games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / hack / hack.fight.c
blob66fb57f74a7aac148d90b3b6900d17c6bd8941fa
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.fight.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.fight.c,v 1.5 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.fight.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
7 extern struct permonst li_dog, dog, la_dog;
9 static boolean far_noise;
10 static long noisetime;
12 static void monstone(struct monst *);
14 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
15 int
16 hitmm(struct monst *magr, struct monst *mdef)
18 struct permonst *pa = magr->data, *pd = mdef->data;
19 int ht;
20 schar tmp;
21 boolean vis;
23 if (strchr("Eauy", pa->mlet))
24 return (0);
25 if (magr->mfroz) /* riv05!a3 */
26 return (0);
27 tmp = pd->ac + pa->mlevel;
28 if (mdef->mconf || mdef->mfroz || mdef->msleep) {
29 tmp += 4;
30 if (mdef->msleep)
31 mdef->msleep = 0;
33 ht = (tmp > rnd(20));
34 if (ht)
35 mdef->msleep = 0;
36 vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
37 if (vis) {
38 char buf[BUFSZ];
39 if (mdef->mimic)
40 seemimic(mdef);
41 if (magr->mimic)
42 seemimic(magr);
43 sprintf(buf, "%s %s", Monnam(magr),
44 ht ? "hits" : "misses");
45 pline("%s %s.", buf, monnam(mdef));
46 } else {
47 boolean far = (dist(magr->mx, magr->my) > 15);
48 if (far != far_noise || moves - noisetime > 10) {
49 far_noise = far;
50 noisetime = moves;
51 pline("You hear some noises%s.",
52 far ? " in the distance" : "");
55 if (ht) {
56 if (magr->data->mlet == 'c' && !magr->cham) {
57 magr->mhpmax += 3;
58 if (vis)
59 pline("%s is turned to stone!", Monnam(mdef));
60 else if (mdef->mtame)
61 pline("You have a peculiarly sad feeling for a moment, then it passes.");
62 monstone(mdef);
63 ht = 2;
64 } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
65 magr->mhpmax += 1 + rn2(pd->mlevel + 1);
66 if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
67 if (pa == &li_dog)
68 magr->data = pa = &dog;
69 else if (pa == &dog)
70 magr->data = pa = &la_dog;
72 if (vis)
73 pline("%s is killed!", Monnam(mdef));
74 else if (mdef->mtame)
75 pline("You have a sad feeling for a moment, then it passes.");
76 mondied(mdef);
77 ht = 2;
80 return (ht);
83 /* drop (perhaps) a cadaver and remove monster */
84 void
85 mondied(struct monst *mdef)
87 struct permonst *pd = mdef->data;
89 if (letter(pd->mlet) && rn2(3)) {
90 mkobj_at(pd->mlet, mdef->mx, mdef->my);
91 if (cansee(mdef->mx, mdef->my)) {
92 unpmon(mdef);
93 atl(mdef->mx, mdef->my, fobj->olet);
95 stackobj(fobj);
97 mondead(mdef);
100 /* drop a rock and remove monster */
101 static void
102 monstone(struct monst *mdef)
104 if (strchr(mlarge, mdef->data->mlet))
105 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
106 else
107 mksobj_at(ROCK, mdef->mx, mdef->my);
108 if (cansee(mdef->mx, mdef->my)) {
109 unpmon(mdef);
110 atl(mdef->mx, mdef->my, fobj->olet);
112 mondead(mdef);
116 fightm(struct monst *mtmp)
118 struct monst *mon;
120 for (mon = fmon; mon; mon = mon->nmon)
121 if (mon != mtmp) {
122 if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
123 if (rn2(4))
124 return (hitmm(mtmp, mon));
127 return (-1);
130 /* u is hit by sth, but not a monster */
131 bool
132 thitu(int tlev, int dam, const char *name)
