games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / larn / scores.c
blob970639e9a7fd5188a5582387c9338d1501263d17
1 /* scores.c Larn is copyrighted 1986 by Noah Morgan.
2 * $FreeBSD: src/games/larn/scores.c,v 1.6 1999/11/16 02:57:24 billf Exp $
3 * $DragonFly: src/games/larn/scores.c,v 1.4 2006/08/26 17:05:05 pavalos Exp $
5 * Functions in this file are:
7 * readboard() Function to read in the scoreboard into a static buffer
8 * writeboard() Function to write the scoreboard from readboard()'s buffer
9 * makeboard() Function to create a new scoreboard (wipe out old one)
10 * hashewon() Function to return 1 if player has won a game before, else 0
11 * long paytaxes(x) Function to pay taxes if any are due
12 * winshou() Subroutine to print out the winning scoreboard
13 * shou(x) Subroutine to print out the non-winners scoreboard
14 * showscores() Function to show the scoreboard on the terminal
15 * showallscores() Function to show scores and the iven lists that go with them
16 * sortboard() Function to sort the scoreboard
17 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
18 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
19 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
20 * died(x) Subroutine to record who played larn, and what the score was
21 * diedsub(x) Subroutine to print out a line showing player when he is killed
22 * diedlog() Subroutine to read a log file and print it out in ascii format
23 * getplid(name) Function to get players id # from id file
26 #include <sys/types.h>
27 #include <sys/times.h>
28 #include <sys/stat.h>
29 #include "header.h"
31 struct scofmt { /* This is the structure for the scoreboard */
32 long score; /* the score of the player */
33 long suid; /* the user id number of the player */
34 short what; /* the number of the monster that killed player */
35 short level; /* the level player was on when he died */
36 short hardlev; /* the level of difficulty player played at */
37 short order; /* the relative ordering place of this entry */
38 char who[40]; /* the name of the character */
39 char sciv[26][2]; /* this is the inventory list of the character */
41 struct wscofmt { /* This is the structure for the winning scoreboard */
42 long score; /* the score of the player */
43 long timeused; /* the time used in mobuls to win the game */
44 long taxes; /* taxes he owes to LRS */
45 long suid; /* the user id number of the player */
46 short hardlev; /* the level of difficulty player played at */
47 short order; /* the relative ordering place of this entry */
48 char who[40]; /* the name of the character */
51 struct log_fmt { /* 102 bytes struct for the log file */
52 long score; /* the players score */
53 time_t diedtime; /* time when game was over */
54 short cavelev; /* level in caves */
55 short diff; /* difficulty player played at */
56 #ifdef EXTRA
57 long elapsedtime; /* real time of game in seconds */
58 long bytout; /* bytes input and output */
59 long bytin;
60 long moves; /* number of moves made by player */
61 short ac; /* armor class of player */
62 short hp,hpmax; /* players hitpoints */
63 short cputime; /* cpu time needed in seconds */
64 short killed,spused; /* monsters killed and spells cast */
65 short usage; /* usage of the cpu in % */
66 short lev; /* player level */
67 #endif
68 char who[12]; /* player name */
69 char what[46]; /* what happened to player */
72 static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
73 static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
74 static struct log_fmt logg; /* structure for the log file */
75 static const char *whydead[] = {
76 "quit", "suspended", "self - annihilated", "shot by an arrow",
77 "hit by a dart", "fell into a pit", "fell into a bottomless pit",
