MFC: Make apps using '#define _POSIX_C_SOURCE' compile.
[dragonfly.git] / games / cribbage / crib.c
blobdd4481dcf698727856fd8fe3c1611a2cbd9e6fcf
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#) Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved.
34 * @(#)crib.c 8.1 (Berkeley) 5/31/93
35 * $FreeBSD: src/games/cribbage/crib.c,v 1.10 1999/12/12 03:04:14 billf Exp $
36 * $DragonFly: src/games/cribbage/crib.c,v 1.3 2005/08/03 13:31:00 eirikn Exp $
39 #include <signal.h>
40 #include <stdlib.h>
41 #include <unistd.h>
42 #include <stdio.h>
44 #include "cribbage.h"
45 #include "cribcur.h"
46 #include "pathnames.h"
48 static bool cut(bool, int);
49 static int deal(bool);
50 static void discard(bool);
51 static void game(void);
52 static void gamescore(void);
53 static void makeboard(void);
54 static bool peg(bool);
55 static bool playhand(bool);
56 static void prcrib(bool, bool);
57 static void prtable(int);
58 static bool scoreh(bool);
60 int
61 main(int argc, char *argv[])
63 bool playing;
64 FILE *f;
65 int ch;
67 f = fopen(_PATH_LOG, "a");
69 /* revoke */
70 setgid(getgid());
72 while ((ch = getopt(argc, argv, "eqr")) != -1)
73 switch (ch) {
74 case 'e':
75 explain = true;
76 break;
77 case 'q':
78 quiet = true;
79 break;
80 case 'r':
81 rflag = true;
82 break;
83 case '?':
84 default:
85 fprintf(stderr, "usage: cribbage [-eqr]\n");
86 exit(1);
89 initscr();
90 signal(SIGINT, intr);
91 crmode();
92 noecho();
94 Playwin = subwin(stdscr, PLAY_Y, PLAY_X, 0, 0);
95 Tablewin = subwin(stdscr, TABLE_Y, TABLE_X, 0, PLAY_X);
96 Compwin = subwin(stdscr, COMP_Y, COMP_X, 0, TABLE_X + PLAY_X);
97 Msgwin = subwin(stdscr, MSG_Y, MSG_X, Y_MSG_START, SCORE_X + 1);
98 leaveok(Playwin, TRUE);
99 leaveok(Tablewin, TRUE);
100 leaveok(Compwin, TRUE);
101 clearok(stdscr, FALSE);
103 if (!quiet) {
104 msg("Do you need instructions for cribbage? ");
105 if (getuchar() == 'Y') {
106 endwin();
107 clear();
108 mvcur(0, COLS - 1, LINES - 1, 0);
109 fflush(stdout);
110 instructions();
111 crmode();
112 noecho();
113 clear();
114 refresh();
115 msg("For cribbage rules, use \"man cribbage\"");
118 playing = true;
119 do {
120 wclrtobot(Msgwin);
121 msg(quiet ? "L or S? " : "Long (to 121) or Short (to 61)? ");
122 if (glimit == SGAME)
123 glimit = (getuchar() == 'L' ? LGAME : SGAME);
124 else
125 glimit = (getuchar() == 'S' ? SGAME : LGAME);
126 game();
127 msg("Another game? ");
128 playing = (getuchar() == 'Y');
129 } while (playing);
131 if (f != NULL) {
132 fprintf(f, "%s: won %5.5d, lost %5.5d\n",
133 getlogin(), cgames, pgames);
134 fclose(f);
136 bye();
137 if (!f) {
138 fprintf(stderr, "\ncribbage: can't open %s.\n", _PATH_LOG);
139 exit(1);
141 return(0);
145 * makeboard:
146 * Print out the initial board on the screen
148 static void
149 makeboard(void)
151 mvaddstr(SCORE_Y + 0, SCORE_X,
152 "+---------------------------------------+");
153 mvaddstr(SCORE_Y + 1, SCORE_X,
154 "| Score: 0 YOU |");
155 mvaddstr(SCORE_Y + 2, SCORE_X,
156 "| *.....:.....:.....:.....:.....:..... |");
157 mvaddstr(SCORE_Y + 3, SCORE_X,
158 "| *.....:.....:.....:.....:.....:..... |");
159 mvaddstr(SCORE_Y + 4, SCORE_X,
160 "| |");
161 mvaddstr(SCORE_Y + 5, SCORE_X,
162 "| *.....:.....:.....:.....:.....:..... |");
163 mvaddstr(SCORE_Y + 6, SCORE_X,
164 "| *.....:.....:.....:.....:.....:..... |");
165 mvaddstr(SCORE_Y + 7, SCORE_X,
166 "| Score: 0 ME |");
167 mvaddstr(SCORE_Y + 8, SCORE_X,
168 "+---------------------------------------+");
169 gamescore();
173 * gamescore:
174 * Print out the current game score
176 static void
177 gamescore(void)
180 if (pgames || cgames) {
181 mvprintw(SCORE_Y + 1, SCORE_X + 28, "Games: %3d", pgames);
182 mvprintw(SCORE_Y + 7, SCORE_X + 28, "Games: %3d", cgames);
184 Lastscore[0] = -1;
185 Lastscore[1] = -1;
189 * game:
190 * Play one game up to glimit points. Actually, we only ASK the
191 * player what card to turn. We do a random one, anyway.
