games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / battlestar / externs.h
blobbd7f518c2574bed3cd486061ed7a9fdb15479d80
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)externs.h 8.1 (Berkeley) 5/31/93
31 * $FreeBSD: src/games/battlestar/externs.h,v 1.9.2.1 2001/03/05 11:45:36 kris Exp $
32 * $DragonFly: src/games/battlestar/externs.h,v 1.4 2006/08/08 16:47:20 pavalos Exp $
35 #include <errno.h>
36 #include <sys/param.h>
37 #include <sys/signal.h>
38 #include <stdio.h>
39 #include <stdlib.h>
40 #include <string.h>
41 #include <unistd.h>
43 #define BITS (8)
45 #define OUTSIDE (position > 68 && position < 246 && position != 218)
46 #define rnd(x) (random() % (x))
47 #define max(a,b) ((a) < (b) ? (b) : (a))
48 #define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
49 #ifndef setbit
50 #define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
51 #endif
52 #define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
54 /* well known rooms */
55 #define FINAL 275
56 #define GARDEN 197
57 #define POOLS 126
58 #define DOCK 93
60 /* word types */
61 #define VERB 0
62 #define OBJECT 1
63 #define NOUNS 2
64 #define PREPS 3
65 #define ADJS 4
66 #define CONJ 5
68 /* words numbers */
69 #define KNIFE 0
70 #define SWORD 1
71 #define LAND 2
72 #define WOODSMAN 3
73 #define TWO_HANDED 4
74 #define CLEAVER 5
75 #define BROAD 6
76 #define MAIL 7
77 #define HELM 8
78 #define SHIELD 9
79 #define MAID 10
80 #define BODY 10
81 #define VIPER 11
82 #define LAMPON 12
83 #define SHOES 13
84 #define CYLON 14
85 #define PAJAMAS 15
86 #define ROBE 16
87 #define AMULET 17
88 #define MEDALION 18
89 #define TALISMAN 19
90 #define DEADWOOD 20
91 #define MALLET 21
92 #define LASER 22
93 #define BATHGOD 23
94 #define NORMGOD 24
95 #define GRENADE 25
96 #define CHAIN 26
97 #define ROPE 27
98 #define LEVIS 28
99 #define MACE 29
100 #define SHOVEL 30
101 #define HALBERD 31
102 #define COMPASS 32
103 #define CRASH 33
104 #define ELF 34
105 #define FOOT 35
106 #define COINS 36
107 #define MATCHES 37
108 #define MAN 38
109 #define PAPAYAS 39
110 #define PINEAPPLE 40
111 #define KIWI 41
112 #define COCONUTS 42
113 #define MANGO 43
114 #define RING 44
115 #define POTION 45
116 #define BRACELET 46
117 #define GIRL 47
118 #define GIRLTALK 48
119 #define DARK 49
120 #define TIMER 50
121 #define CHAR 53
122 #define BOMB 54
123 #define DEADGOD 55
124 #define DEADTIME 56
125 #define DEADNATIVE 57
126 #define NATIVE 58
127 #define HORSE 59
128 #define CAR 60
129 #define POT 61
130 #define BAR 62
131 #define BLOCK 63
132 #define NUMOFOBJECTS 64
133 /* non-objects below */
134 #define UP 1000
135 #define DOWN 1001
136 #define AHEAD 1002
137 #define BACK 1003
138 #define RIGHT 1004
139 #define LEFT 1005
140 #define TAKE 1006
141 #define USE 1007
142 #define LOOK 1008
143 #define QUIT 1009
144 #define NORTH 1010
145 #define SOUTH 1011
146 #define EAST 1012
147 #define WEST 1013
148 #define SU 1014
149 #define DROP 1015
150 #define TAKEOFF 1016
151 #define DRAW 1017
152 #define PUTON 1018
153 #define WEARIT 1019
154 #define PUT 1020
155 #define INVEN 1021
156 #define EVERYTHING 1022
157 #define AND 1023
158 #define KILL 1024
159 #define RAVAGE 1025
160 #define UNDRESS 1026
161 #define THROW 1027
162 #define LAUNCH 1028
163 #define LANDIT 1029
164 #define LIGHT 1030
165 #define FOLLOW 1031
166 #define KISS 1032
167 #define LOVE 1033
168 #define GIVE 1034
169 #define SMITE 1035
170 #define SHOOT 1036
171 #define ON 1037
172 #define OFF 1038
173 #define TIME 1039
174 #define SLEEP 1040
175 #define DIG 1041
176 #define EAT 1042
177 #define SWIM 1043
178 #define DRINK 1044
179 #define DOOR 1045
180 #define SAVE 1046
181 #define RIDE 1047
182 #define DRIVE 1048
183 #define SCORE 1049
184 #define BURY 1050
185 #define JUMP 1051
186 #define KICK 1052
188 /* injuries */
189 #define ARM 6 /* broken arm */
190 #define RIBS 7 /* broken ribs */
191 #define SPINE 9 /* broken back */
192 #define SKULL 11 /* fractured skull */