78 "a winner", "trapped in solid rock", "killed by a missing save file",
79 "killed by an old save file", "caught by the greedy cheater checker trap",
80 "killed by a protected save file", "killed his family and committed suicide",
81 "erased by a wayward finger", "fell through a bottomless trap door",
82 "fell through a trap door", "drank some poisonous water",
83 "fried by an electric shock", "slipped on a volcano shaft",
84 "killed by a stupid act of frustration", "attacked by a revolting demon",
85 "hit by his own magic", "demolished by an unseen attacker",
86 "fell into the dreadful sleep", "killed by an exploding chest",
87 /*26*/ "killed by a missing maze data file", "annihilated in a sphere",
88 "died a post mortem death", "wasted by a malloc() failure"
91 static int readboard(void);
92 static int writeboard(void);
93 static int winshou(void);
94 static int shou(int);
95 static int sortboard(void);
96 static void newscore(long, char *, int, int);
97 static void new1sub(long, int, char *, long);
98 static void new2sub(long, int, char *, int);
99 static void diedsub(int);
102 * readboard() Function to read in the scoreboard into a static buffer
104 * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
106 static int
107 readboard(void)
109 if (lopen(scorefile) < 0) {
110 lprcat("Can't read scoreboard\n");
111 lflush();
112 return (-1);
114 lrfill((char *)sco, sizeof(sco));
115 lrfill((char *)winr, sizeof(winr));
116 lrclose();
117 lcreat(NULL);
118 return (0);
122 * writeboard() Function to write the scoreboard from readboard()'s buffer
124 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
126 static int
127 writeboard(void)
129 set_score_output();
130 if (lcreat(scorefile) < 0) {
131 lprcat("Can't write scoreboard\n");
132 lflush();
133 return (-1);
135 lwrite((char *)sco, sizeof(sco));
136 lwrite((char *)winr, sizeof(winr));
137 lwclose();
138 lcreat(NULL);
139 return (0);
143 * makeboard() Function to create a new scoreboard (wipe out old one)
145 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
148 makeboard(void)
150 int i;
151 for (i = 0; i < SCORESIZE; i++) {
152 winr[i].taxes = winr[i].score = sco[i].score = 0;
153 winr[i].order = sco[i].order = i;
155 if (writeboard())
156 return (-1);
157 chmod(scorefile, 0660);
158 return (0);
162 * hashewon() Function to return 1 if player has won a game before, else 0
164 * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
165 * winner, otherwise the next level of difficulty listed in the winners
166 * scoreboard. This function also sets outstanding_taxes to the value in
167 * the winners scoreboard.
170 hashewon(void)
172 int i;
173 c[HARDGAME] = 0;
174 if (readboard() < 0)
175 return (0); /* can't find scoreboard */
176 /* search through winners scoreboard */
177 for (i = 0; i < SCORESIZE; i++)
178 if (winr[i].suid == userid)
179 if (winr[i].score > 0) {
180 c[HARDGAME] = winr[i].hardlev + 1;
181 outstanding_taxes = winr[i].taxes;
182 return (1);
184 return (0);
188 * long paytaxes(x) Function to pay taxes if any are due
190 * Enter with the amount (in gp) to pay on the taxes.
191 * Returns amount actually paid.
193 long
194 paytaxes(long x)
196 int i;
197 long amt;
198 if (x < 0)
199 return (0L);
200 if (readboard() < 0)
201 return (0L);
202 for (i = 0; i < SCORESIZE; i++)
203 if (winr[i].suid == userid) /* look for players winning entry */
204 /* search for a winning entry for the player */
205 if (winr[i].score > 0) {
206 amt = winr[i].taxes;
207 if (x < amt) /* don't overpay taxes (Ughhhhh) */
208 amt = x;
209 winr[i].taxes -= amt;
210 outstanding_taxes -= amt;
211 if (writeboard() < 0)
212 return (0);
213 return (amt);
215 return (0L); /* couldn't find user on winning scoreboard */
219 * winshou() Subroutine to print out the winning scoreboard
