games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / hack / hack.potion.c
blobaa52b2890bf4586930123b992700ab3e378630d8
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.potion.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.potion.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.potion.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
7 extern struct monst youmonst;
9 static void ghost_from_bottle(void);
11 int
12 dodrink(void)
14 struct obj *otmp, *objs;
15 struct monst *mtmp;
16 int unkn = 0, nothing = 0;
18 otmp = getobj("!", "drink");
19 if (!otmp)
20 return (0);
21 if (!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
22 ghost_from_bottle();
23 goto use_it;
25 switch (otmp->otyp) {
26 case POT_RESTORE_STRENGTH:
27 unkn++;
28 pline("Wow! This makes you feel great!");
29 if (u.ustr < u.ustrmax) {
30 u.ustr = u.ustrmax;
31 flags.botl = 1;
33 break;
34 case POT_BOOZE:
35 unkn++;
36 pline("Ooph! This tastes like liquid fire!");
37 Confusion += d(3, 8);
38 /* the whiskey makes us feel better */
39 if (u.uhp < u.uhpmax)
40 losehp(-1, "bottle of whiskey");
41 if (!rn2(4)) {
42 pline("You pass out.");
43 multi = -rnd(15);
44 nomovemsg = "You awake with a headache.";
46 break;
47 case POT_INVISIBILITY:
48 if (Invis || See_invisible)
49 nothing++;
50 else {
51 if (!Blind)
52 pline("Gee! All of a sudden, you can't see yourself.");
53 else
54 pline("You feel rather airy."), unkn++;
55 newsym(u.ux, u.uy);
57 Invis += rn1(15, 31);
58 break;
59 case POT_FRUIT_JUICE:
60 pline("This tastes like fruit juice.");
61 lesshungry(20);
62 break;
63 case POT_HEALING:
64 pline("You begin to feel better.");
65 flags.botl = 1;
66 u.uhp += rnd(10);
67 if (u.uhp > u.uhpmax)
68 u.uhp = ++u.uhpmax;
69 if (Blind) /* see on next move */
70 Blind = 1;
71 if (Sick)
72 Sick = 0;
73 break;
74 case POT_PARALYSIS:
75 if (Levitation)
76 pline("You are motionlessly suspended.");
77 else
78 pline("Your feet are frozen to the floor!");
79 nomul(-(rn1(10, 25)));
80 break;
81 case POT_MONSTER_DETECTION:
82 if (!fmon) {
83 strange_feeling(otmp, "You feel threatened.");
84 return (1);
85 } else {
86 cls();
87 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
88 if (mtmp->mx > 0)
89 at(mtmp->mx, mtmp->my, mtmp->data->mlet);
90 prme();
91 pline("You sense the presence of monsters.");
92 more();
93 docrt();
95 break;
96 case POT_OBJECT_DETECTION:
97 if (!fobj) {
98 strange_feeling(otmp, "You feel a pull downward.");
99 return (1);
100 } else {
101 for (objs = fobj; objs; objs = objs->nobj)
102 if (objs->ox != u.ux || objs->oy != u.uy)
103 goto outobjmap;
104 pline("You sense the presence of objects close nearby.");
105 break;
106 outobjmap:
107 cls();
108 for (objs = fobj; objs; objs = objs->nobj)
109 at(objs->ox, objs->oy, objs->olet);
110 prme();
111 pline("You sense the presence of objects.");
112 more();
113 docrt();
115 break;
116 case POT_SICKNESS:
117 pline("Yech! This stuff tastes like poison.");
118 if (Poison_resistance)
119 pline("(But in fact it was biologically contaminated orange juice.)");
120 losestr(rn1(4, 3));
121 losehp(rnd(10), "contaminated potion");
122 break;
123 case POT_CONFUSION:
124 if (!Confusion)
