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[dragonfly.git] / games / rogue / trap.c
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1 /*
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
36 * @(#)trap.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/trap.c,v 1.6 1999/11/30 03:49:28 billf Exp $
38 * $DragonFly: src/games/rogue/trap.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
42 * trap.c
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
53 #include "rogue.h"
55 trap traps[MAX_TRAPS];
56 boolean trap_door = 0;
57 short bear_trap = 0;
59 const char *const trap_strings[TRAPS * 2] = {
60 "trap door",
61 "you fell down a trap",
62 "bear trap",
63 "you are caught in a bear trap",
64 "teleport trap",
65 "teleport",
66 "poison dart trap",
67 "a small dart just hit you in the shoulder",
68 "sleeping gas trap",
69 "a strange white mist envelops you and you fall asleep",
70 "rust trap",
71 "a gush of water hits you on the head"
74 extern short cur_level, party_room;
75 extern const char *new_level_message;
76 extern boolean interrupted;
77 extern short ring_exp;
78 extern boolean sustain_strength;
79 extern short blind;
81 static short trap_at(int, int);
83 static short
84 trap_at(int row, int col)
86 short i;
88 for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) {
89 if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) {
90 return(traps[i].trap_type);
93 return(NO_TRAP);
96 void
97 trap_player(short row, short col)
99 short t;
101 if ((t = trap_at(row, col)) == NO_TRAP) {
102 return;
104 dungeon[row][col] &= (~HIDDEN);
105 if (rand_percent(rogue.exp + ring_exp)) {
106 message("the trap failed", 1);
107 return;
109 switch(t) {
110 case TRAP_DOOR:
111 trap_door = 1;
112 new_level_message = trap_strings[(t*2)+1];
113 break;
114 case BEAR_TRAP:
115 message(trap_strings[(t*2)+1], 1);
116 bear_trap = get_rand(4, 7);
117 break;
118 case TELE_TRAP:
119 mvaddch(rogue.row, rogue.col, '^');
120 tele();
121 break;
122 case DART_TRAP:
123 message(trap_strings[(t*2)+1], 1);
124 rogue.hp_current -= get_damage("1d6", 1);
125 if (rogue.hp_current <= 0) {
126 rogue.hp_current = 0;
128 if ((!sustain_strength) && rand_percent(40) &&
129 (rogue.str_current >= 3)) {
130 rogue.str_current--;
132 print_stats(STAT_HP | STAT_STRENGTH);
133 if (rogue.hp_current <= 0) {
134 killed_by((object *) 0, POISON_DART);
136 break;
137 case SLEEPING_GAS_TRAP:
138 message(trap_strings[(t*2)+1], 1);
139 take_a_nap();
140 break;
141 case RUST_TRAP:
142 message(trap_strings[(t*2)+1], 1);
143 rust((object *) 0);
144 break;
148 void
149 add_traps(void)
151 short i, n, tries = 0;
152 short row, col;
154 if (cur_level <= 2) {
155 n = 0;
156 } else if (cur_level <= 7) {
157 n = get_rand(0, 2);
158 } else if (cur_level <= 11) {
159 n = get_rand(1, 2);
160 } else if (cur_level <= 16) {
161 n = get_rand(2, 3);
162 } else if (cur_level <= 21) {
163 n = get_rand(2, 4);
164 } else if (cur_level <= (AMULET_LEVEL + 2)) {
165 n = get_rand(3, 5);
166 } else {
167 n = get_rand(5, MAX_TRAPS);
169 for (i = 0; i < n; i++) {
170 traps[i].trap_type = get_rand(0, (TRAPS - 1));
172 if ((i == 0) && (party_room != NO_ROOM)) {
173 do {
174 row = get_rand((rooms[party_room].top_row+1),
175 (rooms[party_room].bottom_row-1));
176 col = get_rand((rooms[party_room].left_col+1),
177 (rooms[party_room].right_col-1));
178 tries++;
179 } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
180 (dungeon[row][col] == NOTHING)) && (tries < 15));
181 if (tries >= 15) {
182 gr_row_col(&row, &col, (FLOOR | MONSTER));
184 } else {
185 gr_row_col(&row, &col, (FLOOR | MONSTER));
187 traps[i].trap_row = row;
188 traps[i].trap_col = col;
189 dungeon[row][col] |= (TRAP | HIDDEN);
193 void
194 id_trap(void)
196 short dir, row, col, d, t;
198 message("direction? ", 0);
200 while (!is_direction(dir = rgetchar(), &d)) {
201 sound_bell();
203 check_message();
205 if (dir == CANCEL) {
206 return;
208 row = rogue.row;
209 col = rogue.col;
211 get_dir_rc(d, &row, &col, 0);
213 if ((dungeon[row][col] & TRAP) && (!(dungeon[row][col] & HIDDEN))) {
214 t = trap_at(row, col);
215 message(trap_strings[t*2], 0);
216 } else {
217 message("no trap there", 0);
221 void
222 show_traps(void)
224 short i, j;
226 for (i = 0; i < DROWS; i++) {
227 for (j = 0; j < DCOLS; j++) {
228 if (dungeon[i][j] & TRAP) {
229 mvaddch(i, j, '^');
235 void
236 search(short n, boolean is_auto)
238 short s, i, j, row, col, t;
239 short shown = 0, found = 0;
240 static boolean reg_search;
242 for (i = -1; i <= 1; i++) {
243 for (j = -1; j <= 1; j++) {
244 row = rogue.row + i;
245 col = rogue.col + j;
246 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
247 (col < 0) || (col >= DCOLS)) {
248 continue;
250 if (dungeon[row][col] & HIDDEN) {
251 found++;
255 for (s = 0; s < n; s++) {
256 for (i = -1; i <= 1; i++) {
257 for (j = -1; j <= 1; j++) {
258 row = rogue.row + i;
259 col = rogue.col + j ;
260 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
261 (col < 0) || (col >= DCOLS)) {
262 continue;
264 if (dungeon[row][col] & HIDDEN) {
265 if (rand_percent(17 + (rogue.exp + ring_exp))) {
266 dungeon[row][col] &= (~HIDDEN);
267 if ((!blind) && ((row != rogue.row) ||
268 (col != rogue.col))) {
269 mvaddch(row, col, get_dungeon_char(row, col));
271 shown++;
272 if (dungeon[row][col] & TRAP) {
273 t = trap_at(row, col);
274 message(trap_strings[t*2], 1);
278 if (((shown == found) && (found > 0)) || interrupted) {
279 return;
283 if ((!is_auto) && (reg_search = !reg_search)) {
284 reg_move();