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1 ;;; solitaire.el --- game of solitaire in Emacs Lisp
3 ;; Copyright (C) 1994, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
4 ;; 2009, 2010, 2011 Free Software Foundation, Inc.
6 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
7 ;; Created: Fri afternoon, Jun 3, 1994
8 ;; Keywords: games
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
25 ;;; Commentary:
27 ;; This mode is for playing a well-known game of solitaire
28 ;; in which you jump pegs across other pegs.
30 ;; The game itself is somehow self-explanatory. Read the help text to
31 ;; solitaire, and try it.
33 ;;; Code:
35 (defgroup solitaire nil
36 "Game of Solitaire."
37 :prefix "solitaire-"
38 :group 'games)
40 (defcustom solitaire-mode-hook nil
41 "Hook to run upon entry to Solitaire."
42 :type 'hook
43 :group 'solitaire)
45 (defvar solitaire-mode-map
46 (let ((map (make-sparse-keymap)))
47 (suppress-keymap map t)
49 (define-key map "\C-f" 'solitaire-right)
50 (define-key map "\C-b" 'solitaire-left)
51 (define-key map "\C-p" 'solitaire-up)
52 (define-key map "\C-n" 'solitaire-down)
53 (define-key map "\r" 'solitaire-move)
54 (define-key map [remap undo] 'solitaire-undo)
55 (define-key map " " 'solitaire-do-check)
56 (define-key map "q" 'quit-window)
58 (define-key map [right] 'solitaire-right)
59 (define-key map [left] 'solitaire-left)
60 (define-key map [up] 'solitaire-up)
61 (define-key map [down] 'solitaire-down)
63 (define-key map [S-right] 'solitaire-move-right)
64 (define-key map [S-left] 'solitaire-move-left)
65 (define-key map [S-up] 'solitaire-move-up)
66 (define-key map [S-down] 'solitaire-move-down)
68 (define-key map [kp-6] 'solitaire-right)
69 (define-key map [kp-4] 'solitaire-left)
70 (define-key map [kp-8] 'solitaire-up)
71 (define-key map [kp-2] 'solitaire-down)
72 (define-key map [kp-5] 'solitaire-center-point)
74 (define-key map [S-kp-6] 'solitaire-move-right)
75 (define-key map [S-kp-4] 'solitaire-move-left)
76 (define-key map [S-kp-8] 'solitaire-move-up)
77 (define-key map [S-kp-2] 'solitaire-move-down)
79 (define-key map [kp-enter] 'solitaire-move)
80 (define-key map [kp-0] 'solitaire-undo)
82 ;; spoil it with s ;)
83 (define-key map [?s] 'solitaire-solve)
85 ;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;)
86 map)
87 "Keymap for playing Solitaire.")
89 ;; Solitaire mode is suitable only for specially formatted data.
90 (put 'solitaire-mode 'mode-class 'special)
92 (define-derived-mode solitaire-mode nil "Solitaire"
93 "Major mode for playing Solitaire.
94 To learn how to play Solitaire, see the documentation for function
95 `solitaire'.
96 \\<solitaire-mode-map>
97 The usual mnemonic keys move the cursor around the board; in addition,
98 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
99 (setq truncate-lines t)
100 (setq show-trailing-whitespace nil))
102 (defvar solitaire-stones 0
103 "Counter for the stones that are still there.")
105 (defvar solitaire-center nil
106 "Center of the board.")
108 (defvar solitaire-start nil
109 "Upper left corner of the board.")
111 (defvar solitaire-start-x nil)
112 (defvar solitaire-start-y nil)
114 (defvar solitaire-end nil
115 "Lower right corner of the board.")
117 (defvar solitaire-end-x nil)
118 (defvar solitaire-end-y nil)
120 (defcustom solitaire-auto-eval t
121 "Non-nil means check for possible moves after each major change.
122 This takes a while, so switch this on if you like to be informed when
123 the game is over, or off, if you are working on a slow machine."
124 :type 'boolean
125 :group 'solitaire)
127 (defconst solitaire-valid-directions
128 '(solitaire-left solitaire-right solitaire-up solitaire-down))
130 ;;;###autoload
131 (defun solitaire (arg)
132 "Play Solitaire.
134 To play Solitaire, type \\[solitaire].
135 \\<solitaire-mode-map>
136 Move around the board using the cursor keys.
137 Move stones using \\[solitaire-move] followed by a direction key.
138 Undo moves using \\[solitaire-undo].
139 Check for possible moves using \\[solitaire-do-check].
140 \(The variable `solitaire-auto-eval' controls whether to automatically
141 check after each move or undo.)
