Drop more dead code and unused decls.
[gnushogi.git] / gnushogi / commondsp.c
blob6734e22e677b03ed8c423873872d8c9b80fe37c9
1 /*
2 * FILE: commondsp.c
4 * Common display routines for GNU Shogi.
6 * ----------------------------------------------------------------------
7 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
8 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
9 * Copyright (c) 2008, 2013, 2014 Yann Dirson and the Free Software Foundation
11 * GNU SHOGI is based on GNU CHESS
13 * Copyright (c) 1988, 1989, 1990 John Stanback
14 * Copyright (c) 1992 Free Software Foundation
16 * This file is part of GNU SHOGI.
18 * GNU Shogi is free software; you can redistribute it and/or modify it
19 * under the terms of the GNU General Public License as published by the
20 * Free Software Foundation; either version 3 of the License,
21 * or (at your option) any later version.
23 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
24 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
25 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
26 * for more details.
28 * You should have received a copy of the GNU General Public License along
29 * with GNU Shogi; see the file COPYING. If not, see
30 * <http://www.gnu.org/licenses/>.
31 * ----------------------------------------------------------------------
35 /* request *snprintf prototypes */
36 #define _POSIX_C_SOURCE 200112L
37 #include <stdio.h>
39 #if defined HAVE_GETTIMEOFDAY
40 #include <sys/time.h>
41 #endif
43 #include <ctype.h>
44 #include <signal.h>
46 #include <sys/param.h>
47 #include <sys/types.h>
48 #include <sys/file.h>
50 #include "gnushogi.h"
52 char mvstr[4][6];
53 char *InPtr;
54 struct display *dsp = &raw_display;
57 #if defined(BOOKTEST)
59 void
60 movealgbr(short m, char *s)
62 unsigned int f, t;
63 short piece = 0, flag = 0;
65 if (m == 0)
67 strcpy(s, "none");
68 return;
71 f = (m >> 8) & 0x7f;
72 t = m & 0xff;
74 if (f > NO_SQUARES)
76 piece = f - NO_SQUARES;
78 if (piece > NO_PIECES)
79 piece -= NO_PIECES;
81 flag = (dropmask | piece);
84 if (t & 0x80)
86 flag |= promote;
87 t &= 0x7f;
90 if (flag & dropmask)
92 *s = pxx[piece];
93 s++;
94 *s = '*';
95 s++;
96 *s = cxx[column(t)];
97 s++;
98 *s = rxx[row(t)];
99 s++;
101 else
103 *s = cxx[column(f)];
104 s++;
105 *s = rxx[row(f)];
106 s++;
107 *s = cxx[column(t)];
108 s++;
109 *s = rxx[row(t)];
110 s++;
112 if (flag & promote)
114 *s = '+';
115 s++;
119 if (m & 0x8000)
121 *s = '?';
122 s++;
125 *s = '\0';
128 #endif /* BOOKTEST */
132 * Generate move strings in different formats.
134 * INPUT:
135 * - f piece to be moved
136 * - 0 < f < NO_SQUARES source square
137 * - NO_SQUARES <= f NO_SQUARES + 2*NO_PIECES dropped piece modulo NO_PIECES
138 * - t & 0x7f target square
139 * - t & 0x80 promotion flag
140 * - flag FIXME: must be zero ?
142 * OUTPUT:
143 * - GLOBAL mvstr
146 void
147 algbr(short f, short t, short flag)
149 if (f > NO_SQUARES)
151 short piece;
153 piece = f - NO_SQUARES;
155 if (f > (NO_SQUARES + NO_PIECES))
156 piece -= NO_PIECES;
158 flag = (dropmask | piece);
161 if ((t & 0x80) != 0)
163 flag |= promote;
164 t &= 0x7f;
167 if ((f == t) && ((f != 0) || (t != 0)))
169 if (!XSHOGI) {
170 dsp->Printf("error in algbr: FROM=TO=%d, flag=0x%4x\n", t, flag);
173 mvstr[0][0] = mvstr[1][0] = mvstr[2][0] = mvstr[3][0] = '\0';
175 else if ((flag & dropmask) != 0)
177 short piece = flag & pmask;
179 mvstr[0][0] = pxx[piece];
180 mvstr[0][1] = '*';
181 mvstr[0][2] = cxx[column(t)];
182 mvstr[0][3] = rxx[row(t)];
183 mvstr[0][4] = '\0';
184 strcpy(mvstr[1], mvstr[0]);
185 strcpy(mvstr[2], mvstr[0]);
186 strcpy(mvstr[3], mvstr[0]);
188 else if ((f != 0) || (t != 0))
190 /* algebraic notation */
191 mvstr[0][0] = cxx[column(f)];
192 mvstr[0][1] = rxx[row(f)];
193 mvstr[0][2] = cxx[column(t)];
194 mvstr[0][3] = rxx[row(t)];
195 mvstr[0][4] = mvstr[3][0] = '\0';
196 mvstr[1][0] = pxx[board[f]];
198 mvstr[2][0] = mvstr[1][0];
199 mvstr[2][1] = mvstr[0][1];
201 mvstr[2][2] = mvstr[1][1] = mvstr[0][2]; /* to column */
202 mvstr[2][3] = mvstr[1][2] = mvstr[0][3]; /* to row */
203 mvstr[2][4] = mvstr[1][3] = '\0';
204 strcpy(mvstr[3], mvstr[2]);
205 mvstr[3][1] = mvstr[0][0];
207 if (flag & promote)
209 strcat(mvstr[0], "+");
210 strcat(mvstr[1], "+");
211 strcat(mvstr[2], "+");
212 strcat(mvstr[3], "+");
215 else
217 mvstr[0][0] = mvstr[1][0] = mvstr[2][0] = mvstr[3][0] = '\0';
223 * Compare the string 's' to the list of legal moves available for the
224 * opponent. If a match is found, make the move on the board.
