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[emacs.git] / lisp / play / mpuz.el
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
3 ;;; by Philippe Schnoebelen <phs@lifia.imag.fr>
4 ;;; Last modified on 11 Nov 1990
5 ;;; Copyright (C) 1990 Free Software Foundation, Inc.
7 ;; This file is part of GNU Emacs.
9 ;; GNU Emacs is distributed in the hope that it will be useful,
10 ;; but WITHOUT ANY WARRANTY. No author or distributor
11 ;; accepts responsibility to anyone for the consequences of using it
12 ;; or for whether it serves any particular purpose or works at all,
13 ;; unless he says so in writing. Refer to the GNU Emacs General Public
14 ;; License for full details.
16 ;; Everyone is granted permission to copy, modify and redistribute
17 ;; GNU Emacs, but only under the conditions described in the
18 ;; GNU Emacs General Public License. A copy of this license is
19 ;; supposed to have been given to you along with GNU Emacs so you
20 ;; can know your rights and responsibilities. It should be in a
21 ;; file named COPYING. Among other things, the copyright notice
22 ;; and this notice must be preserved on all copies.
24 (random t) ; randomize
26 (defun mpuz-random (n)
27 "Return a random integer between 0 and N - 1 inclusive."
28 (setq n (% (random) n))
29 (if (< n 0) (- n) n))
31 (defvar mpuz-silent nil
32 "*Set this to T if you don't want dings on inputs.")
34 (defun mpuz-ding ()
35 "Dings, unless global variable `mpuz-silent' forbids it."
36 (or mpuz-silent (ding t)))
39 ;; Mpuz mode and keymaps
40 ;;----------------------
41 (defvar mpuz-mode-hook nil)
43 (defvar mpuz-mode-map nil
44 "Local keymap to use in Mult Puzzle.")
46 (defvar mpuz-read-map nil
47 "Local keymap to use (sometimes) in Mult Puzzle.")
49 (if mpuz-mode-map nil
50 (setq mpuz-mode-map (make-sparse-keymap))
51 (define-key mpuz-mode-map "a" 'mpuz-try-letter)
52 (define-key mpuz-mode-map "b" 'mpuz-try-letter)
53 (define-key mpuz-mode-map "c" 'mpuz-try-letter)
54 (define-key mpuz-mode-map "d" 'mpuz-try-letter)
55 (define-key mpuz-mode-map "e" 'mpuz-try-letter)
56 (define-key mpuz-mode-map "f" 'mpuz-try-letter)
57 (define-key mpuz-mode-map "g" 'mpuz-try-letter)
58 (define-key mpuz-mode-map "h" 'mpuz-try-letter)
59 (define-key mpuz-mode-map "i" 'mpuz-try-letter)
60 (define-key mpuz-mode-map "j" 'mpuz-try-letter)
61 (define-key mpuz-mode-map "A" 'mpuz-try-letter)
62 (define-key mpuz-mode-map "B" 'mpuz-try-letter)
63 (define-key mpuz-mode-map "C" 'mpuz-try-letter)
64 (define-key mpuz-mode-map "D" 'mpuz-try-letter)
65 (define-key mpuz-mode-map "E" 'mpuz-try-letter)
66 (define-key mpuz-mode-map "F" 'mpuz-try-letter)
67 (define-key mpuz-mode-map "G" 'mpuz-try-letter)
68 (define-key mpuz-mode-map "H" 'mpuz-try-letter)
69 (define-key mpuz-mode-map "I" 'mpuz-try-letter)
70 (define-key mpuz-mode-map "J" 'mpuz-try-letter)
71 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
72 (define-key mpuz-mode-map "?" 'describe-mode))
74 (if mpuz-read-map nil
75 (setq mpuz-read-map (make-keymap))
76 (fillarray mpuz-read-map 'exit-minibuffer))
78 (defun mpuz-mode ()
79 "Multiplication puzzle with GNU Emacs.
81 You have to guess which letters stand for which digits in the
82 multiplication displayed inside the *Mult Puzzle* buffer.
84 You may enter a proposal (e.g. A=3) by hitting first the letter A,
85 then the digit 3, on your keyboard.
87 At any time you may leave the game to do other editing work. :-)
88 Then you may resume the game with M-x mult-puzzle.
89 You may abort a game by hitting \\[keyboard-quit]."
90 (interactive)
91 (setq major-mode 'mpuz-mode
92 mode-name "Mult Puzzle")
93 (use-local-map mpuz-mode-map)
94 (run-hooks 'mpuz-mode-hook))
97 ;; Some variables for statistics
98 ;;------------------------------
99 (defvar mpuz-nb-errors 0
100 "Number of errors made in current game.")