134 char buf[BUFSZ];
136 setan(name, buf);
137 if (u.uac + tlev <= rnd(20)) {
138 if (Blind)
139 pline("It misses.");
140 else
141 pline("You are almost hit by %s!", buf);
142 return (0);
143 } else {
144 if (Blind)
145 pline("You are hit!");
146 else
147 pline("You are hit by %s!", buf);
148 losehp(dam, name);
149 return (1);
153 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
155 /* return TRUE if mon still alive */
156 bool
157 hmon(struct monst *mon, struct obj *obj, int thrown)
159 int tmp;
160 bool hittxt = FALSE;
162 if (!obj) {
163 tmp = rnd(2); /* attack with bare hands */
164 if (mon->data->mlet == 'c' && !uarmg) {
165 pline("You hit the cockatrice with your bare hands.");
166 pline("You turn to stone ...");
167 done_in_by(mon);
169 } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
170 if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
171 tmp = rnd(2);
172 else {
173 if (strchr(mlarge, mon->data->mlet)) {
174 tmp = rnd(objects[obj->otyp].wldam);
175 if (obj->otyp == TWO_HANDED_SWORD)
176 tmp += d(2, 6);
177 else if (obj->otyp == FLAIL)
178 tmp += rnd(4);
179 } else
180 tmp = rnd(objects[obj->otyp].wsdam);
181 tmp += obj->spe;
182 if (!thrown && obj == uwep && obj->otyp == BOOMERANG
183 && !rn2(3)) {
184 pline("As you hit %s, the boomerang breaks into splinters.",
185 monnam(mon));
186 freeinv(obj);
187 setworn(NULL, obj->owornmask);
188 obfree(obj, NULL);
189 tmp++;
192 if (mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
193 !strcmp(ONAME(obj), "Orcrist"))
194 tmp += rnd(10);
195 } else
196 switch (obj->otyp) {
197 case HEAVY_IRON_BALL:
198 tmp = rnd(25);
199 break;
200 case EXPENSIVE_CAMERA:
201 pline("You succeed in destroying your camera. Congratulations!");
202 freeinv(obj);
203 if (obj->owornmask)
204 setworn(NULL, obj->owornmask);
205 obfree(obj, NULL);
206 return (TRUE);
207 case DEAD_COCKATRICE:
208 pline("You hit %s with the cockatrice corpse.",
209 monnam(mon));
210 if (mon->data->mlet == 'c') {
211 tmp = 1;
212 hittxt = TRUE;
213 break;
215 pline("%s is turned to stone!", Monnam(mon));
216 killed(mon);
217 return (FALSE);
218 case CLOVE_OF_GARLIC: /* no effect against demons */
219 if (strchr(UNDEAD, mon->data->mlet))
220 mon->mflee = 1;
221 tmp = 1;
222 break;
223 default:
224 /* non-weapons can damage because of their weight */
225 /* (but not too much) */
226 tmp = obj->owt / 10;
227 if (tmp < 1)
228 tmp = 1;
229 else
230 tmp = rnd(tmp);
231 if (tmp > 6)
232 tmp = 6;
235 /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
237 tmp += u.udaminc + dbon();
238 if (u.uswallow) {
239 if ((tmp -= u.uswldtim) <= 0) {
240 pline("Your arms are no longer able to hit.");
241 return (TRUE);
244 if (tmp < 1)
245 tmp = 1;
246 mon->mhp -= tmp;
247 if (mon->mhp < 1) {
248 killed(mon);
249 return (FALSE);
251 if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
252 mon->mflee = 1; /* Rick Richardson */
253 mon->mfleetim += 10 * rnd(tmp);
256 if (!hittxt) {
257 if (thrown) {
258 /* this assumes that we cannot throw plural things */
259 hit(xname(obj) /* or: objects[obj->otyp].oc_name */,
260 mon, exclam(tmp));
261 } else if (Blind)
262 pline("You hit it.");
263 else
264 pline("You hit %s%s", monnam(mon), exclam(tmp));
267 if (u.umconf && !thrown) {
268 if (!Blind) {
