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[dragonfly.git] / games / larn / header.h
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1 /* header.h Larn is copyrighted 1986 by Noah Morgan. */
3 #include <fcntl.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
7 #include <termcap.h>
8 #include <time.h>
9 #include <unistd.h>
11 #define MAXLEVEL 11
12 /* max # levels in the dungeon */
13 #define MAXVLEVEL 3
14 /* max # of levels in the temple of the luran */
15 #define MAXX 67
16 #define MAXY 17
18 #define SCORESIZE 10
19 /* this is the number of people on a scoreboard max */
20 #define MAXPLEVEL 100
21 /* maximum player level allowed */
22 #define MAXMONST 56
23 /* maximum # monsters in the dungeon */
24 #define SPNUM 38
25 /* maximum number of spells in existence */
26 #define MAXSCROLL 28
27 /* maximum number of scrolls that are possible */
28 #define MAXPOTION 35
29 /* maximum number of potions that are possible */
30 #define TIMELIMIT 30000
31 /* the maximum number of moves before the game is called */
32 #define TAXRATE 1/20
33 /* the tax rate for the LRS */
34 #define MAXOBJ 93
35 /* the maximum number of objects n < MAXOBJ */
37 /* this is the structure definition of the monster data */
38 struct monst {
39 const char *name;
40 char level;
41 short armorclass;
42 char damage;
43 char attack;
44 char defense;
45 char genocided;
46 char intelligence; /* monsters intelligence -- used to choose movement */
47 short gold;
48 short hitpoints;
49 unsigned long experience;
52 /* this is the structure definition for the items in the dnd store */
53 struct _itm {
54 short price;
55 short obj;
56 short arg;
57 short qty;
60 /* this is the structure that holds the entire dungeon specifications */
61 struct cel {
62 short hitp; /* monster's hit points */
63 char mitem; /* the monster ID */
64 char item; /* the object's ID */
65 short iarg; /* the object's argument */
66 char know; /* have we been here before */
69 /* this is the structure for maintaining & moving the spheres of annihilation */
70 struct sphere {
71 struct sphere *p; /* pointer to next structure */
72 char x,y,lev; /* location of the sphere */
73 char dir; /* direction sphere is going in */
74 char lifetime; /* duration of the sphere */
77 /* defines for the character attribute array c[] */
78 #define STRENGTH 0 /* characters physical strength not due to objects */
79 #define INTELLIGENCE 1
80 #define WISDOM 2
81 #define CONSTITUTION 3
82 #define DEXTERITY 4
83 #define CHARISMA 5
84 #define HPMAX 6
85 #define HP 7
86 #define GOLD 8
87 #define EXPERIENCE 9
88 #define LEVEL 10
89 #define REGEN 11
90 #define WCLASS 12
91 #define AC 13
92 #define BANKACCOUNT 14
93 #define SPELLMAX 15
94 #define SPELLS 16
95 #define ENERGY 17
96 #define ECOUNTER 18
97 #define MOREDEFENSES 19
98 #define WEAR 20
99 #define PROTECTIONTIME 21
100 #define WIELD 22
101 #define AMULET 23
102 #define REGENCOUNTER 24
103 #define MOREDAM 25
104 #define DEXCOUNT 26
105 #define STRCOUNT 27
106 #define BLINDCOUNT 28
107 #define CAVELEVEL 29
108 #define CONFUSE 30
109 #define ALTPRO 31
110 #define HERO 32
111 #define CHARMCOUNT 33
112 #define INVISIBILITY 34
113 #define CANCELLATION 35
114 #define HASTESELF 36
115 #define EYEOFLARN 37
116 #define AGGRAVATE 38
117 #define GLOBE 39
118 #define TELEFLAG 40
119 #define SLAYING 41
120 #define NEGATESPIRIT 42
121 #define SCAREMONST 43
122 #define AWARENESS 44
123 #define HOLDMONST 45
124 #define TIMESTOP 46
125 #define HASTEMONST 47
126 #define CUBEofUNDEAD 48
127 #define GIANTSTR 49
