MFC: Make apps using '#define _POSIX_C_SOURCE' compile.
[dragonfly.git] / games / hack / hack.do.c
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1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.do.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.do.c,v 1.4 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.do.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
6 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
8 #include "hack.h"
10 extern struct monst youmonst;
12 static int drop(struct obj *);
13 static void dropy(struct obj *);
15 int
16 dodrop(void)
18 return(drop(getobj("0$#", "drop")));
21 static int
22 drop(struct obj *obj)
24 if(!obj) return(0);
25 if(obj->olet == '$') { /* pseudo object */
26 long amount = OGOLD(obj);
28 if(amount == 0)
29 pline("You didn't drop any gold pieces.");
30 else {
31 mkgold(amount, u.ux, u.uy);
32 pline("You dropped %ld gold piece%s.",
33 amount, plur(amount));
34 if(Invisible) newsym(u.ux, u.uy);
36 free((char *) obj);
37 return(1);
39 if(obj->owornmask & (W_ARMOR | W_RING)){
40 pline("You cannot drop something you are wearing.");
41 return(0);
43 if(obj == uwep) {
44 if(uwep->cursed) {
45 pline("Your weapon is welded to your hand!");
46 return(0);
48 setuwep((struct obj *) 0);
50 pline("You dropped %s.", doname(obj));
51 dropx(obj);
52 return(1);
55 /* Called in several places - should not produce texts */
56 void
57 dropx(struct obj *obj)
59 freeinv(obj);
60 dropy(obj);
63 static void
64 dropy(struct obj *obj)
66 if(obj->otyp == CRYSKNIFE)
67 obj->otyp = WORM_TOOTH;
68 obj->ox = u.ux;
69 obj->oy = u.uy;
70 obj->nobj = fobj;
71 fobj = obj;
72 if(Invisible) newsym(u.ux,u.uy);
73 subfrombill(obj);
74 stackobj(obj);
77 /* drop several things */
78 int
79 doddrop(void)
81 return(ggetobj("drop", drop, 0));
84 int
85 dodown(void)
87 if(u.ux != xdnstair || u.uy != ydnstair) {
88 pline("You can't go down here.");
89 return(0);
91 if(u.ustuck) {
92 pline("You are being held, and cannot go down.");
93 return(1);
95 if(Levitation) {
96 pline("You're floating high above the stairs.");
97 return(0);
100 goto_level(dlevel+1, TRUE);
101 return(1);
105 doup(void)
107 if(u.ux != xupstair || u.uy != yupstair) {
108 pline("You can't go up here.");
109 return(0);
111 if(u.ustuck) {
112 pline("You are being held, and cannot go up.");
113 return(1);
115 if(!Levitation && inv_weight() + 5 > 0) {
116 pline("Your load is too heavy to climb the stairs.");
117 return(1);
120 goto_level(dlevel-1, TRUE);
121 return(1);
124 void
125 goto_level(int newlevel, boolean at_stairs)
127 int fd;
128 boolean up = (newlevel < dlevel);
130 if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
131 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
132 if(newlevel == dlevel) return; /* this can happen */
134 glo(dlevel);
135 fd = creat(lock, FMASK);
136 if(fd < 0) {
138 * This is not quite impossible: e.g., we may have
139 * exceeded our quota. If that is the case then we
140 * cannot leave this level, and cannot save either.
141 * Another possibility is that the directory was not
142 * writable.
