1 /*****************************************************************************
2 * This file is part of gfxprim library. *
4 * Gfxprim is free software; you can redistribute it and/or *
5 * modify it under the terms of the GNU Lesser General Public *
6 * License as published by the Free Software Foundation; either *
7 * version 2.1 of the License, or (at your option) any later version. *
9 * Gfxprim is distributed in the hope that it will be useful, *
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
12 * Lesser General Public License for more details. *
14 * You should have received a copy of the GNU Lesser General Public *
15 * License along with gfxprim; if not, write to the Free Software *
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, *
17 * Boston, MA 02110-1301 USA *
19 * Copyright (C) 2009-2012 Cyril Hrubis <metan@ucw.cz> *
21 *****************************************************************************/
23 #ifndef BACKENDS_GP_SDL_CONTEXT_H
24 #define BACKENDS_GP_SDL_CONTEXT_H
27 #include <core/GP_Context.h>
30 * This function lets you use GFXprim together with SDL. All you need to do
31 * is to initialize context from surface. The usage is as follows:
37 * if (GP_ContextFromSDLSurface(&c, surface)) {
38 * error("Failed to match PIXEL_TYPE for given surface");
44 * Now you have initialized context that shares the pixel buffer with
47 int GP_ContextFromSDLSurface(GP_Context
*c
, const SDL_Surface
*surf
);
49 #endif /* BACKENDS_GP_SDL_CONTEXT_H */