games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / play.c
blob8d44045e073bf2393c0b462be78150da7c57b2fa
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)play.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/play.c,v 1.2 1999/11/30 03:49:52 billf Exp $
31 * $DragonFly: src/games/trek/play.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "trek.h"
35 #include "getpar.h"
37 static void myreset(int);
39 ** INSTRUCTION READ AND MAIN PLAY LOOP
41 ** Well folks, this is it. Here we have the guts of the game.
42 ** This routine executes moves. It sets up per-move variables,
43 ** gets the command, and executes the command. After the command,
44 ** it calls events() to use up time, attack() to have Klingons
45 ** attack if the move was not free, and checkcond() to check up
46 ** on how we are doing after the move.
49 struct cvntab Comtab[] = {
50 { "abandon", "", abandon, 0 },
51 { "ca", "pture", capture, 0 },
52 { "cl", "oak", shield, -1 },
53 { "c", "omputer", computer, 0 },
54 { "da", "mages", dcrept, 0 },
55 { "destruct", "", destruct, 0 },
56 { "do", "ck", dock, 0 },
57 { "help", "", help, 0 },
58 { "i", "mpulse", impulse, 0 },
59 { "l", "rscan", lrscan, 0 },
60 { "m", "ove", dowarp, 0 },
61 { "p", "hasers", phaser, 0 },
62 { "ram", "", dowarp, 1 },
63 { "dump", "", dumpgame, 0 },
64 { "r", "est", rest, 0 },
65 { "sh", "ield", shield, 0 },
66 { "s", "rscan", srscan, 0 },
67 { "st", "atus", srscan, -1 },
68 { "terminate", "", myreset, 0 },
69 { "t", "orpedo", torped, 0 },
70 { "u", "ndock", undock, 0 },
71 { "v", "isual", visual, 0 },
72 { "w", "arp", setwarp, 0 },
73 { NULL, NULL, NULL, 0 }
76 static void
77 myreset(int v __unused)
79 longjmp(env, 1);
82 void
83 play(void)
85 struct cvntab *r;
87 while (1) {
88 Move.free = 1;
89 Move.time = 0.0;
90 Move.shldchg = 0;
91 Move.newquad = 0;
92 Move.resting = 0;
93 skiptonl(0);
94 r = getcodpar("\nCommand", Comtab);
95 (*r->value)(r->value2);
96 events(0);
97 attack(0);
98 checkcond();