Backed out 3 changesets (bug 1892041) for causing SM failures in test262. CLOSED...
[gecko.git] / image / SourceBuffer.cpp
blobcb7b1c178aaba2af98db7bb1922a141f0251d7d6
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "SourceBuffer.h"
8 #include <algorithm>
9 #include <cmath>
10 #include <cstring>
11 #include "mozilla/Likely.h"
12 #include "nsIInputStream.h"
13 #include "MainThreadUtils.h"
14 #include "SurfaceCache.h"
16 using std::max;
17 using std::min;
19 namespace mozilla {
20 namespace image {
22 //////////////////////////////////////////////////////////////////////////////
23 // SourceBufferIterator implementation.
24 //////////////////////////////////////////////////////////////////////////////
26 SourceBufferIterator::~SourceBufferIterator() {
27 if (mOwner) {
28 mOwner->OnIteratorRelease();
32 SourceBufferIterator& SourceBufferIterator::operator=(
33 SourceBufferIterator&& aOther) {
34 if (mOwner) {
35 mOwner->OnIteratorRelease();
38 mOwner = std::move(aOther.mOwner);
39 mState = aOther.mState;
40 mData = aOther.mData;
41 mChunkCount = aOther.mChunkCount;
42 mByteCount = aOther.mByteCount;
43 mRemainderToRead = aOther.mRemainderToRead;
45 return *this;
48 SourceBufferIterator::State SourceBufferIterator::AdvanceOrScheduleResume(
49 size_t aRequestedBytes, IResumable* aConsumer) {
50 MOZ_ASSERT(mOwner);
52 if (MOZ_UNLIKELY(!HasMore())) {
53 MOZ_ASSERT_UNREACHABLE("Should not advance a completed iterator");
54 return COMPLETE;
57 // The range of data [mOffset, mOffset + mNextReadLength) has just been read
58 // by the caller (or at least they don't have any interest in it), so consume
59 // that data.
60 MOZ_ASSERT(mData.mIterating.mNextReadLength <=
61 mData.mIterating.mAvailableLength);
62 mData.mIterating.mOffset += mData.mIterating.mNextReadLength;
63 mData.mIterating.mAvailableLength -= mData.mIterating.mNextReadLength;
65 // An iterator can have a limit imposed on it to read only a subset of a
66 // source buffer. If it is present, we need to mimic the same behaviour as
67 // the owning SourceBuffer.
68 if (MOZ_UNLIKELY(mRemainderToRead != SIZE_MAX)) {
69 MOZ_ASSERT(mData.mIterating.mNextReadLength <= mRemainderToRead);
70 mRemainderToRead -= mData.mIterating.mNextReadLength;
72 if (MOZ_UNLIKELY(mRemainderToRead == 0)) {
73 mData.mIterating.mNextReadLength = 0;
74 SetComplete(NS_OK);
75 return COMPLETE;
78 if (MOZ_UNLIKELY(aRequestedBytes > mRemainderToRead)) {
79 aRequestedBytes = mRemainderToRead;
83 mData.mIterating.mNextReadLength = 0;
85 if (MOZ_LIKELY(mState == READY)) {
86 // If the caller wants zero bytes of data, that's easy enough; we just
87 // configured ourselves for a zero-byte read above! In theory we could do
88 // this even in the START state, but it's not important for performance and
89 // breaking the ability of callers to assert that the pointer returned by
90 // Data() is non-null doesn't seem worth it.
91 if (aRequestedBytes == 0) {
92 MOZ_ASSERT(mData.mIterating.mNextReadLength == 0);
93 return READY;
96 // Try to satisfy the request out of our local buffer. This is potentially
97 // much faster than requesting data from our owning SourceBuffer because we
98 // don't have to take the lock. Note that if we have anything at all in our
99 // local buffer, we use it to satisfy the request; @aRequestedBytes is just
100 // the *maximum* number of bytes we can return.
101 if (mData.mIterating.mAvailableLength > 0) {
102 return AdvanceFromLocalBuffer(aRequestedBytes);
106 // Our local buffer is empty, so we'll have to request data from our owning
107 // SourceBuffer.
108 return mOwner->AdvanceIteratorOrScheduleResume(*this, aRequestedBytes,
109 aConsumer);
112 bool SourceBufferIterator::RemainingBytesIsNoMoreThan(size_t aBytes) const {
113 MOZ_ASSERT(mOwner);
114 return mOwner->RemainingBytesIsNoMoreThan(*this, aBytes);
117 //////////////////////////////////////////////////////////////////////////////
118 // SourceBuffer implementation.
