4 * ----------------------------------------------------------------------
6 * Copyright (c) 2012 Free Software Foundation
8 * GNU SHOGI is based on GNU CHESS
10 * This file is part of GNU SHOGI.
12 * GNU Shogi is free software; you can redistribute it and/or modify it
13 * under the terms of the GNU General Public License as published by the
14 * Free Software Foundation; either version 3 of the License,
15 * or (at your option) any later version.
17 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
18 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
19 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
22 * You should have received a copy of the GNU General Public License along
23 * with GNU Shogi; see the file COPYING. If not, see
24 * <http://www.gnu.org/licenses/>.
25 * ----------------------------------------------------------------------
31 /* #define DONTUSE_HEURISTIC */
35 static struct leaf
*node
;
36 static short sqking
, sqxking
;
37 static short InCheck
= false, GenerateAllMoves
= false;
38 static short check_determined
= false;
40 short deepsearchcut
= true;
41 short tas
= false, taxs
= false, ssa
= false;
43 short generate_move_flags
= false;
47 * Ply limits for deep search cut. No moves or drops flagged with "stupid"
48 * are considered beyond ply BEYOND_STUPID. Only moves or drops flagged
49 * with "kingattack" are considered beyond ply BEYOND_KINGATTACK. No moves
50 * or drops flagged with "questionable" are considered beyond ply
51 * BEYOND_QUESTIONABLE. Only moves or drops flagged with "tesuji" are
52 * considered beyond ply BEYOND_TESUJI. No drops are considered beyond ply
53 * BEYOND_DROP. Exceptions: moves or drops that prevent check or give
54 * check are always considered.
57 #define BEYOND_STUPID 0
58 #define BEYOND_TIMEOUT 2
59 #define BEYOND_KINGATTACK 6
60 #define BEYOND_QUESTIONABLE 8
61 #define BEYOND_TESUJI 8
62 #define BEYOND_DROP 10
64 #ifdef DONTUSE_HEURISTIC
65 static short MaxNum
[MAXDEPTH
] =
67 -1, 40, 80, 20, 40, 10, 5, 5, 5, 5,
68 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
69 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
70 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
75 extern int CheckHashKey();
76 extern char mvstr
[4][6];
81 * Update Arrays board[] and color[] to reflect the new board
82 * position obtained after making the move pointed to by node.
86 GenMakeMove(short side
,
89 short *tempb
, /* piece at to square */
90 short *tempc
, /* color of to square */
93 short piece
, upiece
, n
;
99 piece
= f
- NO_SQUARES
;
101 if (piece
> NO_PIECES
)
106 n
= (Captured
[side
][piece
])--;
107 UpdateDropHashbd(side
, piece
, n
);
108 UpdateHashbd(side
, piece
, -1, t
);
109 UpdatePieceList(side
, t
, ADD_PIECE
);
116 if (*tempb
!= no_piece
)
118 n
= ++Captured
[side
][upiece
= unpromoted
[*tempb
]];
119 UpdateDropHashbd(side
, upiece
, n
);
120 UpdateHashbd(*tempc
, *tempb
, -1, t
);
121 UpdatePieceList(*tempc
, t
, REMOVE_PIECE
);
125 Pindex
[t
] = Pindex
[f
];
126 PieceList
[side
][Pindex
[t
]] = t
;
133 UpdateHashbd(side
, piece
, f
, -1);
134 board
[t
] = promoted
[piece
];
135 UpdateHashbd(side
, board
[t
], -1, t
);
140 UpdateHashbd(side
, piece
, f
, t
);
148 printf("error in GenMakeMove: %s\n", mvstr
[0]);
161 GenUnmakeMove(short side
,
168 short piece
, upiece
, n
;
174 piece
