games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / torped.c
blobcbe9c52b061dc2b744b013ab1008af647e342d19
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)torped.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/torped.c,v 1.5 1999/11/30 03:49:55 billf Exp $
31 * $DragonFly: src/games/trek/torped.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "trek.h"
35 #include "getpar.h"
37 static int randcourse(int);
40 ** PHOTON TORPEDO CONTROL
42 ** Either one or three photon torpedoes are fired. If three
43 ** are fired, it is called a "burst" and you also specify
44 ** a spread angle.
46 ** Torpedoes are never 100% accurate. There is always a random
47 ** cludge factor in their course which is increased if you have
48 ** your shields up. Hence, you will find that they are more
49 ** accurate at close range. However, they have the advantage that
50 ** at long range they don't lose any of their power as phasers
51 ** do, i.e., a hit is a hit is a hit, by any other name.
53 ** When the course spreads too much, you get a misfire, and the
54 ** course is randomized even more. You also have the chance that
55 ** the misfire damages your torpedo tubes.
58 void
59 torped(int v __unused)
61 int ix, iy;
62 double x, y, dx, dy;
63 double angle;
64 int course, course2;
65 int k;
66 double bigger;
67 double sectsize;
68 int burst;
69 int n;
71 if (Ship.cloaked) {
72 printf("Federation regulations do not permit attack while cloaked.\n");
73 return;
75 if (check_out(TORPED))
76 return;
77 if (Ship.torped <= 0) {
78 printf("All photon torpedos expended\n");
79 return;
82 /* get the course */
83 course = getintpar("Torpedo course");
84 if (course < 0 || course > 360)
85 return;
86 burst = -1;
88 /* need at least three torpedoes for a burst */
89 if (Ship.torped < 3) {
90 printf("No-burst mode selected\n");
91 burst = 0;
92 } else {
93 /* see if the user wants one */
94 if (!testnl()) {
95 k = ungetc(cgetc(0), stdin);
96 if (k >= '0' && k <= '9')
97 burst = 1;
100 if (burst < 0) {
101 burst = getynpar("Do you want a burst");
103 if (burst) {
104 burst = getintpar("burst angle");
105 if (burst <= 0)
106 return;
107 if (burst > 15) {
108 printf("Maximum burst angle is 15 degrees\n");
109 return;
112 sectsize = NSECTS;
113 n = -1;
114 if (burst) {
115 n = 1;
116 course -= burst;
118 for (; n && n <= 3; n++) {
119 /* select a nice random course */
120 course2 = course + randcourse(n);
121 angle = course2 * 0.0174532925; /* convert to radians */
122 dx = -cos(angle);
123 dy = sin(angle);
124 bigger = fabs(dx);
125 x = fabs(dy);
126 if (x > bigger)
127 bigger = x;
128 dx /= bigger;
129 dy /= bigger;
130 x = Ship.sectx + 0.5;
131 y = Ship.secty + 0.5;
132 if (Ship.cond != DOCKED)
133 Ship.torped -= 1;
134 printf("Torpedo track");
135 if (n > 0)
136 printf(", torpedo number %d", n);
137 printf(":\n%6.1f\t%4.1f\n", x, y);
138 while (1) {
139 ix = x += dx;
140 iy = y += dy;
141 if (x < 0.0 || x >= sectsize ||
142 y < 0.0 || y >= sectsize) {
143 printf("Torpedo missed\n");
144 break;
146 printf("%6.1f\t%4.1f\n", x, y);
147 switch (Sect[ix][iy]) {
148 case EMPTY:
149 continue;
151 case HOLE:
152 printf("Torpedo disappears into a black hole\n");
153 break;
155 case KLINGON:
156 for (k = 0; k < Etc.nkling; k++) {
157 if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
158 continue;
159 Etc.klingon[k].power -= 500 + ranf(501);
160 if (Etc.klingon[k].power > 0) {
161 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
162 ix, iy);
163 break;
165 killk(ix, iy);
166 break;
168 break;
170 case STAR:
171 nova(ix, iy);
172 break;
174 case INHABIT:
175 kills(ix, iy, -1);
176 break;
178 case BASE:
179 killb(Ship.quadx, Ship.quady);
180 Game.killb += 1;
181 break;
182 default:
183 printf("Unknown object %c at %d,%d destroyed\n",
184 Sect[ix][iy], ix, iy);
185 Sect[ix][iy] = EMPTY;
186 break;
188 break;
190 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
191 break;
192 course += burst;
194 Move.free = 0;
199 ** RANDOMIZE COURSE
201 ** This routine randomizes the course for torpedo number 'n'.
202 ** Other things handled by this routine are misfires, damages
203 ** to the tubes, etc.
206 static int
207 randcourse(int n)
209 double r;
210 int d;
212 d = ((franf() + franf()) - 1.0) * 20;
213 if (abs(d) > 12) {
214 printf("Photon tubes misfire");
215 if (n < 0)
216 printf("\n");
217 else
218 printf(" on torpedo %d\n", n);
219 if (ranf(2)) {
220 damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
222 d *= 1.0 + 2.0 * franf();
224 if (Ship.shldup || Ship.cond == DOCKED) {
225 r = Ship.shield;
226 r = 1.0 + r / Param.shield;
227 if (Ship.cond == DOCKED)
228 r = 2.0;
229 d *= r;
231 return (d);