4 * Common display routines for GNU Shogi.
6 * ----------------------------------------------------------------------
7 * Copyright (c) 1993, 1994, 1995 Matthias Mutz
8 * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
9 * Copyright (c) 2008, 2013, 2014 Yann Dirson and the Free Software Foundation
11 * GNU SHOGI is based on GNU CHESS
13 * Copyright (c) 1988, 1989, 1990 John Stanback
14 * Copyright (c) 1992 Free Software Foundation
16 * This file is part of GNU SHOGI.
18 * GNU Shogi is free software; you can redistribute it and/or modify it
19 * under the terms of the GNU General Public License as published by the
20 * Free Software Foundation; either version 3 of the License,
21 * or (at your option) any later version.
23 * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
24 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
25 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
28 * You should have received a copy of the GNU General Public License along
29 * with GNU Shogi; see the file COPYING. If not, see
30 * <http://www.gnu.org/licenses/>.
31 * ----------------------------------------------------------------------
35 /* request *snprintf prototypes */
36 #define _POSIX_C_SOURCE 200112L
39 #if defined HAVE_GETTIMEOFDAY
46 #include <sys/param.h>
47 #include <sys/types.h>
54 struct display
*dsp
= &raw_display
;
60 movealgbr(short m
, char *s
)
63 short piece
= 0, flag
= 0;
76 piece
= f
- NO_SQUARES
;
78 if (piece
> NO_PIECES
)
81 flag
= (dropmask
| piece
);
128 #endif /* BOOKTEST */
132 * Generate move strings in different formats.
135 * - f piece to be moved
136 * - 0 < f < NO_SQUARES source square
137 * - NO_SQUARES <= f NO_SQUARES + 2*NO_PIECES dropped piece modulo NO_PIECES
138 * - t & 0x7f target square
139 * - t & 0x80 promotion flag
140 * - flag FIXME: must be zero ?
147 algbr(short f
, short t
, short flag
)
153 piece
= f
- NO_SQUARES
;
155 if (f
> (NO_SQUARES
+ NO_PIECES
))
158 flag
= (dropmask
| piece
);
167 if ((f
== t
) && ((f
!= 0) || (t
!= 0)))
170 dsp
->Printf("error in algbr: FROM=TO=%d, flag=0x%4x\n", t
, flag
);
173 mvstr
[0][0] = mvstr
[1][0] = mvstr
[2][0] = mvstr
[3][0] = '\0';
175 else if ((flag
& dropmask
) != 0)
177 short piece
= flag
& pmask
;
179 mvstr
[0][0] = pxx
[piece
];
181 mvstr
[0][2] = cxx
[column(t
)];
182 mvstr
[0][3] = rxx
[row(t
)];
184 strcpy(mvstr
[1], mvstr
[0]);
185 strcpy(mvstr
[2], mvstr
[0]);
186 strcpy(mvstr
[3], mvstr
[0]);
188 else if ((f
!= 0) || (t
!= 0))
190 /* algebraic notation */
191 mvstr
[0][0] = cxx
[column(f
)];
192 mvstr
[0][1] = rxx
[row(f
)];
193 mvstr
[0][2] = cxx
[column(t
)];
194 mvstr
[0][3] = rxx
[row(t
)];
195 mvstr
[0][4] = mvstr
[3][0] = '\0';
196 mvstr
[1][0] = pxx
[board
[f
]];
198 mvstr
[2][0] = mvstr
[1][0];
199 mvstr
[2][1] = mvstr
[0][1];
201 mvstr
[2][2] = mvstr
[1][1] = mvstr
[0][2]; /* to column */
202 mvstr
[2][3] = mvstr
[1][2] = mvstr
[0][3]; /* to row */
203 mvstr
[2][4] = mvstr
[1][3] = '\0';
204 strcpy(mvstr
[3], mvstr
[2]);
205 mvstr
[3][1] = mvstr
[0][0];
209 strcat(mvstr
[0], "+");
210 strcat(mvstr
[1], "+");
211 strcat(mvstr
[2], "+");
212 strcat(mvstr
[3], "+");
217 mvstr
[0][0] = mvstr
[1][0] = mvstr
[2][0] = mvstr
[3][0] = '\0';
223 * Compare the string 's' to the list of legal moves available for the
224 * opponent. If a match is found, make the move on the board.
