games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / help.c
blobcdfaeb23e73c4e2244ec212e43b2c2d1a897158f
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)help.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $
31 * $DragonFly: src/games/trek/help.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "trek.h"
37 ** call starbase for help
39 ** First, the closest starbase is selected. If there is a
40 ** a starbase in your own quadrant, you are in good shape.
41 ** This distance takes quadrant distances into account only.
43 ** A magic number is computed based on the distance which acts
44 ** as the probability that you will be rematerialized. You
45 ** get three tries.
47 ** When it is determined that you should be able to be remater-
48 ** ialized (i.e., when the probability thing mentioned above
49 ** comes up positive), you are put into that quadrant (anywhere).
50 ** Then, we try to see if there is a spot adjacent to the star-
51 ** base. If not, you can't be rematerialized!!! Otherwise,
52 ** it drops you there. It only tries five times to find a spot
53 ** to drop you. After that, it's your problem.
56 const char *Cntvect[3] = {
57 "first", "second", "third"
60 void
61 help(int v __unused)
63 int i;
64 double dist, x;
65 int dx, dy;
66 int j, l = 0;
68 /* check to see if calling for help is reasonable ... */
69 if (Ship.cond == DOCKED) {
70 printf("Uhura: But Captain, we're already docked\n");
71 return;
74 /* or possible */
75 if (damaged(SSRADIO)) {
76 out(SSRADIO);
77 return;
79 if (Now.bases <= 0) {
80 printf("Uhura: I'm not getting any response from starbase\n");
81 return;
84 /* tut tut, there goes the score */
85 Game.helps += 1;
87 /* find the closest base */
88 dist = TOOLARGE;
89 if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
90 /* there isn't one in this quadrant */
91 for (i = 0; i < Now.bases; i++) {
92 /* compute distance */
93 dx = Now.base[i].x - Ship.quadx;
94 dy = Now.base[i].y - Ship.quady;
95 x = dx * dx + dy * dy;
96 x = sqrt(x);
98 /* see if better than what we already have */
99 if (x < dist) {
100 dist = x;
101 l = i;
105 /* go to that quadrant */
106 Ship.quadx = Now.base[l].x;
107 Ship.quady = Now.base[l].y;
108 initquad(1);
109 } else {
110 dist = 0.0;
113 /* dematerialize the Enterprise */
114 Sect[Ship.sectx][Ship.secty] = EMPTY;
115 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
117 /* this next thing acts as a probability that it will work */
118 x = pow(1.0 - pow(0.94, dist), 0.3333333);
120 /* attempt to rematerialize */
121 for (i = 0; i < 3; i++) {
122 sleep(2);
123 printf("%s attempt to rematerialize ", Cntvect[i]);
124 if (franf() > x) {
125 /* ok, that's good. let's see if we can set her down */
126 for (j = 0; j < 5; j++) {
127 dx = Etc.starbase.x + ranf(3) - 1;
128 if (dx < 0 || dx >= NSECTS)
129 continue;
130 dy = Etc.starbase.y + ranf(3) - 1;
131 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
132 continue;
133 break;
135 if (j < 5) {
136 /* found an empty spot */
137 printf("succeeds\n");
138 Ship.sectx = dx;
139 Ship.secty = dy;
140 Sect[dx][dy] = Ship.ship;
141 dock(0);
142 compkldist(0);
143 return;
145 /* the starbase must have been surrounded */
147 printf("fails\n");
150 /* one, two, three strikes, you're out */
151 lose(L_NOHELP);