= f
- NO_SQUARES
;
176 if (piece
> NO_PIECES
)
181 n
= ++Captured
[side
][piece
];
182 UpdateDropHashbd(side
, piece
, n
);
183 UpdateHashbd(side
, piece
, -1, t
);
184 UpdatePieceList(side
, t
, REMOVE_PIECE
);
191 Pindex
[f
] = Pindex
[t
];
192 PieceList
[side
][Pindex
[f
]] = f
;
194 if (tempb
!= no_piece
)
196 /* FIXME: make this next line a bit more reasonable... */
197 n
= (Captured
[side
][upiece
= unpromoted
[tempb
]])--;
198 UpdateDropHashbd(side
, upiece
, n
);
199 UpdateHashbd(tempc
, tempb
, -1, t
);
200 UpdatePieceList(tempc
, t
, ADD_PIECE
);
207 UpdateHashbd(side
, piece
, -1, t
);
208 board
[f
] = unpromoted
[piece
];
209 UpdateHashbd(side
, board
[f
], f
, -1);
214 UpdateHashbd(side
, piece
, f
, t
);
222 printf("error in GenUnmakeMove: %s\n", mvstr
[0]);
231 gives_check_flag(unsigned short *flags
, short side
, short f
, short t
)
233 short tempb
, tempc
, blockable
, promote_piece
;
234 promote_piece
= (*flags
& promote
) != 0;
235 GenMakeMove(side
, f
, t
, &tempb
, &tempc
, promote_piece
);
237 if (SqAttacked(sqxking
, side
, &blockable
))
240 GenUnmakeMove(side
, f
, t
, tempb
, tempc
, promote_piece
);
245 Link(short side
, short piece
,
246 short from
, short to
, unsigned short local_flag
, short s
)
250 ShowMessage("TREE overflow\n");
255 node
->t
= (local_flag
& promote
) ? (to
| 0x80) : to
;
257 node
->flags
= local_flag
;
259 node
->INCscore
= INCscore
;
261 if (GenerateAllMoves
)
263 /* FIXME: gimme a break! */
268 /* only moves out of check */
269 short tempb
, tempc
, sq
, threat
, blockable
, promote_piece
;
270 promote_piece
= (node
->flags
& promote
) != 0;
271 GenMakeMove(side
, node
->f
, node
->t
,
272 &tempb
, &tempc
, promote_piece
);
273 sq
= (from
== sqking
) ? to
: sqking
;
274 threat
= SqAttacked(sq
, side
^ 1, &blockable
);
275 GenUnmakeMove(side
, node
->f
, node
->t
,
276 tempb
, tempc
, promote_piece
);
280 /* FIXME! Gimme a break! */
286 /* only moves that give check */
287 if (!(node
->flags
& check
) && !check_determined
)
289 /* determine check flag */
290 gives_check_flag(&node
->flags
, side
, node
->f
, node
->t
);
293 if (node
->flags
& check
)
295 /* FIXME! Gimme a break! */
301 /* FIXME! Gimme a break! */
309 PromotionPossible(short color
, short f
, short t
, short p
)
313 if ((f
< 54) && (t
< 54))
318 if ((f
> 26) && (t
> 26))
322 /* FIXME: this can be simplified... */
339 NonPromotionPossible(short color
, short f
,
349 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
355 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
363 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
369 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
377 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
383 : (generate_move_flags
? ILLEGAL_TRAPPED
: false));
391 #if defined FIELDBONUS || defined DROPBONUS
393 /* bonus for possible next moves */
396 field_bonus(short ply
, short side
, short piece
,
397 short f
, short t
, unsigned short *local_flag
)
400 unsigned char *ppos
, *pdir
;
410 check_determined
= true;
412 ptyp
= ptype
[side
][piece
];
415 u
= first_direction(ptyp
, &d
, t
);
417 ppos
= (*nextpos
[ptyp
])[t
];
418 pdir
= (*nextdir
[ptyp
])[t
];
424 short coloru
= color
[u
];
426 if (piece
!= king
&& GameCnt
> 40)
428 if (distance(u
, EnemyKing
) <= 1)
430 /* can reach square near own king */
