games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / sail / externs.h
blob3c83a2a07c9c4c89c9f4203ab3f0107ee1f54169
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)externs.h 8.1 (Berkeley) 5/31/93
30 * $DragonFly: src/games/sail/externs.h,v 1.4 2006/09/03 17:33:13 pavalos Exp $
33 #include <stdarg.h>
34 #include <stdbool.h>
35 #include <string.h>
36 #include <stdio.h>
37 #include <signal.h>
38 #include <ctype.h>
39 #include <setjmp.h>
40 #include <stdlib.h>
41 #include <unistd.h>
42 #include "machdep.h"
44 /* program mode */
45 extern int mode;
46 extern jmp_buf restart;
47 #define MODE_PLAYER 1
48 #define MODE_DRIVER 2
49 #define MODE_LOGGER 3
51 /* command line flags */
52 extern char debug; /* -D */
53 extern char randomize; /* -x, give first available ship */
54 extern char longfmt; /* -l, print score in long format */
55 extern char nobells; /* -b, don't ring bell before Signal */
57 /* other initial modes */
58 extern char issetuid; /* running setuid */
60 #define die() (random() % 6 + 1)
61 #define sqr(a) ((a) * (a))
62 #define abs(a) ((a) > 0 ? (a) : -(a))
63 #define min(a,b) ((a) < (b) ? (a) : (b))
65 #define grappled(a) ((a)->file->ngrap)
66 #define fouled(a) ((a)->file->nfoul)
67 #define snagged(a) (grappled(a) + fouled(a))
69 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
70 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
71 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
73 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \
74 ? grappled2(a, b) : 0)
75 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 \
76 ? fouled2(a, b) : 0)
77 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
79 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
80 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
81 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
83 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0))
84 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
85 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
87 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
89 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
91 /* loadL and loadR, should match loadname[] */
92 #define L_EMPTY 0 /* should be 0, don't change */
93 #define L_GRAPE 1
94 #define L_CHAIN 2
95 #define L_ROUND 3
96 #define L_DOUBLE 4
97 #define L_EXPLODE 5
100 * readyL and readyR, these are bits, except R_EMPTY
102 #define R_EMPTY 0 /* not loaded and not loading */
103 #define R_LOADING 1 /* loading */
104 #define R_DOUBLE 2 /* loading double */
105 #define R_LOADED 4 /* loaded */
106 #define R_INITIAL 8 /* loaded initial */
108 #define HULL 0
109 #define RIGGING 1
111 #define W_CAPTAIN 1
112 #define W_CAPTURED 2
113 #define W_CLASS 3
114 #define W_CREW 4
115 #define W_DBP 5
116 #define W_DRIFT 6
117 #define W_EXPLODE 7
118 #define W_FILE 8
119 #define W_FOUL 9
120 #define W_GUNL 10
121 #define W_GUNR 11
122 #define W_HULL 12
123 #define W_MOVE 13
124 #define W_OBP 14
125 #define W_PCREW 15
126 #define W_UNFOUL 16
127 #define W_POINTS 17
128 #define W_QUAL 18
129 #define W_UNGRAP 19
130 #define W_RIGG 20
131 #define W_COL 21
132 #define W_DIR 22
133 #define W_ROW 23
134 #define W_SIGNAL 24
135 #define W_SINK 25
136 #define W_STRUCK 26
137 #define W_TA 27
138 #define W_ALIVE 28
139 #define W_TURN 29
140 #define W_WIND 30
141 #define W_FS 31
142 #define W_GRAP 32
143 #define W_RIG1 33
144 #define W_RIG2 34
145 #define W_RIG3 35
146 #define W_RIG4 36
147 #define W_BEGIN 37
148 #define W_END 38
149 #define W_DDEAD 39
151 #define NLOG 10
152 struct logs {
153 char l_name[20];
154 int l_uid;
155 int l_shipnum;
156 int l_gamenum;
157 int l_netpoints;
160 struct BP {
161 short turnsent;
162 struct ship *toship;
163 short mensent;
166 struct snag {
167 short sn_count;
168 short sn_turn;
171 #define NSCENE nscene
172 #define NSHIP 10
173 #define NBP 3
175 #define NNATION 8
176 #define N_A 0
177 #define N_B 1
178 #define N_S 2
179 #define N_F 3
180 #define N_J 4
181 #define N_D 5
182 #define N_K 6
183 #define N_O 7
185 struct File {
186 int index;
187 char captain[20]; /* 0 */
188 short points; /* 20 */
189 unsigned char loadL; /* 22 */
190 unsigned char loadR; /* 24 */
191 char readyL; /* 26 */
192 char readyR; /* 28 */
193 struct BP OBP[NBP]; /* 30 */
194 struct BP DBP[NBP]; /* 48 */
195 char struck; /* 66 */
196 struct ship *captured; /* 68 */
197 short pcrew; /* 70 */
198 char movebuf[60]; /* 72 */
199 char drift; /* 132 */
200 short nfoul;
201 short ngrap;
202 struct snag foul[NSHIP]; /* 134 */
203 struct snag grap[NSHIP]; /* 144 */
204 char RH; /* 274 */
205 char RG; /* 276 */
206 char RR; /* 278 */
207 char FS; /* 280 */
208 char explode; /* 282 */
209 char sink; /* 284 */
210 unsigned char dir;
211 short col;
212 short row;
213 char loadwith;
214 char stern;
217 struct ship {
218 const char *shipname; /* 0 */
