12 #include "draw_funcs.h"
15 #include "gui-pinout-preview.h"
17 /* The Linux OpenGL ABI 1.0 spec requires that we define
18 * GL_GLEXT_PROTOTYPES before including gl.h or glx.h for extensions
19 * in order to get prototypes:
20 * http://www.opengl.org/registry/ABI/
23 #define GL_GLEXT_PROTOTYPES 1
24 #ifdef HAVE_OPENGL_GL_H
25 # include <OpenGL/gl.h>
30 #include <gtk/gtkgl.h>
31 #include "hid/common/hidgl.h"
33 #include "hid/common/draw_helpers.h"
34 #include "hid/common/trackball.h"
36 #ifdef HAVE_LIBDMALLOC
41 extern HID_DRAW ghid_graphics
;
42 extern HID_DRAW_CLASS ghid_graphics_class
;
44 static hidGC current_gc
= NULL
;
46 /* Sets gport->u_gc to the "right" GC to use (wrt mask or window)
48 #define USE_GC(gc) if (!use_gc(gc)) return
50 static enum mask_mode cur_mask
= HID_MASK_OFF
;
51 static GLfloat view_matrix
[4][4] = {{1.0, 0.0, 0.0, 0.0},
54 {0.0, 0.0, 0.0, 1.0}};
55 static GLfloat last_modelview_matrix
[4][4] = {{1.0, 0.0, 0.0, 0.0},
58 {0.0, 0.0, 0.0, 1.0}};
59 static int global_view_2d
= 1;
61 typedef struct render_priv
{
62 GdkGLConfig
*glconfig
;
65 int subcomposite_stencil_bit
;
66 char *current_colorname
;
67 double current_alpha_mult
;
68 GTimer
*time_since_expose
;
70 /* Feature for leading the user to a particular location */
71 guint lead_user_timeout
;
72 GTimer
*lead_user_timer
;
74 Coord lead_user_radius
;
78 hidgl_instance
*hidgl
;
79 GList
*active_gc_list
;
84 typedef struct gtk_gc_struct
86 struct hidgl_gc_struct hidgl_gc
; /* Parent */
88 const char *colorname
;
94 static void draw_lead_user (hidGC gc
, render_priv
*priv
);
95 static void ghid_unproject_to_z_plane (int ex
, int ey
, Coord pcb_z
, Coord
*pcb_x
, Coord
*pcb_y
);
98 #define BOARD_THICKNESS MM_TO_COORD(1.60)
99 #define MASK_COPPER_SPACING MM_TO_COORD(0.05)
100 #define SILK_MASK_SPACING MM_TO_COORD(0.01)
102 compute_depth (int group
)
104 static int last_depth_computed
= 0;
108 int min_copper_group
;
109 int max_copper_group
;
110 int num_copper_groups
;
111 int middle_copper_group
;
114 top_group
= GetLayerGroupNumberBySide (TOP_SIDE
);
115 bottom_group
= GetLayerGroupNumberBySide (BOTTOM_SIDE
);
117 min_copper_group
= MIN (bottom_group
, top_group
);
118 max_copper_group
= MAX (bottom_group
, top_group
);
119 num_copper_groups
= max_copper_group
- min_copper_group
+ 1;
120 middle_copper_group
= min_copper_group
+ num_copper_groups
/ 2;
122 if (group
>= 0 && group
< max_group
) {
123 if (group
>= min_copper_group
&& group
<= max_copper_group
) {
124 /* XXX: IS THIS INCORRECT FOR REVERSED GROUP ORDERINGS? */
125 depth
= -(group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
;
130 } else if (SL_TYPE (group
) == SL_MASK
) {
131 if (SL_SIDE (group
) == SL_TOP_SIDE
) {
132 depth
= -((min_copper_group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
- MASK_COPPER_SPACING
);
134 depth
= -((max_copper_group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
+ MASK_COPPER_SPACING
);
136 } else if (SL_TYPE (group
) == SL_SILK
) {
137 if (SL_SIDE (group
) == SL_TOP_SIDE
) {
138 depth
= -((min_copper_group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
- MASK_COPPER_SPACING
- SILK_MASK_SPACING
);
140 depth
= -((max_copper_group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
+ MASK_COPPER_SPACING
+ SILK_MASK_SPACING
);
143 } else if (SL_TYPE (group
) == SL_INVISIBLE
) {
144 /* Same as silk, but for the back-side layer */
145 if (Settings
.ShowBottomSide
) {
146 depth
= -((min_copper_group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
- MASK_COPPER_SPACING
- SILK_MASK_SPACING
);
148 depth
= -((max_copper_group
- middle_copper_group
) * BOARD_THICKNESS
/ num_copper_groups
+ MASK_COPPER_SPACING
+ SILK_MASK_SPACING
);
150 } else if (SL_TYPE (group
) == SL_RATS
||
151 SL_TYPE (group
) == SL_PDRILL
||
152 SL_TYPE (group
) == SL_UDRILL
) {
153 /* Draw these at the depth we last rendered at */
154 depth
= last_depth_computed
;
155 } else if (SL_TYPE (group
) == SL_PASTE
||
156 SL_TYPE (group
) == SL_FAB
||
157 SL_TYPE (group
) == SL_ASSY
) {
158 /* Layer types we don't use, which draw.c asks us about, so
159 * we just return _something_ to avoid the warnign below. */
160 depth
= last_depth_computed
;
163 printf ("Unknown layer group to set depth for: %i\n", group
);
164 depth
= last_depth_computed
;
167 last_depth_computed
= depth
;
172 start_subcomposite (hidgl_instance
*hidgl
)
174 render_priv
*priv
= gport
->render_priv
;
177 /* Flush out any existing geoemtry to be rendered */
178 hidgl_flush_triangles (hidgl
);
180 glEnable (GL_STENCIL_TEST
); /* Enable Stencil test */
181 glStencilOp (GL_KEEP
, GL_KEEP
, GL_REPLACE
); /* Stencil pass => replace stencil value (with 1) */
183 stencil_bit
= hidgl_assign_clear_stencil_bit (hidgl
); /* Get a new (clean) bitplane to stencil with */
184 glStencilMask (stencil_bit
); /* Only write to our subcompositing stencil bitplane */
185 glStencilFunc (GL_GREATER
, stencil_bit
, stencil_bit
); /* Pass stencil test if our assigned bit is clear */
187 priv
->subcomposite_stencil_bit
= stencil_bit
;
191 end_subcomposite (hidgl_instance
*hidgl
)
193 render_priv
*priv
= gport
->render_priv
;
195 /* Flush out any existing geoemtry to be rendered */
196 hidgl_flush_triangles (hidgl
);
198 hidgl_return_stencil_bit (hidgl
, priv
->subcomposite_stencil_bit
); /* Relinquish any bitplane we previously used */
201 glStencilFunc (GL_ALWAYS
, 0, 0); /* Always pass stencil test */
202 glDisable (GL_STENCIL_TEST
); /* Disable Stencil test */
204 priv
->subcomposite_stencil_bit
= 0;
208 set_depth_on_all_active_gc (render_priv
*priv
, float depth
)
212 for (iter
= priv
->active_gc_list
;
214 iter
= g_list_next (iter
))
216 hidGC gc
= iter
->data
;
218 hidgl_set_depth (gc
, depth
);
222 /* Compute group visibility based upon on copper layers only */
224 is_layer_group_visible (int group
)
227 for (entry
= 0; entry
< PCB
->LayerGroups
.Number
[group
]; entry
++)
229 int layer_idx
= PCB
->LayerGroups
.Entries
[group
][entry
];
230 if (layer_idx
>= 0 && layer_idx
< max_copper_layer
&&
231 LAYER_PTR (layer_idx
)->On
)
238 ghid_set_layer (const char *name
, int group
, int empty
)
240 render_priv
*priv
= gport
->render_priv
;
241 hidgl_instance
*hidgl
= priv
->hidgl
;
242 bool group_visible
= false;
243 bool subcomposite
= true;
245 if (group
>= 0 && group
< max_group
)
247 priv
->trans_lines
= true;
249 group_visible
= is_layer_group_visible (group
);
253 switch (SL_TYPE (group
))
256 priv
->trans_lines
= false;
257 subcomposite
= false;
258 group_visible
= PCB
->InvisibleObjectsOn
;
261 priv
->trans_lines
= true;
262 subcomposite
= false;
263 group_visible
= TEST_FLAG (SHOWMASKFLAG
, PCB
);
266 priv
->trans_lines
= true;
268 group_visible
= PCB
->ElementOn
;
274 priv
->trans_lines
= true;
276 group_visible
= true;
279 priv
->trans_lines
= true;
280 subcomposite
= false;
281 group_visible
= PCB
->RatOn
;
286 end_subcomposite (hidgl
);
288 if (group_visible
&& subcomposite
)
289 start_subcomposite (hidgl
);
291 /* Drawing is already flushed by {start,end}_subcomposite */
292 set_depth_on_all_active_gc (priv
, compute_depth (group
));
294 return group_visible
;
300 render_priv
*priv
= gport
->render_priv
;
301 hidgl_instance
*hidgl
= priv
->hidgl
;
303 end_subcomposite (hidgl
);
307 ghid_destroy_gc (hidGC gc
)
309 render_priv
*priv
= gport
->render_priv
;
311 priv
->active_gc_list
= g_list_remove (priv
->active_gc_list
, gc
);
313 hidgl_finish_gc (gc
);
320 render_priv
*priv
= gport
->render_priv
;
321 hidGC gc
= (hidGC
) g_new0 (struct gtk_gc_struct
, 1);
322 gtkGC gtk_gc
= (gtkGC
)gc
;
325 gc
->hid_draw
= &ghid_graphics
;
327 hidgl_init_gc (priv
->hidgl
, gc
);
329 gtk_gc
->colorname
= Settings
.BackgroundColor
;
330 gtk_gc
->alpha_mult
= 1.0;
332 priv
->active_gc_list
= g_list_prepend (priv
->active_gc_list
, gc
);
338 ghid_draw_grid (hidGC gc
, BoxType
*drawn_area
)
340 if (Vz (PCB
->Grid
) < MIN_GRID_DISTANCE
)
343 if (gdk_color_parse (Settings
.GridColor
, &gport
->grid_color
))
345 gport
->grid_color
.red
^= gport
->bg_color
.red
;
346 gport
->grid_color
.green
^= gport
->bg_color
.green
;
347 gport
->grid_color
.blue
^= gport
->bg_color
.blue
;
350 glDisable (GL_STENCIL_TEST
);
351 glEnable (GL_COLOR_LOGIC_OP
);
354 glColor3f (gport
->grid_color
.red
/ 65535.,
355 gport
->grid_color
.green
/ 65535.,
356 gport
->grid_color
.blue
/ 65535.);
358 hidgl_draw_grid (gc
, drawn_area
);
360 glDisable (GL_COLOR_LOGIC_OP
);
361 glEnable (GL_STENCIL_TEST
);
365 ghid_draw_bg_image (void)
367 static GLuint texture_handle
= 0;
369 if (!ghidgui
->bg_pixbuf
)
372 if (texture_handle
== 0)
374 int width
= gdk_pixbuf_get_width (ghidgui
->bg_pixbuf
);
375 int height
= gdk_pixbuf_get_height (ghidgui
->bg_pixbuf
);
376 int rowstride
= gdk_pixbuf_get_rowstride (ghidgui
->bg_pixbuf
);
377 int bits_per_sample
= gdk_pixbuf_get_bits_per_sample (ghidgui
->bg_pixbuf
);
378 int n_channels
= gdk_pixbuf_get_n_channels (ghidgui
->bg_pixbuf
);
379 unsigned char *pixels
= gdk_pixbuf_get_pixels (ghidgui
->bg_pixbuf
);
381 g_warn_if_fail (bits_per_sample
== 8);
382 g_warn_if_fail (rowstride
== width
* n_channels
);
384 glGenTextures (1, &texture_handle
);
385 glBindTexture (GL_TEXTURE_2D
, texture_handle
);
387 /* XXX: We should proabbly determine what the maxmimum texture supported is,
388 * and if our image is larger, shrink it down using GDK pixbuf routines
389 * rather than having it fail below.
