games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / cribbage / crib.c
blob8947bc8c59e66c306ce83af68431051277599e10
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#) Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved.
30 * @(#)crib.c 8.1 (Berkeley) 5/31/93
31 * $FreeBSD: src/games/cribbage/crib.c,v 1.10 1999/12/12 03:04:14 billf Exp $
32 * $DragonFly: src/games/cribbage/crib.c,v 1.3 2005/08/03 13:31:00 eirikn Exp $
35 #include <curses.h>
36 #include <signal.h>
37 #include <stdlib.h>
38 #include <unistd.h>
39 #include <stdio.h>
41 #include "deck.h"
42 #include "cribbage.h"
43 #include "cribcur.h"
44 #include "pathnames.h"
46 static bool cut(bool, int);
47 static int deal(bool);
48 static void discard(bool);
49 static void game(void);
50 static void gamescore(void);
51 static void makeboard(void);
52 static bool peg(bool);
53 static bool playhand(bool);
54 static void prcrib(bool, bool);
55 static void prtable(int);
56 static bool scoreh(bool);
58 int
59 main(int argc, char *argv[])
61 bool playing;
62 FILE *f;
63 int ch;
65 f = fopen(_PATH_LOG, "a");
67 /* revoke */
68 setgid(getgid());
70 while ((ch = getopt(argc, argv, "eqr")) != -1)
71 switch (ch) {
72 case 'e':
73 explain = true;
74 break;
75 case 'q':
76 quiet = true;
77 break;
78 case 'r':
79 rflag = true;
80 break;
81 case '?':
82 default:
83 fprintf(stderr, "usage: cribbage [-eqr]\n");
84 exit(1);
87 initscr();
88 signal(SIGINT, intr);
89 cbreak();
90 noecho();
92 Playwin = subwin(stdscr, PLAY_Y, PLAY_X, 0, 0);
93 Tablewin = subwin(stdscr, TABLE_Y, TABLE_X, 0, PLAY_X);
94 Compwin = subwin(stdscr, COMP_Y, COMP_X, 0, TABLE_X + PLAY_X);
95 Msgwin = subwin(stdscr, MSG_Y, MSG_X, Y_MSG_START, SCORE_X + 1);
96 leaveok(Playwin, TRUE);
97 leaveok(Tablewin, TRUE);
98 leaveok(Compwin, TRUE);
99 clearok(stdscr, FALSE);
101 if (!quiet) {
102 msg("Do you need instructions for cribbage? ");
103 if (getuchar() == 'Y') {
104 endwin();
105 clear();
106 mvcur(0, COLS - 1, LINES - 1, 0);
107 fflush(stdout);
108 instructions();
109 cbreak();
110 noecho();
111 clear();
112 refresh();
113 msg("For cribbage rules, use \"man cribbage\"");
116 playing = true;
117 do {
118 wclrtobot(Msgwin);
119 msg(quiet ? "L or S? " : "Long (to 121) or Short (to 61)? ");
120 if (glimit == SGAME)
121 glimit = (getuchar() == 'L' ? LGAME : SGAME);
122 else
123 glimit = (getuchar() == 'S' ? SGAME : LGAME);
124 game();
125 msg("Another game? ");
126 playing = (getuchar() == 'Y');
127 } while (playing);
129 if (f != NULL) {
130 fprintf(f, "%s: won %5.5d, lost %5.5d\n",
131 getlogin(), cgames, pgames);
132 fclose(f);
134 bye();
135 if (!f) {
136 fprintf(stderr, "\ncribbage: can't open %s.\n", _PATH_LOG);
137 exit(1);
139 return (0);
143 * makeboard:
144 * Print out the initial board on the screen
146 static void
147 makeboard(void)
149 mvaddstr(SCORE_Y + 0, SCORE_X,
150 "+---------------------------------------+");
151 mvaddstr(SCORE_Y + 1, SCORE_X,
152 "| Score: 0 YOU |");
153 mvaddstr(SCORE_Y + 2, SCORE_X,
154 "| *.....:.....:.....:.....:.....:..... |");
155 mvaddstr(SCORE_Y + 3, SCORE_X,
156 "| *.....:.....:.....:.....:.....:..... |");
157 mvaddstr(SCORE_Y + 4, SCORE_X,
158 "| |");
159 mvaddstr(SCORE_Y + 5, SCORE_X,
160 "| *.....:.....:.....:.....:.....:..... |");
161 mvaddstr(SCORE_Y + 6, SCORE_X,
162 "| *.....:.....:.....:.....:.....:..... |");
163 mvaddstr(SCORE_Y + 7, SCORE_X,
164 "| Score: 0 ME |");
165 mvaddstr(SCORE_Y + 8, SCORE_X,
166 "+---------------------------------------+");
167 gamescore();
171 * gamescore:
172 * Print out the current game score
174 static void
175 gamescore(void)
178 if (pgames || cgames) {
179 mvprintw(SCORE_Y + 1, SCORE_X + 28, "Games: %3d", pgames);
180 mvprintw(SCORE_Y + 7, SCORE_X + 28, "Games: %3d", cgames);
182 Lastscore[0] = -1;
183 Lastscore[1] = -1;
187 * game:
188 * Play one game up to glimit points. Actually, we only ASK the
189 * player what card to turn. We do a random one, anyway.
