games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / hack / hack.mon.c
blob25549260dd63a5329382c80b78295514c81dc975
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mon.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.6 2008/06/05 18:01:49 swildner Exp $ */
6 #include "hack.h"
7 #include "hack.mfndpos.h"
9 int warnlevel; /* used by movemon and dochugw */
10 long lastwarntime;
11 int lastwarnlev;
12 static const char *warnings[] = {
13 "white", "pink", "red", "ruby", "purple", "black"
16 static int dochugw(struct monst *);
17 static void mpickgold(struct monst *);
18 static void mpickgems(struct monst *);
19 static void dmonsfree(void);
20 static bool ishuman(struct monst *);
22 void
23 movemon(void)
25 struct monst *mtmp;
26 int fr;
28 warnlevel = 0;
30 for (;;) {
31 /* find a monster that we haven't treated yet */
33 * note that mtmp or mtmp->nmon might get killed while mtmp
34 * moves, so we cannot just walk down the chain (even new
35 * monsters might get created!)
37 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
38 if (mtmp->mlstmv < moves)
39 goto next_mon;
40 /* treated all monsters */
41 break;
43 next_mon:
44 mtmp->mlstmv = moves;
46 /* most monsters drown in pools */
48 boolean inpool, iseel;
50 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
51 iseel = (mtmp->data->mlet == ';');
52 if (inpool && !iseel) {
53 if (cansee(mtmp->mx, mtmp->my))
54 pline("%s drowns.", Monnam(mtmp));
55 mondead(mtmp);
56 continue;
58 /* but eels have a difficult time outside */
59 if (iseel && !inpool) {
60 if (mtmp->mhp > 1)
61 mtmp->mhp--;
62 mtmp->mflee = 1;
63 mtmp->mfleetim += 2;
66 if (mtmp->mblinded && !--mtmp->mblinded)
67 mtmp->mcansee = 1;
68 if (mtmp->mfleetim && !--mtmp->mfleetim)
69 mtmp->mflee = 0;
70 if (mtmp->mimic)
71 continue;
72 if (mtmp->mspeed != MSLOW || !(moves % 2)) {
73 /* continue if the monster died fighting */
74 fr = -1;
75 if (Conflict && cansee(mtmp->mx, mtmp->my)
76 && (fr = fightm(mtmp)) == 2)
77 continue;
78 if (fr < 0 && dochugw(mtmp))
79 continue;
81 if (mtmp->mspeed == MFAST && dochugw(mtmp))
82 continue;
85 warnlevel -= u.ulevel;
86 if (warnlevel >= SIZE(warnings))
87 warnlevel = SIZE(warnings) - 1;
88 if (warnlevel >= 0)
89 if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
90 const char *rr;
91 switch (Warning & (LEFT_RING | RIGHT_RING)) {
92 case LEFT_RING:
93 rr = "Your left ring glows";
94 break;
95 case RIGHT_RING:
96 rr = "Your right ring glows";
97 break;
98 case LEFT_RING | RIGHT_RING:
99 rr = "Both your rings glow";
100 break;
101 default:
102 rr = "Your fingertips glow";
103 break;
105 pline("%s %s!", rr, warnings[warnlevel]);
106 lastwarntime = moves;
107 lastwarnlev = warnlevel;
110 dmonsfree(); /* remove all dead monsters */
113 void
114 justswld(struct monst *mtmp, const char *name)
116 mtmp->mx = u.ux;
117 mtmp->my = u.uy;
118 u.ustuck = mtmp;
119 pmon(mtmp);
120 kludge("%s swallows you!", name);
121 more();
122 seeoff(1);
123 u.uswallow = 1;
124 u.uswldtim = 0;
125 swallowed();
128 void
129 youswld(struct monst *mtmp, int dam, int die, const char *name)
131 if (mtmp != u.ustuck)
132 return;
133 kludge("%s digests you!", name);
134 u.uhp -= dam;
