games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / snova.c
blob38dce19af68bb78ba8a9ed83bd9776fb64069746
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)snova.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/snova.c,v 1.4 1999/11/30 03:49:54 billf Exp $
31 * $DragonFly: src/games/trek/snova.c,v 1.4 2007/05/13 22:25:41 swildner Exp $
34 #include "trek.h"
37 ** CAUSE SUPERNOVA TO OCCUR
39 ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
40 ** otherwise, the current quadrant is taken, and (ix, iy) give
41 ** the sector quadrants of the star which is blowing up.
43 ** If the supernova turns out to be in the quadrant you are in,
44 ** you go into "emergency override mode", which tries to get you
45 ** out of the quadrant as fast as possible. However, if you
46 ** don't have enough fuel, or if you by chance run into something,
47 ** or some such thing, you blow up anyway. Oh yeh, if you are
48 ** within two sectors of the star, there is nothing that can
49 ** be done for you.
51 ** When a star has gone supernova, the quadrant becomes uninhab-
52 ** itable for the rest of eternity, i.e., the game. If you ever
53 ** try stopping in such a quadrant, you will go into emergency
54 ** override mode.
57 void
58 snova(int x, int y)
60 int qx, qy;
61 int ix, iy = 0;
62 int f;
63 int dx, dy;
64 int n;
65 struct quad *q;
67 f = 0;
68 ix = x;
69 if (ix < 0) {
70 /* choose a quadrant */
71 while (1) {
72 qx = ranf(NQUADS);
73 qy = ranf(NQUADS);
74 q = &Quad[qx][qy];
75 if (q->stars > 0)
76 break;
78 if (Ship.quadx == qx && Ship.quady == qy) {
79 /* select a particular star */
80 n = ranf(q->stars);
81 for (ix = 0; ix < NSECTS; ix++) {
82 for (iy = 0; iy < NSECTS; iy++)
83 if (Sect[ix][iy] == STAR ||
84 Sect[ix][iy] == INHABIT)
85 if ((n -= 1) <= 0)
86 break;
87 if (n <= 0)
88 break;
90 f = 1;
92 } else {
93 /* current quadrant */
94 iy = y;
95 qx = Ship.quadx;
96 qy = Ship.quady;
97 q = &Quad[qx][qy];
98 f = 1;
100 if (f) {
101 /* supernova is in same quadrant as Enterprise */
102 printf("\a\nRED ALERT: supernova occurring at %d,%d\n", ix, iy);
103 dx = ix - Ship.sectx;
104 dy = iy - Ship.secty;
105 if (dx * dx + dy * dy <= 2) {
106 printf("*** Emergency override attem");
107 sleep(1);
108 printf("\n");
109 lose(L_SNOVA);
111 q->scanned = 1000;
112 } else {
113 if (!damaged(SSRADIO)) {
114 q->scanned = 1000;
115 printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
116 printf(" in quadrant %d,%d. Caution is advised\n", qx, qy);
120 /* clear out the supernova'ed quadrant */
121 dx = q->klings;
122 dy = q->stars;
123 Now.klings -= dx;
124 if (x >= 0) {
125 /* Enterprise caused supernova */
126 Game.kills += dy;
127 if (q->bases)
128 killb(qx, qy);
129 Game.killk += dx;
130 } else {
131 if (q->bases)
132 killb(qx, qy);
134 killd(qx, qy, (x >= 0));
135 q->stars = -1;
136 q->klings = 0;
137 if (Now.klings <= 0) {
138 printf("Lucky devil, that supernova destroyed the last klingon\n");
139 win();
141 return;