119 //////////////////////////////////////////////////////////////////////////////
121 const size_t SourceBuffer::MIN_CHUNK_CAPACITY;
122 const size_t SourceBuffer::MAX_CHUNK_CAPACITY;
124 SourceBuffer::SourceBuffer()
125 : mMutex("image::SourceBuffer"), mConsumerCount(0), mCompacted(false) {}
127 SourceBuffer::~SourceBuffer() {
128 MOZ_ASSERT(mConsumerCount == 0,
129 "SourceBuffer destroyed with active consumers");
132 nsresult SourceBuffer::AppendChunk(Maybe<Chunk>&& aChunk) {
133 mMutex.AssertCurrentThreadOwns();
135 if (MOZ_UNLIKELY(!aChunk)) {
136 return NS_ERROR_OUT_OF_MEMORY;
139 if (MOZ_UNLIKELY(aChunk->AllocationFailed())) {
140 return NS_ERROR_OUT_OF_MEMORY;
143 if (MOZ_UNLIKELY(!mChunks.AppendElement(std::move(*aChunk), fallible))) {
144 return NS_ERROR_OUT_OF_MEMORY;
147 return NS_OK;
150 Maybe<SourceBuffer::Chunk> SourceBuffer::CreateChunk(
151 size_t aCapacity, size_t aExistingCapacity /* = 0 */,
152 bool aRoundUp /* = true */) {
153 if (MOZ_UNLIKELY(aCapacity == 0)) {
154 MOZ_ASSERT_UNREACHABLE("Appending a chunk of zero size?");
155 return Nothing();
158 // Round up if requested.
159 size_t finalCapacity = aRoundUp ? RoundedUpCapacity(aCapacity) : aCapacity;
161 // Use the size of the SurfaceCache as an additional heuristic to avoid
162 // allocating huge buffers. Generally images do not get smaller when decoded,
163 // so if we could store the source data in the SurfaceCache, we assume that
164 // there's no way we'll be able to store the decoded version.
165 if (MOZ_UNLIKELY(!SurfaceCache::CanHold(finalCapacity + aExistingCapacity))) {
166 NS_WARNING(
167 "SourceBuffer refused to create chunk too large for SurfaceCache");
168 return Nothing();
171 return Some(Chunk(finalCapacity));
174 nsresult SourceBuffer::Compact() {
175 mMutex.AssertCurrentThreadOwns();
177 MOZ_ASSERT(mConsumerCount == 0, "Should have no consumers here");
178 MOZ_ASSERT(mWaitingConsumers.Length() == 0, "Shouldn't have waiters");
179 MOZ_ASSERT(mStatus, "Should be complete here");
181 // If we've tried to compact once, don't attempt again.
182 if (mCompacted) {
183 return NS_OK;
186 mCompacted = true;
188 // Compact our waiting consumers list, since we're complete and no future
189 // consumer will ever have to wait.
190 mWaitingConsumers.Compact();
192 // If we have no chunks, then there's nothing to compact.
193 if (mChunks.Length() < 1) {
194 return NS_OK;
197 // If we have one chunk, then we can compact if it has excess capacity.
198 if (mChunks.Length() == 1 && mChunks[0].Length() == mChunks[0].Capacity()) {
199 return NS_OK;
202 // If the last chunk has the maximum capacity, then we know the total size
203 // will be quite large and not worth consolidating. We can likely/cheapily
204 // trim the last chunk if it is too big however.
205 size_t capacity = mChunks.LastElement().Capacity();
206 if (capacity == MAX_CHUNK_CAPACITY) {
207 size_t lastLength = mChunks.LastElement().Length();
208 if (lastLength != capacity) {
209 mChunks.LastElement().SetCapacity(lastLength);
211 return NS_OK;
214 // We can compact our buffer. Determine the total length.
215 size_t length = 0;
216 for (uint32_t i = 0; i < mChunks.Length(); ++i) {
217 length += mChunks[i].Length();
220 // If our total length is zero (which means ExpectLength() got called, but no
221 // data ever actually got written) then just empty our chunk list.
222 if (MOZ_UNLIKELY(length == 0)) {
223 mChunks.Clear();
224 return NS_OK;
227 Chunk& mergeChunk = mChunks[0];
228 if (MOZ_UNLIKELY(!mergeChunk.SetCapacity(length))) {
229 NS_WARNING("Failed to reallocate chunk for SourceBuffer compacting - OOM?");
230 return NS_OK;
233 // Copy our old chunks into the newly reallocated first chunk.
