kernel - support dummy reallocblks in devfs
[dragonfly.git] / games / cribbage / support.c
blobeb2f0ce9be384fd991cbf37dad95bd2023951153
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)support.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/cribbage/support.c,v 1.5 1999/12/12 03:04:15 billf Exp $
31 * $DragonFly: src/games/cribbage/support.c,v 1.3 2005/08/03 13:31:00 eirikn Exp $
34 #include <curses.h>
35 #include <stdio.h>
36 #include <string.h>
38 #include "deck.h"
39 #include "cribbage.h"
40 #include "cribcur.h"
42 #define NTV 10 /* number scores to test */
44 /* score to test reachability of, and order to test them in */
45 const int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
47 static int anysumto(CARD[], int, int, int);
48 static int numofval(CARD[], int, int);
49 static void prpeg(int, int, bool);
52 * computer chooses what to play in pegging...
53 * only called if no playable card will score points
55 int
56 cchose(CARD h[], int n, int s)
58 int i, j, l;
60 if (n <= 1)
61 return (0);
62 if (s < 4) { /* try for good value */
63 if ((j = anysumto(h, n, s, 4)) >= 0)
64 return (j);
65 if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
66 return (j);
68 if (s > 0 && s < 20) {
69 /* try for retaliation to 31 */
70 for (i = 1; i <= 10; i++) {
71 if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
72 if ((l = numofval(h, n, i)) > 0) {
73 if (l > 1 || VAL(h[j].rank) != i)
74 return (j);
79 if (s < 15) {
80 /* for retaliation after 15 */
81 for (i = 0; i < NTV; i++) {
82 if ((j = anysumto(h, n, s, tv[i])) >= 0) {
83 if ((l = numofval(h, n, 15 - tv[i])) > 0) {
84 if (l > 1 ||
85 VAL(h[j].rank) != 15 - tv[i])
86 return (j);
91 j = -1;
92 /* remember: h is sorted */
93 for (i = n - 1; i >= 0; --i) {
94 l = s + VAL(h[i].rank);
95 if (l > 31)
96 continue;
97 if (l != 5 && l != 10 && l != 21) {
98 j = i;
99 break;
102 if (j >= 0)
103 return (j);
104 for (i = n - 1; i >= 0; --i) {
105 l = s + VAL(h[i].rank);
106 if (l > 31)
107 continue;
108 if (j < 0)
109 j = i;
110 if (l != 5 && l != 21) {
111 j = i;
112 break;
115 return (j);
119 * plyrhand:
120 * Evaluate and score a player hand or crib
122 bool
123 plyrhand(CARD hand[], const char *s)
125 static char prompt[BUFSIZ];
126 int i, j;
127 bool win;
129 prhand(hand, CINHAND, Playwin, false);
130 sprintf(prompt, "Your %s scores ", s);
131 i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
132 if ((j = number(0, 29, prompt)) == 19)
133 j = 0;
134 if (i != j) {
135 if (i < j) {
136 win = chkscr(&pscore, i);
137 msg("It's really only %d points; I get %d", i, 2);
138 if (!win)
139 win = chkscr(&cscore, 2);
140 } else {
141 win = chkscr(&pscore, j);
142 msg("You should have taken %d, not %d!", i, j);
144 if (explain)
145 msg("Explanation: %s", explstr);
146 do_wait();
147 } else
148 win = chkscr(&pscore, i);
149 return (win);
153 * comphand:
154 * Handle scoring and displaying the computer's hand
156 bool
157 comphand(CARD h[], const char *s)
159 int j;
161 j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, false);
162 prhand(h, CINHAND, Compwin, false);
163 msg("My %s scores %d", s, (j == 0 ? 19 : j));
164 return (chkscr(&cscore, j));
168 * chkscr:
169 * Add inc to scr and test for > glimit, printing on the scoring
170 * board while we're at it.
