1 GemRB V0.6.2 git (776dcb2)
4 - selective magic resistance (bg2-style)
5 - autodetection of secret doors, detect illusions
6 - basic bardsong support
7 - IWD:HoW (worldmap) compatibility!
8 - proper store economics, ergonomics and dragging
9 - custom blood color (creature-dependant)
10 - new actions, iwd effects and triggers
11 - Importing a SoA game into ToB
15 - actor selection and action bar
16 - door bashing and traps
17 - loading screens, ambushes, worldmap
20 - actions, object matching
21 - handling of minimum hp
23 - personal items support (swap/equip/remove)
25 GemRB V0.6.2 (2010-08-21):
27 - a basic SDL_mixer plugin for faster, but lower-quality audio
28 - dualclassing for bg1 and iwd
29 - new triggers, actions, infravision
30 - feet circle flickering on portrait hover, coloration in dialog
31 - wisdom xp bonus (pst)
34 - actions, triggers, object matching
35 - item loading and ability selection, inventory
36 - projectiles, effects, subtitles, verbal constants
37 - the core and guiscript design was cleaned up in many places
41 backslash check patch from anthiste
42 bg1 character generation patch from Maighstir
43 a crosscompiling fix from F.Fischer
45 GemRB V0.6.1 (2010-06-16):
48 - reputation penalties on death or injury
49 - casting level bonus/malus (wild mages, clerics)
50 - tinting for different times of the day and weather effects
51 - a BI(n)K player plugin for the IWD2 movies
52 - new actions, turn undead
55 - the internal design was cleaned up in many places
56 - game saving, modal actions, combat, effects, spawns
57 - magic missiles are now drawn properly
58 - various guiscripts (no more flickering!)
62 two patches from Brendan Molloy
64 GemRB V0.6.0 (2009-11-03):
66 - BG1 and IWD are roughly completable!
67 - levelup support for bg1 and iwd, dream cutscenes in ToB
68 - more hardcoded projectiles and avatar animations
69 - evasion, backstabbing and basic hide in shadows
70 - compatibility with the widescreen mod (unreleased) allows for multiple
72 - contingency and sequencer spells, beginnings of wild magic support
75 - combat, travelling and feedback
76 - better spellcasting timing
77 - actions, effects and triggers
82 a few patches from nugrud for how/totl support
84 GemRB V0.5.1 (2009-08-27):
86 - BG2:SoA is roughly completable!
87 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
88 projectile trails, projectile failure (spell), projectile effectlists
89 - auto-reloading of projectile weapons in case the ammo stack runs out
91 - sorcerer style spellbooks, reading of iwd2 spellbooks
92 - target following to other areas
93 - the null sound plugin is now always loaded last by default; for old
94 installs see the provided configuration example (DelayPlugin)
95 - intelligence and wisdom dictated lore bonus
96 - a GUIEnhancements config option (on by default) that enables a few
97 extra controls (for convenience and larger mods)
98 - PST death counters (don't anger the Lady)
99 - initial support for targetting by portrait
102 - actions, effects and triggers
103 - pathfinding, feet circles, fog of war and worldmap travel
104 - combat and spellcasting (especially summoning)
106 - config and default table value parsing is smarter about spaces
111 various patches from nugrud for bg2 gui enhancements
112 fix compilation (with cmake) on OS X, by hanicka
114 GemRB V0.5.0 (2009-06-25):
116 - SoA, ToB and PST are roughly playable beyond their first levels
117 - combat: dual-wielding, APR, proficiency and style boni, dexterity
118 bonus, initiatitive and speed factor, individual combat rounds
119 - many IE's hardcoded projectiles and support for projectile sounds
120 - IWD2 GUI now works after chargen too
121 - bg2 chargen now levels to the correct level
122 - summoned and charmed creatures can be ordered around
123 - actor tooltips (name and injury status)
124 - running, initial variable values and portal animations in PST
125 - hardcoded monk bonuses
128 - dialog, actions and triggers
129 - combat mechanics, animation, feedback, ranged combat
130 - matters of time and matter
131 - levelup, dual classing, multiclass handling
132 - focus: scrolling while paused is now possible
133 - animations (projectile, creature)
135 - area music restarts when there's no music playing
136 - disarm trap checks skills
141 #2802190 jbmetz (improve the rpm spec handling)
142 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
144 GemRB V0.4.0 (2009-05-25):
146 - level up support in bg2
147 - basic party reordering
148 - bashing of containers and doors
149 - persistent area effects (cloudkill, stinking cloud, web, etc.)