228 VerifyMove(char *s
, VerifyMove_mode iop
, unsigned short *mv
)
230 static short pnt
, tempb
, tempc
, tempsf
, tempst
, cnt
;
231 static struct leaf xnode
;
233 short i
, l
, local_flags
;
236 /* check and remove quality flags */
237 for (i
= local_flags
= 0, l
= strlen(s
); i
< l
; i
++)
242 local_flags
|= badmove
;
247 local_flags
|= goodmove
;
253 local_flags
|= difficult
;
262 if (iop
== UNMAKE_MODE
)
264 UnmakeMove(opponent
, &xnode
, &tempb
, &tempc
, &tempsf
, &tempst
);
270 if (iop
== VERIFY_AND_MAKE_MODE
)
271 generate_move_flags
= true;
273 MoveList(opponent
, 2, -1, true);
274 generate_move_flags
= false;
277 while (pnt
< TrPnt
[3])
280 algbr(node
->f
, node
->t
, (short) node
->flags
);
282 if ((strcmp(s
, mvstr
[0]) == 0)
283 || (strcmp(s
, mvstr
[1]) == 0)
284 || (strcmp(s
, mvstr
[2]) == 0)
285 || (strcmp(s
, mvstr
[3]) == 0))
292 if ((cnt
== 1) && (xnode
.score
> DONTUSE
))
296 MakeMove(opponent
, &xnode
, &tempb
, &tempc
,
297 &tempsf
, &tempst
, &INCscore
);
299 if (SqAttacked(PieceList
[opponent
][0], computer
, &blocked
))
301 UnmakeMove(opponent
, &xnode
, &tempb
, &tempc
, &tempsf
, &tempst
);
302 dsp
->AlwaysShowMessage("Illegal move (in check) %s", s
);
307 if (iop
== VERIFY_AND_TRY_MODE
)
310 dsp
->UpdateDisplay(xnode
.f
, xnode
.t
, 0, (short) xnode
.flags
);
311 GameList
[GameCnt
].depth
= GameList
[GameCnt
].score
= 0;
312 GameList
[GameCnt
].nodes
= 0;
313 ElapsedTime(COMPUTE_AND_INIT_MODE
);
314 GameList
[GameCnt
].time
= (short) (et
+ 50)/100;
315 GameList
[GameCnt
].flags
|= local_flags
;
319 TimeControl
.clock
[opponent
] -= et
;
320 timeopp
[oppptr
] = et
;
321 --TimeControl
.moves
[opponent
];
324 *mv
= (xnode
.f
<< 8) | xnode
.t
;
325 algbr(xnode
.f
, xnode
.t
, false);
327 /* in force mode, check for mate conditions */
330 if (IsCheckmate(opponent
^ 1, -1, -1))
334 sprintf(buf
, "%s mates!\n", ColorStr
[opponent
]);
335 dsp
->ShowMessage(buf
);
344 dsp
->AlwaysShowMessage("Illegal move (no match) %s", s
);
346 if (!XSHOGI
&& (cnt
> 1))
348 sprintf(buffer
, "Ambiguous Move %s!", s
);
349 dsp
->ShowMessage(buffer
);
357 parser(char *f
, short *fpiece
)
365 for (i
= 1, *fpiece
= no_piece
; i
< NO_PIECES
; i
++)
367 if (f
[0] == pxx
[i
] || f
[0] == qxx
[i
])
369 *fpiece
= (p
? promoted
[i
] : unpromoted
[i
]);
374 if (f
[1] == '*' || f
[1] == '\'')
379 return ((NO_SQUARES
+ *fpiece
) << 8) | locn(r2
, c2
);
387 p
= (f
[5] == '+') ? 0x80 : 0;
389 return (locn(r1
, c1
) << 8) | locn(r2
, c2
) | p
;
397 while (*InPtr
!= ' ')
400 while (*InPtr
== ' ')
408 while (*InPtr
== ' ')
413 void RequestInputString(char* buffer
, unsigned bufsize
)
416 int ret
= snprintf(fmt
, sizeof(fmt
), "%%%us", bufsize
);
418 perror("RequestInputString snprintf");
421 if (ret
>= sizeof(fmt
)) {
423 "Insufficient format-buffer size in %s for bufsize=%u\n",
424 __FUNCTION__
, bufsize
);
427 dsp
->doRequestInputString(fmt
, buffer
);
441 strcpy(fname
, savefile
);
443 dsp
->ShowMessage("Enter file name: ");
444 RequestInputString(fname
, sizeof(fname
)-1);
447 if (fname
[0] == '\0')
448 strcpy(fname
, "shogi.000");
450 if ((fd
= fopen(fname
, "r")) != NULL
)
453 fgets(fname
, 256, fd
);
454 computer
= opponent
= black
;
463 /* FIXME: write a skipn() function so that we can get
464 * 3 skips by doing skipn(3) */
468 Game50
= atoi(InPtr
);
470 flag
.force
= (*InPtr
== 'f');
471 fgets(fname
, 256, fd
); /* empty */
472 fgets(fname
, 256, fd
);
475 TCflag
= atoi(InPtr
);
479 OperatorTime
= atoi(InPtr
);
480 fgets(fname
, 256, fd
);
483 TimeControl
.clock
[black
] = atol(InPtr
);
486 TimeControl
.moves
[black
] = atoi(InPtr
);
487 fgets(fname
, 256, fd
);
490 TimeControl
.clock
[white
] = atol(InPtr
);
493 TimeControl
.moves
[white
] = atoi(InPtr
);
494 fgets(fname
, 256, fd
); /* empty */
496 for (i
= NO_ROWS
- 1; i
> -1; i
--)
498 fgets(fname
, 256, fd
);
502 for (j
= 0; j
< NO_COLS
; j
++)
504 sq
= i
* NO_COLS
+ j
;
510 board
[sq
] = no_piece
;
515 for (c
= 0; c
< NO_PIECES
; c
++)
520 board
[sq
] = promoted
[c
];
522 board
[sq
] = unpromoted