193 #define INCISE 10 /* deep incisions */
194 #define NECK 12 /* broken NECK */
195 #define NUMOFINJURIES 13
197 /* notes */
198 #define CANTLAUNCH 0
199 #define LAUNCHED 1
200 #define CANTSEE 2
201 #define CANTMOVE 3
202 #define JINXED 4
203 #define DUG 5
204 #define NUMOFNOTES 6
206 /* fundamental constants */
207 #define NUMOFROOMS 275
208 #define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
209 #define LINELENGTH 81
211 #define TODAY 0
212 #define TONIGHT 1
213 #define CYCLE 100
215 /* initial variable values */
216 #define TANKFULL 250
217 #define TORPEDOES 10
218 #define MAXWEIGHT 60
219 #define MAXCUMBER 10
221 struct room {
222 const char *name;
223 int link[8];
224 #define north link[0]
225 #define south link[1]
226 #define east link[2]
227 #define west link[3]
228 #define up link[4]
229 #define access link[5]
230 #define down link[6]
231 #define flyhere link[7]
232 const char *desc;
233 unsigned int objects[NUMOFWORDS];
235 extern struct room dayfile[];
236 extern struct room nightfile[];
237 struct room *location;
239 /* object characteristics */
240 extern const char *const objdes[NUMOFOBJECTS];
241 extern const char *const objsht[NUMOFOBJECTS];
242 extern const char *const ouch[NUMOFINJURIES];
243 extern const int objwt[NUMOFOBJECTS];
244 extern const int objcumber[NUMOFOBJECTS];
246 /* current input line */
247 #define NWORD 20 /* words per line */
248 char words[NWORD][15];
249 int wordvalue[NWORD];
250 int wordtype[NWORD];
251 int wordcount, wordnumber;
253 /* state of the game */
254 extern int gclock;
255 int gtime;
256 int position;
257 int direction;
258 int left, right, ahead, back;
259 int fuel, torps;
260 int carrying, encumber;
261 int rythmn;
262 extern int followfight;
263 int ate;
264 int snooze;
265 int meetgirl;
266 extern int followgod;
267 int godready;
268 extern int bs_win;
269 int wintime;
270 int wiz;
271 int tempwiz;
272 int matchlight;
273 extern int matchcount;
274 int loved;
275 int pleasure, power, ego;
276 extern int WEIGHT;
277 extern int CUMBER;
278 int notes[NUMOFNOTES];
279 unsigned int inven[NUMOFWORDS];
280 u_int wear[NUMOFWORDS];
281 char beenthere[NUMOFROOMS+1];
282 char injuries[NUMOFINJURIES];
284 char uname[MAXLOGNAME];
286 struct wlist {
287 const char *string;
288 int value, article;
289 struct wlist *next;
291 #define HASHSIZE 256
292 #define HASHMUL 81
293 #define HASHMASK (HASHSIZE - 1)
294 struct wlist *hashtab[HASHSIZE];
295 extern struct wlist wlist[];
297 struct objs {
298 short room;
299 short obj;
301 extern const struct objs dayobjs[];
302 extern const struct objs nightobjs[];
304 extern gid_t egid;
307 int battlestar_move(int, int);
308 void bury(void);
309 int card(const char *, int);
310 void chime(void);
311 void crash(void);
312 int cypher(void);
313 void die(int);
314 void dig(void);
315 int draw(void);
316 void drink(void);
317 int drive(void);
318 int drop(const char *);
319 int eat(void);
320 int fight(int, int);
321 int follow(void);
322 char *getcom(char *, int, const char *, const char *);
323 char *getword(char *, char *, int);
324 int give(void);
325 void initialize(int);
326 int jump(void);
327 void kiss(void);
328 int land(void);
329 int launch(void);
330 void light(void);
331 void live(void);
332 void love(void);
333 void murder(void);
334 void news(void);
335 void newway(int);
336 void open_score_file(void);
337 void parse(void);
338 void printobjs(void);
339 int put(void);
340 int puton(void);
341 const char *rate(void);
342 void ravage(void);
343 void restore(void);
344 int ride(void);
345 void save(void);
346 int shoot(void);
347 int take(unsigned int[]);
348 int takeoff(void);
349 int throw(const char *);
350 const char *truedirec(int, unsigned int);
351 int ucard(const unsigned int *);
352 int use(void);
353 int visual(void);
354 int wearit(void);
355 void whichway(struct room);
356 void wordinit(void);
357 void writedes(void);
358 int zzz(void);