150 - item amount window for stack splitting (shift+click or doubleclick)
151 - depletion of item charges
152 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
153 clear air, polymorph, disable button
154 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
155 - portrait effect icons
156 - item ability selection
157 - character customization
162 - iwd and how guiscripts have been merged
165 - regeneration, hp bonuses, healing
166 - animations and projectiles
167 - rewritten MVE player
173 #2770564 Whiteclone (pst options window bug)
174 numerous patches from mattinm finishing the level up support
175 a few patches from ape fixing and extending iwd
176 #2579743 jbmetz added RPM spec files
178 GemRB V0.3.2 (2009-02-16):
180 - default cancel button, bound to the escape key
181 - tooltip animations and a shortcut (tab)
182 - wrapper python classes that simplified the GUIScripts
183 - trap detection, removal, triggering, xp, feedback, autopause
185 - proper xp award for dual- and multiclass actors
186 - double click (used in the map window)
187 - click-and-hold incrementing/decrementing
188 - accumulate kill statistics
189 - characters can move while the map is open
190 - sound on item equip
191 - arbitrary feat prerequisites in iwd2
192 - hard pause for all games (originally a ToB feature); triggered with 'h'
193 - extended night areas (originally a bg2 feature)
196 - walking animation timing
197 - formations (arbitrary sizes, rotation, cursor)
198 - ppc support (no more crashes)
199 - container/door/infopoint cursor and highlight handling
201 - cmake build system (now really works on *nix)
202 - magic item exclusion
204 - fixed attack loop when target dies
208 #2159734 Zefklop (Mouse activity during movies)
209 #2243323 Zefklop (correct Openal cleanup)
210 #2263333 Whiteclone (bg1 guiinv)
211 #2380891 Amikrop (iwd1 guicommonwindows)
213 GemRB V0.3.1 (2008-09-25):
215 - mouse scroll support
216 - starting tob inventory
217 - character import in iwd and how
218 - spritecover for area animations
219 - proper XP bonus for thieving and learning spells
222 - gcc 4.3 compatibility
224 - bg2 and tob game modes have been merged
225 - bg2 and iwd2 character generation was simplified and improved
226 - stricter dualclassing prerequisites
227 - the cmake build system is available for other platforms too
229 - starting time is now at day 0
233 GemRB V0.3.0 (2008-02-17):
235 - TLK override handling (custom biographies and map notes)
239 - more actions, triggers and effects
240 - loading of projectile explosion animations
241 - kit information window
242 - optional CMake build system (windows only)
245 - sound (now perfect!)
246 - character generation
248 - character record window
253 GemRB V0.2.9 (2007-07-06):
257 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
261 - challenge rating calculation
268 GemRB V0.2.8 (2006-12-24):
270 - equipment is rendered both on paperdoll and avatar
271 - weather (snow/rain) is now rendered
275 - game scripting (actions/triggers)
277 GemRB V0.2.7 (2006-08-30):
282 - translucent shadows option
283 - personal space of actors
296 GemRB V0.2.6 (2005-12-06):
298 - Effects are in a different plugin
302 - Action menus (talk/attack)
303 - party/protagonist death handled
306 - Textscreen graphic fixed
308 - compilation and running on different systems (MacOSX, PPC Linux)
309 - various leaks/instabilities fixed
311 - inventory screens in many games
313 GemRB V0.2.5 (2005-08-22):
316 - Effects are now loaded
317 - Equipping effects in items
318 - Spawn points in areas
319 - Textscreen (scrolled text between chapters)
322 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
323 - fully working Store screen
324 - fixed padding of message window rows (in dialogs)
326 GemRB V0.2.4 (2005-05-29):
328 - Store dialogs (Temple, Inn, Container, Tavern, Store)
329 - Fog of war with line of sight
330 - Doors block path and line of sight
331 - Window frames at higher resolutions
332 - Animated buttons (PST portraits, Donation window)
333 - Store opens when appropriate
338 - new GUIScript functions with documentation
339 - Fog of war/door/store related gamescript actions
340 - fixed object distance and area variable handling in gamescript
341 - other new gamescript actions/triggers
342 - Implemented PCs fidget animations
345 - Introduction to writing GUIScript scripts
347 GemRB v0.2.3 (2005-02-13):
349 - GUI for most of the games, especially interactive Inventory and Spellbook
351 - Load screen interstitials with progress bar
352 - Spell and item cache to speed up object management
353 - Added gamescript actions/triggers
354 - Selection of spells during character generation
355 - First attempt on effects code
356 - First attempt on Fog-Of-War
361 - Manual page gemrb(1)
362 - Documentation for GemRB Python API and our custom override files
365 - Character generation
367 - Build infrastructure on Linux and Un*x systems
368 - Progress towards portability to 64 bit and big endian machines
369 - Many bugfixes and new bugs as well ;-)
370 - Shortened version numbers
371 - Simplified user configuration, game specific settings are now
372 in gemrb/override dir