392 glTexImage2D (GL_TEXTURE_2D
, 0, GL_RGB
, width
, height
, 0,
393 (n_channels
== 4) ? GL_RGBA
: GL_RGB
, GL_UNSIGNED_BYTE
, pixels
);
396 glBindTexture (GL_TEXTURE_2D
, texture_handle
);
398 glTexEnvf (GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
399 glTexParameterf (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
400 glTexParameterf (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
401 glTexParameterf (GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
402 glTexParameterf (GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
403 glEnable (GL_TEXTURE_2D
);
405 /* Render a quad with the background as a texture */
408 glTexCoord2d (0., 0.);
409 glVertex3i (0, 0, 0);
410 glTexCoord2d (1., 0.);
411 glVertex3i (PCB
->MaxWidth
, 0, 0);
412 glTexCoord2d (1., 1.);
413 glVertex3i (PCB
->MaxWidth
, PCB
->MaxHeight
, 0);
414 glTexCoord2d (0., 1.);
415 glVertex3i (0, PCB
->MaxHeight
, 0);
418 glDisable (GL_TEXTURE_2D
);
422 ghid_use_mask (enum mask_mode mode
)
424 render_priv
*priv
= gport
->render_priv
;
425 hidgl_instance
*hidgl
= priv
->hidgl
;
426 static int stencil_bit
= 0;
428 if (mode
== cur_mask
)
431 /* Flush out any existing geoemtry to be rendered */
432 hidgl_flush_triangles (hidgl
);
436 case HID_MASK_BEFORE
:
437 /* The HID asks not to receive this mask type, so warn if we get it */
438 g_return_if_reached ();
441 /* Write '1' to the stencil buffer where the solder-mask should not be drawn. */
442 glColorMask (0, 0, 0, 0); /* Disable writting in color buffer */
443 glEnable (GL_STENCIL_TEST
); /* Enable Stencil test */
444 stencil_bit
= hidgl_assign_clear_stencil_bit (hidgl
); /* Get a new (clean) bitplane to stencil with */
445 glStencilFunc (GL_ALWAYS
, stencil_bit
, stencil_bit
); /* Always pass stencil test, write stencil_bit */
446 glStencilMask (stencil_bit
); /* Only write to our subcompositing stencil bitplane */
447 glStencilOp (GL_KEEP
, GL_KEEP
, GL_REPLACE
); /* Stencil pass => replace stencil value (with 1) */
451 /* Drawing operations as masked to areas where the stencil buffer is '0' */
452 glColorMask (1, 1, 1, 1); /* Enable drawing of r, g, b & a */
453 glStencilFunc (GL_GEQUAL
, 0, stencil_bit
); /* Draw only where our bit of the stencil buffer is clear */
454 glStencilOp (GL_KEEP
, GL_KEEP
, GL_KEEP
); /* Stencil buffer read only */
458 /* Disable stenciling */
459 hidgl_return_stencil_bit (hidgl
, stencil_bit
); /* Relinquish any bitplane we previously used */
460 glDisable (GL_STENCIL_TEST
); /* Disable Stencil test */
467 /* Config helper functions for when the user changes color preferences.
468 | set_special colors used in the gtkhid.
471 set_special_grid_color (void)
473 if (!gport
->colormap
)
475 gport
->grid_color
.red
^= gport
->bg_color
.red
;
476 gport
->grid_color
.green
^= gport
->bg_color
.green
;
477 gport
->grid_color
.blue
^= gport
->bg_color
.blue
;
481 ghid_set_special_colors (HID_Attribute
* ha
)
483 if (!ha
->name
|| !ha
->value
)
485 if (!strcmp (ha
->name
, "background-color"))
487 ghid_map_color_string (*(char **) ha
->value
, &gport
->bg_color
);
488 set_special_grid_color ();
490 else if (!strcmp (ha
->name
, "off-limit-color"))
492 ghid_map_color_string (*(char **) ha
->value
, &gport
->offlimits_color
);
494 else if (!strcmp (ha
->name
, "grid-color"))
496 ghid_map_color_string (*(char **) ha
->value
, &gport
->grid_color
);
497 set_special_grid_color ();
511 set_gl_color_for_gc (hidGC gc
)
513 gtkGC gtk_gc
= (gtkGC
)gc
;
514 render_priv
*priv
= gport
->render_priv
;
515 static void *cache
= NULL
;
520 if (priv
->current_colorname
!= NULL
&&
521 strcmp (priv
->current_colorname
, gtk_gc
->colorname
) == 0 &&
522 priv
->current_alpha_mult
== gtk_gc
->alpha_mult
)
525 free (priv
->current_colorname
);
526 priv
->current_colorname
= NULL
;
528 /* If we can't set the GL colour right now, quit with
529 * current_colorname set to NULL, so we don't NOOP the
530 * next set_gl_color_for_gc call.
532 if (!priv
->in_context
)
535 priv
->current_colorname
= strdup (gtk_gc
->colorname
);
536 priv
->current_alpha_mult
= gtk_gc
->alpha_mult
;
538 if (gport
->colormap
== NULL
)
539 gport
->colormap
= gtk_widget_get_colormap (gport
->top_window
);
540 if (strcmp (gtk_gc
->colorname
, "erase") == 0)
542 r
= gport
->bg_color
.red
/ 65535.;
543 g
= gport
->bg_color
.green
/ 65535.;
544 b
= gport
->bg_color
.blue
/ 65535.;
547 else if (strcmp (gtk_gc
->colorname
, "drill") == 0)
549 r
= gport
->offlimits_color
.red
/ 65535.;
550 g
= gport
->offlimits_color
.green
/ 65535.;
551 b
= gport
->offlimits_color
.blue
/ 65535.;
556 if (hid_cache_color (0, gtk_gc
->colorname
, &cval
, &cache
))
557 cc
= (ColorCache
*) cval
.ptr
;
560 cc
= (ColorCache
*) malloc (sizeof (ColorCache
));
561 memset (cc
, 0, sizeof (*cc
));
563 hid_cache_color (1, gtk_gc
->colorname
, &cval
, &cache
);
568 if (gdk_color_parse (gtk_gc
->colorname
, &cc
->color
))
569 gdk_color_alloc (gport
->colormap
, &cc
->color
);
571 gdk_color_white (gport
->colormap
, &cc
->color
);
572 cc
->red
= cc
->color
.red
/ 65535.;
573 cc
->green
= cc
->color
.green
/ 65535.;
574 cc
->blue
= cc
->color
.blue
/ 65535.;
584 a
*= gtk_gc
->alpha_mult
;
585 if (!priv
->trans_lines
)
588 if (g
> maxi
) maxi
= g
;
589 if (b
> maxi
) maxi
= b
;
590 mult
= MIN (1 / a
, 1 / maxi
);
598 hidgl_flush_triangles (gtk_gc
->hidgl_gc
.hidgl
);
599 glColor4d (r
, g
, b
, a
);
603 ghid_set_color (hidGC gc
, const char *name
)
605 gtkGC gtk_gc
= (gtkGC
)gc
;
607 gtk_gc
->colorname
= name
;
608 set_gl_color_for_gc (gc
);
612 ghid_set_alpha_mult (hidGC gc
, double alpha_mult
)
614 gtkGC gtk_gc
= (gtkGC
)gc
;
616 gtk_gc
->alpha_mult
= alpha_mult
;
617 set_gl_color_for_gc (gc
);
621 ghid_set_line_cap (hidGC gc
, EndCapStyle style
)
623 gtkGC gtk_gc
= (gtkGC
)gc
;
629 ghid_set_line_width (hidGC gc
, Coord width
)
631 gtkGC gtk_gc
= (gtkGC
)gc
;
633 gtk_gc
->width
= width
;
638 ghid_set_draw_xor (hidGC gc
, int xor)
640 /* NOT IMPLEMENTED */
642 /* Only presently called when setting up a crosshair GC.
643 * We manage our own drawing model for that anyway. */
647 ghid_set_draw_faded (hidGC gc
, int faded
)
649 printf ("ghid_set_draw_faded(%p,%d) -- not implemented\n", gc
, faded
);
653 ghid_set_line_cap_angle (hidGC gc
, Coord x1
, Coord y1
, Coord x2
, Coord y2
)
655 printf ("ghid_set_line_cap_angle() -- not implemented\n");
659 ghid_invalidate_current_gc (void)
667 if (gc
->hid
!= &ghid_hid
)
669 fprintf (stderr
, "Fatal: GC from another HID passed to GTK HID\n");
673 if (current_gc
== gc
)
678 set_gl_color_for_gc (gc
);
683 ghid_draw_line (hidGC gc
, Coord x1
, Coord y1
, Coord x2
, Coord y2
)
685 gtkGC gtk_gc
= (gtkGC
)gc
;
688 hidgl_draw_line (gc
, gtk_gc
->cap
, gtk_gc
->width
, x1
, y1
, x2
, y2
, gport
->view
.coord_per_px
);
692 ghid_draw_arc (hidGC gc
, Coord cx
, Coord cy
, Coord xradius
, Coord yradius
,
693 Angle start_angle
, Angle delta_angle
)
695 gtkGC gtk_gc
= (gtkGC
)gc
;
698 hidgl_draw_arc (gc
, gtk_gc
->width
, cx
, cy
, xradius
, yradius
,
699 start_angle
, delta_angle
, gport
->view
.coord_per_px
);
703 ghid_draw_rect (hidGC gc
, Coord x1
, Coord y1
, Coord x2
, Coord y2
)
707 hidgl_draw_rect (gc
, x1
, y1
, x2
, y2
);
712 ghid_fill_circle (hidGC gc
, Coord cx
, Coord cy
, Coord radius
)
716 hidgl_fill_circle (gc
, cx
, cy
, radius
, gport
->view
.coord_per_px
);
721 ghid_fill_polygon (hidGC gc
, int n_coords
, Coord
*x
, Coord
*y
)
725 hidgl_fill_polygon (gc
, n_coords
, x
, y
);
729 ghid_fill_pcb_polygon (hidGC gc
, PolygonType
*poly
, const BoxType
*clip_box
)
733 hidgl_fill_pcb_polygon (gc
, poly
, clip_box
, gport
->view
.coord_per_px
);
737 ghid_thindraw_pcb_polygon (hidGC gc
, PolygonType
*poly
, const BoxType
*clip_box
)
739 gtkGC gtk_gc
= (gtkGC
)gc
;
741 double old_alpha_mult
= gtk_gc
->alpha_mult
;
742 common_thindraw_pcb_polygon (gc
, poly
, clip_box
);
743 ghid_set_alpha_mult (gc
, gtk_gc
->alpha_mult
* 0.25);
744 hid_draw_fill_pcb_polygon (gc
, poly
, clip_box
);
745 ghid_set_alpha_mult (gc
, old_alpha_mult
);
749 ghid_fill_rect (hidGC gc
, Coord x1
, Coord y1
, Coord x2
, Coord y2
)
753 hidgl_fill_rect (gc
, x1
, y1
, x2
, y2
);
757 ghid_invalidate_lr (int left
, int right
, int top
, int bottom
)
759 ghid_invalidate_all ();
762 #define MAX_ELAPSED (50. / 1000.) /* 50ms */
764 ghid_invalidate_all ()
766 render_priv
*priv
= gport
->render_priv
;
767 double elapsed
= g_timer_elapsed (priv
->time_since_expose
, NULL
);
769 ghid_draw_area_update (gport
, NULL
);
771 if (elapsed
> MAX_ELAPSED
)
772 gdk_window_process_all_updates ();
776 ghid_notify_crosshair_change (bool changes_complete
)
778 /* We sometimes get called before the GUI is up */
779 if (gport
->drawing_area
== NULL
)
782 /* FIXME: We could just invalidate the bounds of the crosshair attached objects? */
783 ghid_invalidate_all ();
787 ghid_notify_mark_change (bool changes_complete
)
789 /* We sometimes get called before the GUI is up */
790 if (gport
->drawing_area
== NULL
)
793 /* FIXME: We could just invalidate the bounds of the mark? */
794 ghid_invalidate_all ();
798 draw_right_cross (gint x
, gint y
, gint z
)
800 glVertex3i (x
, 0, z
);
801 glVertex3i (x
, PCB
->MaxHeight
, z
);
802 glVertex3i (0, y
, z
);
803 glVertex3i (PCB
->MaxWidth
, y
, z
);
807 draw_slanted_cross (gint x
, gint y
, gint z
)
811 x0
= x
+ (PCB
->MaxHeight
- y
);
812 x0
= MAX(0, MIN (x0
, PCB
->MaxWidth
));
814 x1
= MAX(0, MIN (x1
, PCB
->MaxWidth
));
815 y0
= y
+ (PCB
->MaxWidth
- x
);
816 y0
= MAX(0, MIN (y0
, PCB
->MaxHeight
));
818 y1
= MAX(0, MIN (y1
, PCB
->MaxHeight
));
819 glVertex3i (x0
, y0
, z
);
820 glVertex3i (x1
, y1
, z
);
822 x0
= x
- (PCB
->MaxHeight
- y
);
823 x0
= MAX(0, MIN (x0
, PCB
->MaxWidth
));
825 x1
= MAX(0, MIN (x1
, PCB
->MaxWidth
));
827 y0
= MAX(0, MIN (y0
, PCB
->MaxHeight
));
828 y1
= y
- (PCB
->MaxWidth