125 pline("Huh, What? Where am I?");
126 else
127 nothing++;
128 Confusion += rn1(7, 16);
129 break;
130 case POT_GAIN_STRENGTH:
131 pline("Wow do you feel strong!");
132 if (u.ustr >= 118) /* > 118 is impossible */
133 break;
134 if (u.ustr > 17)
135 u.ustr += rnd(118 - u.ustr);
136 else
137 u.ustr++;
138 if (u.ustr > u.ustrmax)
139 u.ustrmax = u.ustr;
140 flags.botl = 1;
141 break;
142 case POT_SPEED:
143 if (Wounded_legs) {
144 heal_legs();
145 unkn++;
146 break;
148 if (!(Fast & ~INTRINSIC))
149 pline("You are suddenly moving much faster.");
150 else
151 pline("Your legs get new energy."), unkn++;
152 Fast += rn1(10, 100);
153 break;
154 case POT_BLINDNESS:
155 if (!Blind)
156 pline("A cloud of darkness falls upon you.");
157 else
158 nothing++;
159 Blind += rn1(100, 250);
160 seeoff(0);
161 break;
162 case POT_GAIN_LEVEL:
163 pluslvl();
164 break;
165 case POT_EXTRA_HEALING:
166 pline("You feel much better.");
167 flags.botl = 1;
168 u.uhp += d(2, 20) + 1;
169 if (u.uhp > u.uhpmax)
170 u.uhp = (u.uhpmax += 2);
171 if (Blind)
172 Blind = 1;
173 if (Sick)
174 Sick = 0;
175 break;
176 case POT_LEVITATION:
177 if (!Levitation)
178 float_up();
179 else
180 nothing++;
181 Levitation += rnd(100);
182 u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
183 break;
184 default:
185 impossible("What a funny potion! (%u)", otmp->otyp);
186 return (0);
188 if (nothing) {
189 unkn++;
190 pline("You have a peculiar feeling for a moment, then it passes.");
192 if (otmp->dknown && !objects[otmp->otyp].oc_name_known) {
193 if (!unkn) {
194 objects[otmp->otyp].oc_name_known = 1;
195 more_experienced(0, 10);
196 } else if (!objects[otmp->otyp].oc_uname)
197 docall(otmp);
199 use_it:
200 useup(otmp);
201 return (1);
204 void
205 pluslvl(void)
207 int num;
209 pline("You feel more experienced.");
210 num = rnd(10);
211 u.uhpmax += num;
212 u.uhp += num;
213 if (u.ulevel < 14) {
214 u.uexp = newuexp() + 1;
215 pline("Welcome to experience level %u.", ++u.ulevel);
217 flags.botl = 1;
220 void
221 strange_feeling(struct obj *obj, const char *txt)
223 if (flags.beginner)
224 pline("You have a strange feeling for a moment, then it passes.");
225 else
226 pline(txt);
227 if (!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
228 docall(obj);
229 useup(obj);
232 static const char *bottlenames[] = {
233 "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
236 void
237 potionhit(struct monst *mon, struct obj *obj)
239 const char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
240 boolean uclose, isyou = (mon == &youmonst);
242 if (isyou) {
243 uclose = TRUE;
244 pline("The %s crashes on your head and breaks into shivers.",
245 botlnam);
246 losehp(rnd(2), "thrown potion");
247 } else {
248 uclose = (dist(mon->mx, mon->my) < 3);
249 /* perhaps 'E' and 'a' have no head? */
250 pline("The %s crashes on %s's head and breaks into shivers.",
251 botlnam, monnam(mon));
252 if (rn2(5) && mon->mhp > 1)
253 mon->mhp--;
255 pline("The %s evaporates.", xname(obj));
257 if (!isyou && !rn2(3))
258 switch (obj->otyp) {
259 case POT_RESTORE_STRENGTH:
260 case POT_GAIN_STRENGTH:
261 case POT_HEALING:
262 case POT_EXTRA_HEALING:
263 if (mon->mhp < mon->mhpmax) {