228 VerifyMove(char *s, VerifyMove_mode iop, unsigned short *mv)
230 static short pnt, tempb, tempc, tempsf, tempst, cnt;
231 static struct leaf xnode;
232 struct leaf *node;
233 short i, l, local_flags;
234 char buffer[60];
236 /* check and remove quality flags */
237 for (i = local_flags = 0, l = strlen(s); i < l; i++)
239 switch(s[i])
241 case '?':
242 local_flags |= badmove;
243 s[i] = '\0';
244 break;
246 case '!':
247 local_flags |= goodmove;
248 s[i] = '\0';
249 break;
251 #ifdef EASY_OPENINGS
252 case '~':
253 local_flags |= difficult;
254 s[i] = '\0';
255 break;
256 #endif
260 *mv = 0;
262 if (iop == UNMAKE_MODE)
264 UnmakeMove(opponent, &xnode, &tempb, &tempc, &tempsf, &tempst);
265 return false;
268 cnt = 0;
270 if (iop == VERIFY_AND_MAKE_MODE)
271 generate_move_flags = true;
273 MoveList(opponent, 2, -1, true);
274 generate_move_flags = false;
275 pnt = TrPnt[2];
277 while (pnt < TrPnt[3])
279 node = &Tree[pnt++];
280 algbr(node->f, node->t, (short) node->flags);
282 if ((strcmp(s, mvstr[0]) == 0)
283 || (strcmp(s, mvstr[1]) == 0)
284 || (strcmp(s, mvstr[2]) == 0)
285 || (strcmp(s, mvstr[3]) == 0))
287 cnt++;
288 xnode = *node;
292 if ((cnt == 1) && (xnode.score > DONTUSE))
294 short blocked;
296 MakeMove(opponent, &xnode, &tempb, &tempc,
297 &tempsf, &tempst, &INCscore);
299 if (SqAttacked(PieceList[opponent][0], computer, &blocked))
301 UnmakeMove(opponent, &xnode, &tempb, &tempc, &tempsf, &tempst);
302 dsp->AlwaysShowMessage("Illegal move (in check) %s", s);
303 return false;
305 else
307 if (iop == VERIFY_AND_TRY_MODE)
308 return true;
310 dsp->UpdateDisplay(xnode.f, xnode.t, 0, (short) xnode.flags);
311 GameList[GameCnt].depth = GameList[GameCnt].score = 0;
312 GameList[GameCnt].nodes = 0;
313 ElapsedTime(COMPUTE_AND_INIT_MODE);
314 GameList[GameCnt].time = (short) (et + 50)/100;
315 GameList[GameCnt].flags |= local_flags;
317 if (TCflag)
319 TimeControl.clock[opponent] -= et;
320 timeopp[oppptr] = et;
321 --TimeControl.moves[opponent];
324 *mv = (xnode.f << 8) | xnode.t;
325 algbr(xnode.f, xnode.t, false);
327 /* in force mode, check for mate conditions */
328 if (flag.force)
330 if (IsCheckmate(opponent ^ 1, -1, -1))
332 char buf[20];
334 sprintf(buf, "%s mates!\n", ColorStr[opponent]);
335 dsp->ShowMessage(buf);
336 flag.mate = true;
340 return true;
344 dsp->AlwaysShowMessage("Illegal move (no match) %s", s);
346 if (!XSHOGI && (cnt > 1))
348 sprintf(buffer, "Ambiguous Move %s!", s);
349 dsp->ShowMessage(buffer);
352 return false;
356 static int
357 parser(char *f, short *fpiece)
359 int c1, r1, c2, r2;
360 short i, p = false;
362 if (*f == '+')
363 f++, p = true;
365 for (i = 1, *fpiece = no_piece; i < NO_PIECES; i++)
367 if (f[0] == pxx[i] || f[0] == qxx[i])
369 *fpiece = (p ? promoted[i] : unpromoted[i]);
370 break;
374 if (f[1] == '*' || f[1] == '\'')
376 c2 = COL_NAME(f[2]);
377 r2 = ROW_NAME(f[3]);
379 return ((NO_SQUARES + *fpiece) << 8) | locn(r2, c2);
381 else
383 c1 = COL_NAME(f[1]);
384 r1 = ROW_NAME(f[2]);
385 c2 = COL_NAME(f[3]);
386 r2 = ROW_NAME(f[4]);
387 p = (f[5] == '+') ? 0x80 : 0;
389 return (locn(r1, c1) << 8) | locn(r2, c2) | p;
394 void
395 skip()
397 while (*InPtr != ' ')
398 InPtr++;
400 while (*InPtr == ' ')
401 InPtr++;
405 void
406 skipb()
408 while (*InPtr == ' ')
409 InPtr++;
413 void RequestInputString(char* buffer, unsigned bufsize)
415 static char fmt[10];
416 int ret = snprintf(fmt, sizeof(fmt), "%%%us", bufsize);
417 if (ret < 0 ) {
418 perror("RequestInputString snprintf");
419 exit(1);
421 if (ret >= sizeof(fmt)) {
422 fprintf(stderr,
423 "Insufficient format-buffer size in %s for bufsize=%u\n",
424 __FUNCTION__, bufsize);
425 exit(1);
427 dsp->doRequestInputString(fmt, buffer);
431 static void
432 GetGame(void)
434 FILE *fd;
435 char fname[256], *p;
436 int c, i, j;
437 short sq;
438 short side, isp;
440 if (savefile[0]) {
441 strcpy(fname, savefile);
442 } else {
443 dsp->ShowMessage("Enter file name: ");
444 RequestInputString(fname, sizeof(fname)-1);
447 if (fname[0] == '\0')
448 strcpy(fname, "shogi.000");
450 if ((fd = fopen(fname, "r")) != NULL)
452 NewGame();
453 fgets(fname, 256, fd);
454 computer = opponent = black;
455 InPtr = fname;
456 skip();
458 if (*InPtr == 'c')
459 computer = white;
460 else
461 opponent = white;
463 /* FIXME: write a skipn() function so that we can get
464 * 3 skips by doing skipn(3) */
465 skip();
466 skip();
467 skip();
468 Game50 = atoi(InPtr);
469 skip();
470 flag.force = (*InPtr == 'f');
471 fgets(fname, 256, fd); /* empty */
472 fgets(fname, 256, fd);
473 InPtr = &fname[11];
474 skipb();
475 TCflag = atoi(InPtr);
476 skip();
477 InPtr += 14;
478 skipb();
479 OperatorTime = atoi(InPtr);
480 fgets(fname, 256, fd);
481 InPtr = &fname[11];
482 skipb();
483 TimeControl.clock[black] = atol(InPtr);
484 skip();
485 skip();
486 TimeControl.moves[black] = atoi(InPtr);
487 fgets(fname, 256, fd);
488 InPtr = &fname[11];
489 skipb();
490 TimeControl.clock[white] = atol(InPtr);
491 skip();
492 skip();
493 TimeControl.moves[white] = atoi(InPtr);
494 fgets(fname, 256, fd); /* empty */
496 for (i = NO_ROWS - 1; i > -1; i--)
498 fgets(fname, 256, fd);
499 p = &fname[2];
500 InPtr = &fname[23];
502 for (j = 0; j < NO_COLS; j++)
504 sq = i * NO_COLS + j;
505 isp = (*p == '+');
506 p++;
508 if (*p == '-')
510 board[sq] = no_piece;
511 color[sq] = neutral;
513 else
515 for (c = 0; c < NO_PIECES; c++)
517 if (*p == pxx[c])
519 if (isp)
520 board[sq] = promoted[c];