432 *local_flag
|= kingattack
;
434 else if (distance(u
, OwnKing
) <= 1)
436 /* can reach square near enemy king */
438 *local_flag
|= kingattack
;
444 /* impossible next move */
446 u
= next_direction(ptyp
, &d
, t
);
453 /* possible next move */
454 if (PromotionPossible(side
, t
, u
, piece
))
456 /* possible promotion in next move */
461 if (!InPromotionZone(side
, t
))
463 *local_flag
|= tesuji
; /* The dangling pawn */
474 if (coloru
== neutral
)
476 /* next move to an empty square */
479 /* opponent has just left this square */
484 u
= next_position(ptyp
, &d
, t
, u
);
491 /* attack opponents piece */
493 short boardu
, upiece
, rvupiece
, rvuboard
;
497 if (u
== TOsquare
) /* opponent has moved to TOsquare */
500 if ((boardu
= board
[u
]) == king
)
502 s
+= 20; INCscore
-= 18;
503 *local_flag
|= check
; /* move threatens
508 upiece
= unpromoted
[piece
];
509 rvupiece
= relative_value
[upiece
];
510 rvuboard
= relative_value
[unpromoted
[boardu
]];
512 if ((upiece
== pawn
) && (Captured
[side
][pawn
] > 1))
514 *local_flag
|= tesuji
; /* The joining pawn attack */
518 if (rvupiece
<= rvuboard
)
520 *local_flag
|= tesuji
; /* The striking pawn
531 /* CHECKME: is this right? */
532 if (((rvupiece
== rvuboard
) && (upiece
== pawn
))
533 || (upiece
== bishop
) || (upiece
== knight
))
535 s
++; /* The opposing pawn (piece) */
544 u
= next_direction(ptyp
, &d
, t
);
564 * Add a move to the tree. Assign a bonus to order the moves as follows:
565 * 1. Principle variation 2. Capture of last moved piece 3. Other captures
566 * (major pieces first) 4. Killer moves 5. Tesuji drops 6. Other Moves
567 * 7. Other drops. 8. Non-promoting moves
568 * If the flag.tsume is set, assign a high bonus for checks.
572 LinkMove(short ply
, short f
,
574 unsigned short local_flag
,
576 short score_if_impossible
)
579 short side
, piece
, mv
;
580 short flag_tsume
, try_link
= true;
581 short c1
, c2
, ds
, is_drop
= f
> NO_SQUARES
;
582 unsigned long as
= 0;
584 flag_tsume
= flag
.tsume
;
586 c1
= side
= xside
^ 1;
590 * Is it determined whether the move gives check ?
593 check_determined
= ((local_flag
& check
) != 0);
595 mv
= (f
<< 8) | ((local_flag
& promote
) ? (t
| 0x80) : t
);
599 piece
= f
- NO_SQUARES
;
601 if (piece
> NO_PIECES
)
609 if (score_if_impossible
< 0)
611 /* The move is flagged as illegal. */
613 f
, t
, local_flag
, score_if_impossible
);
621 s
+= history
[hindex(side
, mv
)];
624 /* If we're running short of tree nodes, go into tsume mode. */
626 if (!(local_flag
& capture
))
628 if (*TrP
> (TREE
- 300))
630 /* too close to tree table limit */
635 /* Guess strength of move and set flags. */
637 if ((piece
!= king
) && (!in_opening_stage
))
639 if (distance(t
, EnemyKing
) <= 1)
641 /* bonus for square near enemy king */
644 local_flag
|= kingattack
;
646 else if (distance(t
, OwnKing
) <= 1)
648 /* bonus for square near own king */
651 local_flag
|= kingattack
;
655 if (tas
) /* own attack array available */
657 /* square t defended by own piece (don't count piece to move) ? */
659 ? (as
= attack
[side
][t
])
660 : (as
= ((attack
[side
][t
] & CNT_MASK
) > 1)))
661 s
+= (ds
= in_endgame_stage
? 100 : 10);
664 if (taxs
) /* opponents attack array available */
666 /* square t not threatened by opponent or
667 * defended and only threatened by opponents king ?
