kernel - Reduce size of struct spinlock
[dragonfly.git] / games / mille / move.c
blob8a0da4124ebbb536ca5a58b65cb30f7cc49bde12
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)move.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $
31 * $DragonFly: src/games/mille/move.c,v 1.5 2006/08/27 17:17:23 pavalos Exp $
34 #include <termios.h>
36 #include "mille.h"
37 #include <unctrl.h>
38 #include <term.h>
41 * @(#)move.c 1.2 (Berkeley) 3/28/83
44 #undef CTRL
45 #define CTRL(c) (c - 'A' + 1)
47 const char *Movenames[] = {
48 "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
51 static void check_go(void);
52 static void getmove(void);
53 static int haspicked(PLAY *);
54 static bool playcard(PLAY *);
56 void
57 domove(void)
59 PLAY *pp;
60 int i, j;
61 bool goodplay;
63 pp = &Player[Play];
64 if (Play == PLAYER)
65 getmove();
66 else
67 calcmove();
68 Next = FALSE;
69 goodplay = TRUE;
70 switch (Movetype) {
71 case M_DISCARD:
72 if (haspicked(pp)) {
73 if (pp->hand[Card_no] == C_INIT)
74 if (Card_no == 6)
75 Finished = TRUE;
76 else
77 error("no card there");
78 else {
79 if (issafety(pp->hand[Card_no])) {
80 error("discard a safety?");
81 goodplay = FALSE;
82 break;
84 Discard = pp->hand[Card_no];
85 pp->hand[Card_no] = C_INIT;
86 Next = TRUE;
87 if (Play == PLAYER)
88 account(Discard);
91 else
92 error("must pick first");
93 break;
94 case M_PLAY:
95 goodplay = playcard(pp);
96 break;
97 case M_DRAW:
98 Card_no = 0;
99 if (Topcard <= Deck)
100 error("no more cards");
101 else if (haspicked(pp))
102 error("already picked");
103 else {
104 pp->hand[0] = *--Topcard;
105 #ifdef DEBUG
106 if (Debug)
107 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
108 #endif
109 acc:
110 if (Play == COMP) {
111 account(*Topcard);
112 if (issafety(*Topcard))
113 pp->safety[*Topcard-S_CONV] = S_IN_HAND;
115 if (pp->hand[1] == C_INIT && Topcard > Deck) {
116 Card_no = 1;
117 pp->hand[1] = *--Topcard;
118 #ifdef DEBUG
119 if (Debug)
120 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
121 #endif
122 goto acc;
124 pp->new_battle = FALSE;
125 pp->new_speed = FALSE;
127 break;
129 case M_ORDER:
130 break;
133 * move blank card to top by one of two methods. If the
134 * computer's hand was sorted, the randomness for picking
135 * between equally valued cards would be lost
137 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
138 sort(pp->hand);
139 else
140 for (i = 1; i < HAND_SZ; i++)
141 if (pp->hand[i] == C_INIT) {
142 for (j = 0; pp->hand[j] == C_INIT; j++)
143 if (j == HAND_SZ - 1) {
144 j = 0;
145 break;
147 pp->hand[i] = pp->hand[j];
148 pp->hand[j] = C_INIT;
150 if (Topcard <= Deck)
151 check_go();
152 if (Next)
153 nextplay();
157 * Check and see if either side can go. If they cannot,
158 * the game is over
160 static void
161 check_go(void)
163 CARD card;
164 PLAY *pp, *op;
165 int i;
167 for (pp = Player; pp < &Player[2]; pp++) {
168 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
169 for (i = 0; i < HAND_SZ; i++) {
170 card = pp->hand[i];
171 if (issafety(card) || canplay(pp, op, card)) {
172 #ifdef DEBUG
173 if (Debug) {
174 fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
175 fprintf(outf, "issafety(card) = %d, ", issafety(card));
176 fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
178 #endif
179 return;
181 #ifdef DEBUG
182 else if (Debug)
183 fprintf(outf, "CHECK_GO: cannot play %s\n",
184 C_name[card]);
185 #endif
188 Finished = TRUE;
191 static bool
192 playcard(PLAY *pp)
194 int v;
195 CARD card;
196 bool blockNext;
199 * check and see if player has picked
201 switch (pp->hand[Card_no]) {
202 default:
203 if (!haspicked(pp))
204 mustpick:
205 return error("must pick first");
206 case C_GAS_SAFE: case C_SPARE_SAFE:
207 case C_DRIVE_SAFE: case C_RIGHT_WAY:
208 break;
211 card = pp->hand[Card_no];
212 #ifdef DEBUG
213 if (Debug)
214 fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
215 #endif
216 blockNext = FALSE;
217 switch (card) {
218 case C_200:
219 if (pp->nummiles[C_200] == 2)
220 return error("only two 200's per hand");
221 case C_100: case C_75:
222 if (pp->speed == C_LIMIT)
223 return error("limit of 50");
224 case C_50:
225 if (pp->mileage + Value[card] > End)
226 return error("puts you over %d", End);
227 case C_25:
228 if (!pp->can_go)
229 return error("cannot move now");
230 pp->nummiles[card]++;
231 v = Value[card];
232 pp->total += v;
233 pp->hand_tot += v;
234 if ((pp->mileage += v) == End)
235 check_ext(FALSE);
236 break;
238 case C_GAS: case C_SPARE: case C_REPAIRS:
239 if (pp->battle != opposite(card))
240 return error("can't play \"%s\"", C_name[card]);
241 pp->battle = card;
242 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
243 pp->can_go = TRUE;
244 break;
246 case C_GO:
247 if (pp->battle != C_INIT && pp->battle != C_STOP
248 && !isrepair(pp->battle))
249 return error("cannot play \"Go\" on a \"%s\"",
250 C_name[pp->battle]);
251 pp->battle = C_GO;
252 pp->can_go = TRUE;
253 break;
255 case C_END_LIMIT:
256 if (pp->speed != C_LIMIT)
257 return error("not limited");
258 pp->speed = C_END_LIMIT;
259 break;
261 case C_EMPTY: case C_FLAT: case C_CRASH:
262 case C_STOP:
263 pp = &Player[other(Play)];
264 if (!pp->can_go)
265 return error("opponent cannot go");
266 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
267 protected:
268 return error("opponent is protected");
269 pp->battle = card;
270 pp->new_battle = TRUE;
271 pp->can_go = FALSE;
272 pp = &Player[Play];
273 break;
275 case C_LIMIT:
276 pp = &Player[other(Play)];
277 if (pp->speed == C_LIMIT)
278 return error("opponent has limit");
279 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
280 goto protected;
281 pp->speed = C_LIMIT;
282 pp->new_speed = TRUE;
283 pp = &Player[Play];
284 break;
286 case C_GAS_SAFE: case C_SPARE_SAFE:
287 case C_DRIVE_SAFE: case C_RIGHT_WAY:
288 if (pp->battle == opposite(card)
289 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
290 if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
291 pp->battle = C_GO;
292 pp->can_go = TRUE;
294 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
295 pp->speed = C_INIT;
296 if (pp->new_battle
297 || (pp->new_speed && card == C_RIGHT_WAY)) {
298 pp->coups[card - S_CONV] = TRUE;
299 pp->total += SC_COUP;
300 pp->hand_tot += SC_COUP;
301 pp->coupscore += SC_COUP;
305 * if not coup, must pick first
307 else if (pp->hand[0] == C_INIT && Topcard > Deck)
308 goto mustpick;
309 pp->safety[card - S_CONV] = S_PLAYED;
310 pp->total += SC_SAFETY;
311 pp->hand_tot += SC_SAFETY;
312 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
313 pp->total += SC_ALL_SAFE;
314 pp->hand_tot += SC_ALL_SAFE;
316 if (card == C_RIGHT_WAY) {
317 if (pp->speed == C_LIMIT)
318 pp->speed = C_INIT;
319 if (pp->battle == C_STOP || pp->battle == C_INIT) {
320 pp->can_go = TRUE;
321 pp->battle = C_INIT;
323 if (!pp->can_go && isrepair(pp->battle))
324 pp->can_go = TRUE;
326 blockNext = TRUE;
327 break;
329 case C_INIT:
330 error("no card there");
331 blockNext = TRUE;
332 break;
334 if (pp == &Player[PLAYER])
335 account(card);
336 pp->hand[Card_no] = C_INIT;
337 Next = !blockNext;
338 return TRUE;
341 static void
342 getmove(void)
344 char c;
345 #ifdef DEBUG
346 char *sp;
347 #endif
348 #ifdef EXTRAP
349 static bool last_ex = FALSE; /* set if last command was E */
351 if (last_ex) {
352 undoex();
353 prboard();
354 last_ex = FALSE;
356 #endif
357 for (;;) {
358 prompt(MOVEPROMPT);
359 leaveok(Board, FALSE);
360 refresh();
361 while ((c = readch()) == killchar() || c == erasechar())
362 continue;