221 * Returns the number of players on scoreboard that were shown
223 static int
224 winshou(void)
226 struct wscofmt *p;
227 int i, j, count;
228 /* is there anyone on the scoreboard? */
229 for (count = j = i = 0; i < SCORESIZE; i++)
230 if (winr[i].score != 0) {
231 j++;
232 break;
234 if (j) {
235 lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
237 /* this loop is needed to print out the */
238 for (i = 0; i < SCORESIZE; i++)
239 for (j = 0; j < SCORESIZE; j++) { /* winners in order */
240 p = &winr[j]; /* pointer to the scoreboard entry */
241 if (p->order == i) {
242 if (p->score) {
243 count++;
244 lprintf("%10d %2d %5d Mobuls %s \n",
245 (long)p->score, (long)p->hardlev, (long)p->timeused, p->who);
247 break;
251 return (count); /* return number of people on scoreboard */
255 * shou(x) Subroutine to print out the non-winners scoreboard
256 * int x;
258 * Enter with 0 to list the scores, enter with 1 to list inventories too
259 * Returns the number of players on scoreboard that were shown
261 static int
262 shou(int x)
264 int i, j, n, k;
265 int count;
266 /* is the scoreboard empty? */
267 for (count = j = i = 0; i < SCORESIZE; i++)
268 if (sco[i].score != 0) {
269 j++;
270 break;
272 if (j) {
273 lprcat("\n Score Difficulty Larn Visitor Log\n");
274 /* be sure to print them out in order */
275 for (i = 0; i < SCORESIZE; i++)
276 for (j = 0; j < SCORESIZE; j++)
277 if (sco[j].order == i) {
278 if (sco[j].score) {
279 count++;
280 lprintf("%10d %2d %s ",
281 (long)sco[j].score, (long)sco[j].hardlev, sco[j].who);
282 if (sco[j].what < 256)
283 lprintf("killed by a %s", monster[sco[j].what].name);
284 else
285 lprintf("%s", whydead[sco[j].what - 256]);
286 if (x != 263)
287 lprintf(" on %s", levelname[sco[j].level]);
288 if (x) {
289 for (n = 0; n < 26; n++) {
290 iven[n] = sco[j].sciv[n][0];
291 ivenarg[n] = sco[j].sciv[n][1];
293 for (k = 1; k < 99; k++)
294 for (n = 0; n < 26; n++)
295 if (k == iven[n]) {
296 srcount = 0;
297 show3(n);
299 lprcat("\n\n");
300 } else
301 lprc('\n');
303 j = SCORESIZE;
306 return (count); /* return the number of players just shown */
310 * showscores() Function to show the scoreboard on the terminal
312 * Returns nothing of value
314 static char esb[] = "The scoreboard is empty.\n";
316 void
317 showscores(void)
319 int i, j;
320 lflush();
321 lcreat(NULL);
322 if (readboard() < 0)
323 return;
324 i = winshou();
325 j = shou(0);
326 if (i + j == 0)
327 lprcat(esb);
328 else
329 lprc('\n');
330 lflush();
334 * showallscores() Function to show scores and the iven lists that go with them
336 * Returns nothing of value
338 void
339 showallscores(void)
341 int i, j;
342 lflush();
343 lcreat(NULL);
344 if (readboard() < 0)
345 return;
346 /* not wielding or wearing anything */
347 c[WEAR] = c[WIELD] = c[SHIELD] = -1;
348 for (i = 0; i < MAXPOTION; i++)
349 potionname[i] = potionhide[i];
350 for (i = 0; i < MAXSCROLL; i++)
351 scrollname[i] = scrollhide[i];
352 i = winshou();
353 j = shou(1);
354 if (i + j == 0)
355 lprcat(esb);
356 else
357 lprc('\n');
358 lflush();
362 * sortboard() Function to sort the scoreboard
364 * Returns 0 if no sorting done, else returns 1
366 static int
367 sortboard(void)
369 int i, j = 0, pos;
370 long jdat;
371 for (i = 0; i < SCORESIZE; i++)
372 sco[i].order = winr[i].order = -1;
373 pos = 0;
374 while (pos < SCORESIZE) {
375 jdat = 0;
376 for (i = 0; i < SCORESIZE; i++)
377 if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
378 j = i;
379 jdat = sco[i].score;
381 sco[j].order = pos++;
383 pos = 0;
384 while (pos < SCORESIZE) {
385 jdat = 0;
386 for (i = 0; i < SCORESIZE; i++)
387 if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
388 j = i;
389 jdat = winr[i].score;
391 winr[j].order = pos++;