521 else
522 board[sq] = unpromoted[c];
524 color[sq] = white;
528 for (c = 0; c < NO_PIECES; c++)
530 if (*p == qxx[c])
532 if (isp)
533 board[sq] = promoted[c];
534 else
535 board[sq] = unpromoted[c];
537 color[sq] = black;
542 p++;
543 Mvboard[sq] = atoi(InPtr);
544 skip();
548 fgets(fname, 256, fd); /* empty */
549 fgets(fname, 256, fd); /* 9 8 7 ... */
550 fgets(fname, 256, fd); /* empty */
551 fgets(fname, 256, fd); /* p l n ... */
552 ClearCaptured();
554 for (side = 0; side <= 1; side++)
556 fgets(fname, 256, fd);
557 InPtr = fname;
558 skip();
559 skipb();
560 Captured[side][pawn] = atoi(InPtr);
561 skip();
562 #ifndef MINISHOGI
563 Captured[side][lance] = atoi(InPtr);
564 skip();
565 Captured[side][knight] = atoi(InPtr);
566 skip();
567 #endif
568 Captured[side][silver] = atoi(InPtr);
569 skip();
570 Captured[side][gold] = atoi(InPtr);
571 skip();
572 Captured[side][bishop] = atoi(InPtr);
573 skip();
574 Captured[side][rook] = atoi(InPtr);
575 skip();
576 Captured[side][king] = atoi(InPtr);
579 GameCnt = 0;
580 flag.regularstart = true;
581 Book = BOOKFAIL;
582 fgets(fname, 256, fd); /* empty */
583 fgets(fname, 256, fd); /* move score ... */
585 while (fgets(fname, 256, fd))
587 struct GameRec *g;
588 int side = computer;
590 side = side ^ 1;
591 ++GameCnt;
592 InPtr = fname;
593 skipb();
594 g = &GameList[GameCnt];
595 g->gmove = parser(InPtr, &g->fpiece);
596 skip();
597 g->score = atoi(InPtr);
598 skip();
599 g->depth = atoi(InPtr);
600 skip();
601 g->nodes = atol(InPtr);
602 skip();
603 g->time = atol(InPtr);
604 skip();
605 g->flags = c = atoi(InPtr);
606 skip();
607 g->hashkey = strtol(InPtr, (char **) NULL, 16);
608 skip();
609 g->hashbd = strtol(InPtr, (char **) NULL, 16);
611 if (c & capture)
613 short i, piece;
615 skip();
617 for (piece = no_piece, i = 0; i < NO_PIECES; i++)
619 if (pxx[i] == *InPtr)
621 piece = i;
622 break;
626 skip();
627 g->color = ((*InPtr == 'W') ? white : black);
628 skip();
629 g->piece = (*InPtr == '+'
630 ? promoted[piece]
631 : unpromoted[piece]);
633 else
635 g->color = neutral;
636 g->piece = no_piece;
640 if (TimeControl.clock[black] > 0)
641 TCflag = true;
643 fclose(fd);
646 ZeroRPT();
647 InitializeStats();
648 dsp->UpdateDisplay(0, 0, 1, 0);
649 Sdepth = 0;
650 hint = 0;
654 static void
655 SaveGame(void)
657 FILE *fd;
658 char fname[256];
659 short sq, i, c, f, t;
660 char p;
661 short side, piece;
662 char empty[2] = "\n";
664 if (savefile[0]) {
665 strcpy(fname, savefile);
666 } else {
667 dsp->ShowMessage("Enter file name: ");
668 RequestInputString(fname, sizeof(fname)-1);
671 if (fname[0] == '\0')
672 strcpy(fname, "shogi.000");
674 if ((fd = fopen(fname, "w")) != NULL)
676 char *b, *w;
677 b = w = "Human ";
679 if (computer == white)
680 w = "computer";
682 if (computer == black)
683 b = "computer";
685 fprintf(fd, "White %s Black %s %d %s\n", w, b, Game50,
686 flag.force ? "force" : "");
687 fputs(empty, fd);
688 fprintf(fd, "TimeControl %d Operator Time %d\n", TCflag, OperatorTime);
689 fprintf(fd, "Black Clock %ld Moves %d\nWhite Clock %ld Moves %d\n",
690 TimeControl.clock[black], TimeControl.moves[black],
691 TimeControl.clock[white], TimeControl.moves[white]);
692 fputs(empty, fd);
694 for (i = NO_ROWS - 1; i > -1; i--)
696 fprintf(fd, "%c ", ROW_NAME(i));
698 for (c = 0; c < NO_COLS; c++)
700 sq = i * NO_COLS + c;
701 piece = board[sq];
702 p = is_promoted[piece] ? '+' : ' ';
703 fprintf(fd, "%c", p);
705 switch(color[sq])
707 case white:
708 p = pxx[piece];
709 break;
711 case black:
712 p = qxx[piece];
713 break;
715 default:
716 p = '-';
719 fprintf(fd, "%c", p);
722 fprintf(fd, " ");
724 for (f = i * NO_COLS; f < i * NO_COLS + NO_ROWS; f++)
725 fprintf(fd, " %d", Mvboard[f]);
727 fprintf(fd, "\n");
730 fputs(empty, fd);
731 #ifndef MINISHOGI
732 fprintf(fd, " 9 8 7 6 5 4 3 2 1\n");
733 fputs(empty, fd);
734 fprintf(fd, " p l n s g b r k\n");
735 #else
736 fprintf(fd, " 5 4 3 2 1\n");
737 fputs(empty, fd);
738 fprintf(fd, " p s g b r k\n");
739 #endif
741 for (side = 0; side <= 1; side++)
743 fprintf(fd, "%c", (side == black) ? 'B' : 'W');
744 fprintf(fd, " %2d", Captured[side][pawn]);
745 #ifndef MINISHOGI
746 fprintf(fd, " %2d", Captured[side][lance]);
747 fprintf(fd, " %2d", Captured[side][knight]);
748 #endif
749 fprintf(fd, " %2d", Captured[side][silver]);
750 fprintf(fd, " %2d", Captured[side][gold]);
751 fprintf(fd, " %2d", Captured[side][bishop]);
752 fprintf(fd, " %2d", Captured[side][rook]);
753 fprintf(fd, " %2d", Captured[side][king]);
754 fprintf(fd, "\n");
757 fputs(empty, fd);
758 fputs(" move score depth nodes time flags capture\n", fd);
760 for (i = 1; i <= GameCnt; i++)
762 struct GameRec *g = &GameList[i];
764 f = g->gmove >> 8;
765 t = (g->gmove & 0xFF);
766 algbr(f, t, g->flags);
768 fprintf(fd, "%c%c%-5s %6d %5d %7ld %6ld %5d 0x%08lx 0x%08lx",
769 ((f > NO_SQUARES)
770 ? ' '
771 : (is_promoted[g->fpiece] ? '+' : ' ')),
772 pxx[g->fpiece],
773 ((f > NO_SQUARES) ? &mvstr[0][1] : mvstr[0]),
774 g->score, g->depth,
775 g->nodes, g->time, g->flags,
776 g->hashkey, g->hashbd);
778 if (g->piece != no_piece)
780 fprintf(fd, " %c %s %c\n",
781 pxx[g->piece], ColorStr[g->color],
782 (is_promoted[g->piece] ? '+' : ' '));
784 else
786 fprintf(fd, "\n");
790 fclose(fd);
792 dsp->ShowMessage("Game saved");
794 else
796 dsp->ShowMessage("Could not open file");
802 * GetXGame, SaveXGame and BookGame used to only be defined if
803 * xshogi wasn't defined -- wonder why?