[c
];
528 for (c
= 0; c
< NO_PIECES
; c
++)
533 board
[sq
] = promoted
[c
];
535 board
[sq
] = unpromoted
[c
];
543 Mvboard
[sq
] = atoi(InPtr
);
548 fgets(fname
, 256, fd
); /* empty */
549 fgets(fname
, 256, fd
); /* 9 8 7 ... */
550 fgets(fname
, 256, fd
); /* empty */
551 fgets(fname
, 256, fd
); /* p l n ... */
554 for (side
= 0; side
<= 1; side
++)
556 fgets(fname
, 256, fd
);
560 Captured
[side
][pawn
] = atoi(InPtr
);
563 Captured
[side
][lance
] = atoi(InPtr
);
565 Captured
[side
][knight
] = atoi(InPtr
);
568 Captured
[side
][silver
] = atoi(InPtr
);
570 Captured
[side
][gold
] = atoi(InPtr
);
572 Captured
[side
][bishop
] = atoi(InPtr
);
574 Captured
[side
][rook
] = atoi(InPtr
);
576 Captured
[side
][king
] = atoi(InPtr
);
580 flag
.regularstart
= true;
582 fgets(fname
, 256, fd
); /* empty */
583 fgets(fname
, 256, fd
); /* move score ... */
585 while (fgets(fname
, 256, fd
))
594 g
= &GameList
[GameCnt
];
595 g
->gmove
= parser(InPtr
, &g
->fpiece
);
597 g
->score
= atoi(InPtr
);
599 g
->depth
= atoi(InPtr
);
601 g
->nodes
= atol(InPtr
);
603 g
->time
= atol(InPtr
);
605 g
->flags
= c
= atoi(InPtr
);
607 g
->hashkey
= strtol(InPtr
, (char **) NULL
, 16);
609 g
->hashbd
= strtol(InPtr
, (char **) NULL
, 16);
617 for (piece
= no_piece
, i
= 0; i
< NO_PIECES
; i
++)
619 if (pxx
[i
] == *InPtr
)
627 g
->color
= ((*InPtr
== 'W') ? white
: black
);
629 g
->piece
= (*InPtr
== '+'
631 : unpromoted
[piece
]);
640 if (TimeControl
.clock
[black
] > 0)
648 dsp
->UpdateDisplay(0, 0, 1, 0);
659 short sq
, i
, c
, f
, t
;
662 char empty
[2] = "\n";
665 strcpy(fname
, savefile
);
667 dsp
->ShowMessage("Enter file name: ");
668 RequestInputString(fname
, sizeof(fname
)-1);
671 if (fname
[0] == '\0')
672 strcpy(fname
, "shogi.000");
674 if ((fd
= fopen(fname
, "w")) != NULL
)
679 if (computer
== white
)
682 if (computer
== black
)
685 fprintf(fd
, "White %s Black %s %d %s\n", w
, b
, Game50
,
686 flag
.force
? "force" : "");
688 fprintf(fd
, "TimeControl %d Operator Time %d\n", TCflag
, OperatorTime
);
689 fprintf(fd
, "Black Clock %ld Moves %d\nWhite Clock %ld Moves %d\n",
690 TimeControl
.clock
[black
], TimeControl
.moves
[black
],
691 TimeControl
.clock
[white
], TimeControl
.moves
[white
]);
694 for (i
= NO_ROWS
- 1; i
> -1; i
--)
696 fprintf(fd
, "%c ", ROW_NAME(i
));
698 for (c
= 0; c
< NO_COLS
; c
++)
700 sq
= i
* NO_COLS
+ c
;
702 p
= is_promoted
[piece
] ? '+' : ' ';
703 fprintf(fd
, "%c", p
);
719 fprintf(fd
, "%c", p
);
724 for (f
= i
* NO_COLS
; f
< i
* NO_COLS
+ NO_ROWS
; f
++)
725 fprintf(fd
, " %d", Mvboard
[f
]);
732 fprintf(fd
, " 9 8 7 6 5 4 3 2 1\n");
734 fprintf(fd
, " p l n s g b r k\n");
736 fprintf(fd
, " 5 4 3 2 1\n");
738 fprintf(fd
, " p s g b r k\n");
741 for (side
= 0; side
<= 1; side
++)
743 fprintf(fd
, "%c", (side
== black
) ? 'B' : 'W');
744 fprintf(fd
, " %2d", Captured
[side
][pawn
]);
746 fprintf(fd
, " %2d", Captured
[side
][lance
]);
747 fprintf(fd
, " %2d", Captured
[side
][knight
]);
749 fprintf(fd
, " %2d", Captured
[side
][silver
]);
750 fprintf(fd
, " %2d", Captured
[side
][gold
]);
751 fprintf(fd
, " %2d", Captured
[side
][bishop
]);
752 fprintf(fd
, " %2d", Captured
[side
][rook
]);
753 fprintf(fd
, " %2d", Captured
[side
][king
]);
758 fputs(" move score depth nodes time flags capture\n", fd
);
760 for (i
= 1; i
<= GameCnt
; i
++)
762 struct GameRec
*g
= &GameList
[i
];
765 t
= (g
->gmove
& 0xFF);
766 algbr(f
, t
, g
->flags
);
768 fprintf(fd
, "%c%c%-5s %6d %5d %7ld %6ld %5d 0x%08lx 0x%08lx",
771 : (is_promoted
[g
->fpiece
] ? '+' : ' ')),
773 ((f
> NO_SQUARES
) ? &mvstr
[0][1] : mvstr
[0]),
775 g
->nodes
, g
->time
, g
->flags
,
776 g
->hashkey
, g
->hashbd
);
778 if (g
->piece
!= no_piece
)
780 fprintf(fd
, " %c %s %c\n",
781 pxx
[g
->piece
], ColorStr
[g
->color
],
782 (is_promoted
[g
->piece
] ? '+' : ' '));
792 dsp
->ShowMessage("Game saved");
796 dsp
->ShowMessage("Could not open file");
802 * GetXGame, SaveXGame and BookGame used to only be defined if
803 * xshogi wasn't defined -- wonder why?