- x
);
829 y1
= MAX(0, MIN (y1
, PCB
->MaxHeight
));
830 glVertex3i (x0
, y0
, z
);
831 glVertex3i (x1
, y1
, z
);
835 draw_dozen_cross (gint x
, gint y
, gint z
)
838 gdouble tan60
= sqrt (3);
840 x0
= x
+ (PCB
->MaxHeight
- y
) / tan60
;
841 x0
= MAX(0, MIN (x0
, PCB
->MaxWidth
));
843 x1
= MAX(0, MIN (x1
, PCB
->MaxWidth
));
844 y0
= y
+ (PCB
->MaxWidth
- x
) * tan60
;
845 y0
= MAX(0, MIN (y0
, PCB
->MaxHeight
));
847 y1
= MAX(0, MIN (y1
, PCB
->MaxHeight
));
848 glVertex3i (x0
, y0
, z
);
849 glVertex3i (x1
, y1
, z
);
851 x0
= x
+ (PCB
->MaxHeight
- y
) * tan60
;
852 x0
= MAX(0, MIN (x0
, PCB
->MaxWidth
));
854 x1
= MAX(0, MIN (x1
, PCB
->MaxWidth
));
855 y0
= y
+ (PCB
->MaxWidth
- x
) / tan60
;
856 y0
= MAX(0, MIN (y0
, PCB
->MaxHeight
));
858 y1
= MAX(0, MIN (y1
, PCB
->MaxHeight
));
859 glVertex3i (x0
, y0
, z
);
860 glVertex3i (x1
, y1
, z
);
862 x0
= x
- (PCB
->MaxHeight
- y
) / tan60
;
863 x0
= MAX(0, MIN (x0
, PCB
->MaxWidth
));
865 x1
= MAX(0, MIN (x1
, PCB
->MaxWidth
));
867 y0
= MAX(0, MIN (y0
, PCB
->MaxHeight
));
868 y1
= y
- (PCB
->MaxWidth
- x
) * tan60
;
869 y1
= MAX(0, MIN (y1
, PCB
->MaxHeight
));
870 glVertex3i (x0
, y0
, z
);
871 glVertex3i (x1
, y1
, z
);
873 x0
= x
- (PCB
->MaxHeight
- y
) * tan60
;
874 x0
= MAX(0, MIN (x0
, PCB
->MaxWidth
));
876 x1
= MAX(0, MIN (x1
, PCB
->MaxWidth
));
878 y0
= MAX(0, MIN (y0
, PCB
->MaxHeight
));
879 y1
= y
- (PCB
->MaxWidth
- x
) / tan60
;
880 y1
= MAX(0, MIN (y1
, PCB
->MaxHeight
));
881 glVertex3i (x0
, y0
, z
);
882 glVertex3i (x1
, y1
, z
);
886 draw_crosshair (hidGC gc
, render_priv
*priv
)
888 gtkGC gtk_gc
= (gtkGC
)gc
;
890 static int done_once
= 0;
891 static GdkColor cross_color
;
893 if (!priv
->in_context
)
899 /* FIXME: when CrossColor changed from config */
900 ghid_map_color_string (Settings
.CrossColor
, &cross_color
);
903 x
= gport
->crosshair_x
;
904 y
= gport
->crosshair_y
;
905 z
= gtk_gc
->hidgl_gc
.depth
;
907 glEnable (GL_COLOR_LOGIC_OP
);
910 glColor3f (cross_color
.red
/ 65535.,
911 cross_color
.green
/ 65535.,
912 cross_color
.blue
/ 65535.);
916 draw_right_cross (x
, y
, z
);
917 if (Crosshair
.shape
== Union_Jack_Crosshair_Shape
)
918 draw_slanted_cross (x
, y
, z
);
919 if (Crosshair
.shape
== Dozen_Crosshair_Shape
)
920 draw_dozen_cross (x
, y
, z
);
924 glDisable (GL_COLOR_LOGIC_OP
);
928 ghid_init_renderer (int *argc
, char ***argv
, GHidPort
*port
)
932 port
->render_priv
= priv
= g_new0 (render_priv
, 1);
934 priv
->time_since_expose
= g_timer_new ();
936 gtk_gl_init(argc
, argv
);
938 /* setup GL-context */
939 priv
->glconfig
= gdk_gl_config_new_by_mode (GDK_GL_MODE_RGBA
|
940 GDK_GL_MODE_STENCIL
|
944 printf ("Could not setup GL-context!\n");
945 return; /* Should we abort? */
949 priv
->hidgl
= hidgl_new_instance ();
951 /* Setup HID function pointers specific to the GL renderer*/
952 ghid_graphics_class
.end_layer
= ghid_end_layer
;
953 ghid_graphics_class
.fill_pcb_polygon
= ghid_fill_pcb_polygon
;
954 ghid_graphics_class
.thindraw_pcb_polygon
= ghid_thindraw_pcb_polygon
;
958 ghid_shutdown_renderer (GHidPort
*port
)
960 render_priv
*priv
= port
->render_priv
;
962 hidgl_free_instance (priv
->hidgl
);
964 ghid_cancel_lead_user ();
965 g_free (port
->render_priv
);
966 port
->render_priv
= NULL
;
970 ghid_init_drawing_widget (GtkWidget
*widget
, GHidPort
*port
)
972 render_priv
*priv
= port
->render_priv
;
974 gtk_widget_set_gl_capability (widget
,
982 ghid_drawing_area_configure_hook (GHidPort
*port
)
987 ghid_start_drawing (GHidPort
*port
, GtkWidget
*widget
)
989 GdkGLContext
*pGlContext
= gtk_widget_get_gl_context (widget
);
990 GdkGLDrawable
*pGlDrawable
= gtk_widget_get_gl_drawable (widget
);
992 /* make GL-context "current" */
993 if (!gdk_gl_drawable_gl_begin (pGlDrawable
, pGlContext
))
996 port
->render_priv
->in_context
= true;
998 hidgl_start_render (port
->render_priv
->hidgl
);
1004 ghid_end_drawing (GHidPort
*port
, GtkWidget
*widget
)
1006 GdkGLDrawable
*pGlDrawable
= gtk_widget_get_gl_drawable (widget
);
1008 hidgl_finish_render (port
->render_priv
->hidgl
);
1010 if (gdk_gl_drawable_is_double_buffered (pGlDrawable
))
1011 gdk_gl_drawable_swap_buffers (pGlDrawable
);
1015 port
->render_priv
->in_context
= false;
1017 /* end drawing to current GL-context */
1018 gdk_gl_drawable_gl_end (pGlDrawable
);
1022 ghid_screen_update (void)
1027 EMark_callback (const BoxType
* b
, void *cl
)
1029 ElementType
*element
= (ElementType
*) b
;
1031 DrawEMark (element
, element
->MarkX
, element
->MarkY
, !FRONT (element
));
1036 set_object_color (AnyObjectType
*obj
, char *warn_color
, char *selected_color
,
1037 char *connected_color
, char *found_color
, char *normal_color
)
1041 if (warn_color
!= NULL
&& TEST_FLAG (WARNFLAG
, obj
)) color
= warn_color
;
1042 else if (selected_color
!= NULL
&& TEST_FLAG (SELECTEDFLAG
, obj
)) color
= selected_color
;
1043 else if (connected_color
!= NULL
&& TEST_FLAG (CONNECTEDFLAG
, obj
)) color
= connected_color
;
1044 else if (found_color
!= NULL
&& TEST_FLAG (FOUNDFLAG
, obj
)) color
= found_color
;
1045 else color
= normal_color
;
1047 hid_draw_set_color (Output
.fgGC
, color
);
1051 set_layer_object_color (LayerType
*layer
, AnyObjectType
*obj
)
1053 set_object_color (obj
, NULL
, layer
->SelectedColor
, PCB
->ConnectedColor
, PCB
->FoundColor
, layer
->Color
);
1057 set_pv_inlayer_color (PinType
*pv
, LayerType
*layer
, int type
)
1059 if (TEST_FLAG (WARNFLAG
, pv
)) hid_draw_set_color (Output
.fgGC
, PCB
->WarnColor
);
1060 else if (TEST_FLAG (SELECTEDFLAG
, pv
)) hid_draw_set_color (Output
.fgGC
, (type
== VIA_TYPE
) ? PCB
->ViaSelectedColor
1061 : PCB
->PinSelectedColor
);
1062 else if (TEST_FLAG (CONNECTEDFLAG
, pv
)) hid_draw_set_color (Output
.fgGC
, PCB
->ConnectedColor
);
1063 else if (TEST_FLAG (FOUNDFLAG
, pv
)) hid_draw_set_color (Output
.fgGC
, PCB
->FoundColor
);
1066 int top_group
= GetLayerGroupNumberBySide (TOP_SIDE
);
1067 int bottom_group
= GetLayerGroupNumberBySide (BOTTOM_SIDE
);
1068 int this_group
= GetLayerGroupNumberByPointer (layer
);
1070 if (this_group
== top_group
|| this_group
== bottom_group
)
1071 hid_draw_set_color (Output
.fgGC
, (SWAP_IDENT
== (this_group
== bottom_group
)) ?
1072 PCB
->ViaColor
: PCB
->InvisibleObjectsColor
);
1074 hid_draw_set_color (Output
.fgGC
, layer
->Color
);
1079 _draw_pv_name (PinType
*pv
)
1085 if (!pv
->Name
|| !pv
->Name
[0])
1086 text
.TextString
= EMPTY (pv
->Number
);
1088 text
.TextString
= EMPTY (TEST_FLAG (SHOWNUMBERFLAG
, PCB
) ? pv
->Number
: pv
->Name
);
1090 vert
= TEST_FLAG (EDGE2FLAG
, pv
);
1094 box
.X1
= pv
->X
- pv
->Thickness
/ 2 + Settings
.PinoutTextOffsetY
;
1095 box
.Y1
= pv
->Y
- pv
->DrillingHole
/ 2 - Settings
.PinoutTextOffsetX
;
1099 box
.X1
= pv
->X
+ pv
->DrillingHole
/ 2 + Settings
.PinoutTextOffsetX
;
1100 box
.Y1
= pv
->Y
- pv
->Thickness
/ 2 + Settings
.PinoutTextOffsetY
;
1103 hid_draw_set_color (Output
.fgGC
, PCB
->PinNameColor
);
1105 text
.Flags
= NoFlags ();
1106 /* Set font height to approx 56% of pin thickness */
1107 text
.Scale
= 56 * pv
->Thickness
/ FONT_CAPHEIGHT
;
1110 text
.Direction
= vert
? 1 : 0;
1112 hid_draw_pcb_text (Output
.fgGC
, &text
, 0);
1116 _draw_pv (PinType
*pv
, bool draw_hole
)
1118 if (TEST_FLAG (THINDRAWFLAG
, PCB
))
1119 hid_draw_thin_pcb_pv (Output
.fgGC
, Output
.fgGC
, pv
, draw_hole
, false);
1121 hid_draw_fill_pcb_pv (Output
.fgGC
, Output
.bgGC
, pv
, draw_hole
, false);
1123 if (!TEST_FLAG (HOLEFLAG
, pv
) && TEST_FLAG (DISPLAYNAMEFLAG
, pv
))
1128 draw_pin (PinType
*pin
, bool draw_hole
)
1130 set_object_color ((AnyObjectType
*) pin
, PCB
->WarnColor
, PCB
->PinSelectedColor
,
1131 PCB
->ConnectedColor
, PCB
->FoundColor
, PCB
->PinColor
);
1133 _draw_pv (pin
, draw_hole
);
1137 pin_callback (const BoxType
* b
, void *cl
)
1139 PinType
*pin
= (PinType
*) b
;
1141 if (!TEST_FLAG (HOLEFLAG
, pin
) && TEST_FLAG (DISPLAYNAMEFLAG
, pin
))
1142 _draw_pv_name (pin
);
1143 draw_pin (pin
, TEST_FLAG (THINDRAWFLAG
, PCB
));
1148 pin_name_callback (const BoxType
* b
, void *cl
)
1150 PinType
*pin
= (PinType
*) b
;
1152 if (!TEST_FLAG (HOLEFLAG
, pin
) && TEST_FLAG (DISPLAYNAMEFLAG
, pin
))
1153 _draw_pv_name (pin
);
1158 pin_inlayer_callback (const BoxType
* b
, void *cl
)
1160 set_pv_inlayer_color ((PinType
*) b
, cl
, PIN_TYPE
);
1161 _draw_pv ((PinType
*) b
, false);
1166 draw_via (PinType
*via
, bool draw_hole
)
1168 set_object_color ((AnyObjectType
*) via
, PCB
->WarnColor
, PCB
->ViaSelectedColor
,
1169 PCB
->ConnectedColor
, PCB
->FoundColor
, PCB
->ViaColor
);
1171 _draw_pv (via
, draw_hole
);
1175 via_callback (const BoxType
* b
, void *cl
)
1177 draw_via ((PinType
*)b
, TEST_FLAG (THINDRAWFLAG
, PCB
));
1182 via_inlayer_callback (const BoxType
* b
, void *cl
)
1184 set_pv_inlayer_color ((PinType
*) b
, cl
, VIA_TYPE
);
1185 _draw_pv ((PinType
*) b
, TEST_FLAG (THINDRAWFLAG
, PCB
));
1190 draw_pad_name (PadType
*pad
)
1196 if (!pad
->Name
|| !pad
->Name
[0])
1197 text
.TextString
= EMPTY (pad
->Number
);
1199 text
.TextString
= EMPTY (TEST_FLAG (SHOWNUMBERFLAG
, PCB
) ? pad
->Number
: pad
->Name
);
1201 /* should text be vertical ? */
1202 vert
= (pad
->Point1
.X
== pad
->Point2
.X
);
1206 box
.X1
= pad
->Point1
.X
- pad
->Thickness
/ 2;
1207 box
.Y1
= MAX (pad
->Point1
.Y
, pad
->Point2
.Y
) + pad
->Thickness
/ 2;
1208 box
.X1
+= Settings
.PinoutTextOffsetY
;
1209 box
.Y1
-= Settings
.PinoutTextOffsetX
;
1213 box
.X1
= MIN (pad
->Point1
.X
, pad
->Point2
.X
) - pad
->Thickness
/ 2;
1214 box
.Y1
= pad
->Point1
.Y
- pad
->Thickness
/ 2;
1215 box
.X1
+= Settings
.PinoutTextOffsetX
;
1216 box
.Y1
+= Settings
.PinoutTextOffsetY
;
1219 hid_draw_set_color (Output
.fgGC
, PCB
->PinNameColor
);
1221 text
.Flags
= NoFlags ();
1222 /* Set font height to approx 90% of pad thickness */
1223 text
.Scale
= 90 * pad
->Thickness
