games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / warp.c
bloba7fc703e76a5c9960b05b6b6461a33daa4e8907b
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)warp.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
31 * $DragonFly: src/games/trek/warp.c,v 1.4 2007/05/13 18:33:55 swildner Exp $
34 #include "trek.h"
35 #include "getpar.h"
38 ** MOVE UNDER WARP POWER
40 ** This is both the "move" and the "ram" commands, differing
41 ** only in the flag 'fl'. It is also used for automatic
42 ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
43 ** are the course and distance to be moved. If 'fl' >= 0,
44 ** the course and distance are asked of the captain.
46 ** The guts of this routine are in the routine move(), which
47 ** is shared with impulse(). Also, the working part of this
48 ** routine is very small; the rest is to handle the slight chance
49 ** that you may be moving at some riduculous speed. In that
50 ** case, there is code to handle time warps, etc.
54 * dowarp() is used in a struct cvntab to call warp(). Since it is always ram
55 * or move, fl is never < 0, so ask the user for course and distance, then pass
56 * that to warp().
58 void
59 dowarp(int fl)
61 int c;
62 double d;
64 if (getcodi(&c, &d))
65 return;
66 warp(fl, c, d);
69 void
70 warp(int fl, int c, double d)
72 int course;
73 double power;
74 double dist;
75 double p_time;
76 double speed;
77 double frac;
78 int percent;
79 int i;
80 char *s;
82 if (Ship.cond == DOCKED) {
83 printf("%s is docked\n", Ship.shipname);
84 return;
86 if (damaged(WARP)) {
87 out(WARP);
88 return;
90 course = c;
91 dist = d;
93 /* check to see that we are not using an absurd amount of power */
94 power = (dist + 0.05) * Ship.warp3;
95 percent = 100 * power / Ship.energy + 0.5;
96 if (percent >= 85) {
97 printf("Scotty: That would consume %d%% of our remaining energy.\n",
98 percent);
99 if (!getynpar("Are you sure that is wise"))
100 return;
103 /* compute the speed we will move at, and the time it will take */
104 speed = Ship.warp2 / Param.warptime;
105 p_time = dist / speed;
107 /* check to see that that value is not ridiculous */
108 percent = 100 * p_time / Now.time + 0.5;
109 if (percent >= 85) {
110 printf("Spock: That would take %d%% of our remaining time.\n",
111 percent);
112 if (!getynpar("Are you sure that is wise"))
113 return;
116 /* compute how far we will go if we get damages */
117 if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) {
118 frac = franf();
119 dist *= frac;
120 p_time *= frac;
121 damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
124 /* do the move */
125 Move.time = move(fl, course, p_time, speed);
127 /* see how far we actually went, and decrement energy appropriately */
128 dist = Move.time * speed;
129 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
131 /* test for bizarre events */
132 if (Ship.warp <= 9.0)
133 return;
134 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
135 sleep(2);
136 printf("Ship's safety systems malfunction\n");
137 sleep(2);
138 printf("Crew experiencing extreme sensory distortion\n");
139 sleep(4);
140 if (ranf(100) >= 100 * dist) {
141 printf("Equilibrium restored -- all systems normal\n");
142 return;
145 /* select a bizzare thing to happen to us */
146 percent = ranf(100);
147 if (percent < 70) {
148 /* time warp */
149 if (percent < 35 || !Game.snap) {
150 /* positive time warp */
151 p_time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
152 Now.date += p_time;
153 printf("Positive time portal entered -- it is now Stardate %.2f\n",
154 Now.date);
155 for (i = 0; i < MAXEVENTS; i++) {
156 percent = Event[i].evcode;
157 if (percent == E_FIXDV || percent == E_LRTB)
158 Event[i].date += p_time;
160 return;
163 /* s/he got lucky: a negative time portal */
164 p_time = Now.date;
165 s = Etc.snapshot;
166 bmove(s, Quad, sizeof Quad);
167 bmove(s += sizeof Quad, Event, sizeof Event);
168 bmove(s += sizeof Event, &Now, sizeof Now);
169 printf("Negative time portal entered -- it is now Stardate %.2f\n",
170 Now.date);
171 for (i = 0; i < MAXEVENTS; i++)
172 if (Event[i].evcode == E_FIXDV)
173 reschedule(&Event[i], Event[i].date - p_time);
174 return;
177 /* test for just a lot of damage */
178 if (percent < 80)
179 lose(L_TOOFAST);
180 printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
181 for (i = 0; i < NDEV; i++)
182 damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
183 Ship.shldup = 0;