264 mon->mhp = mon->mhpmax;
265 pline("%s looks sound and hale again!", Monnam(mon));
267 break;
268 case POT_SICKNESS:
269 if (mon->mhpmax > 3)
270 mon->mhpmax /= 2;
271 if (mon->mhp > 2)
272 mon->mhp /= 2;
273 break;
274 case POT_CONFUSION:
275 case POT_BOOZE:
276 mon->mconf = 1;
277 break;
278 case POT_INVISIBILITY:
279 unpmon(mon);
280 mon->minvis = 1;
281 pmon(mon);
282 break;
283 case POT_PARALYSIS:
284 mon->mfroz = 1;
285 break;
286 case POT_SPEED:
287 mon->mspeed = MFAST;
288 break;
289 case POT_BLINDNESS:
290 mon->mblinded |= 64 + rn2(64);
291 break;
293 * case POT_GAIN_LEVEL:
294 * case POT_LEVITATION:
295 * case POT_FRUIT_JUICE:
296 * case POT_MONSTER_DETECTION:
297 * case POT_OBJECT_DETECTION:
298 * break;
301 if (uclose && rn2(5))
302 potionbreathe(obj);
303 obfree(obj, NULL);
306 void
307 potionbreathe(struct obj *obj)
309 switch (obj->otyp) {
310 case POT_RESTORE_STRENGTH:
311 case POT_GAIN_STRENGTH:
312 if (u.ustr < u.ustrmax) {
313 u.ustr++;
314 flags.botl = 1;
316 break;
317 case POT_HEALING:
318 case POT_EXTRA_HEALING:
319 if (u.uhp < u.uhpmax) {
320 u.uhp++;
321 flags.botl = 1;
323 break;
324 case POT_SICKNESS:
325 if (u.uhp <= 5)
326 u.uhp = 1;
327 else
328 u.uhp -= 5;
329 flags.botl = 1;
330 break;
331 case POT_CONFUSION:
332 case POT_BOOZE:
333 if (!Confusion)
334 pline("You feel somewhat dizzy.");
335 Confusion += rnd(5);
336 break;
337 case POT_INVISIBILITY:
338 pline("For an instant you couldn't see your right hand.");
339 break;
340 case POT_PARALYSIS:
341 pline("Something seems to be holding you.");
342 nomul(-rnd(5));
343 break;
344 case POT_SPEED:
345 Fast += rnd(5);
346 pline("Your knees seem more flexible now.");
347 break;
348 case POT_BLINDNESS:
349 if (!Blind)
350 pline("It suddenly gets dark.");
351 Blind += rnd(5);
352 seeoff(0);
353 break;
355 * case POT_GAIN_LEVEL:
356 * case POT_LEVITATION:
357 * case POT_FRUIT_JUICE:
358 * case POT_MONSTER_DETECTION:
359 * case POT_OBJECT_DETECTION:
360 * break;
363 /* note: no obfree() */
367 * -- rudimentary -- to do this correctly requires much more work
368 * -- all sharp weapons get one or more qualities derived from the potions
369 * -- texts on scrolls may be (partially) wiped out; do they become blank?
370 * -- or does their effect change, like under Confusion?
371 * -- all objects may be made invisible by POT_INVISIBILITY
372 * -- If the flask is small, can one dip a large object? Does it magically
373 * -- become a jug? Etc.
376 dodip(void)
378 struct obj *potion, *obj;
380 if (!(obj = getobj("#", "dip")))
381 return (0);
382 if (!(potion = getobj("!", "dip into")))
383 return (0);
384 pline("Interesting...");
385 if (obj->otyp == ARROW || obj->otyp == DART ||
386 obj->otyp == CROSSBOW_BOLT)
387 if (potion->otyp == POT_SICKNESS) {
388 useup(potion);
389 if (obj->spe < 7) /* %% */
390 obj->spe++;
392 return (1);
395 static void
396 ghost_from_bottle(void)
398 struct monst *mtmp;
400 if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) {
401 pline("This bottle turns out to be empty.");
402 return;
404 mnexto(mtmp);
405 pline("As you open the bottle, an enormous ghost emerges!");
406 pline("You are frightened to death, and unable to move.");
407 nomul(-3);