671 if (!(axs
= attack
[xside
][t
])
672 || (tas
&& as
&& (axs
& control
[king
]) && (axs
& CNT_MASK
) == 1))
674 /* FIXME: this is a mess; clean up. */
675 s
+= (ds
= in_endgame_stage
678 ? (InPromotionZone(side
, t
)
679 ? 40 + relative_value
[piece
]
685 /* target square near area of action */
688 s
+= (9 - distance(TOsquare
, t
));
691 s
+= (9 - distance(FROMsquare
, t
)) / 2;
693 /* target square near own or enemy king */
695 if (!in_opening_stage
&& piece
!= king
)
697 if (balance
[c1
] < 50)
698 s
+= (9 - distance(EnemyKing
, t
)) * (50 - balance
[c1
]) / 20;
700 s
+= (9 - distance(OwnKing
, t
)) * (balance
[c1
] - 50) / 20;
705 /* bonus for drops, in order to place
706 * drops before questionable moves */
707 s
+= in_endgame_stage
? 25 : 10;
711 /* drop to the square the opponent has just left */
716 s
-= 32 / Captured
[side
][gold
];
717 else if (piece
== silver
)
718 s
-= 16 / Captured
[side
][silver
];
720 #if defined DROPBONUS
721 s
+= field_bonus(ply
, side
, piece
, f
, t
, &local_flag
);
723 if (s
== 10 && piece
!= pawn
)
724 local_flag
|= questionable
;
729 /* bonus for moves (non-drops) */
730 int consider_last
= false;
732 if (in_endgame_stage
&& Captured
[side
][gold
])
739 /* move to the square the opponent has just left */
740 s
+= in_endgame_stage
? 10 : 1;
743 if (color
[t
] != neutral
)
746 if (in_endgame_stage
)
748 s
+= relative_value
[board
[t
]] - relative_value
[piece
];
752 s
+= (*value
)[stage
][board
[t
]] - relative_value
[piece
];
755 if (t
== TOsquare
) /* Capture of last moved piece */
756 s
+= in_endgame_stage
? 5 : 50;
759 if (local_flag
& promote
)
761 /* bonus for promotions */
763 INCscore
+= value
[stage
][promoted
[piece
]] - value
[stage
][piece
];
767 /* bonus for non-promotions */
768 if (PromotionPossible(side
, f
, t
, piece
))
771 /* Look at non-promoting silver or knight */
772 if (piece
== silver
|| piece
== knight
)
774 local_flag
|= tesuji
; /* Non-promotion */
780 consider_last
= true;
782 if (piece
== pawn
|| piece
== bishop
|| piece
== rook
)
784 local_flag
|= stupid
;
789 local_flag
|= questionable
;
798 if (local_flag
& stupid
)
805 #if defined FIELDBONUS
806 s
+= field_bonus(ply
, side
, piece
, f
, t
, &local_flag
);
811 #if defined CHECKBONUS
812 /* determine check flag */
813 if (!(local_flag
& check
) && !check_determined
)
815 gives_check_flag(&local_flag
, side
, f
, t
);
817 if (local_flag
& check
)
822 /* check conditions for deep search cut (flag.tsume = true) */
825 if (!flag
.tsume
&& deepsearchcut
)
827 if ((ply
> BEYOND_STUPID
) && (local_flag
& stupid
))
829 try_link
= flag
.force
|| ((ply
== 1) && (side
!= computer
));
831 else if (hard_time_limit
&& (ply
> BEYOND_TIMEOUT
) && flag
.timeout
)
835 else if ((ply
> BEYOND_KINGATTACK
) && !(local_flag
& kingattack
))
839 else if ((ply
> BEYOND_QUESTIONABLE
) && (local_flag
& questionable
))
844 else if ((ply
> BEYOND_TESUJI
) && !(local_flag
& tesuji
))
849 else if ((ply
> BEYOND_DROP
) && (f
> NO_SQUARES
