MFC bandwith, delay, mirroring, and pfs work from HEAD.
[dragonfly.git] / games / battlestar / com1.c
blobb3d086e07ada2c895e5b847430680e84580f77c7
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)com1.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $
35 * $DragonFly: src/games/battlestar/com1.c,v 1.5 2008/04/20 13:44:24 swildner Exp $
38 #include "externs.h"
40 static void convert(int);
42 int
43 battlestar_move(int thataway, int token)
45 wordnumber++;
46 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
47 ((testbit(location[position].objects, LAND) || fuel > 0) &&
48 notes[LAUNCHED]))
49 if (thataway) {
50 position = thataway;
51 newway(token);
52 gtime++;
54 else {
55 puts("You can't go this way.");
56 newway(token);
57 whichway(location[position]);
58 return(0);
60 else if (notes[CANTMOVE] && !notes[LAUNCHED])
61 puts("You aren't able to move; you better drop something.");
62 else
63 puts("You are out of fuel; now you will rot in space forever!");
64 return(1);
68 * Converts day to night and vice versa. Day objects are permanent. Night
69 * objects are added at dusk, and subtracted at dawn.
71 static void
72 convert(int tothis)
74 const struct objs *p;
75 int i, j;
77 if (tothis == TONIGHT) {
78 for (i = 1; i <= NUMOFROOMS; i++)
79 for (j = 0; j < NUMOFWORDS; j++)
80 nightfile[i].objects[j] = dayfile[i].objects[j];
81 for (p = nightobjs; p->room != 0; p++)
82 setbit(nightfile[p->room].objects, p->obj);
83 location = nightfile;
84 } else {
85 for (i = 1; i <= NUMOFROOMS; i++)
86 for (j = 0; j < NUMOFWORDS; j++)
87 dayfile[i].objects[j] = nightfile[i].objects[j];
88 for (p = nightobjs; p->room != 0; p++)
89 clearbit(dayfile[p->room].objects, p->obj);
90 location = dayfile;
94 void
95 news(void)
97 int n;
98 int hurt;
100 if (gtime > 30 && position < 32){
101 puts("An explosion of shuddering magnitude splinters bulkheads and");
102 puts("ruptures the battlestar's hull. You are sucked out into the");
103 puts("frozen void of space and killed.");
104 die(0);
106 if (gtime > 20 && position < 32)
107 puts("Explosions rock the battlestar.");
108 if (gtime > snooze){
109 puts("You drop from exhaustion...");
110 zzz();
112 if (gtime > snooze - 5)
113 puts("You're getting tired.");
114 if (gtime > (rythmn + CYCLE)) {
115 if (location == nightfile) {
116 convert(TODAY);
117 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
118 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
119 puts("You awake from a misty dream-world into stark reality.");
120 puts("It is day.");
122 } else {
123 convert(TONIGHT);
124 clearbit(location[POOLS].objects, BATHGOD);
125 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
126 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
127 puts("The sky slowly fades from orange to violet to black. A few stars");
128 puts("flicker on, and it is night.");
129 puts("The world seems completely different at night.");
132 rythmn = gtime - gtime % CYCLE;
134 if (!wiz && !tempwiz)
135 if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
136 tempwiz = 1;
137 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
139 if (testbit(location[position].objects,ELF)){
140 printf("%s\n",objdes[ELF]);
141 fight(ELF,rnd(30));
143 if (testbit(location[position].objects,DARK)){
144 printf("%s\n",objdes[DARK]);
145 fight(DARK,100);
147 if (testbit(location[position].objects,WOODSMAN)){
148 printf("%s\n",objdes[WOODSMAN]);
149 fight(WOODSMAN,50);
151 switch(position){
153 case 267:
154 case 257: /* entering a cave */
155 case 274:
156 case 246:
157 notes[CANTSEE] = 1;
158 break;
159 case 160:
160 case 216: /* leaving a cave */
161 case 230:
162 case 231:
163 case 232:
164 notes[CANTSEE] = 0;
165 break;
167 if (testbit(location[position].objects, GIRL))
168 meetgirl = 1;
169 if (meetgirl && CYCLE * 1.5 - gtime < 10){
170 setbit(location[GARDEN].objects,GIRLTALK);
171 setbit(location[GARDEN].objects,LAMPON);
172 setbit(location[GARDEN].objects,ROPE);
174 if (position == DOCK && (beenthere[position] || gtime > CYCLE)){
175 clearbit(location[DOCK].objects, GIRL);
176 clearbit(location[DOCK].objects,MAN);
178 if (meetgirl && gtime - CYCLE * 1.5 > 10){
179 clearbit(location[GARDEN].objects,GIRLTALK);
180 clearbit(location[GARDEN].objects,LAMPON);
181 clearbit(location[GARDEN].objects,ROPE);
182 meetgirl = 0;
184 if (testbit(location[position].objects,CYLON)){
185 puts("Oh my God, you're being shot at by an alien spacecraft!");
186 printf("The targeting computer says we have %d seconds to attack!\n",gclock);
187 fflush(stdout);
188 sleep(1);
189 if (!visual()){
190 hurt = rnd(NUMOFINJURIES);
191 injuries[hurt] = 1;
192 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
193 puts("The viper shudders under a terrible explosion.");
194 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
196 else
197 clearbit(location[position].objects,CYLON);
199 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
200 puts("I'm afraid you have suffered fatal injuries.");
201 die(0);
203 for (n=0; n < NUMOFINJURIES; n++)
204 if (injuries[n] == 1){
205 injuries[n] = 2;
206 if (WEIGHT > 5)
207 WEIGHT -= 5;
208 else
209 WEIGHT = 0;
211 if (injuries[ARM] == 2){
212 CUMBER -= 5;
213 injuries[ARM]++;
215 if (injuries[RIBS] == 2){
216 CUMBER -= 2;
217 injuries[RIBS]++;
219 if (injuries[SPINE] == 2){
220 WEIGHT = 0;
221 injuries[SPINE]++;
223 if (carrying > WEIGHT || encumber > CUMBER)
224 notes[CANTMOVE] = 1;
225 else
226 notes[CANTMOVE] = 0;
229 void
230 crash(void)
232 int hurt1,hurt2;
234 fuel--;
235 if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
236 if (!location[position].flyhere)
237 puts("You're flying too low. We're going to crash!");
238 else{
239 puts("You're out of fuel. We'll have to crash land!");
240 if (!location[position].down){
241 puts("Your viper strikes the ground and explodes into firey fragments.");
242 puts("Thick black smoke billows up from the wreckage.");
243 die(0);
245 position = location[position].down;
247 notes[LAUNCHED] = 0;
248 setbit(location[position].objects,CRASH);
249 gtime += rnd(CYCLE/4);
250 puts("The viper explodes into the ground and you lose consciousness...");
251 zzz();
252 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
253 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
254 injuries[hurt1] = 1;
255 injuries[hurt2] = 1;
256 injuries[0] = 1; /* abrasions */
257 injuries[1] = 1; /* lacerations */
258 printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);