234 for (uint32_t i = 1; i < mChunks.Length(); ++i) {
235 size_t offset = mergeChunk.Length();
236 MOZ_ASSERT(offset < mergeChunk.Capacity());
237 MOZ_ASSERT(offset + mChunks[i].Length() <= mergeChunk.Capacity());
239 memcpy(mergeChunk.Data() + offset, mChunks[i].Data(), mChunks[i].Length());
240 mergeChunk.AddLength(mChunks[i].Length());
243 MOZ_ASSERT(mergeChunk.Length() == mergeChunk.Capacity(),
244 "Compacted chunk has slack space");
246 // Remove the redundant chunks.
247 mChunks.RemoveLastElements(mChunks.Length() - 1);
248 mChunks.Compact();
250 return NS_OK;
253 /* static */
254 size_t SourceBuffer::RoundedUpCapacity(size_t aCapacity) {
255 // Protect against overflow.
256 if (MOZ_UNLIKELY(SIZE_MAX - aCapacity < MIN_CHUNK_CAPACITY)) {
257 return aCapacity;
260 // Round up to the next multiple of MIN_CHUNK_CAPACITY (which should be the
261 // size of a page).
262 size_t roundedCapacity =
263 (aCapacity + MIN_CHUNK_CAPACITY - 1) & ~(MIN_CHUNK_CAPACITY - 1);
264 MOZ_ASSERT(roundedCapacity >= aCapacity, "Bad math?");
265 MOZ_ASSERT(roundedCapacity - aCapacity < MIN_CHUNK_CAPACITY, "Bad math?");
267 return roundedCapacity;
270 size_t SourceBuffer::FibonacciCapacityWithMinimum(size_t aMinCapacity) {
271 mMutex.AssertCurrentThreadOwns();
273 // We grow the source buffer using a Fibonacci growth rate. It will be capped
274 // at MAX_CHUNK_CAPACITY, unless the available data exceeds that.
276 size_t length = mChunks.Length();
278 if (length == 0 || aMinCapacity > MAX_CHUNK_CAPACITY) {
279 return aMinCapacity;
282 if (length == 1) {
283 return min(max(2 * mChunks[0].Capacity(), aMinCapacity),
284 MAX_CHUNK_CAPACITY);
287 return min(
288 max(mChunks[length - 1].Capacity() + mChunks[length - 2].Capacity(),
289 aMinCapacity),
290 MAX_CHUNK_CAPACITY);
293 void SourceBuffer::AddWaitingConsumer(IResumable* aConsumer) {
294 mMutex.AssertCurrentThreadOwns();
296 MOZ_ASSERT(!mStatus, "Waiting when we're complete?");
298 if (aConsumer) {
299 mWaitingConsumers.AppendElement(aConsumer);
303 void SourceBuffer::ResumeWaitingConsumers() {
304 mMutex.AssertCurrentThreadOwns();
306 if (mWaitingConsumers.Length() == 0) {
307 return;
310 for (uint32_t i = 0; i < mWaitingConsumers.Length(); ++i) {
311 mWaitingConsumers[i]->Resume();
314 mWaitingConsumers.Clear();
317 nsresult SourceBuffer::ExpectLength(size_t aExpectedLength) {
318 MOZ_ASSERT(aExpectedLength > 0, "Zero expected size?");
320 MutexAutoLock lock(mMutex);
322 if (MOZ_UNLIKELY(mStatus)) {
323 MOZ_ASSERT_UNREACHABLE("ExpectLength after SourceBuffer is complete");
324 return NS_OK;
327 if (MOZ_UNLIKELY(mChunks.Length() > 0)) {
328 MOZ_ASSERT_UNREACHABLE("Duplicate or post-Append call to ExpectLength");
329 return NS_OK;
332 if (MOZ_UNLIKELY(!SurfaceCache::CanHold(aExpectedLength))) {
333 NS_WARNING("SourceBuffer refused to store too large buffer");
334 return HandleError(NS_ERROR_INVALID_ARG);
337 size_t length = min(aExpectedLength, MAX_CHUNK_CAPACITY);
338 if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(length,
339 /* aExistingCapacity */ 0,
340 /* aRoundUp */ false))))) {
341 return HandleError(NS_ERROR_OUT_OF_MEMORY);
344 return NS_OK;
347 nsresult SourceBuffer::Append(const char* aData, size_t aLength) {
348 MOZ_ASSERT(aData, "Should have a buffer");
349 MOZ_ASSERT(aLength > 0, "Writing a zero-sized chunk");
351 size_t currentChunkCapacity = 0;
352 size_t currentChunkLength = 0;
353 char* currentChunkData = nullptr;
354 size_t currentChunkRemaining = 0;
355 size_t forCurrentChunk = 0;
356 size_t forNextChunk = 0;
357 size_t nextChunkCapacity = 0;
358 size_t totalCapacity = 0;
361 MutexAutoLock lock(mMutex);
363 if (MOZ_UNLIKELY(mStatus)) {
364 // This SourceBuffer is already complete; ignore further data.