219 struct shipspecs *specs; /* 2 */
220 unsigned char nationality; /* 4 */
221 short shiprow; /* 6 */
222 short shipcol; /* 8 */
223 char shipdir; /* 10 */
224 struct File *file; /* 12 */
227 struct scenario {
228 char winddir; /* 0 */
229 char windspeed; /* 2 */
230 char windchange; /* 4 */
231 unsigned char vessels; /* 12 */
232 const char *name; /* 14 */
233 struct ship ship[NSHIP]; /* 16 */
235 extern struct scenario scene[];
236 extern int nscene;
238 struct shipspecs {
239 char bs;
240 char fs;
241 char ta;
242 short guns;
243 unsigned char class;
244 char hull;
245 unsigned char qual;
246 char crew1;
247 char crew2;
248 char crew3;
249 char gunL;
250 char gunR;
251 char carL;
252 char carR;
253 char rig1;
254 char rig2;
255 char rig3;
256 char rig4;
257 short pts;
259 extern struct shipspecs specs[];
261 extern struct scenario *cc; /* the current scenario */
262 extern struct ship *ls; /* &cc->ship[cc->vessels] */
264 #define SHIP(s) (&cc->ship[s])
265 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
267 struct windeffects {
268 char A, B, C, D;
270 extern struct windeffects WET[7][6];
272 struct Tables {
273 char H, G, C, R;
275 extern struct Tables RigTable[11][6];
276 extern struct Tables HullTable[11][6];
278 extern char AMMO[9][4];
279 extern char HDT[9][10];
280 extern char HDTrake[9][10];
281 extern char QUAL[9][5];
282 extern char MT[9][3];
284 extern const char *countryname[];
285 extern const char *classname[];
286 extern const char *directionname[];
287 extern const char *qualname[];
288 extern char loadname[];
290 extern char rangeofshot[];
292 extern char dr[], dc[];
294 extern int winddir;
295 extern int windspeed;
296 extern int turn;
297 extern int game;
298 extern int alive;
299 extern int people;
300 extern char hasdriver;
302 /* assorted.c */
303 void table(int, int, int, struct ship *, struct ship *, int);
304 void Cleansnag(struct ship *, struct ship *, char, char);
306 /* dr_1.c */
307 void unfoul(void);
308 void boardcomp(void);
309 void resolve(void);
310 void compcombat(void);
311 int next(void);
313 /* dr_2.c */
314 void thinkofgrapples(void);
315 void checkup(void);
316 void prizecheck(void);
317 void closeon(struct ship *, struct ship *, char *, int, int, int);
319 /* dr_3.c */
320 void moveall(void);
321 void sendbp(struct ship *, struct ship *, int, char);
322 int toughmelee(struct ship *, struct ship *, int, int);
323 void reload(void);
324 void checksails(void);
326 /* dr_4.c */
327 void ungrap(struct ship *, struct ship *);
328 void grap(struct ship *, struct ship *);
330 /* dr_5.c */
331 void subtract(struct ship *, int, int [3], struct ship *, int);
332 int mensent(struct ship *, struct ship *, int [3], struct ship **, int *, char);
334 /* dr_main.c */
335 int dr_main(void);
337 /* game.c */
338 int maxturns(struct ship *, char *);
339 int maxmove(struct ship *, int, int);
341 /* lo_main.c */
342 int lo_main(void);
344 /* misc.c */
345 int range(struct ship *, struct ship *);
346 struct ship *closestenemy(struct ship *, char, char);
347 char gunsbear(struct ship *, struct ship *);
348 int portside(struct ship *, struct ship *, int);
349 char colours(struct ship *);
350 void write_log(struct ship *);
352 /* parties.c */
353 bool meleeing(struct ship *, struct ship *);
354 bool boarding(struct ship *, char);
355 void unboard(struct ship *, struct ship *, char);
357 /* pl_1.c */
358 void leave(int);
359 void choke(void);
360 void child(void);
362 /* pl_2.c */
363 void play(void);
365 /* pl_3.c */
366 void acceptcombat(void);
367 void grapungrap(void);
368 void unfoulplayer(void);
370 /* pl_4.c */
371 void changesail(void);
372 void acceptsignal(void);
373 void lookout(void);
374 const char *saywhat(struct ship *, char);
375 void eyeball(struct ship *);
377 /* pl_5.c */
378 void acceptmove(void);
379 void acceptboard(void);
381 /* pl_6.c */
382 void repair(void);
383 void loadplayer(void);
385 /* pl_7.c */
386 void initscreen(void);
387 void cleanupscreen(void);
388 void newturn(void);
389 void Signal(const char *, struct ship *, ...);
390 int sgetch(const char *, struct ship *, char);
391 void sgetstr(const char *, char *, int);
392 void draw_screen(void);
393 void draw_view(void);
394 void draw_turn(void);
395 void draw_stat(void);
396 void draw_slot(void);
397 void draw_board(void);
398 void centerview(void);
399 void upview(void);
400 void downview(void);
401 void leftview(void);
402 void rightview(void);
404 /* pl_main.c */
405 int pl_main(void);
407 /* sync.c */
408 void fmtship(char *, size_t, const char *, struct ship *);
409 void makesignal(struct ship *, const char *, struct ship *, ...);
410 bool sync_exists(int);
411 int sync_open(void);
412 void sync_close(char);
413 void Write(int, struct ship *, int, int, int, int);
414 void Writestr(int, struct ship *, const char *);
415 int Sync(void);