806 static void
807 GetXGame(void)
809 FILE *fd;
810 char fname[256], *p;
811 int c, i, j;
812 short sq;
813 short side, isp;
815 dsp->ShowMessage("Enter file name: ");
816 RequestInputString(fname, sizeof(fname)-1);
818 if (fname[0] == '\0')
819 strcpy(fname, "xshogi.position.read");
821 if ((fd = fopen(fname, "r")) != NULL)
823 NewGame();
824 flag.regularstart = false;
825 Book = false;
827 /* xshogi position file ... */
828 fgets(fname, 256, fd);
830 #ifdef notdef
831 fname[6] = '\0';
833 if (strcmp(fname, "xshogi"))
834 return;
835 #endif
837 /* -- empty line -- */
838 fgets(fname, 256, fd);
839 /* -- empty line -- */
840 fgets(fname, 256, fd);
842 for (i = NO_ROWS - 1; i > -1; i--)
844 fgets(fname, 256, fd);
845 p = fname;
847 for (j = 0; j < NO_COLS; j++)
849 sq = i * NO_COLS + j;
850 isp = (*p == '+');
851 p++;
853 if (*p == '.')
855 board[sq] = no_piece;
856 color[sq] = neutral;
858 else
860 for (c = 0; c < NO_PIECES; c++)
862 if (*p == qxx[c])
864 if (isp)
865 board[sq] = promoted[c];
866 else
867 board[sq] = unpromoted[c];
869 color[sq] = white;
873 for (c = 0; c < NO_PIECES; c++)
875 if (*p == pxx[c])
877 if (isp)
878 board[sq] = promoted[c];
879 else
880 board[sq] = unpromoted[c];
882 color[sq] = black;
887 p++;
891 ClearCaptured();
893 for (side = 0; side <= 1; side++)
895 fgets(fname, 256, fd);
896 InPtr = fname;
897 Captured[side][pawn] = atoi(InPtr);
898 skip();
899 #ifndef MINISHOGI
900 Captured[side][lance] = atoi(InPtr);
901 skip();
902 Captured[side][knight] = atoi(InPtr);
903 skip();
904 #endif
905 Captured[side][silver] = atoi(InPtr);
906 skip();
907 Captured[side][gold] = atoi(InPtr);
908 skip();
909 Captured[side][bishop] = atoi(InPtr);
910 skip();
911 Captured[side][rook] = atoi(InPtr);
912 skip();
913 Captured[side][king] = atoi(InPtr);
916 if (fgets(fname, 256, fd) != NULL && strncmp(fname, "white", 5) == 0)
918 computer = black;
919 opponent = white;
920 xwndw = BXWNDW;
923 fclose(fd);
926 Game50 = 1;
927 ZeroRPT();
928 InitializeStats();
929 dsp->UpdateDisplay(0, 0, 1, 0);
930 Sdepth = 0;
931 hint = 0;
935 static void
936 SaveXGame(void)
938 FILE *fd;
939 char fname[256], *p;
940 int i, j;
941 short sq, piece;
942 short side, isp;
944 dsp->ShowMessage("Enter file name: ");
945 RequestInputString(fname, sizeof(fname)-1);
947 if (fname[0] == '\0')
948 strcpy(fname, "xshogi.position.read");
950 if ((fd = fopen(fname, "w")) != NULL)
952 fputs("# xshogi position file -- \n", fd);
953 fputs("\n", fd);
954 fputs("\n", fd);
956 for (i = NO_ROWS - 1; i > -1; i--)
958 p = fname;
960 for (j = 0; j < NO_COLS; j++)
962 sq = i * NO_COLS + j;
963 piece = board[sq];
964 isp = is_promoted[piece];
965 *p = (isp ? '+' : ' ');
966 p++;
968 if (piece == no_piece)
969 *p = '.';
970 else if (color[sq] == white)
971 *p = qxx[piece];
972 else
973 *p = pxx[piece];
975 p++;
978 *p++ = '\n';
979 *p++ = '\0';
980 fputs(fname, fd);
983 for (side = 0; side <= 1; side++)
985 sprintf(fname,
986 #ifndef MINISHOGI
987 "%d %d %d %d %d %d %d %d\n",
988 #else
989 "%d %d %d %d %d %d\n",
990 #endif
991 Captured[side][pawn],
992 #ifndef MINISHOGI
993 Captured[side][lance],
994 Captured[side][knight],
995 #endif
996 Captured[side][silver],
997 Captured[side][gold],
998 Captured[side][bishop],
999 Captured[side][rook],
1000 Captured[side][king]);
1002 fputs(fname, fd);
1005 if (computer == black)
1006 fputs("white to play\n", fd);
1007 else
1008 fputs("black to play\n", fd);
1010 fclose(fd);
1015 static void
1016 BookSave(void)
1018 FILE *fd;
1019 char fname[256], sflags[4];
1020 short i, j, f, t;
1022 if (savefile[0]) {
1023 strcpy(fname, savefile);
1024 } else {
1025 /* Enter file name */
1026 dsp->ShowMessage("Enter file name: ");
1027 RequestInputString(fname, sizeof(fname)-1);
1030 if (fname[0] == '\0')
1031 return;
1033 if ((fd = fopen(fname, "a")) != NULL)
1035 fprintf(fd, "#\n");
1037 for (i = 1; i <= GameCnt; i++)
1039 struct GameRec *g = &GameList[i];