135 if ((int)u.uswldtim++ >= die) { /* a3 */
136 pline("It totally digests you!");
137 u.uhp = -1;
139 if (u.uhp < 1)
140 done_in_by(mtmp);
141 #if 0
142 flags.botlx = 1; /* should we show status line ? */
143 #endif
146 static int
147 dochugw(struct monst *mtmp)
149 int x = mtmp->mx;
150 int y = mtmp->my;
151 int d1 = dochug(mtmp);
152 int dd;
154 if (!d1) /* monster still alive */
155 if (Warning)
156 if (!mtmp->mpeaceful)
157 if (mtmp->data->mlevel > warnlevel)
158 if ((dd = dist(mtmp->mx, mtmp->my)) <
159 dist(x, y))
160 if (dd < 100)
161 if (!canseemon(mtmp))
162 warnlevel =
163 mtmp->
164 data->
165 mlevel;
166 return (d1);
169 /* returns 1 if monster died moving, 0 otherwise */
170 bool
171 dochug(struct monst *mtmp)
173 struct permonst *mdat;
174 int tmp = 0, nearby, scared;
176 if (mtmp->cham && !rn2(6))
177 newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
178 mdat = mtmp->data;
179 if (mdat->mlevel < 0)
180 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
182 /* regenerate monsters */
183 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
184 mtmp->mhp < mtmp->mhpmax)
185 mtmp->mhp++;
187 if (mtmp->mfroz) /* frozen monsters don't do anything */
188 return (0);
190 if (mtmp->msleep) {
191 /* wake up, or get out of here. */
192 /* ettins are hard to surprise */
193 /* Nymphs and Leprechauns do not easily wake up */
194 if (cansee(mtmp->mx, mtmp->my) &&
195 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
196 (!strchr("NL", mdat->mlet) || !rn2(50)) &&
197 (Aggravate_monster || strchr("d1", mdat->mlet)
198 || (!rn2(7) && !mtmp->mimic)))
199 mtmp->msleep = 0;
200 else
201 return (0);
204 /* not frozen or sleeping: wipe out texts written in the dust */
205 wipe_engr_at(mtmp->mx, mtmp->my, 1);
207 /* confused monsters get unconfused with small probability */
208 if (mtmp->mconf && !rn2(50))
209 mtmp->mconf = 0;
211 /* some monsters teleport */
212 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
213 rloc(mtmp);
214 return (0);
216 if (mdat->mmove < rnd(6))
217 return (0);
219 /* fleeing monsters might regain courage */
220 if (mtmp->mflee && !mtmp->mfleetim
221 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
222 mtmp->mflee = 0;
224 nearby = (dist(mtmp->mx, mtmp->my) < 3);
225 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
226 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
227 if (scared && !mtmp->mflee) {
228 mtmp->mflee = 1;
229 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
232 if (!nearby ||
233 mtmp->mflee ||
234 mtmp->mconf ||
235 (mtmp->minvis && !rn2(3)) ||
236 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
237 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
238 (!mtmp->mcansee && !rn2(4)) ||
239 mtmp->mpeaceful
241 tmp = m_move(mtmp, 0); /* 2: monster died moving */
242 if (tmp == 2 || (tmp && mdat->mmove <= 12))
243 return (tmp == 2);
246 if (!strchr("Ea", mdat->mlet) && nearby &&
247 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
248 if (mhitu(mtmp))
249 return (1); /* monster died (e.g. 'y' or 'F') */
251 /* extra movement for fast monsters */
252 if (mdat->mmove - 12 > rnd(12))
253 tmp = m_move(mtmp, 1);
254 return (tmp == 2);