193 static void
194 game(void)
196 int i, j;
197 bool flag, compcrib;
199 compcrib = false;
200 makedeck(deck);
201 shuffle(deck);
202 if (gamecount == 0) {
203 flag = true;
204 do {
205 if (!rflag) { /* player cuts deck */
206 msg(quiet ? "Cut for crib? " :
207 "Cut to see whose crib it is -- low card wins? ");
208 getline();
210 i = random() % CARDS; /* random cut */
211 do { /* comp cuts deck */
212 j = random() % CARDS;
213 } while (j == i);
214 addmsg(quiet ? "You cut " : "You cut the ");
215 msgcard(deck[i], false);
216 endmsg();
217 addmsg(quiet ? "I cut " : "I cut the ");
218 msgcard(deck[j], false);
219 endmsg();
220 flag = (deck[i].rank == deck[j].rank);
221 if (flag) {
222 msg(quiet ? "We tied..." :
223 "We tied and have to try again...");
224 shuffle(deck);
225 continue;
226 } else
227 compcrib = (deck[i].rank > deck[j].rank);
228 } while (flag);
229 clear();
230 makeboard();
231 refresh();
232 } else {
233 werase(Tablewin);
234 wrefresh(Tablewin);
235 werase(Compwin);
236 wrefresh(Compwin);
237 msg("Loser (%s) gets first crib", (iwon ? "you" : "me"));
238 compcrib = !iwon;
241 pscore = cscore = 0;
242 flag = true;
243 do {
244 shuffle(deck);
245 flag = !playhand(compcrib);
246 compcrib = !compcrib;
247 } while (flag);
248 ++gamecount;
249 if (cscore < pscore) {
250 if (glimit - cscore > 60) {
251 msg("YOU DOUBLE SKUNKED ME!");
252 pgames += 4;
253 } else
254 if (glimit - cscore > 30) {
255 msg("YOU SKUNKED ME!");
256 pgames += 2;
257 } else {
258 msg("YOU WON!");
259 ++pgames;
261 iwon = false;
262 } else {
263 if (glimit - pscore > 60) {
264 msg("I DOUBLE SKUNKED YOU!");
265 cgames += 4;
266 } else
267 if (glimit - pscore > 30) {
268 msg("I SKUNKED YOU!");
269 cgames += 2;
270 } else {
271 msg("I WON!");
272 ++cgames;
274 iwon = true;
276 gamescore();
280 * playhand:
281 * Do up one hand of the game
283 static bool
284 playhand(bool mycrib)
286 int deckpos;
288 werase(Compwin);
290 knownum = 0;
291 deckpos = deal(mycrib);
292 sorthand(chand, FULLHAND);
293 sorthand(phand, FULLHAND);
294 makeknown(chand, FULLHAND);
295 prhand(phand, FULLHAND, Playwin, false);
296 discard(mycrib);
297 if (cut(mycrib, deckpos))
298 return true;
299 if (peg(mycrib))
300 return true;
301 werase(Tablewin);
302 wrefresh(Tablewin);
303 if (scoreh(mycrib))
304 return true;
305 return false;
309 * deal cards to both players from deck
311 static int
312 deal(bool mycrib)
314 int i, j;
316 for (i = j = 0; i < FULLHAND; i++) {
317 if (mycrib) {
318 phand[i] = deck[j++];
319 chand[i] = deck[j++];
320 } else {
321 chand[i] = deck[j++];
322 phand[i] = deck[j++];
325 return (j);
329 * discard:
330 * Handle players discarding into the crib...
