Board outline polygon generation
[geda-pcb/pcjc2.git] / src / search.c
blob6c00673cdade2d9b97302fdd8dd446edb3a9376d
1 /*
2 * COPYRIGHT
4 * PCB, interactive printed circuit board design
5 * Copyright (C) 1994,1995,1996 Thomas Nau
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * Contact addresses for paper mail and Email:
22 * Thomas Nau, Schlehenweg 15, 88471 Baustetten, Germany
23 * Thomas.Nau@rz.uni-ulm.de
28 /* search routines
29 * some of the functions use dummy parameters
32 #ifdef HAVE_CONFIG_H
33 #include "config.h"
34 #endif
36 #include <math.h>
37 #include <setjmp.h>
39 #include "global.h"
41 #include "box.h"
42 #include "data.h"
43 #include "draw.h"
44 #include "error.h"
45 #include "find.h"
46 #include "misc.h"
47 #include "polygon.h"
48 #include "rtree.h"
49 #include "search.h"
51 #ifdef HAVE_LIBDMALLOC
52 #include <dmalloc.h>
53 #endif
55 /* ---------------------------------------------------------------------------
56 * some local identifiers
58 static double PosX, PosY; /* search position for subroutines */
59 static Coord SearchRadius;
60 static BoxType SearchBox;
61 static LayerType *SearchLayer;
63 /* ---------------------------------------------------------------------------
64 * some local prototypes. The first parameter includes LOCKED_TYPE if we
65 * want to include locked types in the search.
67 static bool SearchLineByLocation (int, LayerType **, LineType **,
68 LineType **);
69 static bool SearchArcByLocation (int, LayerType **, ArcType **,
70 ArcType **);
71 static bool SearchRatLineByLocation (int, RatType **, RatType **,
72 RatType **);
73 static bool SearchTextByLocation (int, LayerType **, TextType **,
74 TextType **);
75 static bool SearchPolygonByLocation (int, LayerType **, PolygonType **,
76 PolygonType **);
77 static bool SearchPinByLocation (int, ElementType **, PinType **,
78 PinType **);
79 static bool SearchPadByLocation (int, ElementType **, PadType **,
80 PadType **, bool);
81 static bool SearchViaByLocation (int, PinType **, PinType **,
82 PinType **);
83 static bool SearchElementNameByLocation (int, ElementType **,
84 TextType **, TextType **,
85 bool);
86 static bool SearchLinePointByLocation (int, LayerType **, LineType **,
87 PointType **);
88 static bool SearchPointByLocation (int, LayerType **, PolygonType **,
89 PointType **);
90 static bool SearchElementByLocation (int, ElementType **,
91 ElementType **, ElementType **,
92 bool);
94 /* ---------------------------------------------------------------------------
95 * searches a via
97 struct ans_info
99 void **ptr1, **ptr2, **ptr3;
100 bool BackToo;
101 double area;
102 jmp_buf env;
103 int locked; /* This will be zero or LOCKFLAG */
104 bool found_anything;
105 double nearest_sq_dist;
108 static int
109 pinorvia_callback (const BoxType * box, void *cl)
111 struct ans_info *i = (struct ans_info *) cl;
112 PinType *pin = (PinType *) box;
113 AnyObjectType *ptr1 = pin->Element ? pin->Element : pin;
115 if (TEST_FLAG (i->locked, ptr1))
116 return 0;
118 if (!IsPointOnPin (PosX, PosY, SearchRadius, pin))
119 return 0;
120 *i->ptr1 = ptr1;
121 *i->ptr2 = *i->ptr3 = pin;
122 longjmp (i->env, 1);
123 return 1; /* never reached */
126 static bool
127 SearchViaByLocation (int locked, PinType ** Via, PinType ** Dummy1,
128 PinType ** Dummy2)
130 struct ans_info info;
132 /* search only if via-layer is visible */
133 if (!PCB->ViaOn)
134 return false;
136 info.ptr1 = (void **) Via;
137 info.ptr2 = (void **) Dummy1;
138 info.ptr3 = (void **) Dummy2;
139 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
141 if (setjmp (info.env) == 0)
143 r_search (PCB->Data->via_tree, &SearchBox, NULL, pinorvia_callback,
144 &info);
145 return false;
147 return true;
150 /* ---------------------------------------------------------------------------
151 * searches a pin
152 * starts with the newest element
154 static bool
155 SearchPinByLocation (int locked, ElementType ** Element, PinType ** Pin,
156 PinType ** Dummy)
158 struct ans_info info;
160 /* search only if pin-layer is visible */
161 if (!PCB->PinOn)
162 return false;
163 info.ptr1 = (void **) Element;
164 info.ptr2 = (void **) Pin;
165 info.ptr3 = (void **) Dummy;
166 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
168 if (setjmp (info.env) == 0)
169 r_search (PCB->Data->pin_tree, &SearchBox, NULL, pinorvia_callback,
170 &info);
171 else
172 return true;
173 return false;
176 static int
177 pad_callback (const BoxType * b, void *cl)
179 PadType *pad = (PadType *) b;
180 struct ans_info *i = (struct ans_info *) cl;
181 AnyObjectType *ptr1 = pad->Element;
182 double sq_dist;
184 /* Reject locked pads, backside pads (if !BackToo), and non-hit pads */
185 if (TEST_FLAG (i->locked, ptr1) ||
186 (!FRONT (pad) && !i->BackToo) ||
187 !IsPointInPad (PosX, PosY, SearchRadius, pad))
188 return 0;
190 /* Determine how close our test-position was to the center of the pad */
191 sq_dist = (PosX - (pad->Point1.X + (pad->Point2.X - pad->Point1.X) / 2)) *
192 (PosX - (pad->Point1.X + (pad->Point2.X - pad->Point1.X) / 2)) +
193 (PosY - (pad->Point1.Y + (pad->Point2.Y - pad->Point1.Y) / 2)) *
194 (PosY - (pad->Point1.Y + (pad->Point2.Y - pad->Point1.Y) / 2));
196 /* If this was the closest hit so far, record it */
197 if (!i->found_anything || sq_dist < i->nearest_sq_dist)
199 *i->ptr1 = ptr1;
200 *i->ptr2 = *i->ptr3 = pad;
201 i->found_anything = true;
202 i->nearest_sq_dist = sq_dist;
204 return 0;