815 dsp
->ShowMessage("Enter file name: ");
816 RequestInputString(fname
, sizeof(fname
)-1);
818 if (fname
[0] == '\0')
819 strcpy(fname
, "xshogi.position.read");
821 if ((fd
= fopen(fname
, "r")) != NULL
)
824 flag
.regularstart
= false;
827 /* xshogi position file ... */
828 fgets(fname
, 256, fd
);
833 if (strcmp(fname
, "xshogi"))
837 /* -- empty line -- */
838 fgets(fname
, 256, fd
);
839 /* -- empty line -- */
840 fgets(fname
, 256, fd
);
842 for (i
= NO_ROWS
- 1; i
> -1; i
--)
844 fgets(fname
, 256, fd
);
847 for (j
= 0; j
< NO_COLS
; j
++)
849 sq
= i
* NO_COLS
+ j
;
855 board
[sq
] = no_piece
;
860 for (c
= 0; c
< NO_PIECES
; c
++)
865 board
[sq
] = promoted
[c
];
867 board
[sq
] = unpromoted
[c
];
873 for (c
= 0; c
< NO_PIECES
; c
++)
878 board
[sq
] = promoted
[c
];
880 board
[sq
] = unpromoted
[c
];
893 for (side
= 0; side
<= 1; side
++)
895 fgets(fname
, 256, fd
);
897 Captured
[side
][pawn
] = atoi(InPtr
);
900 Captured
[side
][lance
] = atoi(InPtr
);
902 Captured
[side
][knight
] = atoi(InPtr
);
905 Captured
[side
][silver
] = atoi(InPtr
);
907 Captured
[side
][gold
] = atoi(InPtr
);
909 Captured
[side
][bishop
] = atoi(InPtr
);
911 Captured
[side
][rook
] = atoi(InPtr
);
913 Captured
[side
][king
] = atoi(InPtr
);
916 if (fgets(fname
, 256, fd
) != NULL
&& strncmp(fname
, "white", 5) == 0)
929 dsp
->UpdateDisplay(0, 0, 1, 0);
944 dsp
->ShowMessage("Enter file name: ");
945 RequestInputString(fname
, sizeof(fname
)-1);
947 if (fname
[0] == '\0')
948 strcpy(fname
, "xshogi.position.read");
950 if ((fd
= fopen(fname
, "w")) != NULL
)
952 fputs("# xshogi position file -- \n", fd
);
956 for (i
= NO_ROWS
- 1; i
> -1; i
--)
960 for (j
= 0; j
< NO_COLS
; j
++)
962 sq
= i
* NO_COLS
+ j
;
964 isp
= is_promoted
[piece
];
965 *p
= (isp
? '+' : ' ');
968 if (piece
== no_piece
)
970 else if (color
[sq
] == white
)
983 for (side
= 0; side
<= 1; side
++)
987 "%d %d %d %d %d %d %d %d\n",
989 "%d %d %d %d %d %d\n",
991 Captured
[side
][pawn
],
993 Captured
[side
][lance
],
994 Captured
[side
][knight
],
996 Captured
[side
][silver
],
997 Captured
[side
][gold
],
998 Captured
[side
][bishop
],
999 Captured
[side
][rook
],
1000 Captured
[side
][king
]);
1005 if (computer
== black
)
1006 fputs("white to play\n", fd
);
1008 fputs("black to play\n", fd
);
1019 char fname
[256], sflags
[4];
1023 strcpy(fname
, savefile
);
1025 /* Enter file name */
1026 dsp
->ShowMessage("Enter file name: ");
1027 RequestInputString(fname
, sizeof(fname
)-1);
1030 if (fname
[0] == '\0')
1033 if ((fd
= fopen(fname
, "a")) != NULL
)
1037 for (i
= 1; i
<= GameCnt
; i
++)
1039 struct GameRec
*g
= &GameList
[i
];
1040 char mvnr
[20], mvs
[20];
1043 sprintf(mvnr
, "%d.", (i
+ 1)/2);
1048 t
= (g
->gmove