191 static void
192 game(void)
194 int i, j;
195 bool flag, compcrib;
197 compcrib = false;
198 makedeck(deck);
199 shuffle(deck);
200 if (gamecount == 0) {
201 flag = true;
202 do {
203 if (!rflag) { /* player cuts deck */
204 msg(quiet ? "Cut for crib? " :
205 "Cut to see whose crib it is -- low card wins? ");
206 getline();
208 i = random() % CARDS; /* random cut */
209 do { /* comp cuts deck */
210 j = random() % CARDS;
211 } while (j == i);
212 addmsg(quiet ? "You cut " : "You cut the ");
213 msgcard(deck[i], false);
214 endmsg();
215 addmsg(quiet ? "I cut " : "I cut the ");
216 msgcard(deck[j], false);
217 endmsg();
218 flag = (deck[i].rank == deck[j].rank);
219 if (flag) {
220 msg(quiet ? "We tied..." :
221 "We tied and have to try again...");
222 shuffle(deck);
223 continue;
224 } else
225 compcrib = (deck[i].rank > deck[j].rank);
226 } while (flag);
227 clear();
228 makeboard();
229 refresh();
230 } else {
231 werase(Tablewin);
232 wrefresh(Tablewin);
233 werase(Compwin);
234 wrefresh(Compwin);
235 msg("Loser (%s) gets first crib", (iwon ? "you" : "me"));
236 compcrib = !iwon;
239 pscore = cscore = 0;
240 flag = true;
241 do {
242 shuffle(deck);
243 flag = !playhand(compcrib);
244 compcrib = !compcrib;
245 } while (flag);
246 ++gamecount;
247 if (cscore < pscore) {
248 if (glimit - cscore > 60) {
249 msg("YOU DOUBLE SKUNKED ME!");
250 pgames += 4;
251 } else
252 if (glimit - cscore > 30) {
253 msg("YOU SKUNKED ME!");
254 pgames += 2;
255 } else {
256 msg("YOU WON!");
257 ++pgames;
259 iwon = false;
260 } else {
261 if (glimit - pscore > 60) {
262 msg("I DOUBLE SKUNKED YOU!");
263 cgames += 4;
264 } else
265 if (glimit - pscore > 30) {
266 msg("I SKUNKED YOU!");
267 cgames += 2;
268 } else {
269 msg("I WON!");
270 ++cgames;
272 iwon = true;
274 gamescore();
278 * playhand:
279 * Do up one hand of the game
281 static bool
282 playhand(bool mycrib)
284 int deckpos;
286 werase(Compwin);
288 knownum = 0;
289 deckpos = deal(mycrib);
290 sorthand(chand, FULLHAND);
291 sorthand(phand, FULLHAND);
292 makeknown(chand, FULLHAND);
293 prhand(phand, FULLHAND, Playwin, false);
294 discard(mycrib);
295 if (cut(mycrib, deckpos))
296 return (true);
297 if (peg(mycrib))
298 return (true);
299 werase(Tablewin);
300 wrefresh(Tablewin);
301 if (scoreh(mycrib))
302 return (true);
303 return (false);
307 * deal cards to both players from deck
309 static int
310 deal(bool mycrib)
312 int i, j;
314 for (i = j = 0; i < FULLHAND; i++) {
315 if (mycrib) {
316 phand[i] = deck[j++];
317 chand[i] = deck[j++];
318 } else {
319 chand[i] = deck[j++];
320 phand[i] = deck[j++];
323 return (j);
327 * discard:
328 * Handle players discarding into the crib...
