games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / hunt / huntd / makemaze.c
blobe7cbd26f4fcc003a4194f6e1a442b04d1bddf5df
1 /*-
2 * Copyright (c) 1983-2003, Regents of the University of California.
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. Neither the name of the University of California, San Francisco nor
15 * the names of its contributors may be used to endorse or promote
16 * products derived from this software without specific prior written
17 * permission.
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
20 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
22 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 * $OpenBSD: makemaze.c,v 1.6 2003/06/11 08:45:33 pjanzen Exp $
32 * $NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $
33 * $DragonFly: src/games/hunt/huntd/makemaze.c,v 1.2 2008/09/04 16:12:51 swildner Exp $
36 #include <string.h>
38 #include "hunt.h"
39 #include "server.h"
40 #include "conf.h"
42 # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
43 # define ODD(n) ((n) & 01)
45 static void dig_maze(int, int);
46 static void remap(void);
48 void
49 makemaze(void)
51 char *sp;
52 int y, x;
55 * fill maze with walls
57 sp = &Maze[0][0];
58 while (sp < &Maze[HEIGHT - 1][WIDTH])
59 *sp++ = DOOR;
61 x = rand_num(WIDTH / 2) * 2 + 1;
62 y = rand_num(HEIGHT / 2) * 2 + 1;
63 dig_maze(x, y);
64 remap();
67 # define NPERM 24
68 # define NDIR 4
70 int dirs[NPERM][NDIR] = {
71 {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
72 {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
73 {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
74 {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
75 {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
76 {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
79 int incr[NDIR][2] = {
80 {0, 1}, {1, 0}, {0, -1}, {-1, 0}
83 static void
84 dig_maze(int x, int y)
86 int tx, ty;
87 int i, j;
88 int order[4];
89 #define MNORTH 0x1
90 #define MSOUTH 0x2
91 #define MEAST 0x4
92 #define MWEST 0x8
94 tx = ty = 0;
95 Maze[y][x] = SPACE;
96 order[0] = MNORTH;
97 for (i = 1; i < 4; i++) {
98 j = rand_num(i + 1);
99 order[i] = order[j];
100 order[j] = 0x1 << i;
102 for (i = 0; i < 4; i++) {
103 switch (order[i]) {
104 case MNORTH:
105 tx = x;
106 ty = y - 2;
107 break;
108 case MSOUTH:
109 tx = x;
110 ty = y + 2;
111 break;
112 case MEAST:
113 tx = x + 2;
114 ty = y;
115 break;
116 case MWEST:
117 tx = x - 2;
118 ty = y;
119 break;
121 if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
122 continue;
123 if (Maze[ty][tx] == SPACE)
124 continue;
125 Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
126 dig_maze(tx, ty);
130 static void
131 remap(void)
133 int y, x;
134 char *sp;
135 int stat;
137 for (y = 0; y < HEIGHT; y++)
138 for (x = 0; x < WIDTH; x++) {
139 sp = &Maze[y][x];
140 if (*sp == SPACE)
141 continue;
142 /* Find occupied adjacent cells. */
143 stat = 0;
144 if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
145 stat |= NORTH;
146 if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
147 stat |= SOUTH;
148 if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
149 stat |= EAST;
150 if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
151 stat |= WEST;
152 switch (stat) {
153 case WEST | EAST:
154 case EAST:
155 case WEST:
156 *sp = WALL1; /* - */
157 break;
158 case NORTH | SOUTH:
159 case NORTH:
160 case SOUTH:
161 *sp = WALL2; /* | */
162 break;
163 case 0:
164 if (conf_random)
165 *sp = DOOR;
166 if (conf_reflect)
167 *sp = rand_num(2) ? WALL4 : WALL5;
168 break;
169 default:
170 *sp = WALL3; /* + */
171 break;
174 memcpy(Orig_maze, Maze, sizeof Orig_maze);