games: Remove (void) casts.
[dragonfly.git] / games / hack / hack.u_init.c
blobb42dc955d8f805546d1fca35c95fb187f057a83b
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
5 #include "hack.h"
6 #define Strcpy strcpy
7 #define Strcat strcat
8 #define UNDEF_TYP 0
9 #define UNDEF_SPE '\177'
11 struct you zerou;
12 char pl_character[PL_CSIZ];
14 * must all have distinct first letter
15 * roles[4] may be changed to -man
17 char roles[][12 + 1] = {
18 "Tourist", "Speleologist", "Fighter", "Knight",
19 "Cave-man", "Wizard"
21 #define NR_OF_ROLES SIZE(roles)
22 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
24 struct trobj {
25 uchar trotyp;
26 schar trspe;
27 char trolet;
28 Bitfield(trquan,6);
29 Bitfield(trknown,1);
32 #ifdef WIZARD
33 struct trobj Extra_objs[] = {
34 { 0, 0, 0, 0, 0 },
35 { 0, 0, 0, 0, 0 }
37 #endif /* WIZARD */
39 struct trobj Cave_man[] = {
40 { MACE, 1, WEAPON_SYM, 1, 1 },
41 { BOW, 1, WEAPON_SYM, 1, 1 },
42 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
43 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
44 { 0, 0, 0, 0, 0}
47 struct trobj Fighter[] = {
48 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
49 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
50 { 0, 0, 0, 0, 0 }
53 struct trobj Knight[] = {
54 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
55 { SPEAR, 2, WEAPON_SYM, 1, 1 },
56 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
57 { HELMET, 0, ARMOR_SYM, 1, 1 },
58 { SHIELD, 0, ARMOR_SYM, 1, 1 },
59 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
60 { 0, 0, 0, 0, 0 }
63 struct trobj Speleologist[] = {
64 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
65 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
66 { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
67 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
68 { ICE_BOX, 0, TOOL_SYM, 1, 0 },
69 { 0, 0, 0, 0, 0}
72 struct trobj Tinopener[] = {
73 { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
74 { 0, 0, 0, 0, 0 }
77 struct trobj Tourist[] = {
78 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
79 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
80 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
81 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
82 { 0, 0, 0, 0, 0 }
85 struct trobj Wizard[] = {
86 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
87 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
88 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
89 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
90 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
91 { 0, 0, 0, 0, 0 }
94 static void ini_inv(struct trobj *);
95 #ifdef WIZARD
96 static void wiz_inv(void);
97 #endif
98 static int role_index(char);
100 void
101 u_init(void)
103 int i;
104 char exper = 'y', pc;
106 if (flags.female) /* should have been set in HACKOPTIONS */
107 strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
108 for (i = 0; i < NR_OF_ROLES; i++)
109 rolesyms[i] = roles[i][0];
110 rolesyms[i] = 0;
112 if ((pc = pl_character[0]) != '\0') {
113 if ('a' <= pc && pc <= 'z')
114 pc += 'A' - 'a';
115 if ((i = role_index(pc)) >= 0)
116 goto got_suffix; /* implies experienced */
117 printf("\nUnknown role: %c\n", pc);
118 pl_character[0] = pc = 0;
121 printf("\nAre you an experienced player? [ny] ");
123 while (!strchr("ynYN \n\004", (exper = readchar())))
124 bell();
125 if (exper == '\004') /* Give him an opportunity to get out */
126 end_of_input();
127 printf("%c\n", exper); /* echo */
128 if (strchr("Nn \n", exper)) {
129 exper = 0;
130 goto beginner;
133 printf("\nTell me what kind of character you are:\n");
134 printf("Are you");
135 for (i = 0; i < NR_OF_ROLES; i++) {
136 printf(" a %s", roles[i]);
137 if (i == 2) /* %% */
138 printf(",\n\t");
139 else if (i < NR_OF_ROLES - 2)
140 printf(",");
141 else if (i == NR_OF_ROLES - 2)
142 printf(" or");
144 printf("? [%s] ", rolesyms);
146 while ((pc = readchar()) != '\0') {
147 if ('a' <= pc && pc <= 'z')
148 pc += 'A' - 'a';
149 if ((i = role_index(pc)) >= 0) {
150 printf("%c\n", pc); /* echo */
151 fflush(stdout); /* should be seen */
152 break;
154 if (pc == '\n')
155 break;
156 if (pc == '\004') /* Give him the opportunity to get out */
157 end_of_input();
158 bell();
160 if (pc == '\n')
161 pc = 0;
163 beginner:
164 if (!pc) {
165 printf("\nI'll choose a character for you.\n");
166 i = rn2(NR_OF_ROLES);
167 pc = rolesyms[i];
168 printf("This game you will be a%s %s.\n",
169 exper ? "n experienced" : "",
