx
, "%s", s
) < 1)
1604 if (strcmp(s
, "bd") == 0) /* bd -- display board */
1606 /* FIXME: Hack alert! */
1607 short old_xshogi
= XSHOGI
;
1610 display_type
= DISPLAY_RAW
;
1613 dsp
->UpdateDisplay(0, 0, 1, 0);
1616 display_type
= DISPLAY_X
;
1618 else if (strcmp(s
, "post") == 0)
1620 flag
.post
= (xboard
? 1 : !flag
.post
);
1622 else if (strcmp(s
, "nopost") == 0)
1627 else if (strcmp(s
, "variant") == 0)
1628 { /* only variant we play is minishogi */
1629 printf("setup (P.BR.S...G.+.++.+Kp.br.s...g.+.++.+k) 5x5+5_shogi rbsgk/4p/5/P4/KGSBR [-] w 0 1\n");
1632 else if (strcmp(s
, "alg") == 0 ||
1633 strcmp(s
, "accepted") == 0 || strcmp(s
, "rejected") == 0 ||
1634 strcmp(s
, "variant") == 0 || strcmp(s
, "computer") == 0)
1638 else if ((strcmp(s
, "quit") == 0) ||
1639 (strcmp(s
, "exit") == 0))
1643 else if (strcmp(s
, "xboard") == 0)
1646 strcpy(ColorStr
[0], "White");
1647 strcpy(ColorStr
[1], "Black");
1649 else if (strcmp(s
, "protover") == 0)
1651 printf("feature myname=\"GNU %s %s\" ",
1659 printf("variants=\"%s\" ",
1661 "5x5+5_shogi,minishogi"
1666 printf("debug=1 setboard=0 sigint=0 done=1\n");
1668 else if ((strcmp(s
, "set") == 0) ||
1669 (strcmp(s
, "edit") == 0))
1673 else if (strcmp(s
, "setup") == 0)
1677 else if (strcmp(s
, "first") == 0)
1681 else if (strcmp(s
, "go") == 0)
1686 if (computer
== black
)
1697 else if (strcmp(s
, "help") == 0)
1701 else if (strcmp(s
, "material") == 0)
1703 flag
.material
= !flag
.material
;
1705 else if (strcmp(s
, "force") == 0)
1710 flag
.bothsides
= false;
1714 flag
.force
= !flag
.force
;
1715 flag
.bothsides
= false;
1718 else if (strcmp(s
, "book") == 0)
1720 Book
= Book
? 0 : BOOKFAIL
;
1722 else if (strcmp(s
, "new") == 0)
1725 dsp
->UpdateDisplay(0, 0, 1, 0);
1727 else if (strcmp(s
, "list") == 0)
1731 else if (strcmp(s
, "level") == 0)
1733 dsp
->SelectLevel(sx
+ strlen("level"));
1735 else if (strcmp(s
, "clock") == 0)
1737 dsp
->SelectLevel(sx
+ strlen("clock"));
1739 else if (strcmp(s
, "hash") == 0)
1741 flag
.hash
= !flag
.hash
;
1743 else if (strcmp(s
, "gamein") == 0)
1745 flag
.gamein
= !flag
.gamein
;
1747 else if (strcmp(s
, "beep") == 0)
1749 flag
.beep
= !flag
.beep
;
1751 else if (strcmp(s
, "time") == 0)
1753 SetMachineTime(sx
+ strlen("time"));
1755 else if ((strcmp(s
, "otime") == 0) ||
1756 (xboard
&& (strcmp(s
, "otim")) == 0))
1758 SetOppTime(sx
+ strlen("otime"));
1760 else if (strcmp(s
, "Awindow") == 0)
1762 dsp
->ChangeAlphaWindow();
1764 else if (strcmp(s
, "Bwindow") == 0)
1766 dsp
->ChangeBetaWindow();
1768 else if (strcmp(s
, "rcptr") == 0)
1770 flag
.rcptr
= !flag
.rcptr
;
1772 else if (strcmp(s
, "hint") == 0)
1776 else if (strcmp(s
, "both") == 0)
1778 flag
.bothsides
= !flag
.bothsides
;
1781 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1782 SelectMove(opponent
, FOREGROUND_MODE
);
1785 else if (strcmp(s
, "reverse") == 0)
1787 flag
.reverse
= !flag
.reverse
;
1789 dsp
->UpdateDisplay(0, 0, 1, 0);
1791 else if (strcmp(s
, "switch") == 0)
1793 computer
= computer
^ 1;
1794 opponent
= opponent
^ 1;
1795 xwndw
= (computer
== black
) ? WXWNDW
: BXWNDW
;
1799 dsp
->UpdateDisplay(0, 0, 1, 0);
1801 else if (xboard
? strcmp(s
, "white") == 0 : strcmp(s
, "black") == 0)
1810 * ok = true; don't automatically start with black command
1813 else if (xboard
? strcmp(s
, "black") == 0 : strcmp(s