/ FONT_CAPHEIGHT
;
1226 text
.Direction
= vert
? 1 : 0;
1228 hid_draw_pcb_text (Output
.fgGC
, &text
, 0);
1232 _draw_pad (hidGC gc
, PadType
*pad
, bool clear
, bool mask
)
1234 if (clear
&& !mask
&& pad
->Clearance
<= 0)
1237 if (TEST_FLAG (THINDRAWFLAG
, PCB
) ||
1238 (clear
&& TEST_FLAG (THINDRAWPOLYFLAG
, PCB
)))
1239 hid_draw_thin_pcb_pad (gc
, pad
, clear
, mask
);
1241 hid_draw_fill_pcb_pad (gc
, pad
, clear
, mask
);
1245 draw_pad (PadType
*pad
)
1247 set_object_color ((AnyObjectType
*)pad
, PCB
->WarnColor
,
1248 PCB
->PinSelectedColor
, PCB
->ConnectedColor
, PCB
->FoundColor
,
1249 FRONT (pad
) ? PCB
->PinColor
: PCB
->InvisibleObjectsColor
);
1251 _draw_pad (Output
.fgGC
, pad
, false, false);
1253 if (TEST_FLAG (DISPLAYNAMEFLAG
, pad
))
1254 draw_pad_name (pad
);
1258 pad_callback (const BoxType
* b
, void *cl
)
1260 PadType
*pad
= (PadType
*) b
;
1263 if (ON_SIDE (pad
, *side
)) {
1264 if (TEST_FLAG (DISPLAYNAMEFLAG
, pad
))
1265 draw_pad_name (pad
);
1273 hole_callback (const BoxType
* b
, void *cl
)
1275 PinType
*pv
= (PinType
*) b
;
1276 int plated
= cl
? *(int *) cl
: -1;
1278 if ((plated
== 0 && !TEST_FLAG (HOLEFLAG
, pv
)) ||
1279 (plated
== 1 && TEST_FLAG (HOLEFLAG
, pv
)))
1282 if (TEST_FLAG (THINDRAWFLAG
, PCB
))
1284 if (!TEST_FLAG (HOLEFLAG
, pv
))
1286 hid_draw_set_line_cap (Output
.fgGC
, Round_Cap
);
1287 hid_draw_set_line_width (Output
.fgGC
, 0);
1288 hid_draw_arc (Output
.fgGC
, pv
->X
, pv
->Y
,
1289 pv
->DrillingHole
/ 2, pv
->DrillingHole
/ 2, 0, 360);
1293 hid_draw_fill_circle (Output
.bgGC
, pv
->X
, pv
->Y
, pv
->DrillingHole
/ 2);
1295 if (TEST_FLAG (HOLEFLAG
, pv
))
1297 set_object_color ((AnyObjectType
*) pv
, PCB
->WarnColor
,
1298 PCB
->ViaSelectedColor
, NULL
, NULL
, Settings
.BlackColor
);
1300 hid_draw_set_line_cap (Output
.fgGC
, Round_Cap
);
1301 hid_draw_set_line_width (Output
.fgGC
, 0);
1302 hid_draw_arc (Output
.fgGC
, pv
->X
, pv
->Y
,
1303 pv
->DrillingHole
/ 2, pv
->DrillingHole
/ 2, 0, 360);
1309 line_callback (const BoxType
* b
, void *cl
)
1311 LayerType
*layer
= cl
;
1312 LineType
*line
= (LineType
*)b
;
1314 set_layer_object_color (layer
, (AnyObjectType
*) line
);
1315 hid_draw_pcb_line (Output
.fgGC
, line
);
1320 arc_callback (const BoxType
* b
, void *cl
)
1322 LayerType
*layer
= cl
;
1323 ArcType
*arc
= (ArcType
*)b
;
1325 set_layer_object_color (layer
, (AnyObjectType
*) arc
);
1326 hid_draw_pcb_arc (Output
.fgGC
, arc
);
1331 text_callback (const BoxType
* b
, void *cl
)
1333 LayerType
*layer
= cl
;
1334 TextType
*text
= (TextType
*)b
;
1337 if (TEST_FLAG (SELECTEDFLAG
, text
))
1338 hid_draw_set_color (Output
.fgGC
, layer
->SelectedColor
);
1340 hid_draw_set_color (Output
.fgGC
, layer
->Color
);
1341 if (layer
== &PCB
->Data
->SILKLAYER
||
1342 layer
== &PCB
->Data
->BACKSILKLAYER
)
1343 min_silk_line
= PCB
->minSlk
;
1345 min_silk_line
= PCB
->minWid
;
1346 hid_draw_pcb_text (Output
.fgGC
, text
, min_silk_line
);
1353 const BoxType
*drawn_area
;
1357 poly_callback (const BoxType
* b
, void *cl
)
1359 struct poly_info
*i
= (struct poly_info
*) cl
;
1360 PolygonType
*polygon
= (PolygonType
*)b
;
1362 set_layer_object_color (i
->layer
, (AnyObjectType
*) polygon
);
1363 hid_draw_pcb_polygon (Output
.fgGC
, polygon
, i
->drawn_area
);
1368 clearPin_callback (const BoxType
* b
, void *cl
)
1370 PinType
*pin
= (PinType
*) b
;
1371 if (TEST_FLAG (THINDRAWFLAG
, PCB
) || TEST_FLAG (THINDRAWPOLYFLAG
, PCB
))
1372 hid_draw_thin_pcb_pv (Output
.pmGC
, Output
.pmGC
, pin
, false, true);
1374 hid_draw_fill_pcb_pv (Output
.pmGC
, Output
.pmGC
, pin
, false, true);
1379 clearPad_callback (const BoxType
* b
, void *cl
)
1381 PadType
*pad
= (PadType
*) b
;
1383 if (ON_SIDE (pad
, *side
) && pad
->Mask
)
1384 _draw_pad (Output
.pmGC
, pad
, true, true);
1389 clearPin_callback_solid (const BoxType
* b
, void *cl
)
1391 PinType
*pin
= (PinType
*) b
;
1392 hid_draw_fill_pcb_pv (Output
.pmGC
, Output
.pmGC
, pin
, false, true);
1397 clearPad_callback_solid (const BoxType
* b
, void *cl
)
1399 PadType
*pad
= (PadType
*) b
;
1401 if (ON_SIDE (pad
, *side
) && pad
->Mask
)
1402 hid_draw_fill_pcb_pad (Output
.pmGC
, pad
, true, true);
1407 GhidDrawMask (int side
, BoxType
* screen
)
1409 int thin
= TEST_FLAG(THINDRAWFLAG
, PCB
) || TEST_FLAG(THINDRAWPOLYFLAG
, PCB
);
1410 LayerType
*Layer
= LAYER_PTR (side
== TOP_SIDE
? top_soldermask_layer
: bottom_soldermask_layer
);
1411 struct poly_info info
;
1412 PolygonType polygon
;
1414 OutputType
*out
= &Output
;
1418 hid_draw_set_line_width (Output
.pmGC
, 0);
1419 hid_draw_set_color (Output
.pmGC
, PCB
->MaskColor
);
1420 r_search (PCB
->Data
->pin_tree
, screen
, NULL
, clearPin_callback
, NULL
);
1421 r_search (PCB
->Data
->via_tree
, screen
, NULL
, clearPin_callback
, NULL
);
1422 r_search (PCB
->Data
->pad_tree
, screen
, NULL
, clearPad_callback
, &side
);
1423 hid_draw_set_color (Output
.pmGC
, "erase");
1426 hid_draw_use_mask (&ghid_graphics
, HID_MASK_CLEAR
);
1429 info
.drawn_area
= screen
;
1430 r_search (Layer
->polygon_tree
, screen
, NULL
, poly_callback
, &info
);
1431 r_search (Layer
->line_tree
, screen
, NULL
, line_callback
, Layer
);
1432 r_search (Layer
->arc_tree
, screen
, NULL
, arc_callback
, Layer
);
1433 r_search (Layer
->text_tree
, screen
, NULL
, text_callback
, Layer
);
1435 r_search (PCB
->Data
->pin_tree
, screen
, NULL
, clearPin_callback_solid
, NULL
);
1436 r_search (PCB
->Data
->via_tree
, screen
, NULL
, clearPin_callback_solid
, NULL
);
1437 r_search (PCB
->Data
->pad_tree
, screen
, NULL
, clearPad_callback_solid
, &side
);
1439 hid_draw_use_mask (&ghid_graphics
, HID_MASK_AFTER
);
1440 hid_draw_set_color (out
->fgGC
, PCB
->MaskColor
);
1441 ghid_set_alpha_mult (out
->fgGC
, thin
? 0.35 : 1.0);
1443 if (!PCB
->Data
->outline_valid
) {
1445 if (PCB
->Data
->outline
!= NULL
)
1446 poly_Free (&PCB
->Data
->outline
);
1448 PCB
->Data
->outline
= board_outline_poly ();
1449 PCB
->Data
->outline_valid
= true;
1452 memset (&polygon
, 0, sizeof (polygon
));
1453 polygon
.Clipped
= PCB
->Data
->outline
;
1454 polygon
.BoundingBox
= *screen
;
1455 polygon
.Flags
= NoFlags ();
1456 SET_FLAG (FULLPOLYFLAG
, &polygon
);
1457 hid_draw_fill_pcb_polygon (out
->fgGC
, &polygon
, screen
);
1458 poly_FreeContours (&polygon
.NoHoles
);
1459 ghid_set_alpha_mult (out
->fgGC
, 1.0);
1461 hid_draw_use_mask (&ghid_graphics
, HID_MASK_OFF
);
1465 GhidDrawLayerGroup (int group
, const BoxType
* screen
)
1467 render_priv
*priv
= gport
->render_priv
;
1471 struct poly_info info
;
1473 int n_entries
= PCB
->LayerGroups
.Number
[group
];
1474 Cardinal
*layers
= PCB
->LayerGroups
.Entries
[group
];
1476 int top_group
= GetLayerGroupNumberBySide (TOP_SIDE
);
1477 int bottom_group
= GetLayerGroupNumberBySide (BOTTOM_SIDE
);
1480 if (!hid_draw_set_layer (&ghid_graphics
, 0, group
, 0))
1483 /* HACK: Subcomposite each layer in a layer group separately */
1484 for (i
= n_entries
- 1; i
>= 0; i
--) {
1485 layernum
= layers
[i
];
1486 Layer
= PCB
->Data
->Layer
+ layers
[i
];
1488 is_outline
= strcmp (Layer
->Name
, "outline") == 0 ||
1489 strcmp (Layer
->Name
, "route") == 0;
1491 if (layernum
< max_copper_layer
&& Layer
->On
) {
1494 hid_draw_set_layer (&ghid_graphics
, 0, group
, 0);
1498 if (!is_outline
&& !TEST_FLAG (THINDRAWFLAG
, PCB
)) {
1499 /* Mask out drilled holes on this layer */
1500 hidgl_flush_triangles (priv
->hidgl
);
1501 glPushAttrib (GL_COLOR_BUFFER_BIT
);
1502 glColorMask (0, 0, 0, 0);
1503 hid_draw_set_color (Output
.bgGC
, PCB
->MaskColor
);
1504 if (PCB
->PinOn
) r_search (PCB
->Data
->pin_tree
, screen
, NULL
, hole_callback
, NULL
);
1505 if (PCB
->ViaOn
) r_search (PCB
->Data
->via_tree
, screen
, NULL
, hole_callback
, NULL
);
1506 hidgl_flush_triangles (priv
->hidgl
);
1510 /* draw all polygons on this layer */
1511 if (Layer
->PolygonN
) {
1513 info
.drawn_area
= screen
;
1514 r_search (Layer
->polygon_tree
, screen
, NULL
, poly_callback
, &info
);
1516 /* HACK: Subcomposite polygons separately from other layer primitives */
1517 /* Reset the compositing */
1518 hid_draw_end_layer (&ghid_graphics
);
1519 hid_draw_set_layer (&ghid_graphics
, 0, group
, 0);
1521 if (!is_outline
&& !TEST_FLAG (THINDRAWFLAG
, PCB
)) {
1522 hidgl_flush_triangles (priv
->hidgl
);
1523 glPushAttrib (GL_COLOR_BUFFER_BIT
);
1524 glColorMask (0, 0, 0, 0);
1525 /* Mask out drilled holes on this layer */
1526 if (PCB
->PinOn
) r_search (PCB
->Data
->pin_tree
, screen
, NULL
, hole_callback
, NULL
);
1527 if (PCB
->ViaOn
) r_search (PCB
->Data
->via_tree
, screen
, NULL
, hole_callback
, NULL
);
1528 hidgl_flush_triangles (priv
->hidgl
);
1533 /* Draw pins, vias and pads on this layer */
1534 if (!global_view_2d
&& !is_outline
) {
1536 (group
== bottom_group
|| group
== top_group
))
1537 r_search (PCB
->Data
->pin_tree
, screen
, NULL
, pin_name_callback
, Layer
);
1538 if (PCB
->PinOn
) r_search (PCB
->Data
->pin_tree
, screen
, NULL
, pin_inlayer_callback
, Layer
);
1539 if (PCB
->ViaOn
) r_search (PCB
->Data
->via_tree
, screen
, NULL
, via_inlayer_callback
, Layer
);
1540 if (PCB
->PinOn
&& group
== top_group
)
1543 r_search (PCB
->Data
->pad_tree
, screen
, NULL
, pad_callback
, &side
);
1545 if (PCB
->PinOn
&& group
== bottom_group
)
1548 r_search (PCB
->Data
->pad_tree
, screen
, NULL
, pad_callback
, &side
);
1552 if (TEST_FLAG (CHECKPLANESFLAG
, PCB
))
1555 r_search (Layer
->line_tree
, screen
, NULL
, line_callback
, Layer
);
1556 r_search (Layer
->arc_tree
, screen
, NULL
, arc_callback
, Layer
);
1557 r_search (Layer
->text_tree
, screen
, NULL
, text_callback
, Layer
);
1561 hid_draw_end_layer (&ghid_graphics
);
1563 return (n_entries
> 1);
1567 DrawDrillChannel (hidGC gc
, int vx
, int vy
, int vr
, int from_layer
, int to_layer
, double scale
)
1569 #define PIXELS_PER_CIRCLINE 5.