1040 char mvnr[20], mvs[20];
1042 if (i % 2)
1043 sprintf(mvnr, "%d.", (i + 1)/2);
1044 else
1045 strcpy(mvnr, "");
1047 f = g->gmove >> 8;
1048 t = (g->gmove & 0xFF);
1049 algbr(f, t, g->flags);
1050 j = 0;
1052 /* determine move quality string */
1053 if (g->flags & goodmove)
1054 sflags[j++] = '!';
1056 if (g->flags & badmove)
1057 sflags[j++] = '?';
1059 #ifdef EASY_OPENINGS
1060 if (g->flags & difficult)
1061 sflags[j++] = '~';
1062 #endif
1064 sflags[j] = '\0';
1066 /* determine move string */
1067 if (f > NO_SQUARES)
1069 sprintf(mvs, "%s%s ", &mvstr[0][1], sflags);
1071 else
1073 sprintf(mvs, "%c%c%c%c%c%s%s ",
1074 mvstr[0][0], mvstr[0][1],
1075 (g->flags & capture) ? 'x' : '-',
1076 mvstr[0][2], mvstr[0][3],
1077 (mvstr[0][4] == '+') ? "+" : "",
1078 sflags);
1081 fprintf(fd, "%s%s%c%s",
1082 mvnr,
1083 (f > NO_SQUARES
1084 ? ""
1085 : (is_promoted[g->fpiece] ? "+" : "")),
1086 pxx[g->fpiece],
1087 mvs);
1089 if ((i % 10) == 0)
1090 fprintf(fd, "\n");
1093 if ((i % 10) != 1)
1094 fprintf(fd, "\n");
1096 fclose(fd);
1098 dsp->ShowMessage("Game saved");
1100 else
1102 dsp->ShowMessage("Could not open file");
1107 void
1108 ListGame(void)
1110 FILE *fd;
1111 short i, f, t;
1112 time_t when;
1113 char fname[256], dbuf[256];
1115 if (listfile[0])
1117 strcpy(fname, listfile);
1119 else
1121 time(&when);
1122 strncpy(dbuf, ctime(&when), 20);
1123 dbuf[7] = '\0';
1124 dbuf[10] = '\0';
1125 dbuf[13] = '\0';
1126 dbuf[16] = '\0';
1127 dbuf[19] = '\0';
1129 /* use format "CL.Jan01-020304B" when
1130 date is Jan 1
1131 time is 02:03:04
1132 program played white */
1134 sprintf(fname, "CL.%s%s-%s%s%s%c",
1135 dbuf + 4, dbuf + 8, dbuf + 11, dbuf + 14,
1136 dbuf + 17, ColorStr[computer][0]);
1138 /* replace space padding with 0 */
1139 for (i = 0; fname[i] != '\0'; i++)
1141 if (fname[i] == ' ')
1142 fname[i] = '0';
1146 fd = fopen(fname, "w");
1148 if (!fd)
1150 printf("Open failure for file: %s", fname);
1151 exit(1);
1154 fprintf(fd, "gnushogi %s game\n", PACKAGE_VERSION);
1155 fputs(" score depth nodes time ", fd);
1156 fputs(" score depth nodes time\n", fd);
1158 for (i = 1; i <= GameCnt; i++)
1160 f = GameList[i].gmove >> 8;
1161 t = (GameList[i].gmove & 0xFF);
1162 algbr(f, t, GameList[i].flags);
1164 if (GameList[i].flags & book)
1166 fprintf(fd, "%c%c%-5s %5d Book%7ld %5ld",
1167 ((f > NO_SQUARES)
1168 ? ' '
1169 : (is_promoted[GameList[i].fpiece] ? '+' : ' ')),
1170 pxx[GameList[i].fpiece],
1171 ((f > NO_SQUARES)
1172 ? &mvstr[0][1] : mvstr[0]),
1173 GameList[i].score,
1174 GameList[i].nodes,
1175 GameList[i].time);
1177 else
1179 fprintf(fd, "%c%c%-5s %5d %2d %7ld %5ld",
1180 (f > NO_SQUARES
1181 ? ' '
1182 : (is_promoted[GameList[i].fpiece] ? '+' : ' ')),
1183 pxx[GameList[i].fpiece],
1184 (f > NO_SQUARES ? &mvstr[0][1] : mvstr[0]),
1185 GameList[i].score, GameList[i].depth,
1186 GameList[i].nodes, GameList[i].time);
1189 if ((i % 2) == 0)
1191 fprintf(fd, "\n");
1193 else
1195 fprintf(fd, " ");
1199 fprintf(fd, "\n\n");
1201 if (GameList[GameCnt].flags & draw)
1203 fprintf(fd, "Draw %s\n", DRAW);
1205 if (DRAW == DRAW_REPETITION)
1207 short j;
1209 fprintf(fd, "repetition by positions ");
1211 for (j = GameCnt - 1; j >= Game50; j -= 2)
1213 if (GameList[j].hashkey == hashkey &&
1214 GameList[j].hashbd == hashbd)
1215 fprintf(fd, "%d ", j);
1218 fprintf(fd, "\n");
1221 else if (GameList[GameCnt].score == -(SCORE_LIMIT + 999))
1223 fprintf(fd, "%s\n", ColorStr[player ]);
1225 else if (GameList[GameCnt].score == (SCORE_LIMIT + 998))
1227 fprintf(fd, "%s\n", ColorStr[player ^ 1]);
1230 fclose(fd);
1234 static void
1235 FlagMove(char c)
1237 switch(c)
1239 case '?' :
1240 GameList[GameCnt].flags |= badmove;
1241 break;
1243 case '!' :
1244 GameList[GameCnt].flags |= goodmove;
1245 break;
1247 #ifdef EASY_OPENINGS
1248 case '~' :
1249 GameList[GameCnt].flags |= difficult;
1250 break;
1251 #endif
1257 * Undo the most recent half-move.