102 (defvar mpuz-nb-completed-games 0
103 "Number of games completed.")
105 (defvar mpuz-nb-cumulated-errors 0
106 "Number of errors made in previous games.")
109 ;; Some variables for game tracking
110 ;;---------------------------------
111 (defvar mpuz-in-progress nil
112 "True if a game is currently in progress.")
114 (defvar mpuz-found-digits (make-vector 10 nil)
115 "A vector recording which digits have been decrypted.")
117 (defmacro mpuz-digit-solved-p (digit)
118 (list 'aref 'mpuz-found-digits digit))
121 ;; A puzzle uses a permutation of [0..9] into itself.
122 ;; We use both the permutation and its inverse.
123 ;;---------------------------------------------------
124 (defvar mpuz-digit-to-letter (make-vector 10 0)
125 "A permutation from [0..9] to [0..9].")
127 (defvar mpuz-letter-to-digit (make-vector 10 0)
128 "The inverse of mpuz-digit-to-letter.")
130 (defmacro mpuz-to-digit (letter)
131 (list 'aref 'mpuz-letter-to-digit letter))
133 (defmacro mpuz-to-letter (digit)
134 (list 'aref 'mpuz-digit-to-letter digit))
136 (defun mpuz-build-random-perm ()
137 "Initialize puzzle coding with a random permutation."
138 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
139 (index 10)
140 elem)
141 (while letters
142 (setq elem (nth (mpuz-random index) letters)
143 letters (delq elem letters)
144 index (1- index))
145 (aset mpuz-digit-to-letter index elem)
146 (aset mpuz-letter-to-digit elem index))))
149 ;; A puzzle also uses a board displaying a mulplication.
150 ;; Every digit appears in the board, crypted or not.
151 ;;------------------------------------------------------
152 (defvar mpuz-board (make-vector 10 nil)
153 "The board associates ot any digit the list of squares where it appears.")
155 (defun mpuz-put-digit-on-board (number square)
156 "Put (last digit of) NUMBER on SQUARE of the puzzle board."
157 ;; i.e. push SQUARE on NUMBER square-list
158 (setq number (% number 10))
159 (aset mpuz-board number (cons square (aref mpuz-board number))))
161 (defun mpuz-check-all-solved ()
162 "Check whether all digits have been solved. Return t if yes."
163 (catch 'found
164 (let ((digit -1))
165 (while (> 10 (setq digit (1+ digit)))
166 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
167 (aref mpuz-board digit)) ; and appearing in the puzzle !
168 (throw 'found nil))))
172 ;; To build a puzzle, we take two random numbers and multiply them.
173 ;; We also take a random permutation for encryption.
174 ;; The random numbers are only use to see which digit appears in which square
175 ;; of the board. Everything is stored in individual squares.
176 ;;---------------------------------------------------------------------------
177 (defun mpuz-random-puzzle ()
178 "Draw random values to be multiplied in a puzzle."
179 (mpuz-build-random-perm)
180 (fillarray mpuz-board nil) ; erase the board
181 (let (A B C D E)
182 ;; A,B,C,D & E, are the five rows of our multiplication.
183 ;; Choose random values, discarding uninteresting cases.
184 (while (progn
185 (setq A (mpuz-random 1000)
186 B (mpuz-random 100)
187 C (* A (% B 10))
188 D (* A (/ B 10))
189 E (* A B))
190 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
191 ;; Individual digits are now put on their respectives squares.
192 ;; [NB: A square is a pair <row,column> of the screen.]
193 (mpuz-put-digit-on-board A '(2 . 9))
194 (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
195 (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
196 (mpuz-put-digit-on-board B '(4 . 9))
197 (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
198 (mpuz-put-digit-on-board C '(6 . 9))
199 (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
200 (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
201 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
202 (mpuz-put-digit-on-board D '(8 . 7))
203 (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
204 (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
205 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
206 (mpuz-put-digit-on-board E '(10 . 9))
207 (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
208 (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
209 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
210 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
212 ;; Display
213 ;;--------
214 (defconst mpuz-framework
216 . . .
217 Number of errors (this game): 0
218 x . .
219 -------
220 . . . .
221 Number of completed games: 0
222 . . . .