331 * Note: we call cdiscard() after printing first message so player doesn't wait
333 static void
334 discard(bool mycrib)
336 const char *prompt;
337 CARD crd;
339 prcrib(mycrib, true);
340 prompt = (quiet ? "Discard --> " : "Discard a card --> ");
341 cdiscard(mycrib); /* puts best discard at end */
342 crd = phand[infrom(phand, FULLHAND, prompt)];
343 cremove(crd, phand, FULLHAND);
344 prhand(phand, FULLHAND, Playwin, false);
345 crib[0] = crd;
347 /* Next four lines same as last four except for cdiscard(). */
348 crd = phand[infrom(phand, FULLHAND - 1, prompt)];
349 cremove(crd, phand, FULLHAND - 1);
350 prhand(phand, FULLHAND, Playwin, false);
351 crib[1] = crd;
352 crib[2] = chand[4];
353 crib[3] = chand[5];
354 chand[4].rank = chand[4].suit = chand[5].rank = chand[5].suit = EMPTY;
358 * cut:
359 * Cut the deck and set turnover. Actually, we only ASK the
360 * player what card to turn. We do a random one, anyway.
362 static bool
363 cut(bool mycrib, int pos)
365 int i;
366 bool win;
368 win = false;
369 if (mycrib) {
370 if (!rflag) { /* random cut */
371 msg(quiet ? "Cut the deck? " :
372 "How many cards down do you wish to cut the deck? ");
373 getline();
375 i = random() % (CARDS - pos);
376 turnover = deck[i + pos];
377 addmsg(quiet ? "You cut " : "You cut the ");
378 msgcard(turnover, false);
379 endmsg();
380 if (turnover.rank == JACK) {
381 msg("I get two for his heels");
382 win = chkscr(&cscore, 2);
384 } else {
385 i = random() % (CARDS - pos) + pos;
386 turnover = deck[i];
387 addmsg(quiet ? "I cut " : "I cut the ");
388 msgcard(turnover, false);
389 endmsg();
390 if (turnover.rank == JACK) {
391 msg("You get two for his heels");
392 win = chkscr(&pscore, 2);
395 makeknown(&turnover, 1);
396 prcrib(mycrib, false);
397 return (win);
401 * prcrib:
402 * Print out the turnover card with crib indicator
404 static void
405 prcrib(bool mycrib, bool blank)
407 int y, cardx;
409 if (mycrib)
410 cardx = CRIB_X;
411 else
412 cardx = 0;
414 mvaddstr(CRIB_Y, cardx + 1, "CRIB");
415 prcard(stdscr, CRIB_Y + 1, cardx, turnover, blank);
417 if (mycrib)
418 cardx = 0;
419 else
420 cardx = CRIB_X;
422 for (y = CRIB_Y; y <= CRIB_Y + 5; y++)
423 mvaddstr(y, cardx, " ");
427 * peg:
428 * Handle all the pegging...