144 pline("A mysterious force prevents you from going %s.",
145 up ? "up" : "down");
146 return;
149 if(Punished) unplacebc();
150 u.utrap = 0; /* needed in level_tele */
151 u.ustuck = 0; /* idem */
152 keepdogs();
153 seeoff(1);
154 if(u.uswallow) /* idem */
155 u.uswldtim = u.uswallow = 0;
156 flags.nscrinh = 1;
157 u.ux = FAR; /* hack */
158 inshop(); /* probably was a trapdoor */
160 savelev(fd,dlevel);
161 close(fd);
163 dlevel = newlevel;
164 if(maxdlevel < dlevel)
165 maxdlevel = dlevel;
166 glo(dlevel);
168 if(!level_exists[dlevel])
169 mklev();
170 else {
171 if((fd = open(lock,0)) < 0) {
172 pline("Cannot open %s .", lock);
173 pline("Probably someone removed it.");
174 done("tricked");
176 getlev(fd, hackpid, dlevel);
177 close(fd);
180 if(at_stairs) {
181 if(up) {
182 u.ux = xdnstair;
183 u.uy = ydnstair;
184 if(!u.ux) { /* entering a maze from below? */
185 u.ux = xupstair; /* this will confuse the player! */
186 u.uy = yupstair;
188 if(Punished && !Levitation){
189 pline("With great effort you climb the stairs.");
190 placebc(1);
192 } else {
193 u.ux = xupstair;
194 u.uy = yupstair;
195 if(inv_weight() + 5 > 0 || Punished){
196 pline("You fall down the stairs."); /* %% */
197 losehp(rnd(3), "fall");
198 if(Punished) {
199 if(uwep != uball && rn2(3)){
200 pline("... and are hit by the iron ball.");
201 losehp(rnd(20), "iron ball");
203 placebc(1);
205 selftouch("Falling, you");
208 { struct monst *mtmp = m_at(u.ux, u.uy);
209 if(mtmp)
210 mnexto(mtmp);
212 } else { /* trapdoor or level_tele */
213 do {
214 u.ux = rnd(COLNO-1);
215 u.uy = rn2(ROWNO);
216 } while(levl[u.ux][u.uy].typ != ROOM ||
217 m_at(u.ux,u.uy));
218 if(Punished){
219 if(uwep != uball && !up /* %% */ && rn2(5)){
220 pline("The iron ball falls on your head.");
221 losehp(rnd(25), "iron ball");
223 placebc(1);
225 selftouch("Falling, you");
227 inshop();
228 initrack();
230 losedogs();
231 { struct monst *mtmp;
232 if((mtmp = m_at(u.ux, u.uy))) mnexto(mtmp); /* riv05!a3 */
234 flags.nscrinh = 0;
235 setsee();
236 seeobjs(); /* make old cadavers disappear - riv05!a3 */
237 docrt();
238 pickup(1);
239 read_engr_at(u.ux,u.uy);
243 donull(void)
245 return(1); /* Do nothing, but let other things happen */
249 dopray(void)
251 nomovemsg = "You finished your prayer.";
252 nomul(-3);
253 return(1);
257 dothrow(void)
259 struct obj *obj;
260 struct monst *mon;
261 int tmp;
263 obj = getobj("#)", "throw"); /* it is also possible to throw food */
264 /* (or jewels, or iron balls ... ) */
265 if(!obj || !getdir(1)) /* ask "in what direction?" */
266 return(0);
267 if(obj->owornmask & (W_ARMOR | W_RING)){
268 pline("You can't throw something you are wearing.");
269 return(0);
272 u_wipe_engr(2);
274 if(obj == uwep){
275 if(obj->cursed){
276 pline("Your weapon is welded to your hand.");
277 return(1);
279 if(obj->quan > 1)
280 setuwep(splitobj(obj, 1));
281 else
282 setuwep((struct obj *) 0);
284 else if(obj->quan > 1)
285 splitobj(obj, 1);
286 freeinv(obj);
287 if(u.uswallow) {
288 mon = u.ustuck;
289 bhitpos.x = mon->mx;
290 bhitpos.y = mon->my;
291 } else if(u.dz) {
292 if(u.dz < 0) {
293 pline("%s hits the ceiling, then falls back on top of your head.",
294 Doname(obj)); /* note: obj->quan == 1 */
295 if(obj->olet == POTION_SYM)
296 potionhit(&youmonst, obj);
297 else {
298 if(uarmh) pline("Fortunately, you are wearing a helmet!");
299 losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
300 dropy(obj);
302 } else {
303 pline("%s hits the floor.", Doname(obj));
304 if(obj->otyp == EXPENSIVE_CAMERA) {
305 pline("It is shattered in a thousand pieces!");
306 obfree(obj, Null(obj));
307 } else if(obj->otyp == EGG) {
308 pline("\"Splash!\"");
309 obfree(obj, Null(obj));
310 } else if(obj->olet == POTION_SYM) {
311 pline("The flask breaks, and you smell a peculiar odor ...");
312 potionbreathe(obj);
313 obfree(obj, Null(obj));
314 } else {
315 dropy(obj);
318 return(1);
319 } else if(obj->otyp == BOOMERANG) {
320 mon = boomhit(u.dx, u.dy);
321 if(mon == &youmonst) { /* the thing was caught */
322 addinv(obj);
323 return(1);
325 } else {
326 if(obj->otyp == PICK_AXE && shkcatch(obj))
327 return(1);
329 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
330 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