1570 #define MIN_FACES_PER_CYL 6
1571 #define MAX_FACES_PER_CYL 360
1579 slices
= M_PI
* 2 * vr
/ scale
/ PIXELS_PER_CIRCLINE
;
1581 if (slices
< MIN_FACES_PER_CYL
)
1582 slices
= MIN_FACES_PER_CYL
;
1584 if (slices
> MAX_FACES_PER_CYL
)
1585 slices
= MAX_FACES_PER_CYL
;
1587 z1
= compute_depth (from_layer
);
1588 z2
= compute_depth (to_layer
);
1593 hidgl_ensure_triangle_space (gc
, 2 * slices
);
1594 for (i
= 0; i
< slices
; i
++)
1596 x2
= radius
* cosf (((float)(i
+ 1)) * 2. * M_PI
/ (float)slices
) + vx
;
1597 y2
= radius
* sinf (((float)(i
+ 1)) * 2. * M_PI
/ (float)slices
) + vy
;
1598 hidgl_add_triangle_3D (gc
, x1
, y1
, z1
, x2
, y2
, z1
, x1
, y1
, z2
);
1599 hidgl_add_triangle_3D (gc
, x2
, y2
, z1
, x1
, y1
, z2
, x2
, y2
, z2
);
1612 draw_hole_cyl (PinType
*Pin
, struct cyl_info
*info
, int Type
)
1616 if (TEST_FLAG (WARNFLAG
, Pin
))
1617 color
= PCB
->WarnColor
;
1618 else if (TEST_FLAG (SELECTEDFLAG
, Pin
))
1619 color
= (Type
== VIA_TYPE
) ? PCB
->ViaSelectedColor
: PCB
->PinSelectedColor
;
1620 else if (TEST_FLAG (CONNECTEDFLAG
, Pin
))
1621 color
= PCB
->ConnectedColor
;
1622 else if (TEST_FLAG (FOUNDFLAG
, Pin
))
1623 color
= PCB
->FoundColor
;
1627 hid_draw_set_color (Output
.fgGC
, color
);
1628 DrawDrillChannel (Output
.fgGC
, Pin
->X
, Pin
->Y
, Pin
->DrillingHole
/ 2, info
->from_layer
, info
->to_layer
, info
->scale
);
1633 pin_hole_cyl_callback (const BoxType
* b
, void *cl
)
1635 return draw_hole_cyl ((PinType
*)b
, (struct cyl_info
*)cl
, PIN_TYPE
);
1639 via_hole_cyl_callback (const BoxType
* b
, void *cl
)
1641 return draw_hole_cyl ((PinType
*)b
, (struct cyl_info
*)cl
, VIA_TYPE
);
1645 ghid_draw_everything (BoxType
*drawn_area
)
1647 render_priv
*priv
= gport
->render_priv
;
1649 int number_phys_on_top
;
1651 /* This is the list of layer groups we will draw. */
1652 int do_group
[MAX_LAYER
];
1653 /* This is the reverse of the order in which we draw them. */
1654 int drawn_groups
[MAX_LAYER
];
1655 struct cyl_info cyl_info
;
1657 int save_show_solder
;
1663 priv
->current_colorname
= NULL
;
1665 /* Test direction of rendering */
1666 /* Look at sign of eye coordinate system z-coord when projecting a
1667 world vector along +ve Z axis, (0, 0, 1). */
1668 /* XXX: This isn't strictly correct, as I've ignored the matrix
1669 elements for homogeneous coordinates. */
1670 /* NB: last_modelview_matrix is transposed in memory! */
1671 reverse_layers
= (last_modelview_matrix
[2][2] < 0);
1673 save_show_solder
= Settings
.ShowBottomSide
;
1674 Settings
.ShowBottomSide
= reverse_layers
;
1676 PCB
->Data
->SILKLAYER
.Color
= PCB
->ElementColor
;
1677 PCB
->Data
->BACKSILKLAYER
.Color
= PCB
->InvisibleObjectsColor
;
1679 top_group
= GetLayerGroupNumberBySide (TOP_SIDE
);
1680 bottom_group
= GetLayerGroupNumberBySide (BOTTOM_SIDE
);
1682 min_phys_group
= MIN (bottom_group
, top_group
);
1683 max_phys_group
= MAX (bottom_group
, top_group
);
1685 memset (do_group
, 0, sizeof (do_group
));
1686 if (global_view_2d
) {
1687 /* Draw in layer stack order when in 2D view */
1688 for (ngroups
= 0, i
= 0; i
< max_copper_layer
; i
++) {
1689 int group
= GetLayerGroupNumberByNumber (LayerStack
[i
]);
1691 if (!do_group
[group
]) {
1692 do_group
[group
] = 1;
1693 drawn_groups
[ngroups
++] = group
;
1697 /* Draw in group order when in 3D view */
1698 for (ngroups
= 0, i
= 0; i
< max_group
; i
++) {
1699 int group
= reverse_layers
? max_group
- 1 - i
: i
;
1701 if (!do_group
[group
]) {
1702 do_group
[group
] = 1;
1703 drawn_groups
[ngroups
++] = group
;
1709 * first draw all 'invisible' stuff
1711 side
= SWAP_IDENT
? TOP_SIDE
: BOTTOM_SIDE
;
1713 if (!TEST_FLAG (CHECKPLANESFLAG
, PCB
) &&
1714 hid_draw_set_layer (&ghid_graphics
, "invisible", SL (INVISIBLE
, 0), 0)) {
1715 DrawSilk (&ghid_graphics
, side
, drawn_area
);
1718 r_search (PCB
->Data
->pad_tree
, drawn_area
, NULL
, pad_callback
, &side
);
1720 hid_draw_end_layer (&ghid_graphics
);
1722 /* Draw the reverse-side solder mask if turned on */
1723 if (!global_view_2d
&&
1724 hid_draw_set_layer (&ghid_graphics
, SWAP_IDENT
? "componentmask" : "soldermask",
1725 SWAP_IDENT
? SL (MASK
, TOP
) : SL (MASK
, BOTTOM
), 0)) {
1726 GhidDrawMask (side
, drawn_area
);
1727 hid_draw_end_layer (&ghid_graphics
);
1731 /* draw all layers in layerstack order */
1732 #define FADE_FACTOR 1
1733 number_phys_on_top
= max_phys_group
- min_phys_group
;
1734 for (i
= ngroups
- 1; i
>= 0; i
--) {
1735 bool is_this_physical
= drawn_groups
[i
] >= min_phys_group
&&
1736 drawn_groups
[i
] <= max_phys_group
;
1737 bool is_next_physical
= i
> 0 &&
1738 drawn_groups
[i
- 1] >= min_phys_group
&&
1739 drawn_groups
[i
- 1] <= max_phys_group
;
1741 double alpha_mult
= global_view_2d
? pow (FADE_FACTOR
, i
) :
1742 (is_this_physical
? pow (FADE_FACTOR
, number_phys_on_top
) : 1.);
1744 if (is_this_physical
)
1745 number_phys_on_top
--;
1747 ghid_set_alpha_mult (Output
.fgGC
, alpha_mult
);
1748 GhidDrawLayerGroup (drawn_groups
[i
], drawn_area
);
1751 if (!global_view_2d
&& is_this_physical
&& is_next_physical
) {
1752 cyl_info
.from_layer
= drawn_groups
[i
];
1753 cyl_info
.to_layer
= drawn_groups
[i
- 1];
1754 cyl_info
.scale
= gport
->view
.coord_per_px
;
1755 hid_draw_set_color (Output
.fgGC
, "drill");
1756 ghid_set_alpha_mult (Output
.fgGC
, alpha_mult
* 0.75);
1757 if (PCB
->PinOn
) r_search (PCB
->Data
->pin_tree
, drawn_area
, NULL
, pin_hole_cyl_callback
, &cyl_info
);
1758 if (PCB
->ViaOn
) r_search (PCB
->Data
->via_tree
, drawn_area
, NULL
, via_hole_cyl_callback
, &cyl_info
);
1764 ghid_set_alpha_mult (Output
.fgGC
, 1.0);
1766 if (TEST_FLAG (CHECKPLANESFLAG
, PCB
))
1769 side
= SWAP_IDENT
? BOTTOM_SIDE
: TOP_SIDE
;
1771 /* Draw pins, pads, vias below silk */
1772 if (global_view_2d
) {
1773 start_subcomposite (priv
->hidgl
);
1775 if (!TEST_FLAG (THINDRAWFLAG
, PCB
)) {
1776 /* Mask out drilled holes */
1777 hidgl_flush_triangles (priv
->hidgl
);
1778 glPushAttrib (GL_COLOR_BUFFER_BIT
);
1779 glColorMask (0, 0, 0, 0);
1780 if (PCB
->PinOn
) r_search (PCB
->Data
->pin_tree
, drawn_area
, NULL
, hole_callback
, NULL
);
1781 if (PCB
->ViaOn
) r_search (PCB
->Data
->via_tree
, drawn_area
, NULL
, hole_callback
, NULL
);
1782 hidgl_flush_triangles (priv
->hidgl
);
1786 if (PCB
->PinOn
) r_search (PCB
->Data
->pad_tree
, drawn_area
, NULL
, pad_callback
, &side
);
1787 if (PCB
->PinOn
) r_search (PCB
->Data
->pin_tree
, drawn_area
, NULL
, pin_callback
, NULL
);
1788 if (PCB
->ViaOn
) r_search (PCB
->Data
->via_tree
, drawn_area
, NULL
, via_callback
, NULL
);
1790 end_subcomposite (priv
->hidgl
);
1793 /* Draw the solder mask if turned on */
1794 if (hid_draw_set_layer (&ghid_graphics
, SWAP_IDENT
? "soldermask" : "componentmask",
1795 SWAP_IDENT
? SL (MASK
, BOTTOM
) : SL (MASK
, TOP
), 0)) {
1796 GhidDrawMask (side
, drawn_area
);
1797 hid_draw_end_layer (&ghid_graphics
);
1800 if (hid_draw_set_layer (&ghid_graphics
, SWAP_IDENT
? "bottomsilk" : "topsilk",
1801 SWAP_IDENT
? SL (SILK
, BOTTOM
) : SL (SILK
, TOP
), 0)) {
1802 DrawSilk (&ghid_graphics
, side
, drawn_area
);
1803 hid_draw_end_layer (&ghid_graphics
);
1806 /* Draw element Marks */
1808 r_search (PCB
->Data
->element_tree
, drawn_area
, NULL
, EMark_callback
, NULL
);
1810 /* Draw rat lines on top */
1811 if (PCB
->RatOn
&& hid_draw_set_layer (&ghid_graphics
, "rats", SL (RATS
, 0), 0)) {
1812 DrawRats (&ghid_graphics
, drawn_area
);
1813 hid_draw_end_layer (&ghid_graphics
);
1816 Settings
.ShowBottomSide
= save_show_solder
;
1821 ghid_drawing_area_expose_cb (GtkWidget
*widget
,
1825 render_priv
*priv
= port
->render_priv
;
1826 GtkAllocation allocation
;
1834 gtk_widget_get_allocation (widget
, &allocation
);
1836 ghid_start_drawing (port
, widget
);
1838 Output
.fgGC
= hid_draw_make_gc (&ghid_graphics
);
1839 Output
.bgGC
= hid_draw_make_gc (&ghid_graphics
);
1840 Output
.pmGC
= hid_draw_make_gc (&ghid_graphics
);
1842 /* If we don't have any stencil bits available,
1843 we can't use the hidgl polygon drawing routine */
1844 /* TODO: We could use the GLU tessellator though */
1845 if (hidgl_stencil_bits (priv
->hidgl
) == 0)
1846 ghid_graphics_class
.fill_pcb_polygon
= common_fill_pcb_polygon
;
1848 glEnable (GL_BLEND
);
1849 glBlendFunc (GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1851 glViewport (0, 0, allocation
.width
, allocation
.height
);
1853 glEnable (GL_SCISSOR_TEST
);
1854 glScissor (ev
->area
.x
,
1855 allocation
.height
- ev
->area
.height
- ev
->area
.y
,
1856 ev
->area
.width
, ev
->area
.height
);
1858 glMatrixMode (GL_PROJECTION
);
1860 glOrtho (0, allocation
.width
, allocation
.height
, 0, -100000, 100000);
1861 glMatrixMode (GL_MODELVIEW
);
1863 glTranslatef (widget