365 return NS_ERROR_FAILURE;
368 if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
369 if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aLength))))) {
370 return HandleError(NS_ERROR_OUT_OF_MEMORY);
374 // Copy out the current chunk's information so we can release the lock.
375 // Note that this wouldn't be safe if multiple producers were allowed!
376 Chunk& currentChunk = mChunks.LastElement();
377 currentChunkCapacity = currentChunk.Capacity();
378 currentChunkLength = currentChunk.Length();
379 currentChunkData = currentChunk.Data();
381 // Partition this data between the current chunk and the next chunk.
382 // (Because we always allocate a chunk big enough to fit everything passed
383 // to Append, we'll never need more than those two chunks to store
384 // everything.)
385 currentChunkRemaining = currentChunkCapacity - currentChunkLength;
386 forCurrentChunk = min(aLength, currentChunkRemaining);
387 forNextChunk = aLength - forCurrentChunk;
389 // If we'll need another chunk, determine what its capacity should be while
390 // we still hold the lock.
391 nextChunkCapacity =
392 forNextChunk > 0 ? FibonacciCapacityWithMinimum(forNextChunk) : 0;
394 for (uint32_t i = 0; i < mChunks.Length(); ++i) {
395 totalCapacity += mChunks[i].Capacity();
399 // Write everything we can fit into the current chunk.
400 MOZ_ASSERT(currentChunkLength + forCurrentChunk <= currentChunkCapacity);
401 memcpy(currentChunkData + currentChunkLength, aData, forCurrentChunk);
403 // If there's something left, create a new chunk and write it there.
404 Maybe<Chunk> nextChunk;
405 if (forNextChunk > 0) {
406 MOZ_ASSERT(nextChunkCapacity >= forNextChunk, "Next chunk too small?");
407 nextChunk = CreateChunk(nextChunkCapacity, totalCapacity);
408 if (MOZ_LIKELY(nextChunk && !nextChunk->AllocationFailed())) {
409 memcpy(nextChunk->Data(), aData + forCurrentChunk, forNextChunk);
410 nextChunk->AddLength(forNextChunk);
414 // Update shared data structures.
416 MutexAutoLock lock(mMutex);
418 // Update the length of the current chunk.
419 Chunk& currentChunk = mChunks.LastElement();
420 MOZ_ASSERT(currentChunk.Data() == currentChunkData, "Multiple producers?");
421 MOZ_ASSERT(currentChunk.Length() == currentChunkLength,
422 "Multiple producers?");
424 currentChunk.AddLength(forCurrentChunk);
426 // If we created a new chunk, add it to the series.
427 if (forNextChunk > 0) {
428 if (MOZ_UNLIKELY(!nextChunk)) {
429 return HandleError(NS_ERROR_OUT_OF_MEMORY);
432 if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(std::move(nextChunk))))) {
433 return HandleError(NS_ERROR_OUT_OF_MEMORY);
437 // Resume any waiting readers now that there's new data.
438 ResumeWaitingConsumers();
441 return NS_OK;
444 static nsresult AppendToSourceBuffer(nsIInputStream*, void* aClosure,
445 const char* aFromRawSegment, uint32_t,
446 uint32_t aCount, uint32_t* aWriteCount) {
447 SourceBuffer* sourceBuffer = static_cast<SourceBuffer*>(aClosure);
449 // Copy the source data. Unless we hit OOM, we squelch the return value here,
450 // because returning an error means that ReadSegments stops reading data, and
451 // we want to ensure that we read everything we get. If we hit OOM then we
452 // return a failed status to the caller.