207 /* ---------------------------------------------------------------------------
208 * searches a pad
209 * starts with the newest element
211 static bool
212 SearchPadByLocation (int locked, ElementType ** Element, PadType ** Pad,
213 PadType ** Dummy, bool BackToo)
215 struct ans_info info;
217 /* search only if pin-layer is visible */
218 if (!PCB->PinOn)
219 return (false);
220 info.ptr1 = (void **) Element;
221 info.ptr2 = (void **) Pad;
222 info.ptr3 = (void **) Dummy;
223 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
224 info.BackToo = (BackToo && PCB->InvisibleObjectsOn);
225 info.found_anything = false;
226 r_search (PCB->Data->pad_tree, &SearchBox, NULL, pad_callback, &info);
227 return info.found_anything;
230 /* ---------------------------------------------------------------------------
231 * searches ordinary line on the SearchLayer
234 struct line_info
236 LineType **Line;
237 PointType **Point;
238 double least;
239 jmp_buf env;
240 int locked;
243 static int
244 line_callback (const BoxType * box, void *cl)
246 struct line_info *i = (struct line_info *) cl;
247 LineType *l = (LineType *) box;
249 if (TEST_FLAG (i->locked, l))
250 return 0;
252 if (!IsPointInPad (PosX, PosY, SearchRadius, (PadType *)l))
253 return 0;
254 *i->Line = l;
255 *i->Point = (PointType *) l;
256 longjmp (i->env, 1);
257 return 1; /* never reached */
261 static bool
262 SearchLineByLocation (int locked, LayerType ** Layer, LineType ** Line,
263 LineType ** Dummy)
265 struct line_info info;
267 info.Line = Line;
268 info.Point = (PointType **) Dummy;
269 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
271 *Layer = SearchLayer;
272 if (setjmp (info.env) == 0)
274 r_search (SearchLayer->line_tree, &SearchBox, NULL, line_callback,
275 &info);
276 return false;
278 return (true);
281 static int
282 rat_callback (const BoxType * box, void *cl)
284 LineType *line = (LineType *) box;
285 struct ans_info *i = (struct ans_info *) cl;
287 if (TEST_FLAG (i->locked, line))
288 return 0;
290 if (TEST_FLAG (VIAFLAG, line) ?
291 (Distance (line->Point1.X, line->Point1.Y, PosX, PosY) <=
292 line->Thickness * 2 + SearchRadius) :
293 IsPointOnLine (PosX, PosY, SearchRadius, line))
295 *i->ptr1 = *i->ptr2 = *i->ptr3 = line;
296 longjmp (i->env, 1);
298 return 0;
301 /* ---------------------------------------------------------------------------
302 * searches rat lines if they are visible
304 static bool
305 SearchRatLineByLocation (int locked, RatType ** Line, RatType ** Dummy1,
306 RatType ** Dummy2)
308 struct ans_info info;
310 info.ptr1 = (void **) Line;
311 info.ptr2 = (void **) Dummy1;
312 info.ptr3 = (void **) Dummy2;
313 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
315 if (setjmp (info.env) == 0)
317 r_search (PCB->Data->rat_tree, &SearchBox, NULL, rat_callback, &info);
318 return false;
320 return (true);
323 /* ---------------------------------------------------------------------------
324 * searches arc on the SearchLayer
326 struct arc_info
328 ArcType **Arc, **Dummy;
329 PointType **Point;
330 double least;
331 jmp_buf env;
332 int locked;
335 static int
336 arc_callback (const BoxType * box, void *cl)
338 struct arc_info *i = (struct arc_info *) cl;
339 ArcType *a = (ArcType *) box;
341 if (TEST_FLAG (i->locked, a))
342 return 0;
344 if (!IsPointOnArc (PosX, PosY, SearchRadius, a))
345 return 0;
346 *i->Arc = a;
347 *i->Dummy = a;
348 longjmp (i->env, 1);
349 return 1; /* never reached */
353 static bool
354 SearchArcByLocation (int locked, LayerType ** Layer, ArcType ** Arc,
355 ArcType ** Dummy)
357 struct arc_info info;
359 info.Arc = Arc;
360 info.Dummy = Dummy;
361 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
363 *Layer = SearchLayer;
364 if (setjmp (info.env) == 0)
366 r_search (SearchLayer->arc_tree, &SearchBox, NULL, arc_callback, &info);
367 return false;
369 return (true);
372 static int
373 text_callback (const BoxType * box, void *cl)
375 TextType *text = (TextType *) box;
376 struct ans_info *i = (struct ans_info *) cl;
378 if (TEST_FLAG (i->locked, text))
379 return 0;
381 if (POINT_IN_BOX (PosX, PosY, &text->BoundingBox))
383 *i->ptr2 = *i->ptr3 = text;
384 longjmp (i->env, 1);
386 return 0;
389 /* ---------------------------------------------------------------------------
390 * searches text on the SearchLayer
392 static bool
393 SearchTextByLocation (int locked, LayerType ** Layer, TextType ** Text,
394 TextType ** Dummy)
396 struct ans_info info;
398 *Layer = SearchLayer;
399 info.ptr2 = (void **) Text;
400 info.ptr3 = (void **) Dummy;
401 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
403 if (setjmp (info.env) == 0)
405 r_search (SearchLayer->text_tree, &SearchBox, NULL, text_callback,
406 &info);
407 return false;
409 return (true);
412 static int
413 polygon_callback (const BoxType * box, void *cl)
415 PolygonType *polygon = (PolygonType *) box;
416 struct ans_info *i = (struct ans_info *) cl;
418 if (TEST_FLAG (i->locked, polygon))
419 return 0;
421 if (IsPointInPolygon (PosX, PosY, SearchRadius, polygon))
423 *i->ptr2 = *i->ptr3 = polygon;
424 longjmp (i->env, 1);
426 return 0;
430 /* ---------------------------------------------------------------------------
431 * searches a polygon on the SearchLayer
433 static bool
434 SearchPolygonByLocation (int locked, LayerType ** Layer,
435 PolygonType ** Polygon, PolygonType ** Dummy)
437 struct ans_info info;
439 *Layer = SearchLayer;
440 info.ptr2 = (void **) Polygon;
441 info.ptr3 = (void **) Dummy;
