1 # frozen_string_literal: true
6 include Test::Unit::Assertions
9 sempty = Sprite.new(nil)
10 assert_equal sempty.get_position, Point.new(0, 0)
12 s = Sprite.new(Point.new(0, 1))
13 assert_equal s.get_position, Point.new(0, 1)
15 s.move_to(Point.new(1, 2))
16 assert_equal s.get_position, Point.new(1, 2)
18 s.move_by(Vector.new(-4, 2))
19 assert_equal s.get_position, Point.new(-3, 4)
21 srel = Sprite.new_relative_to(Point.new(0, 1), Vector.new(1, 1.5))
22 assert_equal srel.get_position, Point.new(1, 2.5)