MFC bandwith, delay, mirroring, and pfs work from HEAD.
[dragonfly.git] / games / battlestar / com7.c
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1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)com7.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
35 * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
38 #include "externs.h"
40 int
41 fight(int enemy, int strength)
43 int lifeline = 0;
44 int hurt;
45 char auxbuf[LINELENGTH];
46 char *next;
47 int i;
48 int exhaustion = 0;
50 fighton:
51 gtime++;
52 snooze -= 5;
53 if (snooze > gtime)
54 exhaustion = CYCLE/(snooze - gtime);
55 else {
56 puts("You collapse exhausted, and he pulverizes your skull.");
57 die(0);
59 if (snooze - gtime < 20)
60 puts("You look tired! I hope you're able to fight.");
61 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
62 for (i=0; next && i < 10; i++)
63 next = getword(next, words[i], -1);
64 parse();
65 switch(wordvalue[wordnumber]){
67 case KILL:
68 case SMITE:
69 if (testbit(inven,TWO_HANDED))
70 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
71 else if (testbit(inven,SWORD) || testbit(inven, BROAD))
72 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
73 else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
74 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
75 else
76 hurt = rnd(7) - encumber;
77 if (hurt < 5)
78 switch(rnd(3)){
80 case 0:
81 puts("You swung wide and missed.");
82 break;
83 case 1:
84 puts("He checked your blow. CLASH! CLANG!");
85 break;
86 case 2:
87 puts("His filthy tunic hangs by one less thread.");
88 break;
90 else if (hurt < 10){
91 switch(rnd(3)){
92 case 0:
93 puts("He's bleeding.");
94 break;
95 case 1:
96 puts("A trickle of blood runs down his face.");
97 break;
98 case 2:
99 puts("A huge purple bruise is forming on the side of his face.");
100 break;
102 lifeline++;
104 else if (hurt < 20){
105 switch(rnd(3)){
106 case 0:
107 puts("He staggers back quavering.");
108 break;
109 case 1:
110 puts("He jumps back with his hand over the wound.");
111 break;
112 case 2:
113 puts("His shirt falls open with a swath across the chest.");
114 break;
116 lifeline += 5;
118 else if (hurt < 30){
119 switch(rnd(3)){
120 case 0:
121 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
122 break;
123 case 1:
124 puts("The steel bites home and scrapes along his ribs.");
125 break;
126 case 2:
127 puts("You pierce him, and his breath hisses through clenched teeth.");
128 break;
130 lifeline += 10;
132 else if (hurt < 40){
133 switch(rnd(3)){
134 case 0:
135 puts("You smite him to the ground.");
136 if (strength - lifeline > 20)
137 puts("But in a flurry of steel he regains his feet!");
138 break;
139 case 1:
140 puts("The force of your blow sends him to his knees.");
141 puts("His arm swings lifeless at his side.");
142 break;
143 case 2:
144 puts("Clutching his blood drenched shirt, he collapses stunned.");
145 break;
147 lifeline += 20;
149 else {
150 switch(rnd(3)){
151 case 0:
152 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
153 break;
154 case 1:
155 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
156 puts("into his back, severing the spinal cord.");
157 lifeline += 25;
158 break;
159 case 2:
160 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
161 lifeline += 25;
162 break;
164 lifeline += 30;
166 break;
168 case BACK:
169 if (enemy == DARK && lifeline > strength * 0.33){
170 puts("He throws you back against the rock and pummels your face.");
171 if (testbit(inven,AMULET) || testbit(wear,AMULET)){
172 printf("Lifting the amulet from you, ");
173 if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
174 puts("his power grows and the walls of\nthe earth tremble.");
175 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
176 puts("The planet is consumed by darkness.");
177 die(0);
179 if (testbit(inven,AMULET)){
180 clearbit(inven,AMULET);
181 carrying -= objwt[AMULET];
182 encumber -= objcumber[AMULET];
184 else
185 clearbit(wear,AMULET);
186 puts("he flees down the dark caverns.");
187 clearbit(location[position].objects,DARK);
188 injuries[SKULL] = 1;
189 followfight = gtime;
190 return (0);
192 else{
193 puts("I'm afraid you have been killed.");
194 die(0);
197 else{
198 puts("You escape stunned and disoriented from the fight.");
199 puts("A victorious bellow echoes from the battlescene.");
200 if (back && position != back)
201 battlestar_move(back,BACK);
202 else if (ahead &&position != ahead)
203 battlestar_move(ahead,AHEAD);
204 else if (left && position != left)
205 battlestar_move(left,LEFT);
206 else if (right && position != right)
207 battlestar_move(right,RIGHT);
208 else
209 battlestar_move(location[position].down,
210 AHEAD);
211 return(0);
214 case SHOOT:
215 if (testbit(inven,LASER)){
216 if (strength - lifeline <= 50){
217 printf("The %s took a direct hit!\n",objsht[enemy]);
218 lifeline += 50;
220 else {
221 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
222 clearbit(inven,LASER);
223 setbit(location[position].objects,LASER);
224 carrying -= objwt[LASER];
225 encumber -= objcumber[LASER];
228 else
229 puts("Unfortunately, you don't have a blaster handy.");
230 break;
232 case DROP:
233 case DRAW:
234 cypher();
235 gtime--;
236 break;
238 default:
239 puts("You don't have a chance, he is too quick.");
240 break;
243 if (lifeline >= strength){
244 printf("You have killed the %s.\n", objsht[enemy]);
245 if (enemy == ELF || enemy == DARK)
246 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
247 clearbit(location[position].objects,enemy);
248 power += 2;
249 notes[JINXED]++;
250 return(0);
252 puts("He attacks...");
253 /* some embellisments */
254 hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
255 hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
256 hurt = hurt < 0 ? 0 : hurt;
257 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
258 if (!injuries[hurt]){
259 injuries[hurt] = 1;
260 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
262 else
263 puts("You emerge unscathed.");
264 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
265 puts("I'm afraid you have suffered fatal injuries.");
266 die(0);
268 goto fighton;