258 m_move(struct monst *mtmp, int after)
260 struct monst *mtmp2;
261 int nx, ny, omx, omy, appr, nearer, cnt, i, j;
262 xchar gx, gy, nix, niy, chcnt;
263 schar chi;
264 boolean likegold = 0, likegems = 0, likeobjs;
265 char msym = mtmp->data->mlet;
266 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
267 coord poss[9];
268 int info[9];
270 if (mtmp->mfroz || mtmp->msleep)
271 return (0);
272 if (mtmp->mtrapped) {
273 i = mintrap(mtmp);
274 if (i == 2) /* he died */
275 return (2);
276 if (i == 1) /* still in trap, so didnt move */
277 return (0);
279 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
280 return (0); /* do not leave hiding place */
282 #ifndef NOWORM
283 if (mtmp->wormno)
284 goto not_special;
285 #endif /* NOWORM */
287 /* my dog gets a special treatment */
288 if (mtmp->mtame)
289 return (dog_move(mtmp, after));
291 /* likewise for shopkeeper */
292 if (mtmp->isshk) {
293 mmoved = shk_move(mtmp);
294 if (mmoved >= 0)
295 goto postmov;
296 mmoved = 0; /* follow player outside shop */
299 /* and for the guard */
300 if (mtmp->isgd) {
301 mmoved = gd_move();
302 goto postmov;
305 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
306 if ((msym == 't' && !rn2(5))
307 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
308 || levl[u.ux][u.uy].typ == STAIRS))) {
309 if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
310 rloc(mtmp);
311 else
312 mnexto(mtmp);
313 mmoved = 1;
314 goto postmov;
317 /* spit fire ('D') or use a wand ('1') when appropriate */
318 if (strchr("D1", msym))
319 inrange(mtmp);
321 if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
322 mtmp->mcansee && rn2(5)) {
323 if (!Confusion)
324 pline("%s's gaze has confused you!", Monnam(mtmp));
325 else
326 pline("You are getting more and more confused.");
327 if (rn2(3))
328 mtmp->mcan = 1;
329 Confusion += d(3, 4); /* timeout */
331 not_special:
332 if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
333 return (1);
334 appr = 1;
335 if (mtmp->mflee)
336 appr = -1;
337 if (mtmp->mconf || Invis || !mtmp->mcansee ||
338 (strchr("BIy", msym) && !rn2(3)))
339 appr = 0;
340 omx = mtmp->mx;
341 omy = mtmp->my;
342 gx = u.ux;
343 gy = u.uy;
344 if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
345 appr = -1;
348 * random criterion for 'smell' or track finding ability should use
349 * mtmp->msmell or sth
351 if (msym == '@' ||
352 ('a' <= msym && msym <= 'z')) {
353 coord *cp;
354 schar mroom;
355 mroom = inroom(omx, omy);
356 if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
357 cp = gettrack(omx, omy);
358 if (cp) {
359 gx = cp->x;
360 gy = cp->y;
365 /* look for gold or jewels nearby */
366 likegold = (strchr("LOD", msym) != NULL);
367 likegems = (strchr("ODu", msym) != NULL);
368 likeobjs = mtmp->mhide;
369 #define SRCHRADIUS 25
371 xchar mind = SRCHRADIUS; /* not too far away */
372 int dd;
373 if (likegold) {
374 struct gold *gold;
375 for (gold = fgold; gold; gold = gold->ngold)
376 if ((dd = DIST(omx, omy, gold->gx,
377 gold->gy)) < mind) {
378 mind = dd;
379 gx = gold->gx;
380 gy = gold->gy;
383 if (likegems || likeobjs) {
384 struct obj *otmp;
385 for (otmp = fobj; otmp; otmp = otmp->nobj)