442 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
444 if (setjmp (info.env) == 0)
446 r_search (SearchLayer->polygon_tree, &SearchBox, NULL, polygon_callback,
447 &info);
448 return false;
450 return (true);
453 static int
454 linepoint_callback (const BoxType * b, void *cl)
456 LineType *line = (LineType *) b;
457 struct line_info *i = (struct line_info *) cl;
458 int ret_val = 0;
459 double d;
461 if (TEST_FLAG (i->locked, line))
462 return 0;
464 /* some stupid code to check both points */
465 d = Distance (PosX, PosY, line->Point1.X, line->Point1.Y);
466 if (d < i->least)
468 i->least = d;
469 *i->Line = line;
470 *i->Point = &line->Point1;
471 ret_val = 1;
474 d = Distance (PosX, PosY, line->Point2.X, line->Point2.Y);
475 if (d < i->least)
477 i->least = d;
478 *i->Line = line;
479 *i->Point = &line->Point2;
480 ret_val = 1;
482 return ret_val;
485 /* ---------------------------------------------------------------------------
486 * searches a line-point on all the search layer
488 static bool
489 SearchLinePointByLocation (int locked, LayerType ** Layer,
490 LineType ** Line, PointType ** Point)
492 struct line_info info;
493 *Layer = SearchLayer;
494 info.Line = Line;
495 info.Point = Point;
496 *Point = NULL;
497 info.least = MAX_LINE_POINT_DISTANCE + SearchRadius;
498 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
499 if (r_search
500 (SearchLayer->line_tree, &SearchBox, NULL, linepoint_callback, &info))
501 return true;
502 return false;
505 static int
506 arcpoint_callback (const BoxType * b, void *cl)
508 ArcType *arc = (ArcType *) b;
509 struct arc_info *i = (struct arc_info *) cl;
510 int ret_val = 0;
511 double d;
513 if (TEST_FLAG (i->locked, arc))
514 return 0;
516 d = Distance (PosX, PosY, arc->Point1.X, arc->Point1.Y);
517 if (d < i->least)
519 i->least = d;
520 *i->Arc = arc;
521 *i->Point = &arc->Point1;
522 ret_val = 1;
525 d = Distance (PosX, PosY, arc->Point2.X, arc->Point2.Y);
526 if (d < i->least)
528 i->least = d;
529 *i->Arc = arc;
530 *i->Point = &arc->Point2;
531 ret_val = 1;
533 return ret_val;
536 /* ---------------------------------------------------------------------------
537 * searches an arc-point on all the search layer
539 static bool
540 SearchArcPointByLocation (int locked, LayerType **Layer,
541 ArcType **arc, PointType **Point)
543 struct arc_info info;
544 *Layer = SearchLayer;
545 info.Arc = arc;
546 info.Point = Point;
547 *Point = NULL;
548 info.least = MAX_ARC_POINT_DISTANCE + SearchRadius;
549 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
550 if (r_search
551 (SearchLayer->arc_tree, &SearchBox, NULL, arcpoint_callback, &info))
552 return true;
553 return false;
555 /* ---------------------------------------------------------------------------
556 * searches a polygon-point on all layers that are switched on
557 * in layerstack order
559 static bool
560 SearchPointByLocation (int locked, LayerType ** Layer,
561 PolygonType ** Polygon, PointType ** Point)
563 double d, least;
564 bool found = false;
566 least = SearchRadius + MAX_POLYGON_POINT_DISTANCE;
567 *Layer = SearchLayer;
568 POLYGON_LOOP (*Layer);
570 POLYGONPOINT_LOOP (polygon);
572 d = Distance (point->X, point->Y, PosX, PosY);
573 if (d < least)
575 least = d;
576 *Polygon = polygon;
577 *Point = point;
578 found = true;
581 END_LOOP;
583 END_LOOP;
584 if (found)
585 return (true);
586 return (false);
589 static int
590 name_callback (const BoxType * box, void *cl)
592 TextType *text = (TextType *) box;
593 struct ans_info *i = (struct ans_info *) cl;
594 ElementType *element = (ElementType *) text->Element;
595 double newarea;
597 if (TEST_FLAG (i->locked, text))
598 return 0;
600 if ((FRONT (element) || i->BackToo) && !TEST_FLAG (HIDENAMEFLAG, element) &&
601 POINT_IN_BOX (PosX, PosY, &text->BoundingBox))
603 /* use the text with the smallest bounding box */
604 newarea = (text->BoundingBox.X2 - text->BoundingBox.X1) *
605 (double) (text->BoundingBox.Y2 - text->BoundingBox.Y1);
606 if (newarea < i->area)
608 i->area = newarea;
609 *i->ptr1 = element;
610 *i->ptr2 = *i->ptr3 = text;
612 return 1;
614 return 0;
617 /* ---------------------------------------------------------------------------
618 * searches the name of an element
619 * the search starts with the last element and goes back to the beginning
621 static bool
622 SearchElementNameByLocation (int locked, ElementType ** Element,
623 TextType ** Text, TextType ** Dummy,
624 bool BackToo)
626 struct ans_info info;
628 /* package layer have to be switched on */
629 if (PCB->ElementOn)
631 info.ptr1 = (void **) Element;
632 info.ptr2 = (void **) Text;
633 info.ptr3 = (void **) Dummy;
634 info.area = SQUARE (MAX_COORD);
635 info.BackToo = (BackToo && PCB->InvisibleObjectsOn);
636 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
637 if (r_search (PCB->Data->name_tree[NAME_INDEX (PCB)], &SearchBox, NULL,
638 name_callback, &info))
639 return true;
641 return (false);
644 static int
645 element_callback (const BoxType * box, void *cl)
647 ElementType *element = (ElementType *) box;
648 struct ans_info *i = (struct ans_info *) cl;
649 double newarea;
651 if (TEST_FLAG (i->locked, element))
652 return 0;
654 if ((FRONT (element) || i->BackToo) &&
655 POINT_IN_BOX (PosX, PosY, &element->VBox))
657 /* use the element with the smallest bounding box */
658 newarea = (element->VBox.X2 - element->VBox.X1) *
659 (double) (element->VBox.Y2 - element->VBox.Y1);
660 if (newarea < i->area)