331 obj->olet, (void (*)(struct monst *, struct obj *)) 0,
332 (bool (*)(struct obj *, struct obj *)) 0, obj);
334 if(mon) {
335 /* awake monster if sleeping */
336 wakeup(mon);
338 if(obj->olet == WEAPON_SYM) {
339 tmp = -1+u.ulevel+mon->data->ac+abon();
340 if(obj->otyp < ROCK) {
341 if(!uwep ||
342 uwep->otyp != obj->otyp+(BOW-ARROW))
343 tmp -= 4;
344 else {
345 tmp += uwep->spe;
347 } else
348 if(obj->otyp == BOOMERANG) tmp += 4;
349 tmp += obj->spe;
350 if(u.uswallow || tmp >= rnd(20)) {
351 if(hmon(mon,obj,1) == TRUE){
352 /* mon still alive */
353 #ifndef NOWORM
354 cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
355 #endif /* NOWORM */
356 } else mon = 0;
357 /* weapons thrown disappear sometimes */
358 if(obj->otyp < BOOMERANG && rn2(3)) {
359 /* check bill; free */
360 obfree(obj, (struct obj *) 0);
361 return(1);
363 } else miss(objects[obj->otyp].oc_name, mon);
364 } else if(obj->otyp == HEAVY_IRON_BALL) {
365 tmp = -1+u.ulevel+mon->data->ac+abon();
366 if(!Punished || obj != uball) tmp += 2;
367 if(u.utrap) tmp -= 2;
368 if(u.uswallow || tmp >= rnd(20)) {
369 if(hmon(mon,obj,1) == FALSE)
370 mon = 0; /* he died */
371 } else miss("iron ball", mon);
372 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
373 potionhit(mon, obj);
374 return(1);
375 } else {
376 if(cansee(bhitpos.x,bhitpos.y))
377 pline("You miss %s.",monnam(mon));
378 else pline("You miss it.");
379 if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
380 if(tamedog(mon,obj)) return(1);
381 if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
382 !mon->mtame){
383 if(obj->dknown && objects[obj->otyp].oc_name_known){
384 if(objects[obj->otyp].g_val > 0){
385 u.uluck += 5;
386 goto valuable;
387 } else {
388 pline("%s is not interested in your junk.",
389 Monnam(mon));
391 } else { /* value unknown to @ */
392 u.uluck++;
393 valuable:
394 if(u.uluck > LUCKMAX) /* dan@ut-ngp */
395 u.uluck = LUCKMAX;
396 pline("%s graciously accepts your gift.",
397 Monnam(mon));
398 mpickobj(mon, obj);
399 rloc(mon);
400 return(1);
405 /* the code following might become part of dropy() */
406 if(obj->otyp == CRYSKNIFE)
407 obj->otyp = WORM_TOOTH;
408 obj->ox = bhitpos.x;
409 obj->oy = bhitpos.y;
410 obj->nobj = fobj;
411 fobj = obj;
412 /* prevent him from throwing articles to the exit and escaping */
413 /* subfrombill(obj); */
414 stackobj(obj);
415 if(Punished && obj == uball &&
416 (bhitpos.x != u.ux || bhitpos.y != u.uy)){
417 freeobj(uchain);
418 unpobj(uchain);
419 if(u.utrap){
420 if(u.utraptype == TT_PIT)
421 pline("The ball pulls you out of the pit!");
422 else {
423 long side =
424 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
425 pline("The ball pulls you out of the bear trap.");
426 pline("Your %s leg is severely damaged.",
427 (side == LEFT_SIDE) ? "left" : "right");
428 set_wounded_legs(side, 500+rn2(1000));
429 losehp(2, "thrown ball");
431 u.utrap = 0;
433 unsee();
434 uchain->nobj = fobj;
435 fobj = uchain;
436 u.ux = uchain->ox = bhitpos.x - u.dx;
437 u.uy = uchain->oy = bhitpos.y - u.dy;
438 setsee();
439 inshop();
441 if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
442 return(1);
445 /* split obj so that it gets size num */
446 /* remainder is put in the object structure delivered by this call */
447 struct obj *
448 splitobj(struct obj *obj, int num)
450 struct obj *otmp;
451 otmp = newobj(0);
452 *otmp = *obj; /* copies whole structure */
453 otmp->o_id = flags.ident++;
454 otmp->onamelth = 0;
455 obj->quan = num;
456 obj->owt = weight(obj);
457 otmp->quan -= num;
458 otmp->owt = weight(otmp); /* -= obj->owt ? */
459 obj->nobj = otmp;
460 if(obj->unpaid) splitbill(obj,otmp);
461 return(otmp);
464 void
465 more_experienced(int exp, int rexp)
467 u.uexp += exp;
468 u.urexp += 4*exp + rexp;
469 if(exp) flags.botl = 1;
470 if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
471 flags.beginner = 0;
474 void
475 set_wounded_legs(long side, int timex)
477 if(!Wounded_legs || (Wounded_legs & TIMEOUT))
478 Wounded_legs |= side + timex;
479 else
480 Wounded_legs |= side;
483 void
484 heal_legs(void)
486 if(Wounded_legs) {
487 if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
488 pline("Your legs feel somewhat better.");
489 else
490 pline("Your leg feels somewhat better.");
491 Wounded_legs = 0;