games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / destruct.c
bloba0f726a9292c6688c5bee998e3be8b1e4a9bdb47
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)destruct.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $
31 * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "getpar.h"
35 #include "trek.h"
38 ** Self Destruct Sequence
40 ** The computer starts up the self destruct sequence. Obviously,
41 ** if the computer is out nothing can happen. You get a countdown
42 ** and a request for password. This must match the password that
43 ** you entered at the start of the game.
45 ** You get to destroy things when you blow up; hence, it is
46 ** possible to win the game by destructing if you take the last
47 ** Klingon with you.
49 ** By the way, the \032 in the message is a ^Z, which is because
50 ** the terminal in my office is an ADM-3, which uses that char-
51 ** acter to clear the screen. I also stick in a \014 (form feed)
52 ** because that clears some other screens.
54 ** Uses trace flag 41
57 void
58 destruct(int v __unused)
60 char checkpass[15];
61 int i, j;
62 double zap;
64 if (damaged(COMPUTER)) {
65 out(COMPUTER);
66 return;
68 printf("\n\07 --- WORKING ---\07\n");
69 sleep(3);
70 /* output the count 10 9 8 7 6 */
71 for (i = 10; i > 5; i--) {
72 for (j = 10; j > i; j--)
73 printf(" ");
74 printf("%d\n", i);
75 sleep(1);
77 /* check for password on new line only */
78 skiptonl(0);
79 getstrpar("Enter password verification", checkpass, 14, 0);
80 sleep(2);
81 if (!sequal(checkpass, Game.passwd)) {
82 printf("Self destruct sequence aborted\n");
83 return;
85 printf("Password verified; self destruct sequence continues:\n");
86 sleep(2);
87 /* output count 5 4 3 2 1 0 */
88 for (i = 5; i >= 0; i--) {
89 sleep(1);
90 for (j = 5; j > i; j--)
91 printf(" ");
92 printf("%d\n", i);
94 sleep(2);
95 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
96 Game.killed = 1;
97 /* let's see what we can blow up!!!! */
98 zap = 20.0 * Ship.energy;
99 Game.deaths += Ship.crew;
100 for (i = 0; i < Etc.nkling; ) {
101 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
102 killk(Etc.klingon[i].x, Etc.klingon[i].y);
103 else
104 i++;
106 /* if we didn't kill the last Klingon (detected by killk), */
107 /* then we lose.... */
108 lose(L_DSTRCT);