Switched back to using pthread_create versus lwp_create.
[dragonfly/vkernel-mp.git] / games / hack / hack.fight.c
blob4cb36b582ad3812e56179912b88cd27c968e0d5d
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.fight.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.fight.c,v 1.5 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.fight.c,v 1.5 2006/08/21 21:45:32 pavalos Exp $ */
6 #include "hack.h"
7 extern struct permonst li_dog, dog, la_dog;
9 static boolean far_noise;
10 static long noisetime;
12 static void monstone(struct monst *);
14 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
15 int
16 hitmm(struct monst *magr, struct monst *mdef)
18 struct permonst *pa = magr->data, *pd = mdef->data;
19 int ht;
20 schar tmp;
21 boolean vis;
22 if(index("Eauy", pa->mlet)) return(0);
23 if(magr->mfroz) return(0); /* riv05!a3 */
24 tmp = pd->ac + pa->mlevel;
25 if(mdef->mconf || mdef->mfroz || mdef->msleep){
26 tmp += 4;
27 if(mdef->msleep) mdef->msleep = 0;
29 ht = (tmp > rnd(20));
30 if(ht) mdef->msleep = 0;
31 vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
32 if(vis){
33 char buf[BUFSZ];
34 if(mdef->mimic) seemimic(mdef);
35 if(magr->mimic) seemimic(magr);
36 sprintf(buf,"%s %s", Monnam(magr),
37 ht ? "hits" : "misses");
38 pline("%s %s.", buf, monnam(mdef));
39 } else {
40 boolean far = (dist(magr->mx, magr->my) > 15);
41 if(far != far_noise || moves-noisetime > 10) {
42 far_noise = far;
43 noisetime = moves;
44 pline("You hear some noises%s.",
45 far ? " in the distance" : "");
48 if(ht){
49 if(magr->data->mlet == 'c' && !magr->cham) {
50 magr->mhpmax += 3;
51 if(vis) pline("%s is turned to stone!", Monnam(mdef));
52 else if(mdef->mtame)
53 pline("You have a peculiarly sad feeling for a moment, then it passes.");
54 monstone(mdef);
55 ht = 2;
56 } else
57 if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
58 magr->mhpmax += 1 + rn2(pd->mlevel+1);
59 if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
60 if(pa == &li_dog) magr->data = pa = &dog;
61 else if(pa == &dog) magr->data = pa = &la_dog;
63 if(vis) pline("%s is killed!", Monnam(mdef));
64 else if(mdef->mtame)
65 pline("You have a sad feeling for a moment, then it passes.");
66 mondied(mdef);
67 ht = 2;
70 return(ht);
73 /* drop (perhaps) a cadaver and remove monster */
74 void
75 mondied(struct monst *mdef)
77 struct permonst *pd = mdef->data;
78 if(letter(pd->mlet) && rn2(3)){
79 mkobj_at(pd->mlet,mdef->mx,mdef->my);
80 if(cansee(mdef->mx,mdef->my)){
81 unpmon(mdef);
82 atl(mdef->mx,mdef->my,fobj->olet);
84 stackobj(fobj);
86 mondead(mdef);
89 /* drop a rock and remove monster */
90 static void
91 monstone(struct monst *mdef)
93 if(index(mlarge, mdef->data->mlet))
94 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
95 else
96 mksobj_at(ROCK, mdef->mx, mdef->my);
97 if(cansee(mdef->mx, mdef->my)){
98 unpmon(mdef);
99 atl(mdef->mx,mdef->my,fobj->olet);
101 mondead(mdef);
105 fightm(struct monst *mtmp)
107 struct monst *mon;
108 for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
109 if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
110 if(rn2(4))
111 return(hitmm(mtmp,mon));
113 return(-1);
116 /* u is hit by sth, but not a monster */
117 bool
118 thitu(int tlev, int dam, const char *name)
120 char buf[BUFSZ];
121 setan(name,buf);
122 if(u.uac + tlev <= rnd(20)) {
123 if(Blind) pline("It misses.");
124 else pline("You are almost hit by %s!", buf);
125 return(0);
126 } else {
127 if(Blind) pline("You are hit!");
128 else pline("You are hit by %s!", buf);
129 losehp(dam,name);
130 return(1);
134 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
136 /* return TRUE if mon still alive */
137 bool
138 hmon(struct monst *mon, struct obj *obj, int thrown)
140 int tmp;
141 bool hittxt = FALSE;
143 if(!obj){
144 tmp = rnd(2); /* attack with bare hands */
145 if(mon->data->mlet == 'c' && !uarmg){
146 pline("You hit the cockatrice with your bare hands.");
147 pline("You turn to stone ...");
148 done_in_by(mon);
150 } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
151 if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
152 tmp = rnd(2);
153 else {
154 if(index(mlarge, mon->data->mlet)) {
155 tmp = rnd(objects[obj->otyp].wldam);
156 if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
157 else if(obj->otyp == FLAIL) tmp += rnd(4);
158 } else {
159 tmp = rnd(objects[obj->otyp].wsdam);
161 tmp += obj->spe;
162 if(!thrown && obj == uwep && obj->otyp == BOOMERANG
163 && !rn2(3)){
164 pline("As you hit %s, the boomerang breaks into splinters.",
165 monnam(mon));
166 freeinv(obj);
167 setworn((struct obj *) 0, obj->owornmask);
168 obfree(obj, (struct obj *) 0);
169 tmp++;
172 if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
173 !strcmp(ONAME(obj), "Orcrist"))
174 tmp += rnd(10);
175 } else switch(obj->otyp) {
176 case HEAVY_IRON_BALL:
177 tmp = rnd(25); break;