1260 static void
1261 Undo(void)
1263 short f, t;
1265 f = GameList[GameCnt].gmove >> 8;
1266 t = GameList[GameCnt].gmove & 0x7F;
1268 if (f > NO_SQUARES)
1270 /* the move was a drop */
1271 Captured[color[t]][board[t]]++;
1272 board[t] = no_piece;
1273 color[t] = neutral;
1274 Mvboard[t]--;
1276 else
1278 if (GameList[GameCnt].flags & promote)
1279 board[f] = unpromoted[board[t]];
1280 else
1281 board[f] = board[t];
1283 color[f] = color[t];
1284 board[t] = GameList[GameCnt].piece;
1285 color[t] = GameList[GameCnt].color;
1287 if (board[t] != no_piece)
1288 Captured[color[f]][unpromoted[board[t]]]--;
1290 if (color[t] != neutral)
1291 Mvboard[t]--;
1293 Mvboard[f]--;
1296 InitializeStats();
1298 if (TCflag && (TCmoves > 1))
1299 ++TimeControl.moves[color[f]];
1301 hashkey = GameList[GameCnt].hashkey;
1302 hashbd = GameList[GameCnt].hashbd;
1303 GameCnt--;
1304 computer = computer ^ 1;
1305 opponent = opponent ^ 1;
1306 flag.mate = false;
1307 Sdepth = 0;
1308 player = player ^ 1;
1309 dsp->ShowSidetoMove();
1310 dsp->UpdateDisplay(0, 0, 1, 0);
1312 if (flag.regularstart)
1313 Book = false;
1317 static void
1318 TestSpeed(void(*f)(short side, short ply,
1319 short in_check, short blockable),
1320 unsigned j)
1322 #ifdef test
1323 unsigned jj;
1324 #endif
1326 unsigned i;
1327 long cnt, t1, t2;
1329 #ifdef HAVE_GETTIMEOFDAY
1330 struct timeval tv;
1331 #endif
1333 #ifdef HAVE_GETTIMEOFDAY
1334 gettimeofday(&tv, NULL);
1335 t1 = (tv.tv_sec*100 + (tv.tv_usec/10000));
1336 #else
1337 t1 = time(0);
1338 #endif
1340 for (i = 0; i < j; i++)
1342 f(opponent, 2, -1, true);
1344 #ifdef test
1345 for (jj = TrPnt[2]; i < TrPnt[3]; jj++)
1347 if (!pick(jj, TrPnt[3] - 1))
1348 break;
1350 #endif
1353 #ifdef HAVE_GETTIMEOFDAY
1354 gettimeofday(&tv, NULL);
1355 t2 = (tv.tv_sec * 100 + (tv.tv_usec / 10000));
1356 #else
1357 t2 = time(0);
1358 #endif
1360 cnt = j * (TrPnt[3] - TrPnt[2]);
1362 if (t2 - t1)
1363 et = (t2 - t1);
1364 else
1365 et = 1;
1367 dsp->ShowNodeCnt(cnt);
1371 static void
1372 TestPSpeed(short(*f) (short side), unsigned j)
1374 unsigned i;
1375 long cnt, t1, t2;
1376 #ifdef HAVE_GETTIMEOFDAY
1377 struct timeval tv;
1378 #endif
1380 #ifdef HAVE_GETTIMEOFDAY
1381 gettimeofday(&tv, NULL);
1382 t1 = (tv.tv_sec * 100 + (tv.tv_usec / 10000));
1383 #else
1384 t1 = time(0);
1385 #endif
1387 for (i = 0; i < j; i++)
1388 (void) f(opponent);
1390 #ifdef HAVE_GETTIMEOFDAY
1391 gettimeofday(&tv, NULL);
1392 t2 = (tv.tv_sec * 100 + (tv.tv_usec / 10000));
1393 #else
1394 t2 = time(0);
1395 #endif
1397 cnt = j;
1399 if (t2 - t1)
1400 et = (t2 - t1);
1401 else
1402 et = 1;
1404 dsp->ShowNodeCnt(cnt);
1408 static void
1409 SetOppTime(char *time)
1411 int m, t, sec;
1413 sec = 0;
1414 t = (int)strtol(time, &time, 10);
1416 if (*time == ':')
1418 time++;
1419 /* FIXME: sec is parsed but ignored */
1420 sec = (int)strtol(time, &time, 10);
1423 m = (int)strtol(time, &time, 10);
1425 if (t)
1426 TimeControl.clock[opponent] = t;
1428 if (m)
1429 TimeControl.moves[opponent] = m;
1431 ElapsedTime(COMPUTE_AND_INIT_MODE);
1433 if (XSHOGI)
1435 /* just to inform xshogi about availability of otime command */
1436 printf("otime %d %d\n", t, m);
1441 static void
1442 SetMachineTime(char *time)
1444 int m, t, sec;
1446 sec = 0;
1447 t = (int)strtol(time, &time, 10);
1449 if (*time == ':')
1451 time++;
1452 /* FIXME: sec is parsed but ignored */
1453 sec = (int)strtol(time, &time, 10);
1456 m = (int)strtol(time, &time, 10);
1458 if (t)
1459 TimeControl.clock[computer] = t;
1461 if (m)
1462 TimeControl.moves[computer] = m;
1464 ElapsedTime(COMPUTE_AND_INIT_MODE);
1466 if (XSHOGI)
1468 /* just to inform xshogi about availability of time command */
1469 printf("time %d %d\n", t, m);
1474 /* FIXME! This is truly the function from hell! */
1477 * Process the user's command. If easy mode is OFF (the computer is thinking
1478 * on opponents time) and the program is out of book, then make the 'hint'
1479 * move on the board and call SelectMove() to find a response. The user
1480 * terminates the search by entering a command. If the opponent does not make
1481 * the hint move, then set Sdepth to zero.
1484 void
1485 InputCommand(char *command)
1487 short have_shown_prompt = false;
1488 short ok, done, is_move = false;
1489 unsigned short mv;
1490 char s[80], sx[80];
1492 ok = flag.quit = done = false;
1493 player = opponent;
1495 #if ttblsz
1496 if (TTadd > ttbllimit)
1497 ZeroTTable();
1498 #endif
1500 if ((hint > 0) && !flag.easy && !flag.force)
1503 * A hint move for the player is available. Compute a move for the
1504 * opponent in background mode assuming that the hint move will be
1505 * selected by the player.