386 if (likeobjs || otmp->olet == GEM_SYM)
387 if (msym != 'u' ||
388 objects[otmp->otyp].g_val != 0)
389 if ((dd = DIST(omx, omy, otmp->ox,
390 otmp->oy)) < mind) {
391 mind = dd;
392 gx = otmp->ox;
393 gy = otmp->oy;
396 if (mind < SRCHRADIUS && appr == -1) {
397 if (dist(omx, omy) < 10) {
398 gx = u.ux;
399 gy = u.uy;
400 } else
401 appr = 1;
404 nix = omx;
405 niy = omy;
406 cnt = mfndpos(mtmp, poss, info,
407 msym == 'u' ? NOTONL :
408 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
409 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
410 /* ALLOW_ROCK for some monsters ? */
411 chcnt = 0;
412 chi = -1;
413 for (i = 0; i < cnt; i++) {
414 nx = poss[i].x;
415 ny = poss[i].y;
416 for (j = 0; j < MTSZ && j < cnt - 1; j++)
417 if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
418 if (rn2(4 * (cnt - j)))
419 goto nxti;
420 #ifdef STUPID
421 /* some stupid compilers think that this is too complicated */
423 int d1 = DIST(nx, ny, gx, gy);
424 int d2 = DIST(nix, niy, gx, gy);
425 nearer = (d1 < d2);
427 #else
428 nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
429 #endif /* STUPID */
430 if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
431 !mmoved ||
432 (!appr && !rn2(++chcnt))) {
433 nix = nx;
434 niy = ny;
435 chi = i;
436 mmoved = 1;
438 nxti:;
440 if (mmoved) {
441 if (info[chi] & ALLOW_M) {
442 mtmp2 = m_at(nix, niy);
443 if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
444 hitmm(mtmp2, mtmp) == 2)
445 return (2);
446 return (0);
448 if (info[chi] & ALLOW_U) {
449 hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
450 return (0);
452 mtmp->mx = nix;
453 mtmp->my = niy;
454 for (j = MTSZ - 1; j > 0; j--)
455 mtmp->mtrack[j] = mtmp->mtrack[j - 1];
456 mtmp->mtrack[0].x = omx;
457 mtmp->mtrack[0].y = omy;
458 #ifndef NOWORM
459 if (mtmp->wormno)
460 worm_move(mtmp);
461 #endif /* NOWORM */
462 } else {
463 if (msym == 'u' && rn2(2)) {
464 rloc(mtmp);
465 return (0);
467 #ifndef NOWORM
468 if (mtmp->wormno)
469 worm_nomove(mtmp);
470 #endif /* NOWORM */
472 postmov:
473 if (mmoved == 1) {
474 if (mintrap(mtmp) == 2) /* he died */
475 return (2);
476 if (likegold)
477 mpickgold(mtmp);
478 if (likegems)
479 mpickgems(mtmp);
480 if (mtmp->mhide)
481 mtmp->mundetected = 1;
483 pmon(mtmp);
484 return (mmoved);
487 static void
488 mpickgold(struct monst *mtmp)
490 struct gold *gold;
492 while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
493 mtmp->mgold += gold->amount;
494 freegold(gold);
495 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
496 newsym(mtmp->mx, mtmp->my);
500 static void
501 mpickgems(struct monst *mtmp)
503 struct obj *otmp;
505 for (otmp = fobj; otmp; otmp = otmp->nobj)
506 if (otmp->olet == GEM_SYM)
507 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
508 if (mtmp->data->mlet != 'u' ||
509 objects[otmp->otyp].g_val != 0) {
510 freeobj(otmp);
511 mpickobj(mtmp, otmp);
512 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
513 newsym(mtmp->mx, mtmp->my); /* %% */
514 return; /* pick only one object */
518 /* return number of acceptable neighbour positions */
520 mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
522 int x, y, nx, ny, cnt = 0, ntyp;
523 struct monst *mtmp;