393 return (1);
397 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
398 * int score, winner, whyded;
399 * char *whoo;
401 * Enter with the total score in gp in score, players name in whoo,
402 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
403 * ex. newscore(1000, "player 1", 32, 0);
405 static void
406 newscore(long score, char *whoo, int whyded, int winner)
408 int i;
409 long taxes;
410 if (readboard() < 0) /* do the scoreboard */
411 return;
412 /* if a winner then delete all non-winning scores */
413 if (cheat) /* if he cheated, don't let him win */
414 winner = 0;
415 if (winner) {
416 for (i = 0; i < SCORESIZE; i++)
417 if (sco[i].suid == userid)
418 sco[i].score = 0;
419 taxes = score * TAXRATE;
420 score += 100000 * c[HARDGAME]; /* bonus for winning */
421 /* if he has a slot on the winning scoreboard update it if greater score */
422 for (i = 0; i < SCORESIZE; i++)
423 if (winr[i].suid == userid) {
424 new1sub(score, i, whoo, taxes);
425 return;
427 /* he had no entry. look for last entry and see if he has a greater score */
428 for (i = 0; i < SCORESIZE; i++)
429 if (winr[i].order == SCORESIZE - 1) {
430 new1sub(score, i, whoo, taxes);
431 return;
433 } else if (!cheat) { /* for not winning scoreboard */
434 /* if he has a slot on the scoreboard update it if greater score */
435 for (i = 0; i < SCORESIZE; i++)
436 if (sco[i].suid == userid) {
437 new2sub(score, i, whoo, whyded);
438 return;
440 /* he had no entry. look for last entry and see if he has a greater score */
441 for (i = 0; i < SCORESIZE; i++)
442 if (sco[i].order == SCORESIZE - 1) {
443 new2sub(score, i, whoo, whyded);
444 return;
450 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
451 * int score,i,whyded,taxes; winning scoreboard entry if his score
452 * char *whoo; is high enough
454 * Enter with the total score in gp in score, players name in whoo,
455 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
456 * slot in scoreboard in i, and the tax bill in taxes.
457 * Returns nothing of value
459 static void
460 new1sub(long score, int i, char *whoo, long taxes)
462 struct wscofmt *p;
463 p = &winr[i];
464 p->taxes += taxes;
465 if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
466 strcpy(p->who, whoo);
467 p->score = score;
468 p->hardlev = c[HARDGAME];
469 p->suid = userid;
470 p->timeused = gtime / 100;
475 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
476 * int score,i,whyded,taxes; non-winning scoreboard entry if his
477 * char *whoo; score is high enough
479 * Enter with the total score in gp in score, players name in whoo,
480 * died() reason # in whyded, and slot in scoreboard in i.
481 * Returns nothing of value
483 static void
484 new2sub(long score, int i, char *whoo, int whyded)
486 int j;
487 struct scofmt *p;
488 p = &sco[i];
489 if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
490 strcpy(p->who, whoo);
491 p->score = score;
492 p->what = whyded;
493 p->hardlev = c[HARDGAME];
494 p->suid = userid;
495 p->level = level;
496 for (j = 0; j < 26; j++) {
497 p->sciv[j][0] = iven[j];
498 p->sciv[j][1] = ivenarg[j];
504 * died(x) Subroutine to record who played larn, and what the score was
505 * int x;
507 * if x < 0 then don't show scores
508 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
510 * < 256 killed by the monster number
511 * 256 quit
512 * 257 suspended
513 * 258 self - annihilated
514 * 259 shot by an arrow
515 * 260 hit by a dart
516 * 261 fell into a pit
517 * 262 fell into a bottomless pit
518 * 263 a winner
519 * 264 trapped in solid rock
520 * 265 killed by a missing save file
521 * 266 killed by an old save file
522 * 267 caught by the greedy cheater checker trap
523 * 268 killed by a protected save file
524 * 269 killed his family and killed himself