662 i->area = newarea;
663 *i->ptr1 = *i->ptr2 = *i->ptr3 = element;
664 return 1;
667 return 0;
670 /* ---------------------------------------------------------------------------
671 * searches an element
672 * the search starts with the last element and goes back to the beginning
673 * if more than one element matches, the smallest one is taken
675 static bool
676 SearchElementByLocation (int locked,
677 ElementType ** Element,
678 ElementType ** Dummy1, ElementType ** Dummy2,
679 bool BackToo)
681 struct ans_info info;
683 /* Both package layers have to be switched on */
684 if (PCB->ElementOn && PCB->PinOn)
686 info.ptr1 = (void **) Element;
687 info.ptr2 = (void **) Dummy1;
688 info.ptr3 = (void **) Dummy2;
689 info.area = SQUARE (MAX_COORD);
690 info.BackToo = (BackToo && PCB->InvisibleObjectsOn);
691 info.locked = (locked & LOCKED_TYPE) ? 0 : LOCKFLAG;
692 if (r_search
693 (PCB->Data->element_tree, &SearchBox, NULL, element_callback,
694 &info))
695 return true;
697 return false;
700 /* ---------------------------------------------------------------------------
701 * checks if a point is on a pin
703 bool
704 IsPointOnPin (Coord X, Coord Y, Coord Radius, PinType *pin)
706 Coord t = PIN_SIZE (pin) / 2;
707 if (TEST_FLAG (SQUAREFLAG, pin))
709 BoxType b;
711 b.X1 = pin->X - t;
712 b.X2 = pin->X + t;
713 b.Y1 = pin->Y - t;
714 b.Y2 = pin->Y + t;
715 if (IsPointInBox (X, Y, &b, Radius))
716 return true;
718 else if (Distance (pin->X, pin->Y, X, Y) <= Radius + t)
719 return true;
720 return false;
723 /* ---------------------------------------------------------------------------
724 * checks if a rat-line end is on a PV
726 bool
727 IsPointOnLineEnd (Coord X, Coord Y, RatType *Line)
729 if (((X == Line->Point1.X) && (Y == Line->Point1.Y)) ||
730 ((X == Line->Point2.X) && (Y == Line->Point2.Y)))
731 return (true);
732 return (false);
735 /* ---------------------------------------------------------------------------
736 * checks if a line intersects with a PV
738 * let the point be (X,Y) and the line (X1,Y1)(X2,Y2)
739 * the length of the line is
741 * L = ((X2-X1)^2 + (Y2-Y1)^2)^0.5
743 * let Q be the point of perpendicular projection of (X,Y) onto the line
745 * QX = X1 + D1*(X2-X1) / L
746 * QY = Y1 + D1*(Y2-Y1) / L
748 * with (from vector geometry)
750 * (Y1-Y)(Y1-Y2)+(X1-X)(X1-X2)
751 * D1 = ---------------------------
754 * D1 < 0 Q is on backward extension of the line
755 * D1 > L Q is on forward extension of the line
756 * else Q is on the line
758 * the signed distance from (X,Y) to Q is
760 * (Y2-Y1)(X-X1)-(X2-X1)(Y-Y1)
761 * D2 = ----------------------------
764 * Finally, D1 and D2 are orthogonal, so we can sum them easily
765 * by pythagorean theorem.
767 bool
768 IsPointOnLine (Coord X, Coord Y, Coord Radius, LineType *Line)
770 double D1, D2, L;
772 /* Get length of segment */
773 L = Distance (Line->Point1.X, Line->Point1.Y, Line->Point2.X, Line->Point2.Y);
774 if (L < 0.1)
775 return Distance (X, Y, Line->Point1.X, Line->Point1.Y) < Radius + Line->Thickness / 2;
777 /* Get distance from (X1, Y1) to Q (on the line) */
778 D1 = ((double) (Y - Line->Point1.Y) * (Line->Point2.Y - Line->Point1.Y)
779 + (double) (X - Line->Point1.X) * (Line->Point2.X - Line->Point1.X)) / L;
780 /* Translate this into distance to Q from segment */
781 if (D1 < 0) D1 = -D1;
782 else if (D1 > L) D1 -= L;
783 else D1 = 0;
784 /* Get distance from (X, Y) to Q */
785 D2 = ((double) (X - Line->Point1.X) * (Line->Point2.Y - Line->Point1.Y)
786 - (double) (Y - Line->Point1.Y) * (Line->Point2.X - Line->Point1.X)) / L;
787 /* Total distance is then the pythagorean sum of these */
788 return sqrt (D1*D1 + D2*D2) <= Radius + Line->Thickness / 2;
791 /* ---------------------------------------------------------------------------
792 * checks if a line crosses a rectangle
794 bool
795 IsLineInRectangle (Coord X1, Coord Y1, Coord X2, Coord Y2, LineType *Line)
797 LineType line;
799 /* first, see if point 1 is inside the rectangle */
800 /* in case the whole line is inside the rectangle */
801 if (X1 < Line->Point1.X && X2 > Line->Point1.X &&
802 Y1 < Line->Point1.Y && Y2 > Line->Point1.Y)
803 return (true);
804 /* construct a set of dummy lines and check each of them */
805 line.Thickness = 0;
806 line.Flags = NoFlags ();
808 /* upper-left to upper-right corner */
809 line.Point1.Y = line.Point2.Y = Y1;
810 line.Point1.X = X1;
811 line.Point2.X = X2;
812 if (LineLineIntersect (&line, Line))
813 return (true);
815 /* upper-right to lower-right corner */
816 line.Point1.X = X2;
817 line.Point1.Y = Y1;
818 line.Point2.Y = Y2;
819 if (LineLineIntersect (&line, Line))
820 return (true);
822 /* lower-right to lower-left corner */
823 line.Point1.Y = Y2;
824 line.Point1.X = X1;
825 line.Point2.X = X2;
826 if (LineLineIntersect (&line, Line))
827 return (true);
829 /* lower-left to upper-left corner */
830 line.Point2.X = X1;
831 line.Point1.Y = Y1;
832 line.Point2.Y = Y2;
833 if (LineLineIntersect (&line, Line))
834 return (true);
836 return (false);
839 static int /*checks if a point (of null radius) is in a slanted rectangle*/
840 IsPointInQuadrangle(PointType p[4], PointType *l)
842 Coord dx, dy, x, y;
843 double prod0, prod1;
845 dx = p[1].X - p[0].X;
846 dy = p[1].Y - p[0].Y;
847 x = l->X - p[0].X;
848 y = l->Y - p[0].Y;
849 prod0 = (double) x * dx + (double) y * dy;
850 x = l->X - p[1].X;
851 y = l->Y - p[1].Y;
852 prod1 = (double) x * dx + (double) y * dy;
853 if (prod0 * prod1 <= 0)