, "white") == 0)
1822 * ok = true; don't automatically start with white command
1825 else if (strcmp(s
, "undo") == 0 && GameCnt
> 0)
1829 else if (strcmp(s
, "remove") == 0 && GameCnt
> 1)
1834 /* CHECKME: are these next three correct? */
1835 else if (!XSHOGI
&& strcmp(s
, "xget") == 0)
1839 else if (!XSHOGI
&& strcmp(s
, "xsave") == 0)
1843 else if (!XSHOGI
&& strcmp(s
, "bsave") == 0)
1847 #ifdef EASY_OPENINGS
1848 else if ((strcmp(s
, "?") == 0) ||
1849 (strcmp(s
, "!") == 0) ||
1850 (strcmp(s
, "~") == 0))
1852 else if ((strcmp(s
, "?") == 0) ||
1853 (strcmp(s
, "!") == 0))
1858 else if (strcmp(s
, "get") == 0)
1862 else if (strcmp(s
, "save") == 0)
1866 else if (strcmp(s
, "depth") == 0)
1868 dsp
->ChangeSearchDepth(sx
+ strlen("depth"));
1870 else if (strcmp(s
, "sd") == 0)
1872 dsp
->ChangeSearchDepth(sx
+ strlen("sd"));
1874 else if (strcmp(s
, "hashdepth") == 0)
1876 dsp
->ChangeHashDepth();
1878 else if (strcmp(s
, "random") == 0)
1882 else if (strcmp(s
, "hard") == 0)
1886 else if (strcmp(s
, "easy") == 0)
1888 flag
.easy
= !flag
.easy
;
1890 else if (strcmp(s
, "tsume") == 0)
1892 flag
.tsume
= !flag
.tsume
;
1894 else if (strcmp(s
, "contempt") == 0)
1898 else if (strcmp(s
, "xwndw") == 0)
1900 dsp
->ChangeXwindow();
1902 else if (strcmp(s
, "rv") == 0)
1905 dsp
->UpdateDisplay(0, 0, 1, 0);
1907 else if (strcmp(s
, "coords") == 0)
1909 flag
.coords
= !flag
.coords
;
1910 dsp
->UpdateDisplay(0, 0, 1, 0);
1912 else if (strcmp(s
, "stars") == 0)
1914 flag
.stars
= !flag
.stars
;
1915 dsp
->UpdateDisplay(0, 0, 1, 0);
1917 else if (!XSHOGI
&& strcmp(s
, "moves") == 0)
1924 extern unsigned short PrVar
[MAXDEPTH
];
1926 SwagHt
= (GameList
[GameCnt
].gmove
== PrVar
[1])
1933 dsp
->ShowMessage("Testing MoveList Speed");
1934 temp
= generate_move_flags
;
1935 generate_move_flags
= true;
1936 TestSpeed(MoveList
, 1);
1937 generate_move_flags
= temp
;
1938 dsp
->ShowMessage("Testing CaptureList Speed");
1939 TestSpeed(CaptureList
, 1);
1940 dsp
->ShowMessage("Testing Eval Speed");
1941 ExaminePosition(opponent
);
1942 TestPSpeed(ScorePosition
, 1);
1944 else if (!XSHOGI
&& strcmp(s
, "test") == 0)
1947 dsp
->ShowMessage("Testing MoveList Speed");
1948 TestSpeed(MoveList
, 2000);
1949 dsp
->ShowMessage("Testing CaptureList Speed");
1950 TestSpeed(CaptureList
, 3000);
1951 dsp
->ShowMessage("Testing Eval Speed");
1952 ExaminePosition(opponent
);
1953 TestPSpeed(ScorePosition
, 1500);
1955 dsp
->ShowMessage("Testing MoveList Speed");
1956 TestSpeed(MoveList
, 20000);
1957 dsp
->ShowMessage("Testing CaptureList Speed");
1958 TestSpeed(CaptureList
, 30000);
1959 dsp
->ShowMessage("Testing Eval Speed");
1960 ExaminePosition(opponent
);
1961 TestPSpeed(ScorePosition
, 15000);
1964 else if (!XSHOGI
&& strcmp(s
, "p") == 0)
1966 dsp
->ShowPostnValues();
1968 else if (!XSHOGI
&& strcmp(s
, "debug") == 0)
1978 else if ((ok
= VerifyMove(s
, VERIFY_AND_MAKE_MODE
, &mv
)))
1980 /* check for repetition */
1981 short rpt
= repetition();
1985 DRAW
= DRAW_REPETITION
;
1986 dsp
->ShowMessage(DRAW
);
1987 GameList
[GameCnt
].flags
|= draw
;
2001 ElapsedTime(COMPUTE_AND_INIT_MODE
);
2005 computer
= opponent
;
2006 opponent
= computer
^ 1;
2011 /* add remaining time in milliseconds for xshogi */
2014 printf("%d. %s %ld\n",
2015 ++mycnt2
, s
, TimeControl
.clock
[player
] * 10);