& 0xFF);
1049 algbr(f
, t
, g
->flags
);
1052 /* determine move quality string */
1053 if (g
->flags
& goodmove
)
1056 if (g
->flags
& badmove
)
1059 #ifdef EASY_OPENINGS
1060 if (g
->flags
& difficult
)
1066 /* determine move string */
1069 sprintf(mvs
, "%s%s ", &mvstr
[0][1], sflags
);
1073 sprintf(mvs
, "%c%c%c%c%c%s%s ",
1074 mvstr
[0][0], mvstr
[0][1],
1075 (g
->flags
& capture
) ? 'x' : '-',
1076 mvstr
[0][2], mvstr
[0][3],
1077 (mvstr
[0][4] == '+') ? "+" : "",
1081 fprintf(fd
, "%s%s%c%s",
1085 : (is_promoted
[g
->fpiece
] ? "+" : "")),
1098 dsp
->ShowMessage("Game saved");
1102 dsp
->ShowMessage("Could not open file");
1113 char fname
[256], dbuf
[256];
1117 strcpy(fname
, listfile
);
1122 strncpy(dbuf
, ctime(&when
), 20);
1129 /* use format "CL.Jan01-020304B" when
1132 program played white */
1134 sprintf(fname
, "CL.%s%s-%s%s%s%c",
1135 dbuf
+ 4, dbuf
+ 8, dbuf
+ 11, dbuf
+ 14,
1136 dbuf
+ 17, ColorStr
[computer
][0]);
1138 /* replace space padding with 0 */
1139 for (i
= 0; fname
[i
] != '\0'; i
++)
1141 if (fname
[i
] == ' ')
1146 fd
= fopen(fname
, "w");
1150 printf("Open failure for file: %s", fname
);
1154 fprintf(fd
, "gnushogi %s game\n", PACKAGE_VERSION
);
1155 fputs(" score depth nodes time ", fd
);
1156 fputs(" score depth nodes time\n", fd
);
1158 for (i
= 1; i
<= GameCnt
; i
++)
1160 f
= GameList
[i
].gmove
>> 8;
1161 t
= (GameList
[i
].gmove
& 0xFF);
1162 algbr(f
, t
, GameList
[i
].flags
);
1164 if (GameList
[i
].flags
& book
)
1166 fprintf(fd
, "%c%c%-5s %5d Book%7ld %5ld",
1169 : (is_promoted
[GameList
[i
].fpiece
] ? '+' : ' ')),
1170 pxx
[GameList
[i
].fpiece
],
1172 ? &mvstr
[0][1] : mvstr
[0]),
1179 fprintf(fd
, "%c%c%-5s %5d %2d %7ld %5ld",
1182 : (is_promoted
[GameList
[i
].fpiece
] ? '+' : ' ')),
1183 pxx
[GameList
[i
].fpiece
],
1184 (f
> NO_SQUARES
? &mvstr
[0][1] : mvstr
[0]),
1185 GameList
[i
].score
, GameList
[i
].depth
,
1186 GameList
[i
].nodes
, GameList
[i
].time
);
1199 fprintf(fd
, "\n\n");
1201 if (GameList
[GameCnt
].flags
& draw
)
1203 fprintf(fd
, "Draw %s\n", DRAW
);
1205 if (DRAW
== DRAW_REPETITION
)
1209 fprintf(fd
, "repetition by positions ");
1211 for (j
= GameCnt
- 1; j
>= Game50
; j
-= 2)
1213 if (GameList
[j
].hashkey
== hashkey
&&
1214 GameList
[j
].hashbd
== hashbd
)
1215 fprintf(fd
, "%d ", j
);
1221 else if (GameList
[GameCnt
].score
== -(SCORE_LIMIT
+ 999))
1223 fprintf(fd
, "%s\n", ColorStr
[player
]);
1225 else if (GameList
[GameCnt
].score
== (SCORE_LIMIT
+ 998))
1227 fprintf(fd
, "%s\n", ColorStr
[player
^ 1]);
1240 GameList
[GameCnt
].flags
|= badmove
;
1244 GameList
[GameCnt
].flags
|= goodmove
;
1247 #ifdef EASY_OPENINGS
1249 GameList
[GameCnt
].flags
|= difficult
;
1257 * Undo the most recent half-move.