363 if (islower(c))
364 c = toupper(c);
365 if (isprint(c) && !isspace(c)) {
366 addch(c);
367 refresh();
369 switch (c) {
370 case 'P': /* Pick */
371 Movetype = M_DRAW;
372 goto ret;
373 case 'U': /* Use Card */
374 case 'D': /* Discard Card */
375 if ((Card_no = getcard()) < 0)
376 break;
377 Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
378 goto ret;
379 case 'O': /* Order */
380 Order = !Order;
381 if (Window == W_SMALL) {
382 if (!Order)
383 mvwaddstr(Score, 12, 21,
384 "o: order hand");
385 else
386 mvwaddstr(Score, 12, 21,
387 "o: stop ordering");
388 wclrtoeol(Score);
390 Movetype = M_ORDER;
391 goto ret;
392 case 'Q': /* Quit */
393 rub(0); /* Same as a rubout */
394 break;
395 case 'W': /* Window toggle */
396 Window = nextwin(Window);
397 newscore();
398 prscore(TRUE);
399 wrefresh(Score);
400 break;
401 case 'R': /* Redraw screen */
402 case CTRL('L'):
403 wrefresh(curscr);
404 break;
405 case 'S': /* Save game */
406 On_exit = FALSE;
407 save();
408 break;
409 case 'E': /* Extrapolate */
410 #ifdef EXTRAP
411 if (last_ex)
412 break;
413 Finished = TRUE;
414 if (Window != W_FULL)
415 newscore();
416 prscore(FALSE);
417 wrefresh(Score);
418 last_ex = TRUE;
419 Finished = FALSE;
420 #else
421 error("%c: command not implemented", c);
422 #endif
423 break;
424 case '\r': /* Ignore RETURNs and */
425 case '\n': /* Line Feeds */
426 case ' ': /* Spaces */
427 case '\0': /* and nulls */
428 break;
429 #ifdef DEBUG
430 case 'Z': /* Debug code */
431 if (!Debug && outf == NULL) {
432 char buf[MAXPATHLEN];
434 prompt(FILEPROMPT);
435 leaveok(Board, FALSE);
436 refresh();
437 sp = buf;
438 while ((*sp = readch()) != '\n') {
439 if (*sp == killchar())
440 goto over;
441 else if (*sp == erasechar()) {
442 if (--sp < buf)
443 sp = buf;
444 else {
445 addch('\b');
446 if (*sp < ' ')
447 addch('\b');
448 clrtoeol();
451 else
452 addstr(unctrl(*sp++));
453 refresh();
455 *sp = '\0';
456 leaveok(Board, TRUE);
457 if ((outf = fopen(buf, "w")) == NULL)
458 perror(buf);
459 setbuf(outf, NULL);
461 Debug = !Debug;
462 break;
463 #endif
464 default:
465 error("unknown command: %s", unctrl(c));
466 break;
469 ret:
470 leaveok(Board, TRUE);
474 * return whether or not the player has picked
476 static int
477 haspicked(PLAY *pp)
479 int card;
481 if (Topcard <= Deck)
482 return TRUE;
483 switch (pp->hand[Card_no]) {
484 case C_GAS_SAFE: case C_SPARE_SAFE:
485 case C_DRIVE_SAFE: case C_RIGHT_WAY:
486 card = 1;
487 break;
488 default:
489 card = 0;
490 break;
492 return (pp->hand[card] != C_INIT);
495 void
496 account(CARD card)
498 CARD oppos;
500 if (card == C_INIT)
501 return;
502 ++Numseen[card];
503 if (Play == COMP)
504 switch (card) {
505 case C_GAS_SAFE:
506 case C_SPARE_SAFE:
507 case C_DRIVE_SAFE:
508 oppos = opposite(card);
509 Numgos += Numcards[oppos] - Numseen[oppos];
510 break;
511 case C_CRASH:
512 case C_FLAT:
513 case C_EMPTY:
514 case C_STOP:
515 Numgos++;
516 break;
520 void
521 prompt(int promptno)
523 static const char *names[] = {
524 ">>:Move:",
525 "Really?",
526 "Another hand?",
527 "Another game?",
528 "Save game?",
529 "Same file?",
530 "file:",
531 "Extension?",
532 "Overwrite file?",
534 static int last_prompt = -1;
536 if (promptno == last_prompt)
537 move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
538 else {
539 move(MOVE_Y, MOVE_X);
540 if (promptno == MOVEPROMPT)
541 standout();
542 addstr(names[promptno]);
543 if (promptno == MOVEPROMPT)
544 standend();
545 addch(' ');
546 last_prompt = promptno;
548 clrtoeol();
551 void
552 sort(CARD *hand)
554 CARD *cp, *tp;
555 CARD temp;
557 cp = hand;
558 hand += HAND_SZ;
559 for ( ; cp < &hand[-1]; cp++)
560 for (tp = cp + 1; tp < hand; tp++)
561 if (*cp > *tp) {
562 temp = *cp;
563 *cp = *tp;
564 *tp = temp;