269 pline("Your hands stop glowing blue.");
270 if (!mon->mfroz && !mon->msleep)
271 pline("%s appears confused.", Monnam(mon));
273 mon->mconf = 1;
274 u.umconf = 0;
276 return (TRUE); /* mon still alive */
279 /* try to attack; return FALSE if monster evaded */
280 /* u.dx and u.dy must be set */
281 bool
282 attack(struct monst *mtmp)
284 schar tmp;
285 boolean malive = TRUE;
286 struct permonst *mdat;
288 mdat = mtmp->data;
289 u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
291 if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
292 !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
293 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
294 mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
295 return (FALSE);
297 if (mtmp->mimic) {
298 if (!u.ustuck && !mtmp->mflee)
299 u.ustuck = mtmp;
300 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
301 case '+':
302 pline("The door actually was a Mimic.");
303 break;
304 case '$':
305 pline("The chest was a Mimic!");
306 break;
307 default:
308 pline("Wait! That's a Mimic!");
310 wakeup(mtmp); /* clears mtmp->mimic */
311 return (TRUE);
314 wakeup(mtmp);
316 if (mtmp->mhide && mtmp->mundetected) {
317 struct obj *obj;
319 mtmp->mundetected = 0;
320 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
321 pline("Wait! There's a %s hiding under %s!",
322 mdat->mname, doname(obj));
323 return (TRUE);
326 tmp = u.uluck + u.ulevel + mdat->ac + abon();
327 if (uwep) {
328 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
329 tmp += uwep->spe;
330 if (uwep->otyp == TWO_HANDED_SWORD)
331 tmp -= 1;
332 else if (uwep->otyp == DAGGER)
333 tmp += 2;
334 else if (uwep->otyp == CRYSKNIFE)
335 tmp += 3;
336 else if (uwep->otyp == SPEAR &&
337 strchr("XDne", mdat->mlet))
338 tmp += 2;
340 if (mtmp->msleep) {
341 mtmp->msleep = 0;
342 tmp += 2;
344 if (mtmp->mfroz) {
345 tmp += 4;
346 if (!rn2(10))
347 mtmp->mfroz = 0;
349 if (mtmp->mflee)
350 tmp += 2;
351 if (u.utrap)
352 tmp -= 3;
354 /* with a lot of luggage, your agility diminishes */
355 tmp -= (inv_weight() + 40) / 20;
357 if (tmp <= rnd(20) && !u.uswallow) {
358 if (Blind)
359 pline("You miss it.");
360 else
361 pline("You miss %s.", monnam(mtmp));
362 } else {
363 /* we hit the monster; be careful: it might die! */
365 if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
366 /* monster still alive */
367 if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
368 mtmp->mflee = 1;
369 if (!rn2(3))
370 mtmp->mfleetim = rnd(100);
371 if (u.ustuck == mtmp && !u.uswallow)
372 u.ustuck = 0;
374 #ifndef NOWORM
375 if (mtmp->wormno)
376 cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
377 uwep ? uwep->otyp : 0);
378 #endif /* NOWORM */
380 if (mdat->mlet == 'a') {
381 if (rn2(2)) {
382 pline("You are splashed by the blob's acid!");
383 losehp_m(rnd(6), mtmp);
384 if (!rn2(30))
385 corrode_armor();
387 if (!rn2(6))
388 corrode_weapon();
391 if (malive && mdat->mlet == 'E' && canseemon(mtmp)
392 && !mtmp->mcan && rn2(3)) {
393 if (mtmp->mcansee) {
394 pline("You are frozen by the floating eye's gaze!");
395 nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
396 } else {
397 pline("The blinded floating eye cannot defend itself.");
398 if (!rn2(500))
399 if ((int)u.uluck > LUCKMIN)
400 u.uluck--;
403 return (TRUE);