525 * 270 erased by a wayward finger
526 * 271 fell through a bottomless trap door
527 * 272 fell through a trap door
528 * 273 drank some poisonous water
529 * 274 fried by an electric shock
530 * 275 slipped on a volcano shaft
531 * 276 killed by a stupid act of frustration
532 * 277 attacked by a revolting demon
533 * 278 hit by his own magic
534 * 279 demolished by an unseen attacker
535 * 280 fell into the dreadful sleep
536 * 281 killed by an exploding chest
537 * 282 killed by a missing maze data file
538 * 283 killed by a sphere of annihilation
539 * 284 died a post mortem death
540 * 285 malloc() failure
541 * 300 quick quit -- don't put on scoreboard
544 static int scorerror;
546 void
547 died(int x)
549 int f, win;
550 char ch;
551 const char *mod;
552 time_t zzz;
553 #ifdef EXTRA
554 long i;
555 struct tms cputime;
556 #endif
557 if (c[LIFEPROT] > 0) { /* if life protection */
558 switch ((x > 0) ? x : -x) {
559 case 256:
560 case 257:
561 case 262:
562 case 263:
563 case 265:
564 case 266:
565 case 267:
566 case 268:
567 case 269:
568 case 271:
569 case 282:
570 case 284:
571 case 285:
572 case 300:
573 goto invalid; /* can't be saved */
575 --c[LIFEPROT];
576 c[HP] = 1;
577 --c[CONSTITUTION];
578 cursors();
579 lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
580 beep();
581 lflush();
582 sleep(4);
583 return; /* only case where died() returns */
585 invalid:
586 clearvt100();
587 lflush();
588 f = 0;
589 if (ckpflag) /* remove checkpoint file if used */
590 unlink(ckpfile);
591 if (x < 0) {
592 f++;
593 x = -x;
594 } /* if we are not to display the scores */
595 if ((x == 300) || (x == 257)) /* for quick exit or saved game */
596 exit(0);
597 if (x == 263)
598 win = 1;
599 else
600 win = 0;
601 c[GOLD] += c[BANKACCOUNT];
602 c[BANKACCOUNT] = 0;
603 /* now enter the player at the end of the scoreboard */
604 newscore(c[GOLD], logname, x, win);
605 diedsub(x); /* print out the score line */
606 lflush();
608 set_score_output();
609 if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
610 #ifndef NOLOG
611 if (lappend(logfile) < 0) { /* append to file */
612 if (lcreat(logfile) < 0) { /* and can't create new log file */
613 lcreat(NULL);
614 lprcat("\nCan't open record file: I can't post your score.\n");
615 sncbr();
616 resetscroll();
617 lflush();
618 exit(1);
620 chmod(logfile, 0660);
622 strcpy(logg.who, loginname);
623 logg.score = c[GOLD];
624 logg.diff = c[HARDGAME];
625 if (x < 256) {
626 ch = *monster[x].name;
627 if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
628 mod = "an";
629 else
630 mod = "a";
631 sprintf(logg.what, "killed by %s %s", mod, monster[x].name);
632 } else
633 sprintf(logg.what, "%s", whydead[x - 256]);
634 logg.cavelev = level;
635 time(&zzz); /* get CPU time -- write out score info */
636 logg.diedtime = zzz;
637 #ifdef EXTRA
638 times(&cputime);/* get CPU time -- write out score info */
639 logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
640 logg.lev = c[LEVEL];
641 logg.ac = c[AC];
642 logg.hpmax = c[HPMAX];
643 logg.hp = c[HP];
644 logg.elapsedtime = (zzz - initialtime + 59) / 60;
645 logg.usage = (10000 * i) / (zzz - initialtime);
646 logg.bytin = c[BYTESIN];
647 logg.bytout = c[BYTESOUT];
648 logg.moves = c[MOVESMADE];
649 logg.spused = c[SPELLSCAST];
650 logg.killed = c[MONSTKILLED];
651 #endif
652 lwrite((char *)&logg, sizeof(struct log_fmt));
653 lwclose();
654 #endif /* NOLOG */
656 /* now for the scoreboard maintenance -- not for a suspended game */
657 if (x != 257) {
658 if (sortboard())
659 scorerror = writeboard();
662 if ((x == 256) || (x == 257) || (f != 0))
663 exit(0);
664 if (scorerror == 0) /* if we updated the scoreboard */
665 showscores();
666 if (x == 263)
667 mailbill();
668 exit(0);