143 What is Solitaire?
145 I don't know who invented this game, but it seems to be rather old and
146 its origin seems to be northern Africa. Here's how to play:
147 Initially, the board will look similar to this:
149 Le Solitaire
150 ============
152 o o o
154 o o o
156 o o o o o o o
158 o o o . o o o
160 o o o o o o o
162 o o o
164 o o o
166 Let's call the o's stones and the .'s holes. One stone fits into one
167 hole. As you can see, all holes but one are occupied by stones. The
168 aim of the game is to get rid of all but one stone, leaving that last
169 one in the middle of the board if you're cool.
171 A stone can be moved if there is another stone next to it, and a hole
172 after that one. Thus there must be three fields in a row, either
173 horizontally or vertically, up, down, left or right, which look like
174 this: o o .
176 Then the first stone is moved to the hole, jumping over the second,
177 which therefore is taken away. The above thus `evaluates' to: . . o
179 That's all. Here's the board after two moves:
181 o o o
183 . o o
185 o o . o o o o
187 o . o o o o o
189 o o o o o o o
191 o o o
193 o o o
195 Pick your favourite shortcuts:
197 \\{solitaire-mode-map}"
199 (interactive "P")
200 (switch-to-buffer "*Solitaire*")
201 (solitaire-mode)
202 (setq buffer-read-only t)
203 (setq solitaire-stones 32)
204 (solitaire-insert-board)
205 (solitaire-build-modeline)
206 (goto-char (point-max))
207 (setq solitaire-center (search-backward "."))
208 (setq buffer-undo-list (list (point)))
209 (set-buffer-modified-p nil))
211 (defun solitaire-build-modeline ()
212 (setq mode-line-format
213 (list "" "---" 'mode-line-buffer-identification
214 (if (< 1 solitaire-stones)
215 (format "--> There are %d stones left <--" solitaire-stones)
216 "------")
217 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
218 ")%]-%-"))
219 (force-mode-line-update))
221 (defun solitaire-insert-board ()
222 (let* ((buffer-read-only nil)
223 (w (window-width))
224 (h (window-height))
225 (hsep (cond ((> w 26) " ")
226 ((> w 20) " ")
227 (t "")))
228 (vsep (cond ((> h 17) "\n\n")
229 (t "\n")))
230 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s)))
231 (erase-buffer)
232 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
233 (* 6 (1- (length vsep)))) 2) ?\n))
234 (when (or (string= vsep "\n\n") (> h 12))
235 (insert (format "%sLe Solitaire\n" indent))
236 (insert (format "%s============\n\n" indent)))
237 (insert indent)
238 (setq solitaire-start (point))
239 (setq solitaire-start-x (current-column))
240 (setq solitaire-start-y (solitaire-current-line))
241 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
242 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
243 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
244 (insert (format "%so%so%so%s" indent hsep hsep hsep))
245 (setq solitaire-center (point))
246 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
247 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
248 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
249 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
250 (setq solitaire-end (point))
251 (setq solitaire-end-x (current-column))
252 (setq solitaire-end-y (solitaire-current-line))))
254 (defun solitaire-right ()
255 (interactive)
256 (let ((start (point)))
257 (forward-char)
258 (while (= ?\s (following-char))
259 (forward-char))
260 (when (or (= 0 (following-char))
261 (= ?\s (following-char))
262 (= ?\n (following-char)))
263 (goto-char start))))
265 (defun solitaire-left ()
266 (interactive)
267 (let ((start (point)))
268 (backward-char)
269 (while (= ?\s (following-char))
270 (backward-char))
271 (when (or (= 0 (preceding-char))
272 (= ?\s (following-char))
273 (= ?\n (following-char)))
274 (goto-char start))))
276 (defun solitaire-up ()
277 (interactive)
278 (let ((start (point))
279 (c (current-column)))
280 (forward-line -1)
281 (move-to-column c)
282 (while (and (= ?\n (following-char))
283 (forward-line -1)
284 (move-to-column c)
285 (not (bolp))))
286 (when (or (= 0 (preceding-char))
287 (= ?\s (following-char))
288 (= ?\= (following-char))
289 (= ?\n (following-char)))
290 (goto-char start))))
292 (defun solitaire-down ()
293 (interactive)
294 (let ((start (point))
295 (c (current-column)))
296 (forward-line 1)
297 (move-to-column c)
298 (while (and (= ?\n (following-char))
299 (forward-line 1)
300 (move-to-column c)
301 (not (eolp))))
302 (when (or (= 0 (following-char))
303 (= ?\s (following-char))
304 (= ?\n (following-char)))
305 (goto-char start))))
307 (defun solitaire-center-point ()
308 (interactive)
309 (goto-char solitaire-center))
311 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
312 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
313 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
314 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
316 (defun solitaire-possible-move (movesymbol)
317 "Check if a move is possible from current point in the specified direction.