1508 ft = time0; /* Save reference time for the player. */
1509 fflush(stdout);
1510 algbr((short) hint >> 8, (short) hint & 0xff, false);
1511 strcpy(s, mvstr[0]);
1513 if (flag.post)
1514 dsp->GiveHint();
1516 /* do the hint move */
1517 if (VerifyMove(s, VERIFY_AND_TRY_MODE, &mv))
1519 Sdepth = 0;
1521 #ifdef QUIETBACKGROUND
1522 dsp->ShowPrompt();
1523 have_shown_prompt = true;
1524 #endif /* QUIETBACKGROUND */
1526 /* Start computing a move until the search is interrupted. */
1528 #ifdef INTERRUPT_TEST
1529 itime0 = 0;
1530 #endif
1532 /* would love to put null move in here */
1533 /* after we make the hint move make a 2 ply search
1534 * with both plys our moves */
1535 /* think on opponents time */
1536 SelectMove(computer, BACKGROUND_MODE);
1538 #ifdef INTERRUPT_TEST
1539 ElapsedTime(COMPUTE_INTERRUPT_MODE);
1541 if (itime0 == 0)
1543 printf("searching not terminated by interrupt!\n");
1545 else
1547 printf("elapsed time from interrupt to "
1548 "terminating search: %ld\n", it);
1550 #endif
1552 /* undo the hint and carry on */
1553 VerifyMove(s, UNMAKE_MODE, &mv);
1554 Sdepth = 0;
1557 time0 = ft; /* Restore reference time for the player. */
1560 while(!(ok || flag.quit || done))
1562 player = opponent;
1564 #ifdef QUIETBACKGROUND
1565 if (!have_shown_prompt)
1567 #endif /* QUIETBACKGROUND */
1569 dsp->ShowPrompt();
1571 #ifdef QUIETBACKGROUND
1574 have_shown_prompt = false;
1575 #endif /* QUIETBACKGROUND */
1577 if (command == NULL) {
1578 int eof = dsp->GetString(sx);
1579 if (eof)
1580 dsp->ExitShogi();
1581 } else {
1582 strcpy(sx, command);
1583 done = true;
1586 /* extract first word */
1587 if (sscanf(sx, "%s", s) < 1)
1588 continue;
1590 if (strcmp(s, "bd") == 0) /* bd -- display board */
1592 /* FIXME: Hack alert! */
1593 short old_xshogi = XSHOGI;
1595 if (old_xshogi)
1596 display_type = DISPLAY_RAW;
1598 dsp->ClearScreen();
1599 dsp->UpdateDisplay(0, 0, 1, 0);
1601 if (old_xshogi)
1602 display_type = DISPLAY_X;
1604 else if (strcmp(s, "post") == 0)
1606 flag.post = !flag.post;
1608 else if (strcmp(s, "alg") == 0)
1610 /* noop */ ;
1612 else if ((strcmp(s, "quit") == 0)
1613 || (strcmp(s, "exit") == 0))
1615 flag.quit = true;
1617 else if ((strcmp(s, "set") == 0)
1618 || (strcmp(s, "edit") == 0))
1620 dsp->EditBoard();
1622 else if (strcmp(s, "setup") == 0)
1624 dsp->SetupBoard();
1626 else if (strcmp(s, "first") == 0)
1628 ok = true;
1630 else if (strcmp(s, "go") == 0)
1632 ok = true;
1633 flag.force = false;
1635 if (computer == black)
1637 computer = white;
1638 opponent = black;
1640 else
1642 computer = black;
1643 opponent = white;
1646 else if (strcmp(s, "help") == 0)
1648 dsp->help();
1650 else if (strcmp(s, "material") == 0)
1652 flag.material = !flag.material;
1654 else if (strcmp(s, "force") == 0)
1656 if (XSHOGI)
1658 flag.force = true;
1659 flag.bothsides = false;
1661 else
1663 flag.force = !flag.force;
1664 flag.bothsides = false;
1667 else if (strcmp(s, "book") == 0)
1669 Book = Book ? 0 : BOOKFAIL;
1671 else if (strcmp(s, "new") == 0)
1673 NewGame();
1674 dsp->UpdateDisplay(0, 0, 1, 0);
1676 else if (strcmp(s, "list") == 0)
1678 ListGame();
1680 else if (strcmp(s, "level") == 0)
1682 dsp->SelectLevel(sx + strlen("level"));
1684 else if (strcmp(s, "clock") == 0)
1686 dsp->SelectLevel(sx + strlen("clock"));
1688 else if (strcmp(s, "hash") == 0)
1690 flag.hash = !flag.hash;
1692 else if (strcmp(s, "gamein") == 0)
1694 flag.gamein = !flag.gamein;
1696 else if (strcmp(s, "beep") == 0)
1698 flag.beep = !flag.beep;
1700 else if (strcmp(s, "time") == 0)
1702 SetMachineTime(sx + strlen("time"));
1704 else if (strcmp(s, "otime") == 0)
1706 SetOppTime(sx + strlen("otime"));
1708 else if (strcmp(s, "Awindow") == 0)
1710 dsp->ChangeAlphaWindow();
1712 else if (strcmp(s, "Bwindow") == 0)
1714 dsp->ChangeBetaWindow();
1716 else if (strcmp(s, "rcptr") == 0)
1718 flag.rcptr = !flag.rcptr;
1720 else if (strcmp(s, "hint") == 0)
1722 dsp->GiveHint();
1724 else if (strcmp(s, "both") == 0)
1726 flag.bothsides = !flag.bothsides;
1727 flag.force = false;
1728 Sdepth = 0;
1729 ElapsedTime(COMPUTE_AND_INIT_MODE);
1730 SelectMove(opponent, FOREGROUND_MODE);
1731 ok = true;
1733 else if (strcmp(s, "reverse") == 0)
1735 flag.reverse = !flag.reverse;
1736 dsp->ClearScreen();
1737 dsp->UpdateDisplay(0, 0, 1, 0);
1739 else if (strcmp(s, "switch") == 0)
1741 computer = computer ^ 1;
1742 opponent = opponent ^ 1;
1743 xwndw = (computer == black) ? WXWNDW : BXWNDW;
1744 flag.force = false;
1745 Sdepth = 0;
1746 ok = true;
1748 else if (strcmp(s, "black") == 0)
1750 computer = white;
1751 opponent = black;