453 nsresult rv = sourceBuffer->Append(aFromRawSegment, aCount);
454 if (rv == NS_ERROR_OUT_OF_MEMORY) {
455 return rv;
458 // Report that we wrote everything we got.
459 *aWriteCount = aCount;
461 return NS_OK;
464 nsresult SourceBuffer::AppendFromInputStream(nsIInputStream* aInputStream,
465 uint32_t aCount) {
466 uint32_t bytesRead;
467 nsresult rv = aInputStream->ReadSegments(AppendToSourceBuffer, this, aCount,
468 &bytesRead);
469 if (NS_WARN_IF(NS_FAILED(rv))) {
470 return rv;
473 if (bytesRead == 0) {
474 // The loading of the image has been canceled.
475 return NS_ERROR_FAILURE;
478 if (bytesRead != aCount) {
479 // Only some of the given data was read. We may have failed in
480 // SourceBuffer::Append but ReadSegments swallowed the error. Otherwise the
481 // stream itself failed to yield the data.
482 MutexAutoLock lock(mMutex);
483 if (mStatus) {
484 MOZ_ASSERT(NS_FAILED(*mStatus));
485 return *mStatus;
488 MOZ_ASSERT_UNREACHABLE("AppendToSourceBuffer should consume everything");
491 return rv;
494 void SourceBuffer::Complete(nsresult aStatus) {
495 MutexAutoLock lock(mMutex);
497 // When an error occurs internally (e.g. due to an OOM), we save the status.
498 // This will indirectly trigger a failure higher up and that will call
499 // SourceBuffer::Complete. Since it doesn't necessarily know we are already
500 // complete, it is safe to ignore.
501 if (mStatus && (MOZ_UNLIKELY(NS_SUCCEEDED(*mStatus) ||
502 aStatus != NS_IMAGELIB_ERROR_FAILURE))) {
503 MOZ_ASSERT_UNREACHABLE("Called Complete more than once");
504 return;
507 if (MOZ_UNLIKELY(NS_SUCCEEDED(aStatus) && IsEmpty())) {
508 // It's illegal to succeed without writing anything.
509 aStatus = NS_ERROR_FAILURE;
512 mStatus = Some(aStatus);
514 // Resume any waiting consumers now that we're complete.
515 ResumeWaitingConsumers();
517 // If we still have active consumers, just return.
518 if (mConsumerCount > 0) {
519 return;
522 // Attempt to compact our buffer down to a single chunk.
523 Compact();
526 bool SourceBuffer::IsComplete() {
527 MutexAutoLock lock(mMutex);
528 return bool(mStatus);
531 size_t SourceBuffer::SizeOfIncludingThisWithComputedFallback(
532 MallocSizeOf aMallocSizeOf) const {
533 MutexAutoLock lock(mMutex);
535 size_t n = aMallocSizeOf(this);
536 n += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf);
538 for (uint32_t i = 0; i < mChunks.Length(); ++i) {
539 size_t chunkSize = aMallocSizeOf(mChunks[i].Data());
541 if (chunkSize == 0) {
542 // We're on a platform where moz_malloc_size_of always returns 0.
543 chunkSize = mChunks[i].Capacity();
546 n += chunkSize;
549 return n;
552 SourceBufferIterator SourceBuffer::Iterator(size_t aReadLength) {
554 MutexAutoLock lock(mMutex);
555 mConsumerCount++;
558 return SourceBufferIterator(this, aReadLength);
561 void SourceBuffer::OnIteratorRelease() {
562 MutexAutoLock lock(mMutex);
564 MOZ_ASSERT(mConsumerCount > 0, "Consumer count doesn't add up");
565 mConsumerCount--;
567 // If we still have active consumers, or we're not complete yet, then return.
568 if (mConsumerCount > 0 || !mStatus) {
569 return;
572 // Attempt to compact our buffer down to a single chunk.
573 Compact();
576 bool SourceBuffer::RemainingBytesIsNoMoreThan(
577 const SourceBufferIterator& aIterator, size_t aBytes) const {
578 MutexAutoLock lock(mMutex);
580 // If we're not complete, we always say no.
581 if (!mStatus) {
582 return false;
585 // If the iterator's at the end, the answer is trivial.
586 if (!aIterator.HasMore()) {
587 return true;
590 uint32_t iteratorChunk = aIterator.mData.mIterating.mChunk;
591 size_t iteratorOffset = aIterator.mData.mIterating.mOffset;
592 size_t iteratorLength = aIterator.mData.mIterating.mAvailableLength;
594 // Include the bytes the iterator is currently pointing to in the limit, so
595 // that the current chunk doesn't have to be a special case.