223 --------- Average number of errors: 0.00
224 . . . . ."
225 "The general picture of the puzzle screen, as a string.")
227 (defun mpuz-create-buffer ()
228 "Create (or recreate) the puzzle buffer. Return it."
229 (let ((buff (get-buffer-create "*Mult Puzzle*")))
230 (save-excursion
231 (set-buffer buff)
232 (let ((buffer-read-only nil))
233 (erase-buffer)
234 (insert mpuz-framework)
235 (mpuz-paint-board)
236 (mpuz-paint-errors)
237 (mpuz-paint-statistics)))
238 buff))
240 (defun mpuz-paint-errors ()
241 "Paint error count on the puzzle screen."
242 (mpuz-switch-to-window)
243 (let ((buffer-read-only nil))
244 (goto-line 3)
245 (move-to-column 49)
246 (mpuz-delete-line)
247 (insert (prin1-to-string mpuz-nb-errors))))
249 (defun mpuz-paint-statistics ()
250 "Paint statistics about previous games on the puzzle screen."
251 (let* ((mean (if (zerop mpuz-nb-completed-games) 0
252 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
253 (* 2 mpuz-nb-completed-games))))
254 (frac-part (% mean 100)))
255 (let ((buffer-read-only nil))
256 (goto-line 7)
257 (move-to-column 51)
258 (mpuz-delete-line)
259 (insert (prin1-to-string mpuz-nb-completed-games))
260 (goto-line 9)
261 (move-to-column 50)
262 (mpuz-delete-line)
263 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
265 (defun mpuz-paint-board ()
266 "Paint board situation on the puzzle screen."
267 (mpuz-switch-to-window)
268 (let ((letter -1))
269 (while (> 10 (setq letter (1+ letter)))
270 (mpuz-paint-digit (mpuz-to-digit letter))))
271 (goto-char (point-min)))
273 (defun mpuz-paint-digit (digit)
274 "Paint all occurrences of DIGIT on the puzzle board."
275 ;; (mpuz-switch-to-window)
276 (let ((char (if (mpuz-digit-solved-p digit)
277 (+ digit ?0)
278 (+ (mpuz-to-letter digit) ?A)))
279 (square-l (aref mpuz-board digit)))
280 (let ((buffer-read-only nil))
281 (while square-l
282 (goto-line (car (car square-l))) ; line before column !
283 (move-to-column (cdr (car square-l)))
284 (insert char)
285 (delete-char 1)
286 (backward-char 1)
287 (setq square-l (cdr square-l))))))
289 (defun mpuz-delete-line ()
290 "Clear from point to next newline." ; & put nothing in the kill ring
291 (while (not (= ?\n (char-after (point))))
292 (delete-char 1)))
294 (defun mpuz-get-buffer ()
295 "Get the puzzle buffer if it exists."
296 (get-buffer "*Mult Puzzle*"))
298 (defun mpuz-switch-to-window ()
299 "Find or create the Mult-Puzzle buffer, and display it."
300 (let ((buff (mpuz-get-buffer)))
301 (or buff (setq buff (mpuz-create-buffer)))
302 (switch-to-buffer buff)
303 (or buffer-read-only (toggle-read-only))
304 (mpuz-mode)))
307 ;; Game control
308 ;;-------------
309 (defun mpuz-abort-game ()
310 "Abort any puzzle in progess."
311 (message "Mult Puzzle aborted.")
312 (setq mpuz-in-progress nil
313 mpuz-nb-errors 0)
314 (fillarray mpuz-board nil)
315 (let ((buff (mpuz-get-buffer)))
316 (if buff (kill-buffer buff))))
318 (defun mpuz-start-new-game ()
319 "Start a new puzzle."
320 (message "Here we go...")
321 (setq mpuz-nb-errors 0
322 mpuz-in-progress t)
323 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
324 (mpuz-random-puzzle)
325 (mpuz-switch-to-window)
326 (mpuz-paint-board)
327 (mpuz-paint-errors)
328 (mpuz-ask-for-try))
330 (defun mpuz-offer-new-game ()
331 "Ask if user wants to start a new puzzle."
332 (if (y-or-n-p "Start a new game ")
333 (mpuz-start-new-game)
334 (message "OK. I won't.")))
336 (defun mult-puzzle ()
337 "Multiplication puzzle with GNU Emacs."