1265 f
= GameList
[GameCnt
].gmove
>> 8;
1266 t
= GameList
[GameCnt
].gmove
& 0x7F;
1270 /* the move was a drop */
1271 Captured
[color
[t
]][board
[t
]]++;
1272 board
[t
] = no_piece
;
1278 if (GameList
[GameCnt
].flags
& promote
)
1279 board
[f
] = unpromoted
[board
[t
]];
1281 board
[f
] = board
[t
];
1283 color
[f
] = color
[t
];
1284 board
[t
] = GameList
[GameCnt
].piece
;
1285 color
[t
] = GameList
[GameCnt
].color
;
1287 if (board
[t
] != no_piece
)
1288 Captured
[color
[f
]][unpromoted
[board
[t
]]]--;
1290 if (color
[t
] != neutral
)
1298 if (TCflag
&& (TCmoves
> 1))
1299 ++TimeControl
.moves
[color
[f
]];
1301 hashkey
= GameList
[GameCnt
].hashkey
;
1302 hashbd
= GameList
[GameCnt
].hashbd
;
1304 computer
= computer
^ 1;
1305 opponent
= opponent
^ 1;
1308 player
= player
^ 1;
1309 dsp
->ShowSidetoMove();
1310 dsp
->UpdateDisplay(0, 0, 1, 0);
1312 if (flag
.regularstart
)
1318 TestSpeed(void(*f
)(short side
, short ply
,
1319 short in_check
, short blockable
),
1329 #ifdef HAVE_GETTIMEOFDAY
1333 #ifdef HAVE_GETTIMEOFDAY
1334 gettimeofday(&tv
, NULL
);
1335 t1
= (tv
.tv_sec
*100 + (tv
.tv_usec
/10000));
1340 for (i
= 0; i
< j
; i
++)
1342 f(opponent
, 2, -1, true);
1345 for (jj
= TrPnt
[2]; i
< TrPnt
[3]; jj
++)
1347 if (!pick(jj
, TrPnt
[3] - 1))
1353 #ifdef HAVE_GETTIMEOFDAY
1354 gettimeofday(&tv
, NULL
);
1355 t2
= (tv
.tv_sec
* 100 + (tv
.tv_usec
/ 10000));
1360 cnt
= j
* (TrPnt
[3] - TrPnt
[2]);
1367 dsp
->ShowNodeCnt(cnt
);
1372 TestPSpeed(short(*f
) (short side
), unsigned j
)
1376 #ifdef HAVE_GETTIMEOFDAY
1380 #ifdef HAVE_GETTIMEOFDAY
1381 gettimeofday(&tv
, NULL
);
1382 t1
= (tv
.tv_sec
* 100 + (tv
.tv_usec
/ 10000));
1387 for (i
= 0; i
< j
; i
++)
1390 #ifdef HAVE_GETTIMEOFDAY
1391 gettimeofday(&tv
, NULL
);
1392 t2
= (tv
.tv_sec
* 100 + (tv
.tv_usec
/ 10000));
1404 dsp
->ShowNodeCnt(cnt
);
1409 SetOppTime(char *time
)
1414 t
= (int)strtol(time
, &time
, 10);
1419 /* FIXME: sec is parsed but ignored */
1420 sec
= (int)strtol(time
, &time
, 10);
1423 m
= (int)strtol(time
, &time
, 10);
1426 TimeControl
.clock
[opponent
] = t
;
1429 TimeControl
.moves
[opponent
] = m
;
1431 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1435 /* just to inform xshogi about availability of otime command */
1436 printf("otime %d %d\n", t
, m
);
1442 SetMachineTime(char *time
)
1447 t
= (int)strtol(time
, &time
, 10);
1452 /* FIXME: sec is parsed but ignored */
1453 sec
= (int)strtol(time
, &time
, 10);
1456 m
= (int)strtol(time
, &time
, 10);
1459 TimeControl
.clock
[computer
] = t
;
1462 TimeControl
.moves
[computer
] = m
;
1464 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1468 /* just to inform xshogi about availability of time command */
1469 printf("time %d %d\n", t
, m
);
1474 /* FIXME! This is truly the function from hell! */
1477 * Process the user's command. If easy mode is OFF (the computer is thinking
1478 * on opponents time) and the program is out of book, then make the 'hint'
1479 * move on the board and call SelectMove() to find a response. The user
1480 * terminates the search by entering a command. If the opponent does not make
1481 * the hint move, then set Sdepth to zero.
1485 InputCommand(char *command
)
1487 short have_shown_prompt
= false;
1488 short ok
, done
, is_move
= false;
1492 ok
= flag
.quit
= done
= false;
1496 if (TTadd
> ttbllimit
)
1500 if ((hint
> 0) && !flag
.easy
&& !flag
.force
)
1503 * A hint move for the player is available. Compute a move for the
1504 * opponent in background mode assuming that the hint move will be
1505 * selected by the player.