170 roles[i]);
171 getret();
172 /* give him some feedback in case mklev takes much time */
173 putchar('\n');
174 fflush(stdout);
176 if (exper)
177 roles[i][0] = pc;
179 got_suffix:
181 strncpy(pl_character, roles[i], PL_CSIZ - 1);
182 pl_character[PL_CSIZ - 1] = 0;
183 flags.beginner = 1;
184 u = zerou;
185 u.usym = '@';
186 u.ulevel = 1;
187 init_uhunger();
188 #ifdef QUEST
189 u.uhorizon = 6;
190 #endif /* QUEST */
191 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
192 uleft = uright = 0;
194 switch (pc) {
195 case 'c':
196 case 'C':
197 Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
198 u.uhp = u.uhpmax = 16;
199 u.ustr = u.ustrmax = 18;
200 ini_inv(Cave_man);
201 break;
202 case 't':
203 case 'T':
204 Tourist[3].trquan = 20 + rnd(20);
205 u.ugold = u.ugold0 = rnd(1000);
206 u.uhp = u.uhpmax = 10;
207 u.ustr = u.ustrmax = 8;
208 ini_inv(Tourist);
209 if (!rn2(25))
210 ini_inv(Tinopener);
211 break;
212 case 'w':
213 case 'W':
214 for (i = 1; i <= 4; i++)
215 if (!rn2(5))
216 Wizard[i].trquan += rn2(3) - 1;
217 u.uhp = u.uhpmax = 15;
218 u.ustr = u.ustrmax = 16;
219 ini_inv(Wizard);
220 break;
221 case 's':
222 case 'S':
223 Fast = INTRINSIC;
224 Stealth = INTRINSIC;
225 u.uhp = u.uhpmax = 12;
226 u.ustr = u.ustrmax = 10;
227 ini_inv(Speleologist);
228 if (!rn2(10))
229 ini_inv(Tinopener);
230 break;
231 case 'k':
232 case 'K':
233 u.uhp = u.uhpmax = 12;
234 u.ustr = u.ustrmax = 10;
235 ini_inv(Knight);
236 break;
237 case 'f':
238 case 'F':
239 u.uhp = u.uhpmax = 14;
240 u.ustr = u.ustrmax = 17;
241 ini_inv(Fighter);
242 break;
243 default: /* impossible */
244 u.uhp = u.uhpmax = 12;
245 u.ustr = u.ustrmax = 16;
247 find_ac();
248 if (!rn2(20)) {
249 int d1 = rn2(7) - 2; /* biased variation */
250 u.ustr += d1;
251 u.ustrmax += d1;
254 #ifdef WIZARD
255 if (wizard)
256 wiz_inv();
257 #endif /* WIZARD */
259 /* make sure he can carry all he has - especially for T's */
260 while (inv_weight() > 0 && u.ustr < 118)
261 u.ustr++, u.ustrmax++;
264 static void
265 ini_inv(struct trobj *trop)
267 struct obj *obj;
269 while (trop->trolet) {
270 obj = mkobj(trop->trolet);
271 obj->known = trop->trknown;
272 /* not obj->dknown = 1; - let him look at it at least once */
273 obj->cursed = 0;
274 if (obj->olet == WEAPON_SYM) {
275 obj->quan = trop->trquan;
276 trop->trquan = 1;
278 if (trop->trspe != UNDEF_SPE)
279 obj->spe = trop->trspe;
280 if (trop->trotyp != UNDEF_TYP)
281 obj->otyp = trop->trotyp;
282 else if (obj->otyp == WAN_WISHING) /* gitpyr!robert */
283 obj->otyp = WAN_DEATH;
284 obj->owt = weight(obj); /* defined after setting otyp+quan */
285 obj = addinv(obj);
286 if (obj->olet == ARMOR_SYM) {
287 switch (obj->otyp) {
288 case SHIELD:
289 if (!uarms)
290 setworn(obj, W_ARMS);
291 break;
292 case HELMET:
293 if (!uarmh)
294 setworn(obj, W_ARMH);
295 break;
296 case PAIR_OF_GLOVES:
297 if (!uarmg)
298 setworn(obj, W_ARMG);
299 break;
300 case ELVEN_CLOAK:
301 if (!uarm2)
302 setworn(obj, W_ARM);
303 break;
304 default:
305 if (!uarm)
306 setworn(obj, W_ARM);
309 if (obj->olet == WEAPON_SYM)
310 if (!uwep)
311 setuwep(obj);
312 #ifndef PYRAMID_BUG
313 if (--trop->trquan) /* make a similar object */
314 continue;
315 #else
316 if (trop->trquan) { /* check if zero first */
317 --trop->trquan;
318 if (trop->trquan)
319 continue; /* make a similar object */
321 #endif /* PYRAMID_BUG */
322 trop++;
326 #ifdef WIZARD
327 static void
328 wiz_inv(void)
330 struct trobj *trop = &Extra_objs[0];
331 char *ep = getenv("INVENT");
332 int type;
334 while (ep && *ep) {
335 type = atoi(ep);
336 ep = strchr(ep, ',');
337 if (ep)
338 while (*ep == ',' || *ep == ' ')
339 ep++;
340 if (type <= 0 || type > NROFOBJECTS)
341 continue;
342 trop->trotyp = type;
343 trop->trolet = objects[type].oc_olet;
344 trop->trspe = 4;
345 trop->trknown = 1;
346 trop->trquan = 1;
347 ini_inv(trop);
349 /* give him a wand of wishing by default */
350 trop->trotyp = WAN_WISHING;
351 trop->trolet = WAND_SYM;
352 trop->trspe = 20;
353 trop->trknown = 1;
354 trop->trquan = 1;
355 ini_inv(trop);
357 #endif /* WIZARD */
359 void
360 plnamesuffix(void)
362 char *p;
364 if ((p = strrchr(plname, '-')) != NULL) {
365 *p = 0;
366 pl_character[0] = p[1];
367 pl_character[1] = 0;
368 if (!plname[0]) {
369 askname();
370 plnamesuffix();
375 static int
376 role_index(char pc)
377 { /* must be called only from u_init() */
378 /* so that rolesyms[] is defined */
379 char *cp;
381 if ((cp = strchr(rolesyms, pc)) != NULL)
382 return (cp - rolesyms);
383 return (-1);