128 #define FIRERESISTANCE 50
129 #define BESSMANN 51
130 #define NOTHEFT 52
131 #define HARDGAME 53
132 #define CPUTIME 54
133 #define BYTESIN 55
134 #define BYTESOUT 56
135 #define MOVESMADE 57
136 #define MONSTKILLED 58
137 #define SPELLSCAST 59
138 #define LANCEDEATH 60
139 #define SPIRITPRO 61
140 #define UNDEADPRO 62
141 #define SHIELD 63
142 #define STEALTH 64
143 #define ITCHING 65
144 #define LAUGHING 66
145 #define DRAINSTRENGTH 67
146 #define CLUMSINESS 68
147 #define INFEEBLEMENT 69
148 #define HALFDAM 70
149 #define SEEINVISIBLE 71
150 #define FILLROOM 72
151 #define RANDOMWALK 73
152 #define SPHCAST 74 /* nz if an active sphere of annihilation */
153 #define WTW 75 /* walk through walls */
154 #define STREXTRA 76 /* character strength due to objects or enchantments */
155 #define TMP 77 /* misc scratch space */
156 #define LIFEPROT 78 /* life protection counter */
158 /* defines for the objects in the game */
160 #define OALTAR 1
161 #define OTHRONE 2
162 #define OORB 3
163 #define OPIT 4
164 #define OSTAIRSUP 5
165 #define OELEVATORUP 6
166 #define OFOUNTAIN 7
167 #define OSTATUE 8
168 #define OTELEPORTER 9
169 #define OSCHOOL 10
170 #define OMIRROR 11
171 #define ODNDSTORE 12
172 #define OSTAIRSDOWN 13
173 #define OELEVATORDOWN 14
174 #define OBANK2 15
175 #define OBANK 16
176 #define ODEADFOUNTAIN 17
177 #define OMAXGOLD 70
178 #define OGOLDPILE 18
179 #define OOPENDOOR 19
180 #define OCLOSEDDOOR 20
181 #define OWALL 21
182 #define OTRAPARROW 66
183 #define OTRAPARROWIV 67
185 #define OLARNEYE 22
187 #define OPLATE 23
188 #define OCHAIN 24
189 #define OLEATHER 25
190 #define ORING 60
191 #define OSTUDLEATHER 61
192 #define OSPLINT 62
193 #define OPLATEARMOR 63
194 #define OSSPLATE 64
195 #define OSHIELD 68
196 #define OELVENCHAIN 92
198 #define OSWORDofSLASHING 26
199 #define OHAMMER 27
200 #define OSWORD 28
201 #define O2SWORD 29
202 #define OSPEAR 30
203 #define ODAGGER 31
204 #define OBATTLEAXE 57
205 #define OLONGSWORD 58
206 #define OFLAIL 59
207 #define OLANCE 65
208 #define OVORPAL 90
209 #define OSLAYER 91
211 #define ORINGOFEXTRA 32
212 #define OREGENRING 33
213 #define OPROTRING 34
214 #define OENERGYRING 35
215 #define ODEXRING 36
216 #define OSTRRING 37
217 #define OCLEVERRING 38
218 #define ODAMRING 39
220 #define OBELT 40
222 #define OSCROLL 41
223 #define OPOTION 42
224 #define OBOOK 43
225 #define OCHEST 44
226 #define OAMULET 45
228 #define OORBOFDRAGON 46
229 #define OSPIRITSCARAB 47
230 #define OCUBEofUNDEAD 48
231 #define ONOTHEFT 49
233 #define ODIAMOND 50
234 #define ORUBY 51
235 #define OEMERALD 52
236 #define OSAPPHIRE 53
238 #define OENTRANCE 54
239 #define OVOLDOWN 55
240 #define OVOLUP 56
241 #define OHOME 69
243 #define OKGOLD 71
244 #define ODGOLD 72
245 #define OIVDARTRAP 73
246 #define ODARTRAP 74
247 #define OTRAPDOOR 75
248 #define OIVTRAPDOOR 76
249 #define OTRADEPOST 77
250 #define OIVTELETRAP 78
251 #define ODEADTHRONE 79
252 #define OANNIHILATION 80 /* sphere of annihilation */
253 #define OTHRONE2 81
254 #define OLRS 82 /* Larn Revenue Service */
255 #define OCOOKIE 83
256 #define OURN 84
257 #define OBRASSLAMP 85
258 #define OHANDofFEAR 86 /* hand of fear */
259 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
260 #define OWWAND 88 /* wand of wonder */
261 #define OPSTAFF 89 /* staff of power */
262 /* used up to 92 */
264 /* defines for the monsters as objects */
266 #define BAT 1
267 #define GNOME 2
268 #define HOBGOBLIN 3
269 #define JACKAL 4
270 #define KOBOLD 5
271 #define ORC 6
272 #define SNAKE 7