672 * diedsub(x) Subroutine to print out the line showing the player when he is killed
673 * int x;
675 static void
676 diedsub(int x)
678 char ch;
679 const char *mod;
680 lprintf("Score: %d, Diff: %d, %s ", (long)c[GOLD], (long)c[HARDGAME], logname);
681 if (x < 256) {
682 ch = *monster[x].name;
683 if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
684 mod = "an";
685 else
686 mod = "a";
687 lprintf("killed by %s %s", mod, monster[x].name);
688 } else
689 lprintf("%s", whydead[x - 256]);
690 if (x != 263)
691 lprintf(" on %s\n", levelname[(int)level]);
692 else
693 lprc('\n');
697 * diedlog() Subroutine to read a log file and print it out in ascii format
699 void
700 diedlog(void)
702 int n;
703 char *p;
704 struct stat stbuf;
705 lcreat(NULL);
706 if (lopen(logfile) < 0) {
707 lprintf("Can't locate log file <%s>\n", logfile);
708 return;
710 if (fstat(io_infd, &stbuf) < 0) {
711 lprintf("Can't stat log file <%s>\n", logfile);
712 return;
714 for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
715 lrfill((char *)&logg, sizeof(struct log_fmt));
716 p = ctime(&logg.diedtime);
717 p[16] = '\n';
718 p[17] = 0;
719 lprintf("Score: %d, Diff: %d, %s %s on %d at %s", (long)(logg.score), (long)(logg.diff), logg.who, logg.what, (long)(logg.cavelev), p + 4);
720 #ifdef EXTRA
721 if (logg.moves <= 0)
722 logg.moves = 1;
723 lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n", (long)(logg.lev), (long)(logg.ac), (long)(logg.hp), (long)(logg.hpmax), (long)(logg.elapsedtime));
724 lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n", (long)(logg.cputime), (long)(logg.usage / 100), (long)(logg.usage % 100));
725 lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long)(logg.bytin), (long)(logg.bytout), (long)(logg.moves), (long)(logg.killed), (long)(logg.spused));
726 lprintf(" out bytes per move: %d, time per move: %d ms\n", (long)(logg.bytout / logg.moves), (long)((logg.cputime * 1000) / logg.moves));
727 #endif
729 lflush();
730 lrclose();
731 return;
734 #ifndef UIDSCORE
736 * getplid(name) Function to get players id # from id file
738 * Enter with the name of the players character in name.
739 * Returns the id # of the players character, or -1 if failure.
740 * This routine will try to find the name in the id file, if its not there,
741 * it will try to make a new entry in the file. Only returns -1 if can't
742 * find him in the file, and can't make a new entry in the file.
743 * Format of playerids file:
744 * Id # in ascii \n character name \n
746 static int havepid= -1; /* playerid # if previously done */
749 getplid(char *nam)
751 int fd7, high = 999, no;
752 char *p, *p2;
753 char name[80];
754 if (havepid != -1) /* already did it */
755 return (havepid);
756 lflush(); /* flush any pending I/O */
757 sprintf(name, "%s\n", nam); /* append a \n to name */
758 if (lopen(playerids) < 0) { /* no file, make it */
759 if ((fd7 = creat(playerids, 0666)) < 0)
760 return (-1); /* can't make it */
761 close(fd7);
762 goto addone; /* now append new playerid record to file */
764 for (;;) { /* now search for the name in the player id file */
765 p = lgetl();
766 if (p == NULL) /* EOF? */
767 break;
768 no = atoi(p); /* the id # */
769 p2 = lgetl();
770 if (p2 == NULL) /* EOF? */
771 break;
772 if (no > high) /* accumulate highest id # */
773 high = no;
774 if (strcmp(p2, name) == 0) { /* we found him */
775 return (no); /* his id number */
778 lrclose();
779 /* if we get here, we didn't find him in the file -- put him there */
780 addone:
781 if (lappend(playerids) < 0)
782 return (-1); /* can't open file for append */
783 lprintf("%d\n%s", (long)++high, name); /* new id # and name */
784 lwclose();
785 lcreat(NULL); /* re-open terminal channel */
786 return (high);
788 #endif /* UIDSCORE */