430 static CARD Table[14];
431 static int Tcnt;
433 static bool
434 peg(bool mycrib)
436 static CARD ch[CINHAND], ph[CINHAND];
437 int i, j, k;
438 int l;
439 int cnum, pnum, sum;
440 bool myturn, mego, ugo, last, played;
441 CARD crd;
443 cnum = pnum = CINHAND;
444 for (i = 0; i < CINHAND; i++) { /* make copies of hands */
445 ch[i] = chand[i];
446 ph[i] = phand[i];
448 Tcnt = 0; /* index to table of cards played */
449 sum = 0; /* sum of cards played */
450 played = mego = ugo = false;
451 myturn = !mycrib;
452 for (;;) {
453 last = true; /* enable last flag */
454 prhand(ph, pnum, Playwin, false);
455 prhand(ch, cnum, Compwin, true);
456 prtable(sum);
457 if (myturn) { /* my tyrn to play */
458 if (!anymove(ch, cnum, sum)) { /* if no card to play */
459 if (!mego && cnum) { /* go for comp? */
460 msg("GO");
461 mego = true;
463 /* can player move? */
464 if (anymove(ph, pnum, sum))
465 myturn = !myturn;
466 else { /* give him his point */
467 msg(quiet ? "You get one" :
468 "You get one point");
469 if (chkscr(&pscore, 1))
470 return (true);
471 sum = 0;
472 mego = ugo = false;
473 Tcnt = 0;
475 } else {
476 played = true;
477 j = -1;
478 k = 0;
479 /* maximize score */
480 for (i = 0; i < cnum; i++) {
481 l = pegscore(ch[i], Table, Tcnt, sum);
482 if (l > k) {
483 k = l;
484 j = i;
487 if (j < 0) /* if nothing scores */
488 j = cchose(ch, cnum, sum);
489 crd = ch[j];
490 cremove(crd, ch, cnum--);
491 sum += VAL(crd.rank);
492 Table[Tcnt++] = crd;
493 if (k > 0) {
494 addmsg(quiet ? "I get %d playing " :
495 "I get %d points playing ", k);
496 msgcard(crd, false);
497 endmsg();
498 if (chkscr(&cscore, k))
499 return (true);
501 myturn = !myturn;
503 } else {
504 if (!anymove(ph, pnum, sum)) { /* can player move? */
505 if (!ugo && pnum) { /* go for player */
506 msg("You have a GO");
507 ugo = true;
509 /* can computer play? */
510 if (anymove(ch, cnum, sum))
511 myturn = !myturn;
512 else {
513 msg(quiet ? "I get one" :
514 "I get one point");
515 do_wait();
516 if (chkscr(&cscore, 1))
517 return (true);
518 sum = 0;
519 mego = ugo = false;
520 Tcnt = 0;
522 } else { /* player plays */
523 played = false;
524 if (pnum == 1) {
525 crd = ph[0];
526 msg("You play your last card");
527 } else
528 for (;;) {
529 prhand(ph,
530 pnum, Playwin, false);
531 crd = ph[infrom(ph,
532 pnum, "Your play: ")];
533 if (sum + VAL(crd.rank) <= 31)
534 break;
535 else
536 msg("Total > 31 -- try again");
538 makeknown(&crd, 1);
539 cremove(crd, ph, pnum--);
540 i = pegscore(crd, Table, Tcnt, sum);
541 sum += VAL(crd.rank);
542 Table[Tcnt++] = crd;
543 if (i > 0) {
544 msg(quiet ? "You got %d" :
545 "You got %d points", i);
546 if (chkscr(&pscore, i))
547 return (true);
549 myturn = !myturn;
552 if (sum >= 31) {
553 if (!myturn)
554 do_wait();
555 sum = 0;
556 mego = ugo = false;
557 Tcnt = 0;
558 last = false; /* disable last flag */
560 if (!pnum && !cnum)
561 break; /* both done */
563 prhand(ph, pnum, Playwin, false);
564 prhand(ch, cnum, Compwin, true);
565 prtable(sum);
566 if (last) {
567 if (played) {
568 msg(quiet ? "I get one for last" :
569 "I get one point for last");
570 do_wait();
571 if (chkscr(&cscore, 1))
572 return (true);
573 } else {
574 msg(quiet ? "You get one for last" :
575 "You get one point for last");
576 if (chkscr(&pscore, 1))
577 return (true);
580 return (false);
584 * prtable:
585 * Print out the table with the current score
587 static void
588 prtable(int score)
590 prhand(Table, Tcnt, Tablewin, false);
591 mvwprintw(Tablewin, (Tcnt + 2) * 2, Tcnt + 1, "%2d", score);
592 wrefresh(Tablewin);
596 * scoreh:
597 * Handle the scoring of the hands
599 static bool
600 scoreh(bool mycrib)
602 sorthand(crib, CINHAND);
603 if (mycrib) {
604 if (plyrhand(phand, "hand"))
605 return (true);
606 if (comphand(chand, "hand"))
607 return (true);
608 do_wait();
609 if (comphand(crib, "crib"))
610 return (true);
611 } else {
612 if (comphand(chand, "hand"))
613 return (true);
614 if (plyrhand(phand, "hand"))
615 return (true);
616 if (plyrhand(crib, "crib"))
617 return (true);
619 return (false);