273 #define CENTIPEDE 8
274 #define JACULI 9
275 #define TROGLODYTE 10
276 #define ANT 11
277 #define EYE 12
278 #define LEPRECHAUN 13
279 #define NYMPH 14
280 #define QUASIT 15
281 #define RUSTMONSTER 16
282 #define ZOMBIE 17
283 #define ASSASSINBUG 18
284 #define BUGBEAR 19
285 #define HELLHOUND 20
286 #define ICELIZARD 21
287 #define CENTAUR 22
288 #define TROLL 23
289 #define YETI 24
290 #define WHITEDRAGON 25
291 #define ELF 26
292 #define CUBE 27
293 #define METAMORPH 28
294 #define VORTEX 29
295 #define ZILLER 30
296 #define VIOLETFUNGI 31
297 #define WRAITH 32
298 #define FORVALAKA 33
299 #define LAMANOBE 34
300 #define OSEQUIP 35
301 #define ROTHE 36
302 #define XORN 37
303 #define VAMPIRE 38
304 #define INVISIBLESTALKER 39
305 #define POLTERGEIST 40
306 #define DISENCHANTRESS 41
307 #define SHAMBLINGMOUND 42
308 #define YELLOWMOLD 43
309 #define UMBERHULK 44
310 #define GNOMEKING 45
311 #define MIMIC 46
312 #define WATERLORD 47
313 #define BRONZEDRAGON 48
314 #define GREENDRAGON 49
315 #define PURPLEWORM 50
316 #define XVART 51
317 #define SPIRITNAGA 52
318 #define SILVERDRAGON 53
319 #define PLATINUMDRAGON 54
320 #define GREENURCHIN 55
321 #define REDDRAGON 56
322 #define DEMONLORD 57
323 #define DEMONPRINCE 64
325 #define BUFBIG 4096 /* size of the output buffer */
326 #define MAXIBUF 4096 /* size of the input buffer */
327 #define LOGNAMESIZE 40 /* max size of the players name */
328 #define PSNAMESIZE 40 /* max size of the process name */
330 #ifndef NODEFS
331 extern char VERSION, SUBVERSION;
332 extern char aborted[], alpha[], beenhere[], boldon, cheat, ckpfile[], ckpflag;
333 extern char *class[], course[], diagfile[], fortfile[], helpfile[];
334 extern char *inbuffer, is_alpha[], is_digit[];
335 extern char item[MAXX][MAXY], iven[], know[MAXX][MAXY], larnlevels[], lastmonst[];
336 extern char level, *levelname[], logfile[], loginname[], logname[], *lpbuf, *lpend;
337 extern char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
338 extern char monstnamelist[], nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
339 extern char nplt[], nsw[], *objectname[];
340 extern char objnamelist[], optsfile[], playerids[], potprob[];
341 extern char predostuff, psname[], restorflag, savefilename[], scorefile[], scprob[];
342 extern char screen[MAXX][MAXY], sex, *spelcode[], *speldescript[];
343 extern char spelknow[], *spelname[], *spelmes[], spelweird[MAXMONST + 8][SPNUM];
344 extern char splev[], stealth[MAXX][MAXY], to_lower[], to_upper[], wizard;
345 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
346 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx, lastpy;
347 extern short nobeep, oldx, oldy, playerx, playery;
348 extern int dayplay, enable_scroll, srcount, yrepcount, userid, wisid,
349 io_outfd, io_infd;
350 extern time_t initialtime;
351 extern long outstanding_taxes, skill[], gtime, c[], cbak[];
352 extern struct cel *cell;
353 extern struct monst monster[];
354 extern struct sphere *spheres;
355 extern struct _itm itm_[];
356 extern const char *potionhide[], *potionname[], *scrollhide[], *scrollname[];
358 /* bill.c */
359 void mailbill(void) __dead2;
361 /* create.c */
362 void makeplayer(void);
363 void newcavelevel(int);
364 void eat(int, int);
365 int fillmonst(char);
367 /* diag.c */
368 #ifdef EXTRA
369 int diag(void);
370 #endif
371 int savegame(char *);
372 void restoregame(char *);
374 /* display.c */
375 void bottomline(void);
376 void bottomhp(void);
377 void bottomspell(void);
378 void bottomdo(void);
379 void bot_linex(void);