329 * Note: we call cdiscard() after printing first message so player doesn't wait
331 static void
332 discard(bool mycrib)
334 const char *prompt;
335 CARD crd;
337 prcrib(mycrib, true);
338 prompt = (quiet ? "Discard --> " : "Discard a card --> ");
339 cdiscard(mycrib); /* puts best discard at end */
340 crd = phand[infrom(phand, FULLHAND, prompt)];
341 cremove(crd, phand, FULLHAND);
342 prhand(phand, FULLHAND, Playwin, false);
343 crib[0] = crd;
345 /* Next four lines same as last four except for cdiscard(). */
346 crd = phand[infrom(phand, FULLHAND - 1, prompt)];
347 cremove(crd, phand, FULLHAND - 1);
348 prhand(phand, FULLHAND, Playwin, false);
349 crib[1] = crd;
350 crib[2] = chand[4];
351 crib[3] = chand[5];
352 chand[4].rank = chand[4].suit = chand[5].rank = chand[5].suit = EMPTY;
356 * cut:
357 * Cut the deck and set turnover. Actually, we only ASK the
358 * player what card to turn. We do a random one, anyway.
360 static bool
361 cut(bool mycrib, int pos)
363 int i;
364 bool win;
366 win = false;
367 if (mycrib) {
368 if (!rflag) { /* random cut */
369 msg(quiet ? "Cut the deck? " :
370 "How many cards down do you wish to cut the deck? ");
371 getline();
373 i = random() % (CARDS - pos);
374 turnover = deck[i + pos];
375 addmsg(quiet ? "You cut " : "You cut the ");
376 msgcard(turnover, false);
377 endmsg();
378 if (turnover.rank == JACK) {
379 msg("I get two for his heels");
380 win = chkscr(&cscore, 2);
382 } else {
383 i = random() % (CARDS - pos) + pos;
384 turnover = deck[i];
385 addmsg(quiet ? "I cut " : "I cut the ");
386 msgcard(turnover, false);
387 endmsg();
388 if (turnover.rank == JACK) {
389 msg("You get two for his heels");
390 win = chkscr(&pscore, 2);
393 makeknown(&turnover, 1);
394 prcrib(mycrib, false);
395 return (win);
399 * prcrib:
400 * Print out the turnover card with crib indicator
402 static void
403 prcrib(bool mycrib, bool blank)
405 int y, cardx;
407 if (mycrib)
408 cardx = CRIB_X;
409 else
410 cardx = 0;
412 mvaddstr(CRIB_Y, cardx + 1, "CRIB");
413 prcard(stdscr, CRIB_Y + 1, cardx, turnover, blank);
415 if (mycrib)
416 cardx = 0;
417 else
418 cardx = CRIB_X;
420 for (y = CRIB_Y; y <= CRIB_Y + 5; y++)
421 mvaddstr(y, cardx, " ");
425 * peg:
426 * Handle all the pegging...