->allocation
.width
/ 2., widget
->allocation
.height
/ 2., 0);
1864 glMultMatrixf ((GLfloat
*)view_matrix
);
1865 glTranslatef (-widget
->allocation
.width
/ 2., -widget
->allocation
.height
/ 2., 0);
1866 glScalef ((port
->view
.flip_x
? -1. : 1.) / port
->view
.coord_per_px
,
1867 (port
->view
.flip_y
? -1. : 1.) / port
->view
.coord_per_px
,
1868 ((port
->view
.flip_x
== port
->view
.flip_y
) ? 1. : -1.) / port
->view
.coord_per_px
);
1869 glTranslatef (port
->view
.flip_x
? port
->view
.x0
- PCB
->MaxWidth
:
1871 port
->view
.flip_y
? port
->view
.y0
- PCB
->MaxHeight
:
1873 glGetFloatv (GL_MODELVIEW_MATRIX
, (GLfloat
*)last_modelview_matrix
);
1875 glEnable (GL_STENCIL_TEST
);
1876 glClearColor (port
->offlimits_color
.red
/ 65535.,
1877 port
->offlimits_color
.green
/ 65535.,
1878 port
->offlimits_color
.blue
/ 65535.,
1882 glClear (GL_COLOR_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
);
1883 hidgl_reset_stencil_usage (priv
->hidgl
);
1885 /* Disable the stencil test until we need it - otherwise it gets dirty */
1886 glDisable (GL_STENCIL_TEST
);
1888 glStencilFunc (GL_ALWAYS
, 0, 0);
1890 /* Test the 8 corners of a cube spanning the event */
1891 min_depth
= -50 + compute_depth (0); /* FIXME: NEED TO USE PHYSICAL GROUPS */
1892 max_depth
= 50 + compute_depth (max_copper_layer
- 1); /* FIXME: NEED TO USE PHYSICAL GROUPS */
1894 ghid_unproject_to_z_plane (ev
->area
.x
,
1896 min_depth
, &new_x
, &new_y
);
1897 max_x
= min_x
= new_x
;
1898 max_y
= min_y
= new_y
;
1900 ghid_unproject_to_z_plane (ev
->area
.x
,
1902 max_depth
, &new_x
, &new_y
);
1903 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1904 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1907 ghid_unproject_to_z_plane (ev
->area
.x
+ ev
->area
.width
,
1909 min_depth
, &new_x
, &new_y
);
1910 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1911 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1913 ghid_unproject_to_z_plane (ev
->area
.x
+ ev
->area
.width
, ev
->area
.y
,
1914 max_depth
, &new_x
, &new_y
);
1915 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1916 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1919 ghid_unproject_to_z_plane (ev
->area
.x
+ ev
->area
.width
,
1920 ev
->area
.y
+ ev
->area
.height
,
1921 min_depth
, &new_x
, &new_y
);
1922 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1923 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1925 ghid_unproject_to_z_plane (ev
->area
.x
+ ev
->area
.width
,
1926 ev
->area
.y
+ ev
->area
.height
,
1927 max_depth
, &new_x
, &new_y
);
1928 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1929 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1932 ghid_unproject_to_z_plane (ev
->area
.x
,
1933 ev
->area
.y
+ ev
->area
.height
,
1936 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1937 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1939 ghid_unproject_to_z_plane (ev
->area
.x
,
1940 ev
->area
.y
+ ev
->area
.height
,
1943 min_x
= MIN (min_x
, new_x
); max_x
= MAX (max_x
, new_x
);
1944 min_y
= MIN (min_y
, new_y
); max_y
= MAX (max_y
, new_y
);
1946 region
.X1
= min_x
; region
.X2
= max_x
+ 1;
1947 region
.Y1
= min_y
; region
.Y2
= max_y
+ 1;
1949 region
.X1
= MAX (0, MIN (PCB
->MaxWidth
, region
.X1
));
1950 region
.X2
= MAX (0, MIN (PCB
->MaxWidth
, region
.X2
));
1951 region
.Y1
= MAX (0, MIN (PCB
->MaxHeight
, region
.Y1
));
1952 region
.Y2
= MAX (0, MIN (PCB
->MaxHeight
, region
.Y2
));
1954 glColor3f (port
->bg_color
.red
/ 65535.,
1955 port
->bg_color
.green
/ 65535.,
1956 port
->bg_color
.blue
/ 65535.);
1958 ghid_invalidate_current_gc ();
1960 /* Setup stenciling */
1961 /* Drawing operations set the stencil buffer to '1' */
1962 glStencilOp (GL_KEEP
, GL_KEEP
, GL_REPLACE
); /* Stencil pass => replace stencil value (with 1) */
1963 /* Drawing operations as masked to areas where the stencil buffer is '0' */
1964 /* glStencilFunc (GL_GREATER, 1, 1); */ /* Draw only where stencil buffer is 0 */
1966 if (global_view_2d
) {
1968 glVertex3i (0, 0, 0);
1969 glVertex3i (PCB
->MaxWidth
, 0, 0);
1970 glVertex3i (PCB
->MaxWidth
, PCB
->MaxHeight
, 0);
1971 glVertex3i (0, PCB
->MaxHeight
, 0);
1980 top_group
= GetLayerGroupNumberBySide (TOP_SIDE
);
1981 bottom_group
= GetLayerGroupNumberBySide (BOTTOM_SIDE
);
1983 min_phys_group
= MIN (bottom_group
, top_group
);
1984 max_phys_group
= MAX (bottom_group
, top_group
);
1987 for (i
= min_phys_group
; i
<= max_phys_group
; i
++) {
1988 int depth
= compute_depth (i
);
1989 glVertex3i (0, 0, depth
);
1990 glVertex3i (PCB
->MaxWidth
, 0, depth
);
1991 glVertex3i (PCB
->MaxWidth
, PCB
->MaxHeight
, depth
);
1992 glVertex3i (0, PCB
->MaxHeight
, depth
);
1997 ghid_draw_bg_image ();
1999 /* hid_expose_callback (&ghid_graphics, ®ion, 0); */
2000 ghid_draw_everything (®ion
);
2001 hidgl_flush_triangles (priv
->hidgl
);
2003 /* Set the current depth to the right value for the layer we are editing */
2004 priv
->edit_depth
= compute_depth (GetLayerGroupNumberByNumber (INDEXOFCURRENT
));
2005 hidgl_set_depth (Output
.fgGC
, priv
->edit_depth
);
2007 ghid_draw_grid (Output
.fgGC
, ®ion
);
2009 ghid_invalidate_current_gc ();
2011 DrawAttached (Output
.fgGC
);
2012 DrawMark (Output
.fgGC
);
2013 hidgl_flush_triangles (priv
->hidgl
);
2015 draw_crosshair (Output
.fgGC
, priv
);
2016 hidgl_flush_triangles (priv
->hidgl
);
2018 draw_lead_user (Output
.fgGC
, priv
);
2020 ghid_end_drawing (port
, widget
);
2022 hid_draw_destroy_gc (Output
.fgGC
);
2023 hid_draw_destroy_gc (Output
.bgGC
);
2024 hid_draw_destroy_gc (Output
.pmGC
);
2029 g_timer_start (priv
->time_since_expose
);
2034 /* This realize callback is used to work around a crash bug in some mesa
2035 * versions (observed on a machine running the intel i965 driver. It isn't
2036 * obvious why it helps, but somehow fiddling with the GL context here solves
2037 * the issue. The problem appears to have been fixed in recent mesa versions.
2040 ghid_port_drawing_realize_cb (GtkWidget
*widget
, gpointer data
)
2042 GdkGLContext
*glcontext
= gtk_widget_get_gl_context (widget
);
2043 GdkGLDrawable
*gldrawable
= gtk_widget_get_gl_drawable (widget
);
2045 if (!gdk_gl_drawable_gl_begin (gldrawable
, glcontext
))
2048 gdk_gl_drawable_gl_end (gldrawable
);
2053 ghid_pinout_preview_expose (GtkWidget
*widget
,
2056 GhidPinoutPreview
*pinout
= GHID_PINOUT_PREVIEW (widget
);
2057 render_priv
*priv
= gport
->render_priv
;
2058 GtkAllocation allocation
;
2059 view_data save_view
;
2060 int save_width
, save_height
;
2061 Coord save_max_width
;
2062 Coord save_max_height
;
2065 save_view
= gport
->view
;
2066 save_width
= gport
->width
;
2067 save_height
= gport
->height
;
2068 save_max_width
= PCB
->MaxWidth
;
2069 save_max_height
= PCB
->MaxHeight
;
2071 /* Setup zoom factor for drawing routines */
2073 gtk_widget_get_allocation (widget
, &allocation
);
2074 xz
= (double) pinout
->x_max
/ allocation
.width
;
2075 yz
= (double) pinout
->y_max
/ allocation
.height
;
2077 gport
->view
.coord_per_px
= xz
;
2079 gport
->view
.coord_per_px
= yz
;
2081 gport
->width
= allocation
.width
;
2082 gport
->height
= allocation
.height
;
2083 gport
->view
.width
= allocation
.width
* gport
->view
.coord_per_px
;
2084 gport
->view
.height
= allocation
.height
* gport
->view
.coord_per_px
;
2085 gport
->view
.x0
= (pinout
->x_max
- gport
->view
.width
) / 2;
2086 gport
->view
.y0
= (pinout
->y_max
- gport
->view
.height
) / 2;
2087 PCB
->MaxWidth
= pinout
->x_max
;
2088 PCB
->MaxHeight
= pinout
->y_max
;
2090 ghid_start_drawing (gport
, widget
);
2092 #if 0 /* We disable alpha blending here, as hid_expose_callback() does not
2093 * call set_layer() as appropriate for us to sub-composite rendering
2094 * from each layer when drawing a single element. If we leave alpha-
2095 * blending on, it means text and overlapping pads are rendered ugly.
2098 glEnable (GL_BLEND
);
2099 glBlendFunc (GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2102 glViewport (0, 0, allocation
.width
, allocation
.height
);
2104 #if 0 /* We disable the scissor test here, as it is interacting badly with
2105 * being handed expose events which don't cover the whole window.
2106 * As we have a double-buffered GL window, we end up with unintialised
2107 * contents remaining in the unpainted areas (outside the scissor
2108 * region), and these are being flipped onto the screen.
2110 * The debugging code below shows multiple expose events when the
2111 * window is shown the first time, some of which are very small.
2113 * XXX: There is clearly a perforamnce issue here, in that we may
2114 * be rendering the preview more times, and over a larger area
2115 * than is really required.
