games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / phantasia / phantglobs.c
blob32cc2735068b12309178cfb6e7a1a776a2476c73
1 /*
2 * phantglobs.c - globals for Phantasia
4 * $DragonFly: src/games/phantasia/phantglobs.c,v 1.3 2005/05/31 00:06:26 swildner Exp $
5 */
7 #include "include.h"
9 double drandom(void);
11 double Circle; /* which circle player is in */
12 double Shield; /* force field thrown up in monster battle */
14 bool Beyond; /* set if player is beyond point of no return */
15 bool Marsh; /* set if player is in dead marshes */
16 bool Throne; /* set if player is on throne */
17 bool Changed; /* set if important player stats have changed */
18 bool Wizard; /* set if player is the 'wizard' of the game */
19 bool Timeout; /* set if short timeout waiting for input */
20 bool Windows; /* set if we are set up for curses stuff */
21 bool Luckout; /* set if we have tried to luck out in fight */
22 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
23 bool Echo; /* set if echo input to terminal */
25 int Users; /* number of users currently playing */
26 int Whichmonster; /* which monster we are fighting */
27 int Lines; /* line on screen counter for fight routines */
29 jmp_buf Fightenv; /* used to jump into fight routine */
30 jmp_buf Timeoenv; /* used for timing out waiting for input */
32 long Fileloc; /* location in file of player statistics */
34 const char *Login; /* pointer to login of player */
35 const char *Enemyname; /* pointer name of monster/player we are battling*/
37 struct player Player; /* stats for player */
38 struct player Other; /* stats for another player */
40 struct monster Curmonster;/* stats for current monster */
42 struct energyvoid Enrgyvoid;/* energy void buffer */
44 struct charstats *Statptr;/* pointer into Stattable[] */
46 /* lookup table for character type dependent statistics */
47 struct charstats Stattable[7] = {
49 /* MAGIC USER */
50 /* max brains, max mana, weakness, gold tote, ring duration */
51 15.0, 200.0, 18.0, 175.0, 10,
52 /* quickness, strength, mana */
53 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
54 /* energy, brains, magic lvl */
55 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
59 /* FIGHTER */
60 /* max brains, max mana, weakness, gold tote, ring duration */
61 10.0, 110.0, 15.0, 220.0, 20,
62 /* quickness, strength, mana */
63 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
64 /* energy, brains, magic lvl */
65 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
69 /* ELF */
70 /* max brains, max mana, weakness, gold tote, ring duration */
71 12.0, 150.0, 17.0, 190.0, 13,
72 /* quickness, strength, mana */
73 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
74 /* energy, brains, magic lvl */
75 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
79 /* DWARF */
80 /* max brains, max mana, weakness, gold tote, ring duration */
81 7.0, 80.0, 13.0, 255.0, 25,
82 /* quickness, strength, mana */
83 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
84 /* energy, brains, magic lvl */
85 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
89 /* HALFLING */
90 /* max brains, max mana, weakness, gold tote, ring duration */
91 11.0, 80.0, 10.0, 125.0, 40,
92 /* quickness, strength, mana */
93 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
94 /* energy, brains, magic lvl */
95 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
99 /* EXPERIMENTO */
100 /* max brains, max mana, weakness, gold tote, ring duration */
101 9.0, 90.0, 16.0, 160.0, 20,
102 /* quickness, strength, mana */
103 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
104 /* energy, brains, magic lvl */
105 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
109 /* SUPER */
110 /* max brains, max mana, weakness, gold tote, ring duration */
111 15.0, 200.0, 10.0, 225.0, 40,
112 /* quickness, strength, mana */
113 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
114 /* energy, brains, magic lvl */
115 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
119 /* menu of items for purchase */
120 struct menuitem Menu[] = {
121 {"Mana", 1},
122 {"Shield", 5},
123 {"Book", 200},
124 {"Sword", 500},
125 {"Charm", 1000},
126 {"Quicksilver", 2500},
127 {"Blessing", 1000}
130 FILE *Playersfp; /* pointer to open player file */
131 FILE *Monstfp; /* pointer to open monster file */
132 FILE *Messagefp; /* pointer to open message file */
133 FILE *Energyvoidfp; /* pointer to open energy void file */
135 char Databuf[SZ_DATABUF]; /* a place to read data into */
137 /* some canned strings for messages */
138 const char Illcmd[] = "Illegal command.\n";
139 const char Illmove[] = "Too far.\n";
140 const char Illspell[] = "Illegal spell.\n";
141 const char Nomana[] = "Not enought mana for that spell.\n";
142 const char Somebetter[] = "But you already have something better.\n";
143 const char Nobetter[] = "That's no better than what you already have.\n";
145 /* return a random number */
146 double
147 drandom(void)
149 if (sizeof(int) != 2)
150 return((double) (random() & 0x7fff) / 32768.0);
151 else
152 return((double) random() / 32768.0);