855 dx = p[1].X - p[2].X;
856 dy = p[1].Y - p[2].Y;
857 prod0 = (double) x * dx + (double) y * dy;
858 x = l->X - p[2].X;
859 y = l->Y - p[2].Y;
860 prod1 = (double) x * dx + (double) y * dy;
861 if (prod0 * prod1 <= 0)
862 return true;
864 return false;
866 /* ---------------------------------------------------------------------------
867 * checks if a line crosses a quadrangle: almost copied from IsLineInRectangle()
868 * Note: actually this quadrangle is a slanted rectangle
870 bool
871 IsLineInQuadrangle (PointType p[4], LineType *Line)
873 LineType line;
875 /* first, see if point 1 is inside the rectangle */
876 /* in case the whole line is inside the rectangle */
877 if (IsPointInQuadrangle(p,&(Line->Point1)))
878 return true;
879 if (IsPointInQuadrangle(p,&(Line->Point2)))
880 return true;
881 /* construct a set of dummy lines and check each of them */
882 line.Thickness = 0;
883 line.Flags = NoFlags ();
885 /* upper-left to upper-right corner */
886 line.Point1.X = p[0].X; line.Point1.Y = p[0].Y;
887 line.Point2.X = p[1].X; line.Point2.Y = p[1].Y;
888 if (LineLineIntersect (&line, Line))
889 return (true);
891 /* upper-right to lower-right corner */
892 line.Point1.X = p[2].X; line.Point1.Y = p[2].Y;
893 if (LineLineIntersect (&line, Line))
894 return (true);
896 /* lower-right to lower-left corner */
897 line.Point2.X = p[3].X; line.Point2.Y = p[3].Y;
898 if (LineLineIntersect (&line, Line))
899 return (true);
901 /* lower-left to upper-left corner */
902 line.Point1.X = p[0].X; line.Point1.Y = p[0].Y;
903 if (LineLineIntersect (&line, Line))
904 return (true);
906 return (false);
908 /* ---------------------------------------------------------------------------
909 * checks if an arc crosses a square
911 bool
912 IsArcInRectangle (Coord X1, Coord Y1, Coord X2, Coord Y2, ArcType *Arc)
914 LineType line;
916 /* construct a set of dummy lines and check each of them */
917 line.Thickness = 0;
918 line.Flags = NoFlags ();
920 /* upper-left to upper-right corner */
921 line.Point1.Y = line.Point2.Y = Y1;
922 line.Point1.X = X1;
923 line.Point2.X = X2;
924 if (LineArcIntersect (&line, Arc))
925 return (true);
927 /* upper-right to lower-right corner */
928 line.Point1.X = line.Point2.X = X2;
929 line.Point1.Y = Y1;
930 line.Point2.Y = Y2;
931 if (LineArcIntersect (&line, Arc))
932 return (true);
934 /* lower-right to lower-left corner */
935 line.Point1.Y = line.Point2.Y = Y2;
936 line.Point1.X = X1;
937 line.Point2.X = X2;
938 if (LineArcIntersect (&line, Arc))
939 return (true);
941 /* lower-left to upper-left corner */
942 line.Point1.X = line.Point2.X = X1;
943 line.Point1.Y = Y1;
944 line.Point2.Y = Y2;
945 if (LineArcIntersect (&line, Arc))
946 return (true);
948 return (false);
951 /* ---------------------------------------------------------------------------
952 * Check if a circle of Radius with center at (X, Y) intersects a Pad.
953 * Written to enable arbitrary pad directions; for rounded pads, too.
955 bool
956 IsPointInPad (Coord X, Coord Y, Coord Radius, PadType *Pad)
958 double r, Sin, Cos;
959 Coord x;
960 Coord t2 = (Pad->Thickness + 1) / 2, range;
961 PadType pad = *Pad;
963 /* series of transforms saving range */
964 /* move Point1 to the origin */
965 X -= pad.Point1.X;
966 Y -= pad.Point1.Y;
968 pad.Point2.X -= pad.Point1.X;
969 pad.Point2.Y -= pad.Point1.Y;
970 /* so, pad.Point1.X = pad.Point1.Y = 0; */
972 /* rotate round (0, 0) so that Point2 coordinates be (r, 0) */
973 r = Distance (0, 0, pad.Point2.X, pad.Point2.Y);
974 if (r < .1)
976 Cos = 1;
977 Sin = 0;
979 else
981 Sin = pad.Point2.Y / r;
982 Cos = pad.Point2.X / r;
984 x = X;
985 X = X * Cos + Y * Sin;
986 Y = Y * Cos - x * Sin;
987 /* now pad.Point2.X = r; pad.Point2.Y = 0; */
989 /* take into account the ends */
990 if (TEST_FLAG (SQUAREFLAG, Pad))
992 r += Pad->Thickness;
993 X += t2;
995 if (Y < 0)
996 Y = -Y; /* range value is evident now*/
998 if (TEST_FLAG (SQUAREFLAG, Pad))
1000 if (X <= 0)
1002 if (Y <= t2)
1003 range = -X;
1004 else
1005 return Radius > Distance (0, t2, X, Y);
1007 else if (X >= r)
1009 if (Y <= t2)
1010 range = X - r;
1011 else
1012 return Radius > Distance (r, t2, X, Y);
1014 else
1015 range = Y - t2;
1017 else/*Rounded pad: even more simple*/
1019 if (X <= 0)
1020 return (Radius + t2) > Distance (0, 0, X, Y);
1021 else if (X >= r)
1022 return (Radius + t2) > Distance (r, 0, X, Y);
1023 else
1024 range = Y - t2;
1026 return range < Radius;
1029 bool
1030 IsPointInBox (Coord X, Coord Y, BoxType *box, Coord Radius)
1032 Coord width, height, range;
1034 /* NB: Assumes box has point1 with numerically lower X and Y coordinates */
1036 /* Compute coordinates relative to Point1 */
1037 X -= box->X1;
1038 Y -= box->Y1;
1040 width = box->X2 - box->X1;
1041 height = box->Y2 - box->Y1;
1043 if (X <= 0)
1045 if (Y < 0)
1046 return Radius > Distance (0, 0, X, Y);
1047 else if (Y > height)
1048 return Radius > Distance (0, height, X, Y);
1049 else
1050 range = -X;
1052 else if (X >= width)
1054 if (Y < 0)
1055 return Radius > Distance (width, 0, X, Y);
1056 else if (Y > height)
1057 return Radius > Distance (width, height, X, Y);
1058 else
1059 range = X - width;
1061 else
1063 if (Y < 0)
1064 range = -Y;
1065 else if (Y > height)
1066 range = Y - height;
1067 else
1068 return true;
1071 return range < Radius;
1074 /* TODO: this code is BROKEN in the case of non-circular arcs,
1075 * and in the case that the arc thickness is greater than
1076 * the radius.