))
856 if (try_link
|| GenerateAllMoves
)
858 Link(side
, piece
, f
, t
, local_flag
,
859 s
- ((SCORE_LIMIT
+ 1000) * 2));
862 flag
.tsume
= flag_tsume
;
868 DropPossible(short piece
, short side
, short sq
)
870 short r
= row(sq
), possible
= true;
872 if (board
[sq
] != no_piece
)
876 else if (piece
== pawn
)
878 if ((side
== black
) && (r
== 8))
880 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
882 else if ((side
== white
) && (r
== 0))
884 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
886 else if (PawnCnt
[side
][column(sq
)])
888 possible
= (generate_move_flags
? ILLEGAL_DOUBLED
: false);
891 /* Pawn drops are invalid if they mate the opponent. */
894 short f
, tempb
, tempc
;
895 f
= pawn
+ NO_SQUARES
;
900 GenMakeMove(side
, f
, sq
, &tempb
, &tempc
, false);
902 if (IsCheckmate(side
^1, -1, -1))
903 possible
= (generate_move_flags
? ILLEGAL_MATE
: false);
905 GenUnmakeMove(side
, f
, sq
, tempb
, tempc
, false);
908 else if (piece
== lance
)
910 if ((side
== black
) && (r
== 8))
911 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
912 else if ((side
== white
) && (r
== 0))
913 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
915 else if (piece
== knight
)
917 if ((side
== black
) && (r
>= 7))
918 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
919 else if ((side
== white
) && (r
<= 1))
920 possible
= (generate_move_flags
? ILLEGAL_TRAPPED
: false);
927 #if defined DONTUSE_HEURISTIC
933 for (p
= TrPnt
[ply
]; p
< TrPnt
[ply
+1]; p
++)
934 pick(p
, TrPnt
[ply
+1] - 1);
936 #endif /* DONTUSE_HEURISTIC */
939 #ifdef DONTUSE_HEURISTIC
942 DontUseMoves(short ply
, short n
)
947 /* k = number of check moves + number of captures */
948 for (i
= TrPnt
[ply
], k
= 0; i
< TrPnt
[ply
+1]; i
++)
952 if ((p
->flags
& check
) || (p
->flags
& capture
))
960 for (i
= TrPnt
[ply
]; i
< TrPnt
[ply
+1]; i
++)
964 if (!((p
->flags
& check
) || (p
->flags
& capture
)))
981 * Generate moves for a piece. The moves are taken from the precalculated
982 * array nextpos/nextdir. If the board is free, next move is chosen from
983 * nextpos else from nextdir.
987 GenMoves(short ply
, short sq
, short side
,
991 short ptyp
, possible
;
995 unsigned char *ppos
, *pdir
;
999 ptyp
= ptype
[side
][piece
];
1002 u
= first_direction(ptyp
, &d
, sq
);
1004 ppos
= (*nextpos
[ptyp
])[sq
];
1005 pdir
= (*nextdir
[ptyp
])[sq
];
1011 unsigned short local_flag
;
1014 if ((c
= color
[u
]) == xside
)
1015 local_flag
= capture
;
1019 if (c
!= side
&& board
[u
] != king
)
1021 if (PromotionPossible(color
[sq
], sq
, u
, piece
))
1023 LinkMove(ply
, sq
, u
, local_flag
| promote
, xside
, true);
1026 = NonPromotionPossible(color
[sq
], sq
, u
, piece
)))
1028 LinkMove(ply
, sq
, u
, local_flag
, xside
, possible
);
1033 LinkMove(ply
, sq
, u
, local_flag
, xside
, true);
1040 u
= next_position(ptyp
, &d
, sq
, u
);
1044 u
= next_direction(ptyp
, &d
, sq
);
1063 * Drop each piece in hand of "side" to square "u" (if allowed).