596 size_t bytes = aBytes + iteratorOffset + iteratorLength;
598 // Count the length over all of our chunks, starting with the one that the
599 // iterator is currently pointing to. (This is O(N), but N is expected to be
600 // ~1, so it doesn't seem worth caching the length separately.)
601 size_t lengthSoFar = 0;
602 for (uint32_t i = iteratorChunk; i < mChunks.Length(); ++i) {
603 lengthSoFar += mChunks[i].Length();
604 if (lengthSoFar > bytes) {
605 return false;
609 return true;
612 SourceBufferIterator::State SourceBuffer::AdvanceIteratorOrScheduleResume(
613 SourceBufferIterator& aIterator, size_t aRequestedBytes,
614 IResumable* aConsumer) {
615 MutexAutoLock lock(mMutex);
617 MOZ_ASSERT(aIterator.HasMore(),
618 "Advancing a completed iterator and "
619 "AdvanceOrScheduleResume didn't catch it");
621 if (MOZ_UNLIKELY(mStatus && NS_FAILED(*mStatus))) {
622 // This SourceBuffer is complete due to an error; all reads fail.
623 return aIterator.SetComplete(*mStatus);
626 if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
627 // We haven't gotten an initial chunk yet.
628 AddWaitingConsumer(aConsumer);
629 return aIterator.SetWaiting(!!aConsumer);
632 uint32_t iteratorChunkIdx = aIterator.mData.mIterating.mChunk;
633 MOZ_ASSERT(iteratorChunkIdx < mChunks.Length());
635 const Chunk& currentChunk = mChunks[iteratorChunkIdx];
636 size_t iteratorEnd = aIterator.mData.mIterating.mOffset +
637 aIterator.mData.mIterating.mAvailableLength;
638 MOZ_ASSERT(iteratorEnd <= currentChunk.Length());
639 MOZ_ASSERT(iteratorEnd <= currentChunk.Capacity());
641 if (iteratorEnd < currentChunk.Length()) {
642 // There's more data in the current chunk.
643 return aIterator.SetReady(iteratorChunkIdx, currentChunk.Data(),
644 iteratorEnd, currentChunk.Length() - iteratorEnd,
645 aRequestedBytes);
648 if (iteratorEnd == currentChunk.Capacity() &&
649 !IsLastChunk(iteratorChunkIdx)) {
650 // Advance to the next chunk.
651 const Chunk& nextChunk = mChunks[iteratorChunkIdx + 1];
652 return aIterator.SetReady(iteratorChunkIdx + 1, nextChunk.Data(), 0,
653 nextChunk.Length(), aRequestedBytes);
656 MOZ_ASSERT(IsLastChunk(iteratorChunkIdx), "Should've advanced");
658 if (mStatus) {
659 // There's no more data and this SourceBuffer completed successfully.
660 MOZ_ASSERT(NS_SUCCEEDED(*mStatus), "Handled failures earlier");
661 return aIterator.SetComplete(*mStatus);
664 // We're not complete, but there's no more data right now. Arrange to wake up
665 // the consumer when we get more data.
666 AddWaitingConsumer(aConsumer);
667 return aIterator.SetWaiting(!!aConsumer);
670 nsresult SourceBuffer::HandleError(nsresult aError) {
671 MOZ_ASSERT(NS_FAILED(aError), "Should have an error here");
672 MOZ_ASSERT(aError == NS_ERROR_OUT_OF_MEMORY || aError == NS_ERROR_INVALID_ARG,
673 "Unexpected error; may want to notify waiting readers, which "
674 "HandleError currently doesn't do");
676 mMutex.AssertCurrentThreadOwns();
678 NS_WARNING("SourceBuffer encountered an unrecoverable error");
680 // Record the error.
681 mStatus = Some(aError);
683 // Drop our references to waiting readers.
684 mWaitingConsumers.Clear();
686 return *mStatus;
689 bool SourceBuffer::IsEmpty() {
690 mMutex.AssertCurrentThreadOwns();
691 return mChunks.Length() == 0 || mChunks[0].Length() == 0;
694 bool SourceBuffer::IsLastChunk(uint32_t aChunk) {
695 mMutex.AssertCurrentThreadOwns();
696 return aChunk + 1 == mChunks.Length();
699 } // namespace image
700 } // namespace mozilla