178 case EXPENSIVE_CAMERA:
179 pline("You succeed in destroying your camera. Congratulations!");
180 freeinv(obj);
181 if(obj->owornmask)
182 setworn((struct obj *) 0, obj->owornmask);
183 obfree(obj, (struct obj *) 0);
184 return(TRUE);
185 case DEAD_COCKATRICE:
186 pline("You hit %s with the cockatrice corpse.",
187 monnam(mon));
188 if(mon->data->mlet == 'c') {
189 tmp = 1;
190 hittxt = TRUE;
191 break;
193 pline("%s is turned to stone!", Monnam(mon));
194 killed(mon);
195 return(FALSE);
196 case CLOVE_OF_GARLIC: /* no effect against demons */
197 if(index(UNDEAD, mon->data->mlet))
198 mon->mflee = 1;
199 tmp = 1;
200 break;
201 default:
202 /* non-weapons can damage because of their weight */
203 /* (but not too much) */
204 tmp = obj->owt/10;
205 if(tmp < 1) tmp = 1;
206 else tmp = rnd(tmp);
207 if(tmp > 6) tmp = 6;
210 /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
212 tmp += u.udaminc + dbon();
213 if(u.uswallow) {
214 if((tmp -= u.uswldtim) <= 0) {
215 pline("Your arms are no longer able to hit.");
216 return(TRUE);
219 if(tmp < 1) tmp = 1;
220 mon->mhp -= tmp;
221 if(mon->mhp < 1) {
222 killed(mon);
223 return(FALSE);
225 if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
226 mon->mflee = 1; /* Rick Richardson */
227 mon->mfleetim += 10*rnd(tmp);
230 if(!hittxt) {
231 if(thrown)
232 /* this assumes that we cannot throw plural things */
233 hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
234 mon, exclam(tmp) );
235 else if(Blind)
236 pline("You hit it.");
237 else
238 pline("You hit %s%s", monnam(mon), exclam(tmp));
241 if(u.umconf && !thrown) {
242 if(!Blind) {
243 pline("Your hands stop glowing blue.");
244 if(!mon->mfroz && !mon->msleep)
245 pline("%s appears confused.",Monnam(mon));
247 mon->mconf = 1;
248 u.umconf = 0;
250 return(TRUE); /* mon still alive */
253 /* try to attack; return FALSE if monster evaded */
254 /* u.dx and u.dy must be set */
255 bool
256 attack(struct monst *mtmp)
258 schar tmp;
259 boolean malive = TRUE;
260 struct permonst *mdat;
261 mdat = mtmp->data;
263 u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
265 if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
266 !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
267 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
268 mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
269 return(FALSE);
271 if(mtmp->mimic){
272 if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
273 switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
274 case '+':
275 pline("The door actually was a Mimic.");
276 break;
277 case '$':
278 pline("The chest was a Mimic!");
279 break;
280 default:
281 pline("Wait! That's a Mimic!");
283 wakeup(mtmp); /* clears mtmp->mimic */
284 return(TRUE);
287 wakeup(mtmp);
289 if(mtmp->mhide && mtmp->mundetected){
290 struct obj *obj;
292 mtmp->mundetected = 0;
293 if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
294 pline("Wait! There's a %s hiding under %s!",
295 mdat->mname, doname(obj));
296 return(TRUE);
299 tmp = u.uluck + u.ulevel + mdat->ac + abon();
300 if(uwep) {
301 if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
302 tmp += uwep->spe;
303 if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
304 else if(uwep->otyp == DAGGER) tmp += 2;
305 else if(uwep->otyp == CRYSKNIFE) tmp += 3;
306 else if(uwep->otyp == SPEAR &&
307 index("XDne", mdat->mlet)) tmp += 2;
309 if(mtmp->msleep) {
310 mtmp->msleep = 0;
311 tmp += 2;
313 if(mtmp->mfroz) {
314 tmp += 4;
315 if(!rn2(10)) mtmp->mfroz = 0;
317 if(mtmp->mflee) tmp += 2;
318 if(u.utrap) tmp -= 3;
320 /* with a lot of luggage, your agility diminishes */
321 tmp -= (inv_weight() + 40)/20;
323 if(tmp <= rnd(20) && !u.uswallow){
324 if(Blind) pline("You miss it.");
325 else pline("You miss %s.",monnam(mtmp));
326 } else {
327 /* we hit the monster; be careful: it might die! */
329 if((malive = hmon(mtmp,uwep,0)) == TRUE) {
330 /* monster still alive */
331 if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
332 mtmp->mflee = 1;
333 if(!rn2(3)) mtmp->mfleetim = rnd(100);
334 if(u.ustuck == mtmp && !u.uswallow)
335 u.ustuck = 0;
337 #ifndef NOWORM
338 if(mtmp->wormno)
339 cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
340 uwep ? uwep->otyp : 0);
341 #endif /* NOWORM */
343 if(mdat->mlet == 'a') {
344 if(rn2(2)) {
345 pline("You are splashed by the blob's acid!");
346 losehp_m(rnd(6), mtmp);
347 if(!rn2(30)) corrode_armor();
349 if(!rn2(6)) corrode_weapon();
352 if(malive && mdat->mlet == 'E' && canseemon(mtmp)
353 && !mtmp->mcan && rn2(3)) {
354 if(mtmp->mcansee) {
355 pline("You are frozen by the floating eye's gaze!");
356 nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
357 } else {
358 pline("The blinded floating eye cannot defend itself.");
359 if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
362 return(TRUE);