1067 DropToSquare(short side
, short xside
, short ply
, short u
)
1071 for (i
= pawn
; i
< king
; i
++)
1073 if (Captured
[side
][i
])
1075 if ((possible
= DropPossible(i
, side
, u
)))
1083 LinkMove(ply
, f
, u
, (dropmask
| i
), xside
, possible
);
1092 * Add drops of side that prevent own king from being in check
1093 * from xside's sweeping pieces.
1097 LinkPreventCheckDrops(short side
, short xside
, short ply
)
1102 unsigned char *ppos
, *pdir
;
1104 short piece
, u
, xu
, square
, ptyp
;
1105 short n
, drop_square
[9];
1107 if (board
[square
= PieceList
[side
][0]] != king
)
1110 for (piece
= lance
; piece
<= rook
; piece
++)
1112 if (piece
== lance
|| piece
== bishop
|| piece
== rook
)
1114 /* check for threat of xside piece */
1115 ptyp
= ptype
[side
][piece
];
1118 u
= first_direction(ptyp
, &d
, square
);
1120 ppos
= (*nextpos
[ptyp
])[square
];
1121 pdir
= (*nextdir
[ptyp
])[square
];
1127 if (color
[u
] == neutral
)
1131 xu
= next_position(ptyp
, &d
, square
, u
);
1133 if (xu
== next_direction(ptyp
, &dd
, square
))
1135 n
= 0; /* oops new direction */
1139 drop_square
[n
++] = u
;
1143 if ((xu
= ppos
[u
]) == pdir
[u
])
1145 n
= 0; /* oops new direction */
1149 drop_square
[n
++] = u
;
1156 if (color
[u
] == xside
&& (unpromoted
[board
[u
]] == piece
))
1158 /* king is threatened by opponents piece */
1161 DropToSquare(side
, xside
, ply
, drop_square
[--n
]);
1169 u
= next_direction(ptyp
, &d
, square
);
1175 while (u
!= square
);
1183 * Add drops that check enemy king.
1187 LinkCheckDrops(short side
, short xside
, short ply
)
1192 unsigned char *ppos
, *pdir
;
1195 short square
, piece
;
1197 if (board
[square
= PieceList
[xside
][0]] != king
)
1200 for (piece
= pawn
; piece
< king
; piece
++)
1202 if (Captured
[side
][piece
])
1205 * "side" has "piece" in hand. Try to make a piece move from
1206 * opponents king square and drop this piece to each reachable
1207 * empty square. This definitely gives check! For a pawn drop
1208 * it must not double pawns and it must not be checkmate!
1211 ptyp
= ptype
[xside
][piece
];
1213 u
= first_direction(ptyp
, &d
, square
);
1215 ppos
= (*nextpos
[ptyp
])[square
];
1216 pdir
= (*nextdir
[ptyp
])[square
];
1221 if (color
[u
] == neutral
)
1223 if (piece
!= pawn
|| DropPossible(pawn
, side
, u
))
1226 f
= NO_SQUARES
+ piece
;
1232 (dropmask
| piece
| check
), xside
, true);
1236 u
= next_position(ptyp
, &d
, square
, u
);
1244 u
= next_direction(ptyp
, &d
, square
);
1250 while (u
!= square
);
1258 * Fill the array Tree[] with all available moves for side to play. Array
1259 * TrPnt[ply] contains the index into Tree[] of the first move at a ply.