1078 bool
1079 IsPointOnArc (Coord X, Coord Y, Coord Radius, ArcType *Arc)
1081 /* Calculate angle of point from arc center */
1082 double p_dist = Distance (X, Y, Arc->X, Arc->Y);
1083 double p_cos = (X - Arc->X) / p_dist;
1084 Angle p_ang = acos (p_cos) * RAD_TO_DEG;
1085 Angle ang1, ang2;
1087 /* Convert StartAngle, Delta into bounding angles in [0, 720) */
1088 if (Arc->Delta > 0)
1090 ang1 = NormalizeAngle (Arc->StartAngle);
1091 ang2 = NormalizeAngle (Arc->StartAngle + Arc->Delta);
1093 else
1095 ang1 = NormalizeAngle (Arc->StartAngle + Arc->Delta);
1096 ang2 = NormalizeAngle (Arc->StartAngle);
1098 if (ang1 > ang2)
1099 ang2 += 360;
1100 /* Make sure full circles aren't treated as zero-length arcs */
1101 if (Arc->Delta == 360 || Arc->Delta == -360)
1102 ang2 = ang1 + 360;
1104 if (Y > Arc->Y)
1105 p_ang = -p_ang;
1106 p_ang += 180;
1108 /* Check point is outside arc range, check distance from endpoints */
1109 if (ang1 >= p_ang || ang2 <= p_ang)
1111 Coord ArcX, ArcY;
1113 ArcX = Arc->X + Arc->Width *
1114 cos ((Arc->StartAngle + 180) / RAD_TO_DEG);
1115 ArcY = Arc->Y - Arc->Width *
1116 sin ((Arc->StartAngle + 180) / RAD_TO_DEG);
1117 if (Distance (X, Y, ArcX, ArcY) < Radius + Arc->Thickness / 2)
1118 return true;
1120 ArcX = Arc->X + Arc->Width *
1121 cos ((Arc->StartAngle + Arc->Delta + 180) / RAD_TO_DEG);
1122 ArcY = Arc->Y - Arc->Width *
1123 sin ((Arc->StartAngle + Arc->Delta + 180) / RAD_TO_DEG);
1124 if (Distance (X, Y, ArcX, ArcY) < Radius + Arc->Thickness / 2)
1125 return true;
1126 return false;
1128 /* If point is inside the arc range, just compare it to the arc */
1129 return fabs (Distance (X, Y, Arc->X, Arc->Y) - Arc->Width) < Radius + Arc->Thickness / 2;
1132 /* ---------------------------------------------------------------------------
1133 * searches for any kind of object or for a set of object types
1134 * the calling routine passes two pointers to allocated memory for storing
1135 * the results.
1136 * A type value is returned too which is NO_TYPE if no objects has been found.
1137 * A set of object types is passed in.
1138 * The object is located by it's position.
1140 * The layout is checked in the following order:
1141 * polygon-point, pin, via, line, text, elementname, polygon, element
1143 * Note that if Type includes LOCKED_TYPE, then the search includes
1144 * locked items. Otherwise, locked items are ignored.
1147 SearchObjectByLocation (unsigned Type,
1148 void **Result1, void **Result2, void **Result3,
1149 Coord X, Coord Y, Coord Radius)
1151 void *r1, *r2, *r3;
1152 void **pr1 = &r1, **pr2 = &r2, **pr3 = &r3;
1153 int i;
1154 double HigherBound = 0;
1155 int HigherAvail = NO_TYPE;
1156 int locked = Type & LOCKED_TYPE;
1157 /* setup variables used by local functions */
1158 PosX = X;
1159 PosY = Y;
1160 SearchRadius = Radius;
1161 if (Radius)
1163 SearchBox.X1 = X - Radius;
1164 SearchBox.Y1 = Y - Radius;
1165 SearchBox.X2 = X + Radius;
1166 SearchBox.Y2 = Y + Radius;
1168 else
1170 SearchBox = point_box (X, Y);
1173 if (TEST_FLAG (LOCKNAMESFLAG, PCB))
1175 Type &= ~ (ELEMENTNAME_TYPE | TEXT_TYPE);
1177 if (TEST_FLAG (HIDENAMESFLAG, PCB))
1179 Type &= ~ELEMENTNAME_TYPE;
1181 if (TEST_FLAG (ONLYNAMESFLAG, PCB))
1183 Type &= (ELEMENTNAME_TYPE | TEXT_TYPE);
1185 if (TEST_FLAG (THINDRAWFLAG, PCB) || TEST_FLAG (THINDRAWPOLYFLAG, PCB))
1187 Type &= ~POLYGON_TYPE;
1190 if (Type & RATLINE_TYPE && PCB->RatOn &&
1191 SearchRatLineByLocation (locked,
1192 (RatType **) Result1,
1193 (RatType **) Result2,
1194 (RatType **) Result3))
1195 return (RATLINE_TYPE);
1197 if (Type & VIA_TYPE &&
1198 SearchViaByLocation (locked,
1199 (PinType **) Result1,
1200 (PinType **) Result2, (PinType **) Result3))
1201 return (VIA_TYPE);
1203 if (Type & PIN_TYPE &&
1204 SearchPinByLocation (locked,
1205 (ElementType **) pr1,
1206 (PinType **) pr2, (PinType **) pr3))
1207 HigherAvail = PIN_TYPE;
1209 if (!HigherAvail && Type & PAD_TYPE &&
1210 SearchPadByLocation (locked,
1211 (ElementType **) pr1,
1212 (PadType **) pr2, (PadType **) pr3, false))
1213 HigherAvail = PAD_TYPE;
1215 if (!HigherAvail && Type & ELEMENTNAME_TYPE &&
1216 SearchElementNameByLocation (locked,
1217 (ElementType **) pr1,
1218 (TextType **) pr2, (TextType **) pr3,
1219 false))
1221 BoxType *box = &((TextType *) r2)->BoundingBox;
1222 HigherBound = (double) (box->X2 - box->X1) * (double) (box->Y2 - box->Y1);