380 void bottomgold(void);
381 void draws(int, int, int, int);
382 void drawscreen(void);
383 void showcell(int, int);
384 void show1cell(int, int);
385 void showplayer(void);
386 int moveplayer(int);
387 void seemagic(int);
389 /* fortune.c */
390 const char *fortune(void);
392 /* global.c */
393 void raiselevel(void);
394 void loselevel(void);
395 void raiseexperience(long);
396 void loseexperience(long);
397 void losehp(int);
398 void losemhp(int);
399 void raisehp(int);
400 void raisemhp(int);
401 void raisemspells(int);
402 void losemspells(int);
403 int makemonst(int);
404 void positionplayer(void);
405 void recalc(void);
406 void quit(void);
407 void more(void);
408 int take(int, int);
409 int drop_object(int);
410 void enchantarmor(void);
411 void enchweapon(void);
412 int pocketfull(void);
413 int nearbymonst(void);
414 int stealsomething(void);
415 int emptyhanded(void);
416 void creategem(void);
417 void adjustcvalues(int, int);
418 int getpassword(void);
419 int getyn(void);
420 int packweight(void);
421 #ifndef MACRORND
422 int rnd(int);
423 int rund(int);
424 #endif
426 /* help.c */
427 void help(void);
428 void welcome(void);
430 /* io.c */
431 void setupvt100(void);
432 void clearvt100(void);
433 char getchr(void);
434 void scbr(void);
435 void sncbr(void);
436 void newgame(void);
437 void lprintf(const char *, ...);
438 void lprint(long);
439 void lwrite(char *, int);
440 long lgetc(void);
441 long lrint_x(void);
442 void lrfill(char *, int);
443 char *lgetw(void);
444 char *lgetl(void);
445 int lcreat(char *);
446 int lopen(char *);
447 int lappend(char *);
448 void lrclose(void);
449 void lwclose(void);
450 void lprcat(const char *);
451 void cursor(int, int);
452 void cursors(void);
453 #ifndef VT100
454 void init_term(void);
455 #endif
456 void cl_line(int, int);
457 void cl_up(int, int);
458 void cl_dn(int, int);
459 void standout(const char *);
460 void set_score_output(void);
461 void lflush(void);
462 #ifndef VT100
463 char *tmcapcnv(char *, char *);
464 #endif
465 void beep(void);
467 /* main.c */
468 void qshowstr(void);
469 void show3(int);
470 void parse2(void);
471 unsigned long readnum(long);
473 /* monster.c */
474 void createmonster(int);
475 void createitem(int, int);
476 void cast(void);
477 void godirect(int, int, const char *, int, char);
478 int vxy(int *, int *);
479 void hitmonster(int, int);
480 int hitm(int, int, int);
481 void hitplayer(int, int);
482 void dropgold(int);
483 void something(int);
484 int newobject(int, int *);
485 void checkloss(int);
486 long annihilate(void);
487 long newsphere(int, int, int, int);
488 long rmsphere(int, int);
490 /* moreobj.c */
491 void oaltar(void);
492 void othrone(int);
493 void odeadthrone(void);
494 void ochest(void);
495 void ofountain(void);
497 /* movem.c */
498 void movemonst(void);
500 /* nap.c */
501 void nap(int);
503 /* object.c */
504 void lookforobject(void);
505 void oteleport(int);
506 void quaffpotion(int);
507 void larn_adjtime(long);
508 void read_scroll(int);
509 void readbook(int);
510 void iopts(void);
511 void ignore(void);
513 /* regen.c */
514 void regen(void);
516 /* savelev.c */
517 void savelevel(void);
518 void getlevel(void);
520 /* scores.c */
521 int makeboard(void);
522 int hashewon(void);
523 long paytaxes(long);
524 void showscores(void);
525 void showallscores(void);
526 void died(int);
527 void diedlog(void);
528 #ifndef UIDSCORE
529 int getplid(char *);
530 #endif
532 /* signal.c */
533 void sigsetup(void);
535 /* store.c */
536 void dndstore(void);