1260 * in_check = 0 side is not in check
1261 * in_check > 1 side is in check
1262 * in_check < 0 don't know
1263 * in_check -2 indicates move generation for book moves
1267 MoveList(short side
, short ply
,
1268 short in_check
, short blockable
)
1271 struct leaf
*firstnode
;
1272 short flag_tsume
, num
;
1275 unsigned short hiHt
= 0, hi0
= 0, hi1
= 0, hi2
= 0, hi3
= 0, hi4
= 0;
1278 flag_tsume
= flag
.tsume
;
1282 sqking
= PieceList
[side
][0];
1283 sqxking
= PieceList
[xside
][0];
1291 InCheck
= (board
[sqking
] == king
)
1292 ? SqAttacked(sqking
, xside
, &blockable
)
1296 GenerateAllMoves
= (in_check
== -2) || generate_move_flags
;
1298 if (InCheck
/* && (ply > 1 || side == computer) */)
1300 /* Own king in check */
1304 TrP
= &TrPnt
[ply
+ 1];
1307 firstnode
= node
= &Tree
[*TrP
];
1310 Swag0
= killr0
[ply
];
1314 Swag1
= killr1
[ply
];
1315 Swag2
= killr2
[ply
];
1316 Swag3
= killr3
[ply
];
1319 Swag4
= killr1
[ply
- 2];
1326 history
[hiHt
= hindex(side
, SwagHt
)] += 5000;
1327 history
[hi0
= hindex(side
, Swag0
)] += 2000;
1328 history
[hi1
= hindex(side
, Swag1
)] += 60;
1329 history
[hi2
= hindex(side
, Swag2
)] += 50;
1330 history
[hi3
= hindex(side
, Swag3
)] += 40;
1331 history
[hi4
= hindex(side
, Swag4
)] += 30;
1335 for (i
= PieceCnt
[side
]; i
>= 0; i
--)
1336 GenMoves(ply
, PieceList
[side
][i
], side
, xside
);
1338 if (!InCheck
|| blockable
)
1342 /* special drop routine for tsume problems */
1344 LinkPreventCheckDrops(side
, xside
, ply
);
1346 LinkCheckDrops(side
, xside
, ply
);
1350 for (u
= 0; u
< NO_SQUARES
; u
++)
1351 DropToSquare(side
, xside
, ply
, u
);
1358 history
[hiHt
] -= 5000;
1359 history
[hi0
] -= 2000;
1367 SwagHt
= 0; /* SwagHt is only used once */
1369 if (flag
.tsume
&& node
== firstnode
)
1372 GenCnt
+= (num
= (TrPnt
[ply
+1] - TrPnt
[ply
]));
1374 #ifdef DONTUSE_HEURISTIC
1375 /* remove some nodes in case of wide spread in depth */
1376 if (!flag
.tsume
&& (i
= MaxNum
[ply
]) > 0 && num
> i
)
1379 DontUseMoves(ply
, i
);
1383 flag
.tsume
= flag_tsume
;
1389 * Fill the array Tree[] with all available captures for side to play. If
1390 * there is a non-promote option, discard the non-promoting move. Array
1391 * TrPnt[ply] contains the index into Tree[] of the first move at a ply.
1392 * If flag.tsume is set, only add captures (but also the non-promoting)
1393 * that threaten the opponents king.