338 ;; Main entry point
339 (interactive)
340 (mpuz-switch-to-window)
341 (if mpuz-in-progress
342 (mpuz-offer-abort)
343 (mpuz-start-new-game)))
345 (defun mpuz-offer-abort ()
346 "Ask if user wants to abort current puzzle."
347 (interactive)
348 (if (y-or-n-p "Abort game ")
349 (mpuz-abort-game)
350 (mpuz-ask-for-try)))
352 (defun mpuz-ask-for-try ()
353 "Ask for user proposal in puzzle."
354 (message "Your try ?"))
356 (defun mpuz-try-letter ()
357 "Propose a digit for a letter in puzzle."
358 (interactive)
359 (if mpuz-in-progress
360 (let (letter-char digit digit-char message)
361 (setq letter-char (if (or (< last-command-char ?a)
362 (> last-command-char ?z))
363 last-command-char
364 (- last-command-char 32))
365 digit (mpuz-to-digit (- letter-char ?A)))
366 (cond ((mpuz-digit-solved-p digit)
367 (message "%c already solved." letter-char))
368 ((null (aref mpuz-board digit))
369 (message "%c does not appear." letter-char))
370 ((progn (setq message (format "%c = " letter-char))
371 ;; <char> has been entered.
372 ;; Print "<char> =" and
373 ;; read <num> or = <num>
374 (read-from-minibuffer message nil mpuz-read-map)
375 (if (= last-input-char ?\=)
376 (read-from-minibuffer message nil mpuz-read-map))
377 (setq digit-char last-input-char)
378 (message "%c = %c" letter-char digit-char)
379 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
380 (ding t))
382 (mpuz-try-proposal letter-char digit-char))))
383 (mpuz-offer-new-game)))
385 (defun mpuz-try-proposal (letter-char digit-char)
386 "Propose LETTER-CHAR as code for DIGIT-CHAR."
387 (let* ((letter (- letter-char ?A))
388 (digit (- digit-char ?0))
389 (correct-digit (mpuz-to-digit letter)))
390 (cond ((mpuz-digit-solved-p correct-digit)
391 (message "%c has already been found."))
392 ((= digit correct-digit)
393 (message "%c = %c correct !" letter-char digit-char)
394 (mpuz-ding)
395 (mpuz-correct-guess digit))
396 (t ;;; incorrect guess
397 (message "%c = %c incorrect !" letter-char digit-char)
398 (mpuz-ding)
399 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
400 (mpuz-paint-errors)))))
402 (defun mpuz-correct-guess (digit)
403 "Handle correct guessing of DIGIT."
404 (aset mpuz-found-digits digit t) ; Mark digit as solved
405 (mpuz-paint-digit digit) ; Repaint it (now as a digit)
406 (if (mpuz-check-all-solved)
407 (mpuz-close-game)))
409 (defun mpuz-close-game ()
410 "Housecleaning when puzzle has been solved."
411 (setq mpuz-in-progress nil
412 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
413 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
414 (mpuz-paint-statistics)
415 (let ((message (mpuz-congratulate)))
416 (message message)
417 (sit-for 4)
418 (if (y-or-n-p (concat message " Start a new game "))
419 (mpuz-start-new-game)
420 (message "Good Bye !"))))
422 (defun mpuz-congratulate ()
423 "Build a congratulation message when puzzle is solved."
424 (format "Puzzle solved with %d errors. %s"
425 mpuz-nb-errors
426 (cond ((= mpuz-nb-errors 0) "That's perfect !")
427 ((= mpuz-nb-errors 1) "That's very good !")
428 ((= mpuz-nb-errors 2) "That's good.")
429 ((= mpuz-nb-errors 3) "That's not bad.")
430 ((= mpuz-nb-errors 4) "That's not too bad...")
431 ((and (>= mpuz-nb-errors 5)
432 (< mpuz-nb-errors 10)) "That's bad !")
433 ((and (>= mpuz-nb-errors 10)
434 (< mpuz-nb-errors 15)) "That's awful.")
435 ((>= mpuz-nb-errors 15) "That's not serious."))))
437 (defun mpuz-show-solution ()
438 "Display solution for debugging purposes."
439 (interactive)
440 (mpuz-switch-to-window)
441 (let (digit list)
442 (setq digit -1)
443 (while (> 10 (setq digit (1+ digit)))
444 (or (mpuz-digit-solved-p digit)
445 (setq list (cons digit list))))
446 (mapcar 'mpuz-correct-guess list)))
448 ;;; mpuz.el ends here