537 void oschool(void);
538 void obank(void);
539 void obank2(void);
540 void ointerest(void);
541 void otradepost(void);
542 void olrs(void);
544 /* tok.c */
545 int yylex(void);
546 void flushall(void);
547 void sethard(int);
548 void readopts(void);
550 /* macro to create scroll #'s with probability of occurrence */
551 #define newscroll() (scprob[rund(81)])
552 /* macro to return a potion # created with probability of occurrence */
553 #define newpotion() (potprob[rund(41)])
554 /* macro to return the + points on created leather armor */
555 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
556 /* macro to return the + points on chain armor */
557 #define newchain() (nch[rund(10)])
558 /* macro to return + points on plate armor */
559 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
560 /* macro to return + points on new daggers */
561 #define newdagger() (ndgg[rund(13)])
562 /* macro to return + points on new swords */
563 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
564 /* macro to destroy object at present location */
565 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
566 /* macro to wipe out a monster at a location */
567 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
569 #ifdef VT100
570 /* macro to turn on bold display for the terminal */
571 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
572 /* macro to turn off bold display for the terminal */
573 #define resetbold() (lprcat("\33[m"))
574 /* macro to setup the scrolling region for the terminal */
575 #define setscroll() (lprcat("\33[20;24r"))
576 /* macro to clear the scrolling region for the terminal */
577 #define resetscroll() (lprcat("\33[;24r"))
578 /* macro to clear the screen and home the cursor */
579 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
580 #define cltoeoln() lprcat("\33[K")
581 #else /* VT100 */
582 /* defines below are for use in the termcap mode only */
583 #define ST_START 1
584 #define ST_END 2
585 #define BOLD 3
586 #define END_BOLD 4
587 #define CLEAR 5
588 #define CL_LINE 6
589 #define CL_DOWN 14
590 #define CURSOR 15
591 /* macro to turn on bold display for the terminal */
592 #define setbold() (*lpnt++ = ST_START)
593 /* macro to turn off bold display for the terminal */
594 #define resetbold() (*lpnt++ = ST_END)
595 /* macro to setup the scrolling region for the terminal */
596 #define setscroll() enable_scroll=1
597 /* macro to clear the scrolling region for the terminal */
598 #define resetscroll() enable_scroll=0
599 /* macro to clear the screen and home the cursor */
600 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
601 /* macro to clear to end of line */
602 #define cltoeoln() (*lpnt++ = CL_LINE)
603 #endif /* VT100 */
605 /* macro to output one byte to the output buffer */
606 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ = (ch)))
608 #ifdef MACRORND
609 extern unsigned long randx;
610 /* macro to seed the random number generator */
611 #define srand(x) (randx=x)
612 /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
613 #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
614 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
615 #endif /* MACRORND */
616 /* macros for miscellaneous data conversion */
617 #define min(x,y) (((x)>(y))?(y):(x))
618 #define max(x,y) (((x)>(y))?(x):(y))
619 #define isalpha(x) (is_alpha[x])
620 #define isdigit(x) (is_digit[x])
621 #define tolower(x) (to_lower[x])
622 #define toupper(x) (to_upper[x])
623 #define lcc(x) (to_lower[x])
624 #define ucc(x) (to_upper[x])
625 #endif /* NODEFS */