1752 xwndw = WXWNDW;
1753 flag.force = false;
1754 Sdepth = 0;
1757 * ok = true; don't automatically start with black command
1760 else if (strcmp(s, "white") == 0)
1762 computer = black;
1763 opponent = white;
1764 xwndw = BXWNDW;
1765 flag.force = false;
1766 Sdepth = 0;
1769 * ok = true; don't automatically start with white command
1772 else if (strcmp(s, "undo") == 0 && GameCnt > 0)
1774 Undo();
1776 else if (strcmp(s, "remove") == 0 && GameCnt > 1)
1778 Undo();
1779 Undo();
1781 /* CHECKME: are these next three correct? */
1782 else if (!XSHOGI && strcmp(s, "xget") == 0)
1784 GetXGame();
1786 else if (!XSHOGI && strcmp(s, "xsave") == 0)
1788 SaveXGame();
1790 else if (!XSHOGI && strcmp(s, "bsave") == 0)
1792 BookSave();
1794 #ifdef EASY_OPENINGS
1795 else if ((strcmp(s, "?") == 0)
1796 || (strcmp(s, "!") == 0)
1797 || (strcmp(s, "~") == 0))
1798 #else
1799 else if ((strcmp(s, "?") == 0)
1800 || (strcmp(s, "!") == 0))
1801 #endif
1803 FlagMove(*s);
1805 else if (strcmp(s, "get") == 0)
1807 GetGame();
1809 else if (strcmp(s, "save") == 0)
1811 SaveGame();
1813 else if (strcmp(s, "depth") == 0)
1815 dsp->ChangeSearchDepth(sx + strlen("depth"));
1817 else if (strcmp(s, "sd") == 0)
1819 dsp->ChangeSearchDepth(sx + strlen("sd"));
1821 else if (strcmp(s, "hashdepth") == 0)
1823 dsp->ChangeHashDepth();
1825 else if (strcmp(s, "random") == 0)
1827 dither = DITHER;
1829 else if (strcmp(s, "hard") == 0)
1831 flag.easy = false;
1833 else if (strcmp(s, "easy") == 0)
1835 flag.easy = !flag.easy;
1837 else if (strcmp(s, "tsume") == 0)
1839 flag.tsume = !flag.tsume;
1841 else if (strcmp(s, "contempt") == 0)
1843 dsp->SetContempt();
1845 else if (strcmp(s, "xwndw") == 0)
1847 dsp->ChangeXwindow();
1849 else if (strcmp(s, "rv") == 0)
1851 flag.rv = !flag.rv;
1852 dsp->UpdateDisplay(0, 0, 1, 0);
1854 else if (strcmp(s, "coords") == 0)
1856 flag.coords = !flag.coords;
1857 dsp->UpdateDisplay(0, 0, 1, 0);
1859 else if (strcmp(s, "stars") == 0)
1861 flag.stars = !flag.stars;
1862 dsp->UpdateDisplay(0, 0, 1, 0);
1864 else if (!XSHOGI && strcmp(s, "moves") == 0)
1866 short temp;
1868 #if MAXDEPTH > 3
1869 if (GameCnt > 0)
1871 extern unsigned short PrVar[MAXDEPTH];
1873 SwagHt = (GameList[GameCnt].gmove == PrVar[1])
1874 ? PrVar[2] : 0;
1876 else
1877 #endif
1878 SwagHt = 0;
1880 dsp->ShowMessage("Testing MoveList Speed");
1881 temp = generate_move_flags;
1882 generate_move_flags = true;
1883 TestSpeed(MoveList, 1);
1884 generate_move_flags = temp;
1885 dsp->ShowMessage("Testing CaptureList Speed");
1886 TestSpeed(CaptureList, 1);
1887 dsp->ShowMessage("Testing Eval Speed");
1888 ExaminePosition(opponent);
1889 TestPSpeed(ScorePosition, 1);
1891 else if (!XSHOGI && strcmp(s, "test") == 0)
1893 #ifdef SLOW_CPU
1894 dsp->ShowMessage("Testing MoveList Speed");
1895 TestSpeed(MoveList, 2000);
1896 dsp->ShowMessage("Testing CaptureList Speed");
1897 TestSpeed(CaptureList, 3000);
1898 dsp->ShowMessage("Testing Eval Speed");
1899 ExaminePosition(opponent);
1900 TestPSpeed(ScorePosition, 1500);
1901 #else
1902 dsp->ShowMessage("Testing MoveList Speed");
1903 TestSpeed(MoveList, 20000);
1904 dsp->ShowMessage("Testing CaptureList Speed");
1905 TestSpeed(CaptureList, 30000);
1906 dsp->ShowMessage("Testing Eval Speed");
1907 ExaminePosition(opponent);
1908 TestPSpeed(ScorePosition, 15000);
1909 #endif
1911 else if (!XSHOGI && strcmp(s, "p") == 0)
1913 dsp->ShowPostnValues();
1915 else if (!XSHOGI && strcmp(s, "debug") == 0)
1917 dsp->DoDebug();
1919 else
1921 if (flag.mate)
1923 ok = true;
1925 else if ((ok = VerifyMove(s, VERIFY_AND_MAKE_MODE, &mv)))
1927 /* check for repetition */
1928 short rpt = repetition();
1930 if (rpt >= 3)
1932 DRAW = DRAW_REPETITION;
1933 dsp->ShowMessage(DRAW);
1934 GameList[GameCnt].flags |= draw;
1936 flag.mate = true;
1938 else
1940 is_move = true;
1944 Sdepth = 0;
1948 ElapsedTime(COMPUTE_AND_INIT_MODE);
1950 if (flag.force)
1952 computer = opponent;
1953 opponent = computer ^ 1;
1956 if (XSHOGI)
1958 /* add remaining time in milliseconds for xshogi */
1959 if (is_move)
1961 printf("%d. %s %ld\n",
1962 ++mycnt2, s, TimeControl.clock[player] * 10);
1968 void
1969 SetTimeControl(void)
1971 if (TCflag)
1973 TimeControl.moves[black] = TimeControl.moves[white] = TCmoves;
1974 TimeControl.clock[black] += 6000L * TCminutes + TCseconds * 100;
1975 TimeControl.clock[white] += 6000L * TCminutes + TCseconds * 100;
1977 else
1979 TimeControl.moves[black] = TimeControl.moves[white] = 0;
1980 TimeControl.clock[black] = TimeControl.clock[white] = 0;
1983 flag.onemove = (TCmoves == 1);
1984 et = 0;
1985 ElapsedTime(COMPUTE_AND_INIT_MODE);