1223 HigherAvail = ELEMENTNAME_TYPE;
1226 if (!HigherAvail && Type & ELEMENT_TYPE &&
1227 SearchElementByLocation (locked,
1228 (ElementType **) pr1,
1229 (ElementType **) pr2,
1230 (ElementType **) pr3, false))
1232 BoxType *box = &((ElementType *) r1)->BoundingBox;
1233 HigherBound = (double) (box->X2 - box->X1) * (double) (box->Y2 - box->Y1);
1234 HigherAvail = ELEMENT_TYPE;
1237 for (i = -2; i < max_copper_layer + 2; i++)
1239 if (i == -2)
1240 SearchLayer = &PCB->Data->SOLDERMASKLAYER;
1241 else if (i == -1)
1242 SearchLayer = &PCB->Data->SILKLAYER;
1243 else if (i < max_copper_layer)
1244 SearchLayer = LAYER_ON_STACK (i);
1245 else if (i == max_copper_layer)
1247 SearchLayer = &PCB->Data->BACKSILKLAYER;
1248 if (!PCB->InvisibleObjectsOn)
1249 continue;
1251 else if (i == max_copper_layer + 1)
1253 SearchLayer = &PCB->Data->BACKSOLDERMASKLAYER;
1254 if (!PCB->InvisibleObjectsOn)
1255 continue;
1257 if (SearchLayer->On)
1259 if ((HigherAvail & (PIN_TYPE | PAD_TYPE)) == 0 &&
1260 Type & POLYGONPOINT_TYPE &&
1261 SearchPointByLocation (locked,
1262 (LayerType **) Result1,
1263 (PolygonType **) Result2,
1264 (PointType **) Result3))
1265 return (POLYGONPOINT_TYPE);
1267 if ((HigherAvail & (PIN_TYPE | PAD_TYPE)) == 0 &&
1268 Type & LINEPOINT_TYPE &&
1269 SearchLinePointByLocation (locked,
1270 (LayerType **) Result1,
1271 (LineType **) Result2,
1272 (PointType **) Result3))
1273 return (LINEPOINT_TYPE);
1275 if ((HigherAvail & (PIN_TYPE | PAD_TYPE)) == 0 && Type & LINE_TYPE
1276 && SearchLineByLocation (locked,
1277 (LayerType **) Result1,
1278 (LineType **) Result2,
1279 (LineType **) Result3))
1280 return (LINE_TYPE);
1282 if ((HigherAvail & (PIN_TYPE | PAD_TYPE)) == 0 &&
1283 Type & ARCPOINT_TYPE &&
1284 SearchArcPointByLocation (locked,
1285 (LayerType **) Result1,
1286 (ArcType **) Result2,
1287 (PointType **) Result3))
1288 return (ARCPOINT_TYPE);
1290 if ((HigherAvail & (PIN_TYPE | PAD_TYPE)) == 0 && Type & ARC_TYPE &&
1291 SearchArcByLocation (locked,
1292 (LayerType **) Result1,
1293 (ArcType **) Result2,
1294 (ArcType **) Result3))
1295 return (ARC_TYPE);
1297 if ((HigherAvail & (PIN_TYPE | PAD_TYPE)) == 0 && Type & TEXT_TYPE
1298 && SearchTextByLocation (locked,
1299 (LayerType **) Result1,
1300 (TextType **) Result2,
1301 (TextType **) Result3))
1302 return (TEXT_TYPE);
1304 if (Type & POLYGON_TYPE &&
1305 SearchPolygonByLocation (locked,
1306 (LayerType **) Result1,
1307 (PolygonType **) Result2,
1308 (PolygonType **) Result3))
1310 if (HigherAvail)
1312 BoxType *box =
1313 &(*(PolygonType **) Result2)->BoundingBox;
1314 double area =
1315 (double) (box->X2 - box->X1) * (double) (box->X2 - box->X1);
1316 if (HigherBound < area)
1317 break;
1318 else
1319 return (POLYGON_TYPE);
1321 else
1322 return (POLYGON_TYPE);
1326 /* return any previously found objects */
1327 if (HigherAvail & PIN_TYPE)
1329 *Result1 = r1;
1330 *Result2 = r2;
1331 *Result3 = r3;
1332 return (PIN_TYPE);
1335 if (HigherAvail & PAD_TYPE)
1337 *Result1 = r1;
1338 *Result2 = r2;
1339 *Result3 = r3;
1340 return (PAD_TYPE);
1343 if (HigherAvail & ELEMENTNAME_TYPE)
1345 *Result1 = r1;
1346 *Result2 = r2;
1347 *Result3 = r3;
1348 return (ELEMENTNAME_TYPE);
1351 if (HigherAvail & ELEMENT_TYPE)
1353 *Result1 = r1;
1354 *Result2 = r2;
1355 *Result3 = r3;
1356 return (ELEMENT_TYPE);
1359 /* search the 'invisible objects' last */
1360 if (!PCB->InvisibleObjectsOn)
1361 return (NO_TYPE);
1363 if (Type & PAD_TYPE &&
1364 SearchPadByLocation (locked,
1365 (ElementType **) Result1,
1366 (PadType **) Result2, (PadType **) Result3,
1367 true))
1368 return (PAD_TYPE);
1370 if (Type & ELEMENTNAME_TYPE &&
1371 SearchElementNameByLocation (locked,
1372 (ElementType **) Result1,
1373 (TextType **) Result2,
1374 (TextType **) Result3, true))
1375 return (ELEMENTNAME_TYPE);
1377 if (Type & ELEMENT_TYPE &&
1378 SearchElementByLocation (locked,
1379 (ElementType **) Result1,
1380 (ElementType **) Result2,
1381 (ElementType **) Result3, true))
1382 return (ELEMENT_TYPE);
1384 return (NO_TYPE);
1387 /* ---------------------------------------------------------------------------
1388 * searches for a object by it's unique ID. It doesn't matter if
1389 * the object is visible or not. The search is performed on a PCB, a
1390 * buffer or on the remove list.
1391 * The calling routine passes two pointers to allocated memory for storing
1392 * the results.