318 MOVESYMBOL specifies the direction.
319 Returns either a string, indicating cause of contraindication, or a
320 list containing three numbers: starting field, skipped field (from
321 which a stone will be taken away) and target."
323 (save-excursion
324 (if (memq movesymbol solitaire-valid-directions)
325 (let ((start (point))
326 (skip (progn (funcall movesymbol) (point)))
327 (target (progn (funcall movesymbol) (point))))
328 (if (= skip target)
329 "Off Board!"
330 (if (or (/= ?o (char-after start))
331 (/= ?o (char-after skip))
332 (/= ?. (char-after target)))
333 "Wrong move!"
334 (list start skip target))))
335 "Not a valid direction")))
337 (defun solitaire-move (dir)
338 "Pseudo-prefix command to move a stone in Solitaire."
339 (interactive "kMove where? ")
340 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
341 (buffer-read-only nil))
342 (if (stringp class)
343 (error class)
344 (let ((start (car class))
345 (skip (car (cdr class)))
346 (target (car (cdr (cdr class)))))
347 (goto-char start)
348 (delete-char 1)
349 (insert ?.)
350 (goto-char skip)
351 (delete-char 1)
352 (insert ?.)
353 (goto-char target)
354 (delete-char 1)
355 (insert ?o)
356 (goto-char target)
357 (setq solitaire-stones (1- solitaire-stones))
358 (solitaire-build-modeline)
359 (if solitaire-auto-eval (solitaire-do-check))))))
361 (defun solitaire-undo (arg)
362 "Undo a move in Solitaire."
363 (interactive "P")
364 (let ((buffer-read-only nil))
365 (undo arg))
366 (save-excursion
367 (setq solitaire-stones
368 (let ((count 0))
369 (goto-char solitaire-end)
370 (while (search-backward "o" solitaire-start 'done)
371 (and (>= (current-column) solitaire-start-x)
372 (<= (current-column) solitaire-end-x)
373 (>= (solitaire-current-line) solitaire-start-y)
374 (<= (solitaire-current-line) solitaire-end-y)
375 (setq count (1+ count))))
376 count)))
377 (solitaire-build-modeline)
378 (when solitaire-auto-eval (solitaire-do-check)))
380 (defun solitaire-check ()
381 (save-excursion
382 (if (= 1 solitaire-stones)
384 (goto-char solitaire-end)
385 (let ((count 0))
386 (while (search-backward "o" solitaire-start 'done)
387 (and (>= (current-column) solitaire-start-x)
388 (<= (current-column) solitaire-end-x)
389 (>= (solitaire-current-line) solitaire-start-y)
390 (<= (solitaire-current-line) solitaire-end-y)
391 (mapc
392 (lambda (movesymbol)
393 (when (listp (solitaire-possible-move movesymbol))
394 (setq count (1+ count))))
395 solitaire-valid-directions)))
396 count))))
398 (defun solitaire-do-check (&optional arg)
399 "Check for any possible moves in Solitaire."
400 (interactive "P")
401 (let ((moves (solitaire-check)))
402 (cond ((= 1 solitaire-stones)
403 (message "Yeah! You made it! Only the King is left!"))
404 ((zerop moves)
405 (message "Sorry, no more possible moves."))
406 ((= 1 moves)
407 (message "There is one possible move."))
408 (t (message "There are %d possible moves." moves)))))
410 (defun solitaire-current-line ()
411 "Return the vertical position of point.
412 Seen in info on text lines."
413 (+ (count-lines (point-min) (point))
414 (if (= (current-column) 0) 1 0)
415 -1))
417 ;; And here's the spoiler:)
418 (defun solitaire-solve ()
419 "Spoil Solitaire by solving the game for you - nearly ...
420 ... stops with five stones left ;)"
421 (interactive)
422 (when (< solitaire-stones 32)
423 (error "Cannot solve game in progress"))
424 (let ((allmoves [up up S-down up left left S-right up up left S-down
425 up up right right S-left down down down S-up up
426 S-down down down down S-up left left down
427 S-right left left up up S-down right right right
428 S-left left S-right right right right S-left
429 right down down S-up down down left left S-right
430 up up up S-down down S-up up up up S-down up
431 right right S-left down right right down S-up
432 left left left S-right right S-left down down
433 left S-right S-up S-left S-left S-down S-right
434 up S-right left left])
435 ;; down down S-up left S-right
436 ;; right S-left
437 (solitaire-auto-eval nil))
438 (solitaire-center-point)
439 (mapc (lambda (op)
440 (when (memq op '(S-left S-right S-up S-down))
441 (sit-for 0.2))
442 (execute-kbd-macro (vector op))
443 (when (memq op '(S-left S-right S-up S-down))
444 (sit-for 0.4)))
445 allmoves))
446 (solitaire-do-check))
448 (provide 'solitaire)
450 ;;; solitaire.el ends here