524 int nowtyp;
525 boolean pool;
527 x = mon->mx;
528 y = mon->my;
529 nowtyp = levl[x][y].typ;
531 pool = (mon->data->mlet == ';');
532 nexttry:
534 * eels prefer the water, but if there is no water nearby, they will
535 * crawl over land
537 if (mon->mconf) {
538 flag |= ALLOW_ALL;
539 flag &= ~NOTONL;
541 for (nx = x - 1; nx <= x + 1; nx++)
542 for (ny = y - 1; ny <= y + 1; ny++)
543 if (nx != x || ny != y)
544 if (isok(nx, ny))
545 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
546 if (!(nx != x && ny != y &&
547 (nowtyp == DOOR || ntyp == DOOR)))
548 if ((ntyp == POOL) == pool) {
549 info[cnt] = 0;
550 if (nx == u.ux && ny == u.uy) {
551 if (!(flag & ALLOW_U))
552 continue;
553 info[cnt] = ALLOW_U;
554 } else if ((mtmp = m_at(nx, ny)) != NULL) {
555 if (!(flag & ALLOW_M))
556 continue;
557 info[cnt] = ALLOW_M;
558 if (mtmp->mtame) {
559 if (!(flag & ALLOW_TM))
560 continue;
561 info[cnt] |= ALLOW_TM;
564 if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
565 if (flag & NOGARLIC)
566 continue;
567 info[cnt] |= NOGARLIC;
569 if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
570 (!mon->mpeaceful &&
571 sengr_at("Elbereth", nx, ny))) {
572 if (!(flag & ALLOW_SSM))
573 continue;
574 info[cnt] |= ALLOW_SSM;
576 if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
577 if (!(flag & ALLOW_ROCK))
578 continue;
579 info[cnt] |= ALLOW_ROCK;
581 if (!Invis && online(nx, ny)) {
582 if (flag & NOTONL)
583 continue;
584 info[cnt] |= NOTONL;
586 /* we cannot avoid traps of an unknown kind */
588 struct trap *ttmp = t_at(nx, ny);
589 int tt;
590 if (ttmp) {
591 tt = 1 << ttmp->ttyp;
592 if (mon->mtrapseen & tt) {
593 if (!(flag & tt))
594 continue;
595 info[cnt] |= tt;
599 poss[cnt].x = nx;
600 poss[cnt].y = ny;
601 cnt++;
603 if (!cnt && pool && nowtyp != POOL) {
604 pool = FALSE;
605 goto nexttry;
607 return (cnt);
611 dist(int x, int y)
613 return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
616 void
617 poisoned(const char *string, const char *pname)
619 int i;
621 if (Blind)
622 pline("It was poisoned.");
623 else
624 pline("The %s was poisoned!", string);
625 if (Poison_resistance) {
626 pline("The poison doesn't seem to affect you.");
627 return;
629 i = rn2(10);
630 if (i == 0) {
631 u.uhp = -1;
632 pline("I am afraid the poison was deadly ...");
633 } else if (i <= 5) {
634 losestr(rn1(3, 3));
635 } else {
636 losehp(rn1(10, 6), pname);
638 if (u.uhp < 1) {
639 killer = pname;
640 done("died");
644 void
645 mondead(struct monst *mtmp)
647 relobj(mtmp, 1);
648 unpmon(mtmp);
649 relmon(mtmp);
650 unstuck(mtmp);
651 if (mtmp->isshk)
652 shkdead(mtmp);
653 if (mtmp->isgd)
654 gddead();
655 #ifndef NOWORM
656 if (mtmp->wormno)
657 wormdead(mtmp);
658 #endif /* NOWORM */
659 monfree(mtmp);
662 /* called when monster is moved to larger structure */
663 void
664 replmon(struct monst *mtmp, struct monst *mtmp2)
666 relmon(mtmp);
667 monfree(mtmp);
668 mtmp2->nmon = fmon;
669 fmon = mtmp2;
670 if (u.ustuck == mtmp)
671 u.ustuck = mtmp2;
672 if (mtmp2->isshk)
673 replshk(mtmp, mtmp2);
674 if (mtmp2->isgd)
675 replgd(mtmp, mtmp2);
678 void
679 relmon(struct monst *mon)
681 struct monst *mtmp;