428 static CARD Table[14];
429 static int Tcnt;
431 static bool
432 peg(bool mycrib)
434 static CARD ch[CINHAND], ph[CINHAND];
435 int i, j, k;
436 int l;
437 int cnum, pnum, sum;
438 bool myturn, mego, ugo, last, played;
439 CARD crd;
441 cnum = pnum = CINHAND;
442 for (i = 0; i < CINHAND; i++) { /* make copies of hands */
443 ch[i] = chand[i];
444 ph[i] = phand[i];
446 Tcnt = 0; /* index to table of cards played */
447 sum = 0; /* sum of cards played */
448 played = mego = ugo = false;
449 myturn = !mycrib;
450 for (;;) {
451 last = true; /* enable last flag */
452 prhand(ph, pnum, Playwin, false);
453 prhand(ch, cnum, Compwin, true);
454 prtable(sum);
455 if (myturn) { /* my tyrn to play */
456 if (!anymove(ch, cnum, sum)) { /* if no card to play */
457 if (!mego && cnum) { /* go for comp? */
458 msg("GO");
459 mego = true;
461 /* can player move? */
462 if (anymove(ph, pnum, sum))
463 myturn = !myturn;
464 else { /* give him his point */
465 msg(quiet ? "You get one" :
466 "You get one point");
467 if (chkscr(&pscore, 1))
468 return (true);
469 sum = 0;
470 mego = ugo = false;
471 Tcnt = 0;
473 } else {
474 played = true;
475 j = -1;
476 k = 0;
477 /* maximize score */
478 for (i = 0; i < cnum; i++) {
479 l = pegscore(ch[i], Table, Tcnt, sum);
480 if (l > k) {
481 k = l;
482 j = i;
485 if (j < 0) /* if nothing scores */
486 j = cchose(ch, cnum, sum);
487 crd = ch[j];
488 cremove(crd, ch, cnum--);
489 sum += VAL(crd.rank);
490 Table[Tcnt++] = crd;
491 if (k > 0) {
492 addmsg(quiet ? "I get %d playing " :
493 "I get %d points playing ", k);
494 msgcard(crd, false);
495 endmsg();
496 if (chkscr(&cscore, k))
497 return (true);
499 myturn = !myturn;
501 } else {
502 if (!anymove(ph, pnum, sum)) { /* can player move? */
503 if (!ugo && pnum) { /* go for player */
504 msg("You have a GO");
505 ugo = true;
507 /* can computer play? */
508 if (anymove(ch, cnum, sum))
509 myturn = !myturn;
510 else {
511 msg(quiet ? "I get one" :
512 "I get one point");
513 do_wait();
514 if (chkscr(&cscore, 1))
515 return (true);
516 sum = 0;
517 mego = ugo = false;
518 Tcnt = 0;
520 } else { /* player plays */
521 played = false;
522 if (pnum == 1) {
523 crd = ph[0];
524 msg("You play your last card");
525 } else
526 for (;;) {
527 prhand(ph,
528 pnum, Playwin, false);
529 crd = ph[infrom(ph,
530 pnum, "Your play: ")];
531 if (sum + VAL(crd.rank) <= 31)
532 break;
533 else
534 msg("Total > 31 -- try again");
536 makeknown(&crd, 1);
537 cremove(crd, ph, pnum--);
538 i = pegscore(crd, Table, Tcnt, sum);
539 sum += VAL(crd.rank);
540 Table[Tcnt++] = crd;
541 if (i > 0) {
542 msg(quiet ? "You got %d" :
543 "You got %d points", i);
544 if (chkscr(&pscore, i))
545 return (true);
547 myturn = !myturn;
550 if (sum >= 31) {
551 if (!myturn)
552 do_wait();
553 sum = 0;
554 mego = ugo = false;
555 Tcnt = 0;
556 last = false; /* disable last flag */
558 if (!pnum && !cnum)
559 break; /* both done */
561 prhand(ph, pnum, Playwin, false);
562 prhand(ch, cnum, Compwin, true);
563 prtable(sum);
564 if (last) {
565 if (played) {
566 msg(quiet ? "I get one for last" :
567 "I get one point for last");
568 do_wait();
569 if (chkscr(&cscore, 1))
570 return (true);
571 } else {
572 msg(quiet ? "You get one for last" :
573 "You get one point for last");
574 if (chkscr(&pscore, 1))
575 return (true);
578 return (false);
582 * prtable:
583 * Print out the table with the current score
585 static void
586 prtable(int score)
588 prhand(Table, Tcnt, Tablewin, false);
589 mvwprintw(Tablewin, (Tcnt + 2) * 2, Tcnt + 1, "%2d", score);
590 wrefresh(Tablewin);
594 * scoreh:
595 * Handle the scoring of the hands
597 static bool
598 scoreh(bool mycrib)
600 sorthand(crib, CINHAND);
601 if (mycrib) {
602 if (plyrhand(phand, "hand"))
603 return (true);
604 if (comphand(chand, "hand"))
605 return (true);
606 do_wait();
607 if (comphand(crib, "crib"))
608 return (true);
609 } else {
610 if (comphand(chand, "hand"))
611 return (true);
612 if (plyrhand(phand, "hand"))
613 return (true);
614 if (plyrhand(crib, "crib"))
615 return (true);
617 return (false);