cxgbe/t4_tom: Read the chip's DDP page sizes and save them in a
[freebsd-src.git] / sys / powerpc / ps3 / ps3_syscons.c
blob597a3b62c7c8c99f8406653844b8a76d205cca24
1 /*-
2 * Copyright (c) 2011-2014 Nathan Whitehorn
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
14 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
24 * SUCH DAMAGE.
27 #include <sys/cdefs.h>
28 __FBSDID("$FreeBSD$");
30 #include <sys/param.h>
31 #include <sys/systm.h>
32 #include <sys/kernel.h>
33 #include <sys/sysctl.h>
34 #include <sys/limits.h>
35 #include <sys/conf.h>
36 #include <sys/cons.h>
37 #include <sys/fbio.h>
39 #include <vm/vm.h>
40 #include <vm/pmap.h>
42 #include <machine/platform.h>
44 #include <dev/ofw/openfirm.h>
45 #include <dev/vt/vt.h>
46 #include <dev/vt/hw/fb/vt_fb.h>
47 #include <dev/vt/colors/vt_termcolors.h>
49 #include "ps3-hvcall.h"
51 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100
52 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101
53 #define L1GPU_DISPLAY_SYNC_HSYNC 1
54 #define L1GPU_DISPLAY_SYNC_VSYNC 2
55 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102
57 static vd_init_t ps3fb_init;
58 static vd_probe_t ps3fb_probe;
59 void ps3fb_remap(void);
61 struct ps3fb_softc {
62 struct fb_info fb_info;
64 uint64_t sc_fbhandle;
65 uint64_t sc_fbcontext;
66 uint64_t sc_dma_control;
67 uint64_t sc_driver_info;
68 uint64_t sc_reports;
69 uint64_t sc_reports_size;
72 static struct vt_driver vt_ps3fb_driver = {
73 .vd_name = "ps3fb",
74 .vd_probe = ps3fb_probe,
75 .vd_init = ps3fb_init,
76 .vd_blank = vt_fb_blank,
77 .vd_bitblt_text = vt_fb_bitblt_text,
78 .vd_bitblt_bmp = vt_fb_bitblt_bitmap,
79 .vd_drawrect = vt_fb_drawrect,
80 .vd_setpixel = vt_fb_setpixel,
81 .vd_fb_ioctl = vt_fb_ioctl,
82 .vd_fb_mmap = vt_fb_mmap,
83 /* Better than VGA, but still generic driver. */
84 .vd_priority = VD_PRIORITY_GENERIC + 1,
87 VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
88 static struct ps3fb_softc ps3fb_softc;
90 static int
91 ps3fb_probe(struct vt_device *vd)
93 struct ps3fb_softc *sc;
94 int disable;
95 char compatible[64];
96 phandle_t root;
98 disable = 0;
99 TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
100 if (disable != 0)
101 return (0);
103 sc = &ps3fb_softc;
105 TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
106 if (strcmp(compatible, "ps3") == 0)
107 return (CN_INTERNAL);
109 root = OF_finddevice("/");
110 if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
111 return (CN_DEAD);
113 if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
114 return (CN_DEAD);
116 return (CN_INTERNAL);
119 void
120 ps3fb_remap(void)
122 struct ps3fb_softc *sc;
123 vm_offset_t va, fb_paddr;
125 sc = &ps3fb_softc;
127 lv1_gpu_close();
128 lv1_gpu_open(0);
130 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
131 0,0,0,0);
132 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
133 0,0,1,0);
134 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
135 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
136 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
137 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
138 lv1_gpu_memory_allocate(roundup2(sc->fb_info.fb_size, 1024*1024),
139 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr);
140 lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
141 &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
142 &sc->sc_reports_size);
144 lv1_gpu_context_attribute(sc->sc_fbcontext,
145 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
146 lv1_gpu_context_attribute(sc->sc_fbcontext,
147 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
149 sc->fb_info.fb_pbase = fb_paddr;
150 for (va = 0; va < sc->fb_info.fb_size; va += PAGE_SIZE)
151 pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
152 VM_MEMATTR_WRITE_COMBINING);
153 sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE;
156 static int
157 ps3fb_init(struct vt_device *vd)
159 struct ps3fb_softc *sc;
161 /* Init softc */
162 vd->vd_softc = sc = &ps3fb_softc;
164 /* XXX: get from HV repository */
165 sc->fb_info.fb_depth = 32;
166 sc->fb_info.fb_height = 480;
167 sc->fb_info.fb_width = 720;
168 TUNABLE_INT_FETCH("hw.ps3fb.height", &sc->fb_info.fb_height);
169 TUNABLE_INT_FETCH("hw.ps3fb.width", &sc->fb_info.fb_width);
170 sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
171 sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
172 sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
175 * Arbitrarily choose address for the framebuffer
178 sc->fb_info.fb_vbase = 0x10000000;
179 sc->fb_info.fb_flags |= FB_FLAG_NOWRITE; /* Not available yet */
180 sc->fb_info.fb_cmsize = 16;
182 /* 32-bit VGA palette */
183 vt_generate_cons_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB,
184 255, 0, 255, 8, 255, 16);
186 /* Set correct graphics context */
187 lv1_gpu_context_attribute(sc->sc_fbcontext,
188 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
189 lv1_gpu_context_attribute(sc->sc_fbcontext,
190 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
192 vt_fb_init(vd);
194 return (CN_INTERNAL);