2118 glEnable (GL_SCISSOR_TEST
);
2119 glScissor (ev
->area
.x
,
2120 allocation
.height
- ev
->area
.height
- ev
->area
.y
,
2121 ev
->area
.width
, ev
->area
.height
);
2125 printf ("EVT: %i, %i, w=%i, h=%i, Scissor setup: glScissor (%f, %f, %f, %f);\n",
2126 ev
->area
.x
, ev
->area
.y
, ev
->area
.width
, ev
->area
.height
,
2128 (double)(allocation
.height
- ev
->area
.height
- ev
->area
.y
),
2129 (double)ev
->area
.width
,
2130 (double)ev
->area
.height
);
2133 glMatrixMode (GL_PROJECTION
);
2135 glOrtho (0, allocation
.width
, allocation
.height
, 0, -100000, 100000);
2136 glMatrixMode (GL_MODELVIEW
);
2138 glTranslatef (0.0f
, 0.0f
, -Z_NEAR
);
2140 glClearColor (gport
->bg_color
.red
/ 65535.,
2141 gport
->bg_color
.green
/ 65535.,
2142 gport
->bg_color
.blue
/ 65535.,
2146 glClear (GL_COLOR_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
);
2147 hidgl_reset_stencil_usage (priv
->hidgl
);
2149 /* Disable the stencil test until we need it - otherwise it gets dirty */
2150 glDisable (GL_STENCIL_TEST
);
2152 glStencilFunc (GL_ALWAYS
, 0, 0);
2154 /* call the drawing routine */
2155 ghid_invalidate_current_gc ();
2157 glScalef ((gport
->view
.flip_x
? -1. : 1.) / gport
->view
.coord_per_px
,
2158 (gport
->view
.flip_y
? -1. : 1.) / gport
->view
.coord_per_px
,
2159 ((gport
->view
.flip_x
== gport
->view
.flip_y
) ? 1. : -1.) / gport
->view
.coord_per_px
);
2160 glTranslatef (gport
->view
.flip_x
? gport
->view
.x0
- PCB
->MaxWidth
:
2162 gport
->view
.flip_y
? gport
->view
.y0
- PCB
->MaxHeight
:
2163 -gport
->view
.y0
, 0);
2165 hid_expose_callback (&ghid_graphics
, NULL
, pinout
->element
);
2166 hidgl_flush_triangles (priv
->hidgl
);
2169 ghid_end_drawing (gport
, widget
);
2171 gport
->view
= save_view
;
2172 gport
->width
= save_width
;
2173 gport
->height
= save_height
;
2174 PCB
->MaxWidth
= save_max_width
;
2175 PCB
->MaxHeight
= save_max_height
;
2182 ghid_render_pixmap (int cx
, int cy
, double zoom
, int width
, int height
, int depth
)
2184 render_priv
*priv
= gport
->render_priv
;
2185 GdkGLConfig
*glconfig
;
2187 GdkGLPixmap
*glpixmap
;
2188 GdkGLContext
* glcontext
;
2189 GdkGLDrawable
* gldrawable
;
2190 view_data save_view
;
2191 int save_width
, save_height
;
2194 save_view
= gport
->view
;
2195 save_width
= gport
->width
;
2196 save_height
= gport
->height
;
2198 /* Setup rendering context for drawing routines
2201 glconfig
= gdk_gl_config_new_by_mode (GDK_GL_MODE_RGB
|
2202 GDK_GL_MODE_STENCIL
|
2203 GDK_GL_MODE_SINGLE
);
2205 pixmap
= gdk_pixmap_new (NULL
, width
, height
, depth
);
2206 glpixmap
= gdk_pixmap_set_gl_capability (pixmap
, glconfig
, NULL
);
2207 gldrawable
= GDK_GL_DRAWABLE (glpixmap
);
2208 glcontext
= gdk_gl_context_new (gldrawable
, NULL
, TRUE
, GDK_GL_RGBA_TYPE
);
2210 /* Setup zoom factor for drawing routines */
2212 gport
->view
.coord_per_px
= zoom
;
2213 gport
->width
= width
;
2214 gport
->height
= height
;
2215 gport
->view
.width
= width
* gport
->view
.coord_per_px
;
2216 gport
->view
.height
= height
* gport
->view
.coord_per_px
;
2217 gport
->view
.x0
= gport
->view
.flip_x
? PCB
->MaxWidth
- cx
: cx
;
2218 gport
->view
.x0
-= gport
->view
.height
/ 2;
2219 gport
->view
.y0
= gport
->view
.flip_y
? PCB
->MaxHeight
- cy
: cy
;
2220 gport
->view
.y0
-= gport
->view
.width
/ 2;
2222 /* make GL-context "current" */
2223 if (!gdk_gl_drawable_gl_begin (gldrawable
, glcontext
)) {
2226 hidgl_start_render (priv
->hidgl
);
2227 gport
->render_priv
->in_context
= true;
2229 glEnable (GL_BLEND
);
2230 glBlendFunc (GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2232 glViewport (0, 0, width
, height
);
2234 glEnable (GL_SCISSOR_TEST
);
2235 glScissor (0, 0, width
, height
);
2237 glMatrixMode (GL_PROJECTION
);
2239 glOrtho (0, width
, height
, 0, -100000, 100000);
2240 glMatrixMode (GL_MODELVIEW
);
2242 glTranslatef (0.0f
, 0.0f
, -Z_NEAR
);
2244 glClearColor (gport
->bg_color
.red
/ 65535.,
2245 gport
->bg_color
.green
/ 65535.,
2246 gport
->bg_color
.blue
/ 65535.,
2250 glClear (GL_COLOR_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
);
2251 hidgl_reset_stencil_usage (priv
->hidgl
);
2253 /* Disable the stencil test until we need it - otherwise it gets dirty */
2254 glDisable (GL_STENCIL_TEST
);
2256 glStencilFunc (GL_ALWAYS
, 0, 0);
2258 /* call the drawing routine */
2259 ghid_invalidate_current_gc ();
2261 glScalef ((gport
->view
.flip_x
? -1. : 1.) / gport
->view
.coord_per_px
,
2262 (gport
->view
.flip_y
? -1. : 1.) / gport
->view
.coord_per_px
,
2263 ((gport
->view
.flip_x
== gport
->view
.flip_y
) ? 1. : -1.) / gport
->view
.coord_per_px
);
2264 glTranslatef (gport
->view
.flip_x
? gport
->view
.x0
- PCB
->MaxWidth
:
2266 gport
->view
.flip_y
? gport
->view
.y0
- PCB
->MaxHeight
:
2267 -gport
->view
.y0
, 0);
2269 region
.X1
= MIN(Px(0), Px(gport
->width
+ 1));
2270 region
.Y1
= MIN(Py(0), Py(gport
->height
+ 1));
2271 region
.X2
= MAX(Px(0), Px(gport
->width
+ 1));
2272 region
.Y2
= MAX(Py(0), Py(gport
->height
+ 1));
2274 region
.X1
= MAX (0, MIN (PCB
->MaxWidth
, region
.X1
));
2275 region
.X2
= MAX (0, MIN (PCB
->MaxWidth
, region
.X2
));
2276 region
.Y1
= MAX (0, MIN (PCB
->MaxHeight
, region
.Y1
));
2277 region
.Y2
= MAX (0, MIN (PCB
->MaxHeight
, region
.Y2
));
2279 hid_expose_callback (&ghid_graphics
, ®ion
, NULL
);
2280 hidgl_flush_triangles (priv
->hidgl
);
2285 hidgl_finish_render (priv
->hidgl
);
2287 /* end drawing to current GL-context */
2288 gport
->render_priv
->in_context
= false;
2289 gdk_gl_drawable_gl_end (gldrawable
);
2291 gdk_pixmap_unset_gl_capability (pixmap
);
2293 g_object_unref (glconfig
);
2294 g_object_unref (glcontext
);
2296 gport
->view
= save_view
;
2297 gport
->width
= save_width
;
2298 gport
->height
= save_height
;
2304 ghid_request_debug_draw (void)
2306 GHidPort
*port
= gport
;
2307 GtkWidget
*widget
= port
->drawing_area
;
2308 GtkAllocation allocation
;
2310 gtk_widget_get_allocation (widget
, &allocation
);
2312 ghid_start_drawing (port
, widget
);
2314 glViewport (0, 0, allocation
.width
, allocation
.height
);
2316 glMatrixMode (GL_PROJECTION
);
2318 glOrtho (0, allocation
.width
, allocation
.height
, 0, 0, 100);
2319 glMatrixMode (GL_MODELVIEW
);
2321 glTranslatef (0.0f
, 0.0f
, -Z_NEAR
);
2323 ghid_invalidate_current_gc ();
2325 /* Setup stenciling */
2326 glDisable (GL_STENCIL_TEST
);
2329 glScalef ((port
->view
.flip_x
? -1. : 1.) / port
->view
.coord_per_px
,
2330 (port
->view
.flip_y
? -1. : 1.) / port
->view
.coord_per_px
,
2331 ((gport
->view
.flip_x
== port
->view
.flip_y
) ? 1. : -1.) / gport
->view
.coord_per_px
);
2332 glTranslatef (port
->view
.flip_x
? port
->view
.x0
- PCB
->MaxWidth
:
2334 port
->view
.flip_y
? port
->view
.y0
- PCB
->MaxHeight
:
2337 return &ghid_graphics
;
2341 ghid_flush_debug_draw (void)
2343 render_priv
*priv
= gport
->render_priv
;
2344 GtkWidget
*widget
= gport
->drawing_area
;
2345 GdkGLDrawable
*pGlDrawable
= gtk_widget_get_gl_drawable (widget
);
2347 hidgl_flush_triangles (priv
->hidgl
);
2349 if (gdk_gl_drawable_is_double_buffered (pGlDrawable
))
2350 gdk_gl_drawable_swap_buffers (pGlDrawable
);
2356 ghid_finish_debug_draw (void)
2358 render_priv
*priv
= gport
->render_priv
;
2360 hidgl_flush_triangles (priv
->hidgl
);
2363 ghid_end_drawing (gport
, gport
->drawing_area
);
2367 determinant_2x2 (float m
[2][2])
2370 det
= m
[0][0] * m
[1][1] -
2377 determinant_4x4 (float m
[4][4])
2380 det
= m
[0][3] * m
[1][2] * m
[2][1] * m
[3][0]-m
[0][2] * m
[1][3] * m
[2][1] * m
[3][0] -
2381 m
[0][3] * m
[1][1] * m
[2][2] * m
[3][0]+m
[0][1] * m
[1][3] * m
[2][2] * m
[3][0] +
2382 m
[0][2] * m
[1][1] * m
[2][3] * m
[3][0]-m
[0][1] * m
[1][2] * m
[2][3] * m
[3][0] -
2383 m
[0][3] * m
[1][2] * m
[2][0] * m
[3][1]+m
[0][2] * m
[1][3] * m
[2][0] * m
[3][1] +
2384 m
[0][3] * m
[1][0] * m
[2][2] * m
[3][1]-m
[0][0] * m
[1][3] * m
[2][2] * m
[3][1] -
2385 m
[0][2] * m
[1][0] * m
[2][3] * m
[3][1]+m
[0][0] * m
[1][2] * m
[2][3] * m
[3][1] +
2386 m
[0][3] * m
[1][1] * m
[2][0] * m
[3][2]-m
[0][1] * m
[1][3] * m
[2][0] * m
[3][2] -
2387 m
[0][3] * m
[1][0] * m
[2][1] * m
[3][2]+m
[0][0] * m
[1][3] * m
[2][1] * m
[3][2] +
2388 m
[0][1] * m
[1][0] * m
[2][3] * m
[3][2]-m
[0][0] * m
[1][1] * m
[2][3] * m
[3][2] -
2389 m
[0][2] * m
[1][1] * m
[2][0] * m
[3][3]+m
[0][1] * m
[1][2] * m
[2][0] * m
[3][3] +
2390 m
[0][2] * m
[1][0] * m
[2][1] * m
[3][3]-m
[0][0] * m
[1][2] * m
[2][1] * m
[3][3] -
2391 m
[0][1] * m
[1][0] * m
[2][2] * m
[3][3]+m
[0][0] * m
[1][1] * m
[2][2] * m
[3][3];
2397 invert_2x2 (float m
[2][2], float out
[2][2])
2399 float scale
= 1 / determinant_2x2 (m
);
2400 out
[0][0] = m
[1][1] * scale
;
2401 out
[0][1] = -m
[0][1] * scale
;
2402 out
[1][0] = -m
[1][0] * scale
;
2403 out
[1][1] = m
[0][0] * scale
;
2408 invert_4x4 (float m
[4][4], float out
[4][4])
2410 float scale
= 1 / determinant_4x4 (m
);
2412 out
[0][0] = (m
[1][2] * m
[2][3] * m
[3][1] - m
[1][3] * m
[2][2] * m
[3][1] +
2413 m
[1][3] * m
[2][1] * m
[3][2] - m
[1][1] * m
[2][3] * m
[3][2] -
2414 m
[1][2] * m
[2][1] * m
[3][3] + m
[1][1] * m
[2][2] * m
[3][3]) * scale
;
2415 out
[0][1] = (m
[0][3] * m
[2][2] * m
[3][1] - m
[0][2] * m
[2][3] * m
[3][1] -
2416 m
[0][3] * m
[2][1] * m
[3][2] + m
[0][1] * m
[2][3] * m