1508 ft
= time0
; /* Save reference time for the player. */
1510 algbr((short) hint
>> 8, (short) hint
& 0xff, false);
1511 strcpy(s
, mvstr
[0]);
1516 /* do the hint move */
1517 if (VerifyMove(s
, VERIFY_AND_TRY_MODE
, &mv
))
1521 #ifdef QUIETBACKGROUND
1523 have_shown_prompt
= true;
1524 #endif /* QUIETBACKGROUND */
1526 /* Start computing a move until the search is interrupted. */
1528 #ifdef INTERRUPT_TEST
1532 /* would love to put null move in here */
1533 /* after we make the hint move make a 2 ply search
1534 * with both plys our moves */
1535 /* think on opponents time */
1536 SelectMove(computer
, BACKGROUND_MODE
);
1538 #ifdef INTERRUPT_TEST
1539 ElapsedTime(COMPUTE_INTERRUPT_MODE
);
1543 printf("searching not terminated by interrupt!\n");
1547 printf("elapsed time from interrupt to "
1548 "terminating search: %ld\n", it
);
1552 /* undo the hint and carry on */
1553 VerifyMove(s
, UNMAKE_MODE
, &mv
);
1557 time0
= ft
; /* Restore reference time for the player. */
1560 while(!(ok
|| flag
.quit
|| done
))
1564 #ifdef QUIETBACKGROUND
1565 if (!have_shown_prompt
)
1567 #endif /* QUIETBACKGROUND */
1571 #ifdef QUIETBACKGROUND
1574 have_shown_prompt
= false;
1575 #endif /* QUIETBACKGROUND */
1577 if (command
== NULL
) {
1578 int eof
= dsp
->GetString(sx
);
1582 strcpy(sx
, command
);
1586 /* extract first word */
1587 if (sscanf(sx
, "%s", s
) < 1)
1590 if (strcmp(s
, "bd") == 0) /* bd -- display board */
1592 /* FIXME: Hack alert! */
1593 short old_xshogi
= XSHOGI
;
1596 display_type
= DISPLAY_RAW
;
1599 dsp
->UpdateDisplay(0, 0, 1, 0);
1602 display_type
= DISPLAY_X
;
1604 else if (strcmp(s
, "post") == 0)
1606 flag
.post
= !flag
.post
;
1608 else if (strcmp(s
, "alg") == 0)
1612 else if ((strcmp(s
, "quit") == 0)
1613 || (strcmp(s
, "exit") == 0))
1617 else if ((strcmp(s
, "set") == 0)
1618 || (strcmp(s
, "edit") == 0))
1622 else if (strcmp(s
, "setup") == 0)
1626 else if (strcmp(s
, "first") == 0)
1630 else if (strcmp(s
, "go") == 0)
1635 if (computer
== black
)
1646 else if (strcmp(s
, "help") == 0)
1650 else if (strcmp(s
, "material") == 0)
1652 flag
.material
= !flag
.material
;
1654 else if (strcmp(s
, "force") == 0)
1659 flag
.bothsides
= false;
1663 flag
.force
= !flag
.force
;
1664 flag
.bothsides
= false;
1667 else if (strcmp(s
, "book") == 0)
1669 Book
= Book
? 0 : BOOKFAIL
;
1671 else if (strcmp(s
, "new") == 0)
1674 dsp
->UpdateDisplay(0, 0, 1, 0);
1676 else if (strcmp(s
, "list") == 0)
1680 else if (strcmp(s
, "level") == 0)
1682 dsp
->SelectLevel(sx
+ strlen("level"));
1684 else if (strcmp(s
, "clock") == 0)
1686 dsp
->SelectLevel(sx
+ strlen("clock"));
1688 else if (strcmp(s
, "hash") == 0)
1690 flag
.hash
= !flag
.hash
;
1692 else if (strcmp(s
, "gamein") == 0)
1694 flag
.gamein
= !flag
.gamein
;
1696 else if (strcmp(s
, "beep") == 0)
1698 flag
.beep
= !flag
.beep
;
1700 else if (strcmp(s
, "time") == 0)
1702 SetMachineTime(sx
+ strlen("time"));
1704 else if (strcmp(s
, "otime") == 0)
1706 SetOppTime(sx
+ strlen("otime"));
1708 else if (strcmp(s
, "Awindow") == 0)
1710 dsp
->ChangeAlphaWindow();
1712 else if (strcmp(s
, "Bwindow") == 0)
1714 dsp
->ChangeBetaWindow();
1716 else if (strcmp(s
, "rcptr") == 0)
1718 flag
.rcptr
= !flag
.rcptr
;
1720 else if (strcmp(s
, "hint") == 0)
1724 else if (strcmp(s
, "both") == 0)
1726 flag
.bothsides
= !flag
.bothsides
;
1729 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1730 SelectMove(opponent
, FOREGROUND_MODE
);
1733 else if (strcmp(s
, "reverse") == 0)
1735 flag
.reverse
= !flag
.reverse
;
1737 dsp
->UpdateDisplay(0, 0, 1, 0);
1739 else if (strcmp(s
, "switch") == 0)
1741 computer
= computer
^ 1;
1742 opponent
= opponent
^ 1;
1743 xwndw
= (computer
== black
) ? WXWNDW
: BXWNDW
;
1748 else if (strcmp(s
, "black") == 0)
1757 * ok = true; don't automatically start with black command