683 if (mon == fmon)
684 fmon = fmon->nmon;
685 else {
686 for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon)
687 ; /* nothing */
688 mtmp->nmon = mon->nmon;
693 * we do not free monsters immediately, in order to have their name available
694 * shortly after their demise
696 struct monst *fdmon; /* chain of dead monsters, need not to be saved */
698 void
699 monfree(struct monst *mtmp)
701 mtmp->nmon = fdmon;
702 fdmon = mtmp;
705 static void
706 dmonsfree(void)
708 struct monst *mtmp;
710 while ((mtmp = fdmon) != NULL) {
711 fdmon = mtmp->nmon;
712 free(mtmp);
716 void
717 unstuck(struct monst *mtmp)
719 if (u.ustuck == mtmp) {
720 if (u.uswallow) {
721 u.ux = mtmp->mx;
722 u.uy = mtmp->my;
723 u.uswallow = 0;
724 setsee();
725 docrt();
727 u.ustuck = 0;
731 void
732 killed(struct monst *mtmp)
734 #ifdef lint
735 #define NEW_SCORING
736 int tmp2;
737 #endif /* lint */
738 int tmp, nk, x, y;
739 struct permonst *mdat;
741 if (mtmp->cham)
742 mtmp->data = PM_CHAMELEON;
743 mdat = mtmp->data;
744 if (Blind)
745 pline("You destroy it!");
746 else
747 pline("You destroy %s!",
748 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
749 if (u.umconf) {
750 if (!Blind)
751 pline("Your hands stop glowing blue.");
752 u.umconf = 0;
755 /* count killed monsters */
756 #define MAXMONNO 100
757 nk = 1; /* in case we cannot find it in mons */
758 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
759 if (tmp >= 0 && tmp < CMNUM + 2) {
760 u.nr_killed[tmp]++;
761 if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
762 !strchr(fut_geno, mdat->mlet))
763 charcat(fut_geno, mdat->mlet);
766 /* punish bad behaviour */
767 if (mdat->mlet == '@')
768 Telepat = 0, u.uluck -= 2;
769 if (mtmp->mpeaceful || mtmp->mtame)
770 u.uluck--;
771 if (mdat->mlet == 'u')
772 u.uluck -= 5;
773 if ((int)u.uluck < LUCKMIN)
774 u.uluck = LUCKMIN;
776 /* give experience points */
777 tmp = 1 + mdat->mlevel * mdat->mlevel;
778 if (mdat->ac < 3)
779 tmp += 2 * (7 - mdat->ac);
780 if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
781 tmp += 2 * mdat->mlevel;
782 if (strchr("DeV&P", mdat->mlet))
783 tmp += (7 * mdat->mlevel);
784 if (mdat->mlevel > 6)
785 tmp += 50;
786 if (mdat->mlet == ';')
787 tmp += 1000;
789 #ifdef NEW_SCORING
790 /* ------- recent addition: make nr of points decrease
791 * when this is not the first of this kind */
793 int ul = u.ulevel;
794 int ml = mdat->mlevel;
796 if (ul < 14) /* points are given based on present and future level */
797 for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
798 if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
799 >= 10 * pow((unsigned)(ul - 1)))
800 if (++ul == 14)
801 break;
803 tmp2 = ml - ul - 1;
804 tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
805 if (!tmp)
806 tmp = 1;
808 /* note: ul is not necessarily the future value of u.ulevel */
809 /* ------- end of recent valuation change ------- */
810 #endif /* NEW_SCORING */
812 more_experienced(tmp, 0);
813 flags.botl = 1;
814 while (u.ulevel < 14 && u.uexp >= newuexp()) {
815 pline("Welcome to experience level %u.", ++u.ulevel);
816 tmp = rnd(10);
817 if (tmp < 3)
818 tmp = rnd(10);
819 u.uhpmax += tmp;
820 u.uhp += tmp;