172 int Lastscore[2] = {-1, -1};
174 bool
175 chkscr(int *scr, int inc)
177 bool myturn;
179 myturn = (scr == &cscore);
180 if (inc != 0) {
181 prpeg(Lastscore[myturn], '.', myturn);
182 Lastscore[myturn] = *scr;
183 *scr += inc;
184 prpeg(*scr, PEG, myturn);
185 refresh();
187 return (*scr >= glimit);
191 * prpeg:
192 * Put out the peg character on the score board and put the
193 * score up on the board.
195 static void
196 prpeg(int score, int peg, bool myturn)
198 int y, x;
200 if (!myturn)
201 y = SCORE_Y + 2;
202 else
203 y = SCORE_Y + 5;
205 if (score <= 0 || score >= glimit) {
206 if (peg == '.')
207 peg = ' ';
208 if (score == 0)
209 x = SCORE_X + 2;
210 else {
211 x = SCORE_X + 2;
212 y++;
214 } else {
215 x = (score - 1) % 30;
216 if (score > 90 || (score > 30 && score <= 60)) {
217 y++;
218 x = 29 - x;
220 x += x / 5;
221 x += SCORE_X + 3;
223 mvaddch(y, x, peg);
224 mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
228 * cdiscard -- the computer figures out what is the best discard for
229 * the crib and puts the best two cards at the end
231 void
232 cdiscard(bool mycrib)
234 CARD d[CARDS], h[FULLHAND], cb[2];
235 int i, j, k;
236 int nc, ns;
237 long sums[15];
238 static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
239 static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
241 makedeck(d);
242 nc = CARDS;
243 for (i = 0; i < knownum; i++) { /* get all other cards */
244 cremove(known[i], d, nc--);
246 for (i = 0; i < 15; i++)
247 sums[i] = 0L;
248 ns = 0;
249 for (i = 0; i < (FULLHAND - 1); i++) {
250 cb[0] = chand[i];
251 for (j = i + 1; j < FULLHAND; j++) {
252 cb[1] = chand[j];
253 for (k = 0; k < FULLHAND; k++)
254 h[k] = chand[k];
255 cremove(chand[i], h, FULLHAND);
256 cremove(chand[j], h, FULLHAND - 1);
257 for (k = 0; k < nc; k++) {
258 sums[ns] +=
259 scorehand(h, d[k], CINHAND, true, false);
260 if (mycrib)
261 sums[ns] += adjust(cb);
262 else
263 sums[ns] -= adjust(cb);
265 ++ns;
268 j = 0;
269 for (i = 1; i < 15; i++)
270 if (sums[i] > sums[j])
271 j = i;
272 for (k = 0; k < FULLHAND; k++)
273 h[k] = chand[k];
274 cremove(h[undo1[j]], chand, FULLHAND);
275 cremove(h[undo2[j]], chand, FULLHAND - 1);
276 chand[4] = h[undo1[j]];
277 chand[5] = h[undo2[j]];
281 * returns true if some card in hand can be played without exceeding 31
283 bool
284 anymove(CARD hand[], int n, int sum)
286 int i, j;
288 if (n < 1)
289 return (false);
290 j = hand[0].rank;
291 for (i = 1; i < n; i++) {
292 if (hand[i].rank < j)
293 j = hand[i].rank;
295 return (sum + VAL(j) <= 31);
299 * anysumto returns the index (0 <= i < n) of the card in hand that brings
300 * the s up to t, or -1 if there is none
302 static int
303 anysumto(CARD hand[], int n, int s, int t)
305 int i;
307 for (i = 0; i < n; i++) {
308 if (s + VAL(hand[i].rank) == t)
309 return (i);
311 return (-1);
315 * return the number of cards in h having the given rank value
317 static int
318 numofval(CARD h[], int n, int v)
320 int i, j;
322 j = 0;
323 for (i = 0; i < n; i++) {
324 if (VAL(h[i].rank) == v)
325 ++j;
327 return (j);
331 * makeknown remembers all n cards in h for future recall
333 void
334 makeknown(CARD h[], int n)
336 int i;
338 for (i = 0; i < n; i++)
339 known[knownum++] = h[i];