1760 else if (strcmp(s
, "white") == 0)
1769 * ok = true; don't automatically start with white command
1772 else if (strcmp(s
, "undo") == 0 && GameCnt
> 0)
1776 else if (strcmp(s
, "remove") == 0 && GameCnt
> 1)
1781 /* CHECKME: are these next three correct? */
1782 else if (!XSHOGI
&& strcmp(s
, "xget") == 0)
1786 else if (!XSHOGI
&& strcmp(s
, "xsave") == 0)
1790 else if (!XSHOGI
&& strcmp(s
, "bsave") == 0)
1794 #ifdef EASY_OPENINGS
1795 else if ((strcmp(s
, "?") == 0)
1796 || (strcmp(s
, "!") == 0)
1797 || (strcmp(s
, "~") == 0))
1799 else if ((strcmp(s
, "?") == 0)
1800 || (strcmp(s
, "!") == 0))
1805 else if (strcmp(s
, "get") == 0)
1809 else if (strcmp(s
, "save") == 0)
1813 else if (strcmp(s
, "depth") == 0)
1815 dsp
->ChangeSearchDepth(sx
+ strlen("depth"));
1817 else if (strcmp(s
, "sd") == 0)
1819 dsp
->ChangeSearchDepth(sx
+ strlen("sd"));
1821 else if (strcmp(s
, "hashdepth") == 0)
1823 dsp
->ChangeHashDepth();
1825 else if (strcmp(s
, "random") == 0)
1829 else if (strcmp(s
, "hard") == 0)
1833 else if (strcmp(s
, "easy") == 0)
1835 flag
.easy
= !flag
.easy
;
1837 else if (strcmp(s
, "tsume") == 0)
1839 flag
.tsume
= !flag
.tsume
;
1841 else if (strcmp(s
, "contempt") == 0)
1845 else if (strcmp(s
, "xwndw") == 0)
1847 dsp
->ChangeXwindow();
1849 else if (strcmp(s
, "rv") == 0)
1852 dsp
->UpdateDisplay(0, 0, 1, 0);
1854 else if (strcmp(s
, "coords") == 0)
1856 flag
.coords
= !flag
.coords
;
1857 dsp
->UpdateDisplay(0, 0, 1, 0);
1859 else if (strcmp(s
, "stars") == 0)
1861 flag
.stars
= !flag
.stars
;
1862 dsp
->UpdateDisplay(0, 0, 1, 0);
1864 else if (!XSHOGI
&& strcmp(s
, "moves") == 0)
1871 extern unsigned short PrVar
[MAXDEPTH
];
1873 SwagHt
= (GameList
[GameCnt
].gmove
== PrVar
[1])
1880 dsp
->ShowMessage("Testing MoveList Speed");
1881 temp
= generate_move_flags
;
1882 generate_move_flags
= true;
1883 TestSpeed(MoveList
, 1);
1884 generate_move_flags
= temp
;
1885 dsp
->ShowMessage("Testing CaptureList Speed");
1886 TestSpeed(CaptureList
, 1);
1887 dsp
->ShowMessage("Testing Eval Speed");
1888 ExaminePosition(opponent
);
1889 TestPSpeed(ScorePosition
, 1);
1891 else if (!XSHOGI
&& strcmp(s
, "test") == 0)
1894 dsp
->ShowMessage("Testing MoveList Speed");
1895 TestSpeed(MoveList
, 2000);
1896 dsp
->ShowMessage("Testing CaptureList Speed");
1897 TestSpeed(CaptureList
, 3000);
1898 dsp
->ShowMessage("Testing Eval Speed");
1899 ExaminePosition(opponent
);
1900 TestPSpeed(ScorePosition
, 1500);
1902 dsp
->ShowMessage("Testing MoveList Speed");
1903 TestSpeed(MoveList
, 20000);
1904 dsp
->ShowMessage("Testing CaptureList Speed");
1905 TestSpeed(CaptureList
, 30000);
1906 dsp
->ShowMessage("Testing Eval Speed");
1907 ExaminePosition(opponent
);
1908 TestPSpeed(ScorePosition
, 15000);
1911 else if (!XSHOGI
&& strcmp(s
, "p") == 0)
1913 dsp
->ShowPostnValues();
1915 else if (!XSHOGI
&& strcmp(s
, "debug") == 0)
1925 else if ((ok
= VerifyMove(s
, VERIFY_AND_MAKE_MODE
, &mv
)))
1927 /* check for repetition */
1928 short rpt
= repetition();
1932 DRAW
= DRAW_REPETITION
;
1933 dsp
->ShowMessage(DRAW
);
1934 GameList
[GameCnt
].flags
|= draw
;
1948 ElapsedTime(COMPUTE_AND_INIT_MODE
);
1952 computer
= opponent
;
1953 opponent
= computer
^ 1;
1958 /* add remaining time in milliseconds for xshogi */
1961 printf("%d. %s %ld\n",
1962 ++mycnt2
, s
, TimeControl
.clock
[player
] * 10);
1969 SetTimeControl(void)
1973 TimeControl
.moves
[black
] = TimeControl
.moves
[white
] = TCmoves
;
1974 TimeControl
.clock
[black
] += 6000L * TCminutes
+ TCseconds
* 100;
1975 TimeControl
.clock
[white
] += 6000L * TCminutes
+ TCseconds
* 100;
1979 TimeControl
.moves
[black
] = TimeControl
.moves
[white
] = 0;
1980 TimeControl
.clock
[black
] = TimeControl
.clock
[white
] = 0;
1983 flag
.onemove
= (TCmoves
== 1);
1985 ElapsedTime(COMPUTE_AND_INIT_MODE
);