821 flags.botl = 1;
824 /* dispose of monster and make cadaver */
825 x = mtmp->mx;
826 y = mtmp->my;
827 mondead(mtmp);
828 tmp = mdat->mlet;
829 if (tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
830 /* note: the dead minotaur will be on top of it! */
831 mksobj_at(WAN_DIGGING, x, y);
832 /* if (cansee(x, y)) atl(x, y, fobj->olet); */
833 stackobj(fobj);
834 } else
835 #ifndef NOWORM
836 if (tmp == 'w') {
837 mksobj_at(WORM_TOOTH, x, y);
838 stackobj(fobj);
839 } else
840 #endif /* NOWORM */
841 if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
842 tmp = 0;
844 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
845 if (x != u.ux || y != u.uy) /* might be here after swallowed */
846 if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
847 struct obj *obj2 = mkobj_at(tmp, x, y);
848 if (cansee(x, y))
849 atl(x, y, obj2->olet);
850 stackobj(obj2);
854 void
855 kludge(const char *str, const char *arg)
857 if (Blind) {
858 if (*str == '%')
859 pline(str, "It");
860 else
861 pline(str, "it");
862 } else
863 pline(str, arg);
866 void
867 rescham(void) /* force all chameleons to become normal */
869 struct monst *mtmp;
871 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
872 if (mtmp->cham) {
873 mtmp->cham = 0;
874 newcham(mtmp, PM_CHAMELEON);
878 /* make a chameleon look like a new monster */
879 /* returns 1 if the monster actually changed */
880 bool
881 newcham(struct monst *mtmp, struct permonst *mdat)
883 int mhp, hpn, hpd;
885 if (mdat == mtmp->data) /* still the same monster */
886 return (0);
887 #ifndef NOWORM
888 if (mtmp->wormno) /* throw tail away */
889 wormdead(mtmp);
890 #endif /* NOWORM */
891 if (u.ustuck == mtmp) {
892 if (u.uswallow) {
893 u.uswallow = 0;
894 u.uswldtim = 0;
895 mnexto(mtmp);
896 docrt();
897 prme();
899 u.ustuck = 0;
901 hpn = mtmp->mhp;
902 hpd = (mtmp->data->mlevel) * 8;
903 if (!hpd)
904 hpd = 4;
905 mtmp->data = mdat;
906 mhp = (mdat->mlevel) * 8;
907 /* new hp: same fraction of max as before */
908 mtmp->mhp = 2 + (hpn * mhp) / hpd;
909 hpn = mtmp->mhpmax;
910 mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
911 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
912 #ifndef NOWORM
913 if (mdat->mlet == 'w' && getwn(mtmp))
914 initworm(mtmp);
915 /* perhaps we should clear mtmp->mtame here? */
916 #endif /* NOWORM */
917 unpmon(mtmp); /* necessary for 'I' and to force pmon */
918 pmon(mtmp);
919 return (1);
922 /* Make monster mtmp next to you (if possible) */
923 void
924 mnexto(struct monst *mtmp)
926 coord mm;
927 mm = enexto(u.ux, u.uy);
928 mtmp->mx = mm.x;
929 mtmp->my = mm.y;
930 pmon(mtmp);
933 static bool
934 ishuman(struct monst *mtmp)
936 return (mtmp->data->mlet == '@');
939 void
940 setmangry(struct monst *mtmp)
942 if (!mtmp->mpeaceful)
943 return;
944 if (mtmp->mtame)
945 return;
946 mtmp->mpeaceful = 0;
947 if (ishuman(mtmp))
948 pline("%s gets angry!", Monnam(mtmp));
952 * not one hundred percent correct: now a snake may hide under an invisible
953 * object
955 bool
956 canseemon(struct monst *mtmp)
958 return ((!mtmp->minvis || See_invisible)
959 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
960 && cansee(mtmp->mx, mtmp->my));