[3][2] +
2417 m
[0][2] * m
[2][1] * m
[3][3] - m
[0][1] * m
[2][2] * m
[3][3]) * scale
;
2418 out
[0][2] = (m
[0][2] * m
[1][3] * m
[3][1] - m
[0][3] * m
[1][2] * m
[3][1] +
2419 m
[0][3] * m
[1][1] * m
[3][2] - m
[0][1] * m
[1][3] * m
[3][2] -
2420 m
[0][2] * m
[1][1] * m
[3][3] + m
[0][1] * m
[1][2] * m
[3][3]) * scale
;
2421 out
[0][3] = (m
[0][3] * m
[1][2] * m
[2][1] - m
[0][2] * m
[1][3] * m
[2][1] -
2422 m
[0][3] * m
[1][1] * m
[2][2] + m
[0][1] * m
[1][3] * m
[2][2] +
2423 m
[0][2] * m
[1][1] * m
[2][3] - m
[0][1] * m
[1][2] * m
[2][3]) * scale
;
2424 out
[1][0] = (m
[1][3] * m
[2][2] * m
[3][0] - m
[1][2] * m
[2][3] * m
[3][0] -
2425 m
[1][3] * m
[2][0] * m
[3][2] + m
[1][0] * m
[2][3] * m
[3][2] +
2426 m
[1][2] * m
[2][0] * m
[3][3] - m
[1][0] * m
[2][2] * m
[3][3]) * scale
;
2427 out
[1][1] = (m
[0][2] * m
[2][3] * m
[3][0] - m
[0][3] * m
[2][2] * m
[3][0] +
2428 m
[0][3] * m
[2][0] * m
[3][2] - m
[0][0] * m
[2][3] * m
[3][2] -
2429 m
[0][2] * m
[2][0] * m
[3][3] + m
[0][0] * m
[2][2] * m
[3][3]) * scale
;
2430 out
[1][2] = (m
[0][3] * m
[1][2] * m
[3][0] - m
[0][2] * m
[1][3] * m
[3][0] -
2431 m
[0][3] * m
[1][0] * m
[3][2] + m
[0][0] * m
[1][3] * m
[3][2] +
2432 m
[0][2] * m
[1][0] * m
[3][3] - m
[0][0] * m
[1][2] * m
[3][3]) * scale
;
2433 out
[1][3] = (m
[0][2] * m
[1][3] * m
[2][0] - m
[0][3] * m
[1][2] * m
[2][0] +
2434 m
[0][3] * m
[1][0] * m
[2][2] - m
[0][0] * m
[1][3] * m
[2][2] -
2435 m
[0][2] * m
[1][0] * m
[2][3] + m
[0][0] * m
[1][2] * m
[2][3]) * scale
;
2436 out
[2][0] = (m
[1][1] * m
[2][3] * m
[3][0] - m
[1][3] * m
[2][1] * m
[3][0] +
2437 m
[1][3] * m
[2][0] * m
[3][1] - m
[1][0] * m
[2][3] * m
[3][1] -
2438 m
[1][1] * m
[2][0] * m
[3][3] + m
[1][0] * m
[2][1] * m
[3][3]) * scale
;
2439 out
[2][1] = (m
[0][3] * m
[2][1] * m
[3][0] - m
[0][1] * m
[2][3] * m
[3][0] -
2440 m
[0][3] * m
[2][0] * m
[3][1] + m
[0][0] * m
[2][3] * m
[3][1] +
2441 m
[0][1] * m
[2][0] * m
[3][3] - m
[0][0] * m
[2][1] * m
[3][3]) * scale
;
2442 out
[2][2] = (m
[0][1] * m
[1][3] * m
[3][0] - m
[0][3] * m
[1][1] * m
[3][0] +
2443 m
[0][3] * m
[1][0] * m
[3][1] - m
[0][0] * m
[1][3] * m
[3][1] -
2444 m
[0][1] * m
[1][0] * m
[3][3] + m
[0][0] * m
[1][1] * m
[3][3]) * scale
;
2445 out
[2][3] = (m
[0][3] * m
[1][1] * m
[2][0] - m
[0][1] * m
[1][3] * m
[2][0] -
2446 m
[0][3] * m
[1][0] * m
[2][1] + m
[0][0] * m
[1][3] * m
[2][1] +
2447 m
[0][1] * m
[1][0] * m
[2][3] - m
[0][0] * m
[1][1] * m
[2][3]) * scale
;
2448 out
[3][0] = (m
[1][2] * m
[2][1] * m
[3][0] - m
[1][1] * m
[2][2] * m
[3][0] -
2449 m
[1][2] * m
[2][0] * m
[3][1] + m
[1][0] * m
[2][2] * m
[3][1] +
2450 m
[1][1] * m
[2][0] * m
[3][2] - m
[1][0] * m
[2][1] * m
[3][2]) * scale
;
2451 out
[3][1] = (m
[0][1] * m
[2][2] * m
[3][0] - m
[0][2] * m
[2][1] * m
[3][0] +
2452 m
[0][2] * m
[2][0] * m
[3][1] - m
[0][0] * m
[2][2] * m
[3][1] -
2453 m
[0][1] * m
[2][0] * m
[3][2] + m
[0][0] * m
[2][1] * m
[3][2]) * scale
;
2454 out
[3][2] = (m
[0][2] * m
[1][1] * m
[3][0] - m
[0][1] * m
[1][2] * m
[3][0] -
2455 m
[0][2] * m
[1][0] * m
[3][1] + m
[0][0] * m
[1][2] * m
[3][1] +
2456 m
[0][1] * m
[1][0] * m
[3][2] - m
[0][0] * m
[1][1] * m
[3][2]) * scale
;
2457 out
[3][3] = (m
[0][1] * m
[1][2] * m
[2][0] - m
[0][2] * m
[1][1] * m
[2][0] +
2458 m
[0][2] * m
[1][0] * m
[2][1] - m
[0][0] * m
[1][2] * m
[2][1] -
2459 m
[0][1] * m
[1][0] * m
[2][2] + m
[0][0] * m
[1][1] * m
[2][2]) * scale
;
2465 ghid_unproject_to_z_plane (int ex
, int ey
, Coord pcb_z
, Coord
*pcb_x
, Coord
*pcb_y
)
2468 float inv_mat
[2][2];
2472 ex = view_matrix[0][0] * vx +
2473 view_matrix[0][1] * vy +
2474 view_matrix[0][2] * vz +
2475 view_matrix[0][3] * 1;
2476 ey = view_matrix[1][0] * vx +
2477 view_matrix[1][1] * vy +
2478 view_matrix[1][2] * vz +
2479 view_matrix[1][3] * 1;
2480 UNKNOWN ez = view_matrix[2][0] * vx +
2481 view_matrix[2][1] * vy +
2482 view_matrix[2][2] * vz +
2483 view_matrix[2][3] * 1;
2485 ex - view_matrix[0][3] * 1
2486 - view_matrix[0][2] * vz
2487 = view_matrix[0][0] * vx +
2488 view_matrix[0][1] * vy;
2490 ey - view_matrix[1][3] * 1
2491 - view_matrix[1][2] * vz
2492 = view_matrix[1][0] * vx +
2493 view_matrix[1][1] * vy;
2496 /* NB: last_modelview_matrix is transposed in memory! */
2497 x
= (float)ex
- last_modelview_matrix
[3][0] * 1
2498 - last_modelview_matrix
[2][0] * pcb_z
;
2500 y
= (float)ey
- last_modelview_matrix
[3][1] * 1
2501 - last_modelview_matrix
[2][1] * pcb_z
;
2504 x = view_matrix[0][0] * vx +
2505 view_matrix[0][1] * vy;
2507 y = view_matrix[1][0] * vx +
2508 view_matrix[1][1] * vy;
2510 [view_matrix[0][0] view_matrix[0][1]] [vx] = [x]
2511 [view_matrix[1][0] view_matrix[1][1]] [vy] [y]
2514 mat
[0][0] = last_modelview_matrix
[0][0];
2515 mat
[0][1] = last_modelview_matrix
[1][0];
2516 mat
[1][0] = last_modelview_matrix
[0][1];
2517 mat
[1][1] = last_modelview_matrix
[1][1];
2519 /* if (determinant_2x2 (mat) < 0.00001) */
2520 /* printf ("Determinant is quite small\n"); */
2522 invert_2x2 (mat
, inv_mat
);
2524 *pcb_x
= (int)(inv_mat
[0][0] * x
+ inv_mat
[0][1] * y
);
2525 *pcb_y
= (int)(inv_mat
[1][0] * x
+ inv_mat
[1][1] * y
);
2530 ghid_event_to_pcb_coords (int event_x
, int event_y
, Coord
*pcb_x
, Coord
*pcb_y
)
2532 render_priv
*priv
= gport
->render_priv
;
2534 ghid_unproject_to_z_plane (event_x
, event_y
, priv
->edit_depth
, pcb_x
, pcb_y
);
2540 ghid_pcb_to_event_coords (Coord pcb_x
, Coord pcb_y
, int *event_x
, int *event_y
)
2542 render_priv
*priv
= gport
->render_priv
;
2544 /* NB: last_modelview_matrix is transposed in memory */
2545 float w
= last_modelview_matrix
[0][3] * (float)pcb_x
+
2546 last_modelview_matrix
[1][3] * (float)pcb_y
+
2547 last_modelview_matrix
[2][3] * 0. +
2548 last_modelview_matrix
[3][3] * 1.;
2550 *event_x
= (last_modelview_matrix
[0][0] * (float)pcb_x
+
2551 last_modelview_matrix
[1][0] * (float)pcb_y
+
2552 last_modelview_matrix
[2][0] * priv
->edit_depth
+
2553 last_modelview_matrix
[3][0] * 1.) / w
;
2554 *event_y
= (last_modelview_matrix
[0][1] * (float)pcb_x
+
2555 last_modelview_matrix
[1][1] * (float)pcb_y
+
2556 last_modelview_matrix
[2][1] * priv
->edit_depth
+
2557 last_modelview_matrix
[3][1] * 1.) / w
;
2563 ghid_view_2d (void *ball
, gboolean view_2d
, gpointer userdata
)
2565 global_view_2d
= view_2d
;
2566 ghid_invalidate_all ();
2570 ghid_port_rotate (void *ball
, float *quarternion
, gpointer userdata
)
2576 build_rotmatrix (view_matrix
, quarternion
);
2579 for (row
= 0; row
< 4; row
++) {
2580 printf ("[ %f", view_matrix
[row
][0]);
2581 for (column
= 1; column
< 4; column
++) {
2582 printf (",\t%f", view_matrix
[row
][column
]);
2589 ghid_invalidate_all ();
2593 #define LEAD_USER_WIDTH 0.2 /* millimeters */
2594 #define LEAD_USER_PERIOD (1000 / 20) /* 20fps (in ms) */
2595 #define LEAD_USER_VELOCITY 3. /* millimeters per second */
2596 #define LEAD_USER_ARC_COUNT 3
2597 #define LEAD_USER_ARC_SEPARATION 3. /* millimeters */
2598 #define LEAD_USER_INITIAL_RADIUS 10. /* millimetres */
2599 #define LEAD_USER_COLOR_R 1.
2600 #define LEAD_USER_COLOR_G 1.
2601 #define LEAD_USER_COLOR_B 0.
2604 draw_lead_user (hidGC gc
, render_priv
*priv
)
2606 gtkGC gtk_gc
= (gtkGC
)gc
;
2608 double radius
= priv
->lead_user_radius
;
2609 double width
= MM_TO_COORD (LEAD_USER_WIDTH
);
2610 double separation
= MM_TO_COORD (LEAD_USER_ARC_SEPARATION
);
2612 if (!priv
->lead_user
)
2615 glPushAttrib (GL_CURRENT_BIT
| GL_COLOR_BUFFER_BIT
);
2616 glEnable (GL_COLOR_LOGIC_OP
);
2618 glColor3f (LEAD_USER_COLOR_R
, LEAD_USER_COLOR_G
,LEAD_USER_COLOR_B
);
2621 /* arcs at the approrpriate radii */
2623 for (i
= 0; i
< LEAD_USER_ARC_COUNT
; i
++, radius
-= separation
)
2626 radius
+= MM_TO_COORD (LEAD_USER_INITIAL_RADIUS
);
2628 /* Draw an arc at radius */
2629 hidgl_draw_arc (gc
, width
, priv
->lead_user_x
, priv
->lead_user_y
,
2630 radius
, radius
, 0, 360, gport
->view
.coord_per_px
);
2633 hidgl_flush_triangles (gtk_gc
->hidgl_gc
.hidgl
);
2638 lead_user_cb (gpointer data
)
2640 render_priv
*priv
= data
;
2642 double elapsed_time
;
2644 /* Queue a redraw */
2645 ghid_invalidate_all ();
2648 elapsed_time
= g_timer_elapsed (priv
->lead_user_timer
, NULL
);
2649 g_timer_start (priv
->lead_user_timer
);
2651 step
= MM_TO_COORD (LEAD_USER_VELOCITY
* elapsed_time
);
2652 if (priv
->lead_user_radius
> step
)
2653 priv
->lead_user_radius
-= step
;
2655 priv
->lead_user_radius
= MM_TO_COORD (LEAD_USER_INITIAL_RADIUS
);
2661 ghid_lead_user_to_location (Coord x
, Coord y
)
2663 render_priv
*priv
= gport
->render_priv
;
2665 ghid_cancel_lead_user ();
2667 priv
->lead_user
= true;
2668 priv
->lead_user_x
= x
;
2669 priv
->lead_user_y
= y
;
2670 priv
->lead_user_radius
= MM_TO_COORD (LEAD_USER_INITIAL_RADIUS
);
2671 priv
->lead_user_timeout
= g_timeout_add (LEAD_USER_PERIOD
, lead_user_cb
, priv
);
2672 priv
->lead_user_timer
= g_timer_new ();
2676 ghid_cancel_lead_user (void)
2678 render_priv
*priv
= gport
->render_priv
;
2680 if (priv
->lead_user_timeout
)
2681 g_source_remove (priv
->lead_user_timeout
);
2683 if (priv
->lead_user_timer
)
2684 g_timer_destroy (priv
->lead_user_timer
);
2686 if (priv
->lead_user
)
2687 ghid_invalidate_all ();
2689 priv
->lead_user_timeout
= 0;
2690 priv
->lead_user_timer
= NULL
;
2691 priv
->lead_user
= false;