1395 * in_check = 0: side is not in check
1396 * in_check > 1: side is in check
1397 * in_check < 0: we don't know
1401 CaptureList(short side
, short ply
,
1402 short in_check
, short blockable
)
1408 unsigned char *ppos
, *pdir
;
1410 short i
, piece
, flag_tsume
;
1415 TrP
= &TrPnt
[ply
+ 1];
1419 flag_tsume
= flag
.tsume
;
1421 sqking
= PieceList
[side
][0];
1422 sqxking
= PieceList
[xside
][0];
1430 InCheck
= (board
[sqking
] == king
)
1431 ? SqAttacked(sqking
, xside
, &blockable
)
1435 GenerateAllMoves
= (in_check
== -2);
1437 if (InCheck
&& (ply
> 1 || side
== computer
))
1439 /* Own king is in check */
1443 check_determined
= false;
1445 PL
= PieceList
[side
];
1447 for (i
= 0; i
<= PieceCnt
[side
]; i
++)
1452 ptyp
= ptype
[side
][piece
];
1454 u
= first_direction(ptyp
, &d
, sq
);
1456 ppos
= (*nextpos
[ptyp
])[sq
];
1457 pdir
= (*nextdir
[ptyp
])[sq
];
1462 if (color
[u
] == neutral
)
1465 u
= next_position(ptyp
, &d
, sq
, u
);
1472 if (color
[u
] == xside
&& board
[u
] != king
)
1476 if ((PP
= PromotionPossible(color
[sq
], sq
, u
, piece
)))
1479 sq
, u
, capture
| promote
,
1480 (*value
)[stage
][board
[u
]]
1481 #if !defined SAVE_SVALUE
1484 - relative_value
[piece
]);
1487 if (!PP
|| flag
.tsume
)
1491 (*value
)[stage
][board
[u
]]
1492 #if !defined SAVE_SVALUE
1495 - relative_value
[piece
]);
1500 u
= next_direction(ptyp
, &d
, sq
);
1509 flag
.tsume
= flag_tsume
;
1511 SwagHt
= 0; /* SwagHt is only used once */
1518 * If the king is in check, try to find a move that prevents check.
1519 * If such a move is found, return false, otherwise return true.
1520 * in_check = 0: side is not in check
1521 * in_check > 1: side is in check
1522 * in_check < 0: don't know
1523 * blockable > 0 && check: check can possibly be prevented by a drop
1524 * blockable = 0 && check: check can definitely not be prevented by a drop
1525 * blockable < 0 && check: nothing known about type of check
1529 IsCheckmate(short side
, short in_check
, short blockable
)
1535 unsigned char *ppos
, *pdir
;
1539 short tempb
, tempc
, ksq
, threat
, dummy
, sqking
;
1544 sqking
= PieceList
[side
][0];
1547 * Checkmate is possible only if king is in check.
1552 else if (board
[sqking
] == king
)
1553 InCheck
= SqAttacked(sqking
, xside
, &blockable
);
1561 * Try to find a move that prevents check.
1564 PL
= PieceList
[side
];
1566 for (i
= 0; i
<= PieceCnt
[side
]; i
++)
1571 ptyp
= ptype
[side
][piece
];
1573 u
= first_direction(ptyp
, &d
, sq
);
1575 ppos
= (*nextpos
[ptyp
])[sq
];
1576 pdir
= (*nextdir
[ptyp
])[sq
];
1581 if (color
[u
] == neutral
|| color
[u
] == xside
)
1583 GenMakeMove(side
, sq
, u
, &tempb
, &tempc
, false);
1584 ksq
= (sq
== sqking
) ? u
: sqking
;
1585 threat
= SqAttacked(ksq
, xside
, &dummy
);
1586 GenUnmakeMove(side
, sq
, u
, tempb
, tempc
, false);
1593 u
= (color
[u
] == neutral
)
1594 ? next_position(ptyp
, &d
, sq
, u
)
1595 : next_direction(ptyp
, &d
, sq
);
1597 u
= (color
[u
] == neutral
) ? ppos
[u
] : pdir
[u
];
1604 * Couldn't find a move that prevents check.
1605 * Try to find a drop that prevents check.
1610 for (piece
= king
- 1; piece
>= pawn
; piece
--)
1612 if (Captured
[side
][piece
])
1614 for (u
= 0; u
< NO_SQUARES
; u
++)
1616 if (DropPossible(piece
, side
, u
))
1619 f
= NO_SQUARES
+ piece
;
1624 GenMakeMove(side
, f
, u
, &tempb
, &tempc
, false);
1625 threat
= SqAttacked(sqking
, xside
, &dummy
);
1626 GenUnmakeMove(side
, f
, u
, tempb
, tempc
, false);
1634 * If the piece could be dropped at any square, it is
1635 * impossible for any other piece drop to prevent check.
1636 * Drops are restricted for pawns, lances, and knights.