1393 * A type value is returned too which is NO_TYPE if no objects has been found.
1396 SearchObjectByID (DataType *Base,
1397 void **Result1, void **Result2, void **Result3, int ID,
1398 int type)
1400 if (type == LINE_TYPE || type == LINEPOINT_TYPE)
1402 ALLLINE_LOOP (Base);
1404 if (line->ID == ID)
1406 *Result1 = (void *) layer;
1407 *Result2 = *Result3 = (void *) line;
1408 return (LINE_TYPE);
1410 if (line->Point1.ID == ID)
1412 *Result1 = (void *) layer;
1413 *Result2 = (void *) line;
1414 *Result3 = (void *) &line->Point1;
1415 return (LINEPOINT_TYPE);
1417 if (line->Point2.ID == ID)
1419 *Result1 = (void *) layer;
1420 *Result2 = (void *) line;
1421 *Result3 = (void *) &line->Point2;
1422 return (LINEPOINT_TYPE);
1425 ENDALL_LOOP;
1427 if (type == ARC_TYPE)
1429 ALLARC_LOOP (Base);
1431 if (arc->ID == ID)
1433 *Result1 = (void *) layer;
1434 *Result2 = *Result3 = (void *) arc;
1435 return (ARC_TYPE);
1438 ENDALL_LOOP;
1441 if (type == TEXT_TYPE)
1443 ALLTEXT_LOOP (Base);
1445 if (text->ID == ID)
1447 *Result1 = (void *) layer;
1448 *Result2 = *Result3 = (void *) text;
1449 return (TEXT_TYPE);
1452 ENDALL_LOOP;
1455 if (type == POLYGON_TYPE || type == POLYGONPOINT_TYPE)
1457 ALLPOLYGON_LOOP (Base);
1459 if (polygon->ID == ID)
1461 *Result1 = (void *) layer;
1462 *Result2 = *Result3 = (void *) polygon;
1463 return (POLYGON_TYPE);
1465 if (type == POLYGONPOINT_TYPE)
1466 POLYGONPOINT_LOOP (polygon);
1468 if (point->ID == ID)
1470 *Result1 = (void *) layer;
1471 *Result2 = (void *) polygon;
1472 *Result3 = (void *) point;
1473 return (POLYGONPOINT_TYPE);
1476 END_LOOP;
1478 ENDALL_LOOP;
1480 if (type == VIA_TYPE)
1482 VIA_LOOP (Base);
1484 if (via->ID == ID)
1486 *Result1 = *Result2 = *Result3 = (void *) via;
1487 return (VIA_TYPE);
1490 END_LOOP;
1493 if (type == RATLINE_TYPE || type == LINEPOINT_TYPE)
1495 RAT_LOOP (Base);
1497 if (line->ID == ID)
1499 *Result1 = *Result2 = *Result3 = (void *) line;
1500 return (RATLINE_TYPE);
1502 if (line->Point1.ID == ID)
1504 *Result1 = (void *) NULL;
1505 *Result2 = (void *) line;
1506 *Result3 = (void *) &line->Point1;
1507 return (LINEPOINT_TYPE);
1509 if (line->Point2.ID == ID)
1511 *Result1 = (void *) NULL;
1512 *Result2 = (void *) line;
1513 *Result3 = (void *) &line->Point2;
1514 return (LINEPOINT_TYPE);
1517 END_LOOP;
1520 if (type == ELEMENT_TYPE || type == PAD_TYPE || type == PIN_TYPE
1521 || type == ELEMENTLINE_TYPE || type == ELEMENTNAME_TYPE
1522 || type == ELEMENTARC_TYPE)
1523 /* check pins and elementnames too */
1524 ELEMENT_LOOP (Base);
1526 if (element->ID == ID)
1528 *Result1 = *Result2 = *Result3 = (void *) element;
1529 return (ELEMENT_TYPE);
1531 if (type == ELEMENTLINE_TYPE)
1532 ELEMENTLINE_LOOP (element);
1534 if (line->ID == ID)
1536 *Result1 = (void *) element;
1537 *Result2 = *Result3 = (void *) line;
1538 return (ELEMENTLINE_TYPE);
1541 END_LOOP;
1542 if (type == ELEMENTARC_TYPE)
1543 ARC_LOOP (element);
1545 if (arc->ID == ID)
1547 *Result1 = (void *) element;
1548 *Result2 = *Result3 = (void *) arc;
1549 return (ELEMENTARC_TYPE);
1552 END_LOOP;
1553 if (type == ELEMENTNAME_TYPE)
1554 ELEMENTTEXT_LOOP (element);
1556 if (text->ID == ID)
1558 *Result1 = (void *) element;
1559 *Result2 = *Result3 = (void *) text;
1560 return (ELEMENTNAME_TYPE);
1563 END_LOOP;
1564 if (type == PIN_TYPE)
1565 PIN_LOOP (element);
1567 if (pin->ID == ID)
1569 *Result1 = (void *) element;
1570 *Result2 = *Result3 = (void *) pin;
1571 return (PIN_TYPE);
1574 END_LOOP;
1575 if (type == PAD_TYPE)
1576 PAD_LOOP (element);
1578 if (pad->ID == ID)
1580 *Result1 = (void *) element;
1581 *Result2 = *Result3 = (void *) pad;
1582 return (PAD_TYPE);
1585 END_LOOP;
1587 END_LOOP;
1589 Message ("hace: Internal error, search for ID %d failed\n", ID);
1590 return (NO_TYPE);
1593 /* ---------------------------------------------------------------------------
1594 * searches for an element by its board name.
1595 * The function returns a pointer to the element, NULL if not found
1597 ElementType *
1598 SearchElementByName (DataType *Base, char *Name)
1600 ElementType *result = NULL;
1602 ELEMENT_LOOP (Base);
1604 if (element->Name[1].TextString &&
1605 NSTRCMP (element->Name[1].TextString, Name) == 0)
1607 result = element;
1608 return (result);
1611 END_LOOP;
1612 return result;
1615 /* ---------------------------------------------------------------------------
1616 * searches the cursor position for the type
1619 SearchScreen (Coord X, Coord Y, int Type, void **Result1,
1620 void **Result2, void **Result3)
1622 int ans;
1624 ans = SearchObjectByLocation (Type, Result1, Result2, Result3,
1625 X, Y, SLOP * pixel_slop);
1626 return (ans);